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The Treasure of Nidika Monastery

The Treasure of Nidika Monastery


There’s a magical artifact hidden in the ruined monastery, but the monastery was abandoned for a good reason. Dare you brave the unknown to gain the treasure? A short adventure designed to be run in a single night for 3-6 characters between level 3 and level 5. The adventure includes graded encounters to cater for different group sizes and levels as well as summary creature blocks to aid...   [click here for more]
Dungeon Masters Guild  $1.31

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Weapon on the Wall

Weapon on the Wall


A seemingly mundane excursion to the local weapon shop turns into an unexpected adventure involving a long-forgotten menace, foul sorcery and ancient power. Can the party solve the mystery of the weapon on the wall? A low-level adventure that can be used in nearly any campaign. ...   [click here for more]
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The Trapper - Ranger Archtype

The Trapper - Ranger Archtype


Some warriors seek out their enemies and lay waste to them where they live. Others understand the value of a prepared defense. Some predators roam the land seeking easy prey. Others lie in wait for the unsuspecting. You are the latter. Your foes will face you on your terms or not at all. This is a supplemental Ranger Archetype for the Players Handbook version of the...   [click here for more]
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Map of the Stonehill Inn

Map of the Stonehill Inn


Introduction: These are maps of the Stonehill Inn located in Phandalin for the Lost Mines of Phandelver. There are four maps: Day with and without a 5 ft grid, and Night with and without a 5ft grid. The map has no names if you would like to drop it into another location. Also included are the jpegs outside of the pdf for higher quality images. ...   [click here for more]
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Forgotten Characters of the Realms

Forgotten Characters of the Realms


NOW HALF PRICE! Only $5.00 for 101 pages of polished material. A reincarnated avenger, having lived a hundred lives, returns again to battle the wicked assassins of Set among the Plains of Purple Dust. A lone wolf scout in the Forest of Tethir tracks down his marauding prey among the dark boughs. In the Underdark, an ooze takes on humanoid form to converse with a marble-skinned human woman, who is...   [click here for more]
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Pages from the Sages

Pages from the Sages


Behold, the Pages from the Sages have been found! This is the biggest project I've undertaken to date: nearly 40 pages combining numerous houserules covering topics such as critical hit tables, simple "block"-based inventory, a new reputation system, rules for meals and diets, as well as four new golems, a new race (grey aliens), etc. The list goes on! Here's what you get: Armor...   [click here for more]
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Shifting Sands: Egyptian Themed Content for Dungeons and Dragons 5th Edition

Shifting Sands: Egyptian Themed Content for Dungeons and Dragons 5th Edition


A land of deserts, mysterious crypts and magic unbound is a mere caravan ride away. But it is not an area often explored, for the harsh environment drives many away, but the few who venture forth find riches and wealth. Or, they face an uncertain death. Written by Faith D'Ambrosio, author of the Pitfalls and Pixies blog on WordPress.com, 'Shifting Sands' features content for both players and the...   [click here for more]
Dungeon Masters Guild  $3.00

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Fairy-folk: Sprite and Pixie Adventurers

Fairy-folk: Sprite and Pixie Adventurers


Small of body, stout of heart Who says only the big folk can be heroes? This short supplement sets out simple but effective rules for creating a sprite or pixie adventurer in D&D 5E. Secrets of the forest Learn about the homes and culture of fairy-folk, as well as the temptations and dangers that can lead them to a life of adventure! Special release discount - half price until June 21! Other...   [click here for more]
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Gifted Ones; Aliens, Mutants and Psychics

Gifted Ones; Aliens, Mutants and Psychics


Dismissed from their homes... Outcasts in a world full of outcasts... Coming to grips with the powers dormant inside them... Ex-men and women of society, they now embrace their differences... They are... the Gifted Ones.    Mutants. Psychics. And yes, Aliens. They are already mostly present in the Forgotten Realms, they are just...   [click here for more]
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Hall of the Cursed God

Hall of the Cursed God


Hall of the Cursed God The Undead Scourge After undead start appearing near the local town of Angstadt, the Burgomaster and Father become worried. What could be causing these foul creatures to rise? After conducting research, the clergy discover that the throne room of a celestial avatar is located only a few days away from the town. Perhaps this holy site could hold a relic capable...   [click here for more]
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100 Ways to Introduce a New Character

100 Ways to Introduce a New Character


100 Ways to Introduce a New Character A problem that has faced many Dungeons & Dragons enthusiasts is that of pulling together a party. Often times, a new character might feel like an outisder in an old party, or choose to be a loner. These manifold issues can be problematic for the narrative of a campaign, as important session time is lost on inter-party conflict that does little...   [click here for more]
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AC9: D&D Creature Catalogue (Basic)

AC9: D&D Creature Catalogue (Basic)


Are you ready to face the horror of the Hivebrood, the gruesome Geonid, or the dread Dusanu? These and many other baleful beasts lurk within the pages of this manual, waiting to challenge even the mightiest adventurers! The Creature Catalogue is the first major expansion to the range of D&D game monsters. Within its covers have been collected all the curious creatures first presented in the...   [click here for more]
Wizards of the Coast  $4.99

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Tale of the Comet (2e)

Tale of the Comet (2e)


Strange lights in the sky, prophecies of doom, and a threat unlike any other draw the heroes to Aston Point. In this small frontier town, the fate of the world will be decided. If the heroes and their strange new allies defeat the invaders, they must then pass through a portal to another battleground, a metal city on a far-distant world, where aliens fight desperately against death machines that threaten...   [click here for more]
Wizards of the Coast  $9.99

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Night of the Shark (2e)

Night of the Shark (2e)


"When the storm comes in with its teeth, teeth, teeth ." Black clouds build on the horizon with supernatural swiftness as the light of day drains away like a guttering candle. As the wind screams and sea spray blinds the eyes, the masts splinter and the deck heels over, a plaything of the storm. A nightmare shark hunts the murky ocean for all that succumb to the hammer of the winds. Can...   [click here for more]
Wizards of the Coast  $4.99

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The Lost Shrine of Bundushatur (2e)

The Lost Shrine of Bundushatur (2e)


Long ago, the Lords of Chaos strove with the forces of Law and were defeated. Their great temple destroyed and their minions scattered to the four winds, the Chaos Lords withdrew, and a new balance held sway in the land. But prophecy said that one day the fallen temple would rise again, heralding the Lords' return to spread Chaos across the world once more. And now comes a cry for help from the...   [click here for more]
Wizards of the Coast  $4.99

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S5 The Dancing Hut of Baba Yaga (2e)

S5 The Dancing Hut of Baba Yaga (2e)


For characters level 7-20. Beware of Baba Yaga and her infamous hut! Baba Yaga is an ancient crone who is said to have power over day and night itself. Many seek her out for her wisdom, which she has gleaned from centuries of travel through numerous worlds. Others, bolder and more foolish, search out the hut to plunder its treasures, which Baba Yaga has gathered from every corner...   [click here for more]
Wizards of the Coast  $4.99

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College of Wizardry (2e)

College of Wizardry (2e)


With the coming of the Dragon of Shades, an Age of the World came to an apocalyptic end. Centuries passed, and civilization limped back into the light of knowledge. Now a new Age has dawned, as the wizards of the present seek to discover the lost arcane art of the past known only as The Language Primeval! College of Wizardry presents a complete guild of magic that can be placed in its entirety into...   [click here for more]
Wizards of the Coast  $4.99

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GKF Presents: 7 Class Archetypes and 1 Class Variant

GKF Presents: 7 Class Archetypes and 1 Class Variant


GKF is a hobby club of long-time roleplayers, and this product is the result of a colloboration between experienced gamemasters of D&D. This is a collection of archetypes and class variants. Containts seven class archetypes and one class variant for Dungeons & Dragons 5th Edition. Warblade, Barbarian Archetype: Turn rage into a battle trance, becoming a swift and deadly...   [click here for more]
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Vampires

Vampires


Featured product of the Jilted Quill - a fair Dungeon Master's Guild review subsection of ENWorld, with new reviews coming weekly. Prepare for the Curse of Strahd by making countless vampires! This system renders a vampire's strength directly related to their age. Young vampires are weak enough to be balanced player options, while using the same system you...   [click here for more]
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The Dungeon Master's Handbook

The Dungeon Master's Handbook


THE DUNGEON MASTER'S HANDBOOK from Cawood Publishing. From the makers of 15 bestselling DMs Guild products, another practical handbook for any Dungeon Master. Want more monsters for your game? Need some helpful tips? Need extra tables for crit and crit miss rolls, to add more flavor? How about a new Wild Magic table? Want to expand the possiblities...   [click here for more]
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JoLydee's Obvious Arcana

JoLydee's Obvious Arcana


Contains a 5th edition version of the 3rd edition Marshal and 4th edition Warlord. In addition there are alternate rules covering combat options, non-player characters, general rule changes, site based magic options, and a quiz as food for thought. The Marshal has archetypes for the Chevalier, Beast Handler, Diplomat, Skald, Healer, and Commander. The general flavor of these alternate and additional...   [click here for more]
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Good Hits & Bad Misses

Good Hits & Bad Misses


UPDATED NOTE (3/23/16): The charts found within are intended for Player Characters to use. The critical successes were not designed for NPC usage AGAINST players. We urge commonsense and DM discretion based on PC level. One of our very basic tenets of role-playing is that it is the DM's job to keep things fun. Some Dungeon Masters enjoy allowing their players to describe their...   [click here for more]
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A History of Magic

A History of Magic


Framed as the research of a failed apprentice, this book explores the definitions of the various schools of magic. The result is a refinement of some and complete redefinition of others. In addition you'll find the following materials ready to be brought directly to your gaming table: Several dozen new and updated spells Two new Arcane Traditions (White School Necromancer and Craftsmage) A new...   [click here for more]
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Puzzles and Riddles

Puzzles and Riddles


A selection of riddles and puzzles that can be added to any adventure. If you enjoy this supplement, be sure to check out my other products by clicking on my name below the product title! Ratings, reviews, and feedback are always appreciated! And my NPC and Monster Collections… Giants ...   [click here for more]
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5E Sorceror Origin: Elemental Magic

5E Sorceror Origin: Elemental Magic


Your innate magical ability comes from an attunement to one of the four elemental planes. Perhaps an ancestor had an affair with a genie, perhaps you were born where the veil to one of these planes was thin, or perhaps a portal incident stranded you there for some time. Whatever the case, one of these four planes has made its mark on you and infused your blood with elemental power. ...   [click here for more]
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Dungeon Module J1 The Children of Somerset

Dungeon Module J1 The Children of Somerset


This is a very short adventure. Children from the village of Somerset have been taken by the green hag. You as adventurers must save the children and slay the hag. This adventure is designed to be quick and simple. This module contains slight background information, referee’s notes, and a complete map. THE CHILDREN OF SOMERSET is from the Just Because(”J”)...   [click here for more]
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Yerg's Comet

Yerg's Comet


Every so often, a strange comet passes over Toril. Sages have tried to predict when and where it will pass. But Yerg’s Comet, much like the effect it has on Faerun magic, is unpredictable. In this standalone adventure for a party of four 3rd level characters, everyone exposed to the odd power of Yerg’s Comet develops magical ability and becomes a spellcaster (albeit a very inconsistent...   [click here for more]
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BP's Player Crafting Professions

BP's Player Crafting Professions


One day, the fighter decides to take up the art of blacksmithing, leaving you in a rush to create a system for item crafting. "Dang fighter, always wanting to 1-up the rest of the party," you think to yourself as you quickly search DMG for a good system. At last! You have found it! A balanced and enjoyable system to facilitate item crafting in your Dungeons and Dragons, 5th Edition campaign....   [click here for more]
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1,000 Rooms of Madness

1,000 Rooms of Madness


An endless labyrinth of possibilities. The adventurers open the door at last, into the dread reach of the dungeon which you have not had time to design yet. And there, to their ultimate bafflement, they discover … what? This supplement includes 1,000 random dungeon room concepts for your use in any creative endeavor. This resource will always help you, and energize your own ideas,...   [click here for more]
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Epic Gnomish Inventing

Epic Gnomish Inventing


Epic Gnomish Inventing is a complete do-it-yourself tinkers' guide for the design and maintenance of non-magical, devices, gadgets, machinery, and other mechanical contraptions. Inside this Dungeons & Dragons 5e supplement are complete step-by-step instructions for building and maintaining gadgets, 6 new backgrounds for tinkers (burrow defender, burrow tinker, clandestine inventor, creative...   [click here for more]
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Seafarer's Supplement

Seafarer's Supplement


From the creator of Additional Archetypes comes Seafarer's Supplement, which presents 4 aquatic beasts, 4 aquatic player races, 8 subclass options, and 1 prestige class for Dungeons and Dragons 5th Edition. Aquatic Beasts. Stats for dolphins, giant sea turtles, stingrays, and electric eels are included. Aquatic Races. Playable merfolk, sahuagin,...   [click here for more]
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Character Codex: Guardsmen

Character Codex: Guardsmen


What is the Character Codices line? The character codices line is our latest PDF of DM-friendly products providing NPC generation and stat blocks. GMs don’t have enough time to generate tons of NPCs when designing adventures, and that’s where each Character Codex comes into play. Let us do the heavy lifting for you. Each Character Codex is a manual, not of monsters, but of characters....   [click here for more]
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Resurrecting Necromancy: Raising and Controlling the Dead in 5th Ed

Resurrecting Necromancy: Raising and Controlling the Dead in 5th Ed


The Unquiet Dead They rise from the dead and prey on the living. The Necromancer can, however, control them with careful study and control of the negative energy permeating the planes. Nothing terrifies the living more than a corpse shambling towards them in a dark hallway moaning softly. That is, unless, the person in question is a necromancer and the shambling dead is under his control....   [click here for more]
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2 New 5e Warlock Patrons - True Faith and Guardian - 5th Edition

2 New 5e Warlock Patrons - True Faith and Guardian - 5th Edition


I've found that playing a pure Warlock seems to taper off at higher levels and everyone I've played with feels forced to multi-class Warlocks. I've made these 2 pact options that will incentivize (and make viable) playing a pure Warlock. The Pact of True Faith commits a Warlock to their patron, but rewards them with incredible spellcasting power and flexibility! The Pact of the Guardian transforms...   [click here for more]
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Storm-wreck Island

Storm-wreck Island


Nobody expects to get ship wrecked when they set out on a voyage, perhaps they should and stay at home, because it always happens. Adventurers don't stay at home, they have places to be, things to slay and stuff to steal (ahem acquire). Storm-wreck Island provides a side quest for any campaign where a sea voyage is required. The island harbours horrors to pacify and secrets to discover. Ultimately...   [click here for more]
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A Second in Time

A Second in Time


"A Second in Time" is a two-hour adventure for 3-6 players. It is written for characters 1st-3rd level. The players act as a champions in a harsh blood sport that is as much the court of a river city as it is entertainment. This module includes a new poison, a new type of item and a rudimentary rule for addiction. The river city of Lotian is a rough place, where might often means right...   [click here for more]
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"Unstuck" Encounters

"Unstuck" Encounters


---I'm thrilled to report that this publication received a very positive review from Jeff Grenier of the Tome Show, a seminal podcast for all things D&D. Check out episode 286 (August 28, 2017), beginning at 43:20. Here's the link: http://www.thetomeshow.com/e/more-pdf-minis-reviews-tome-286/-- Short scenarios for when your PCs just can't figure it out. Every Dungeon...   [click here for more]
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A Town of Our Own

A Town of Our Own


A complete town building system & framework for 5e. To be used in conjunction with any campaign. Need some down time activities to keep your party immersed in your world? Want to create your own settlement which you can call home? Come and try A Town of Our Own, with 25 pages of content with easily laid out sections, examples, calculation sheets, maps and much much more. this framework...   [click here for more]
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Wizard Tradition: The Nekomancer

Wizard Tradition: The Nekomancer


If you like cats... I mean really like cats, like you own cats, you play with cats, you post pictures of your cats and squee at the sight of kittens playing in boxes, then maybe you like cats enough for this Wizard tradition that lets you turn your cat familiar into a tiny butler, summon cats and cat-like creatures to fight on your behalf, become a deadly cat and ultimately summon the keeper of back...   [click here for more]
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Path of the Street Fighter - Urban Barbarian Path (5e)

Path of the Street Fighter - Urban Barbarian Path (5e)


Barbarian of the Savage Streets Born of the slums and ghettos of the largest cities, wits and reflexes honed in the struggle to survive, relying on whatever weapons can be found at hand – or on fists and grit alone. Those barbarians who follow the Path of the Street Fighter are creatures of the savage city streets, often having grown up as gang members, pit fighters, or muscle-for-hire. Every...   [click here for more]
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Jungle Goodies - The Treasures of Chult

Jungle Goodies - The Treasures of Chult


Loot The Room & Dwarves in a Trenchcoat present Loot The Room and Dwarves in a Trenchcoat have teamed up to bring you Jungle Goodies, with all the trinkets, treasures, and locations you could ever need to quickly and easily spice up your jungle-based campaigns! Designed to slot easily into Tomb of Annihilation but versatile enough to be used in almost any game, Jungle...   [click here for more]
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Klauth's Curio - A 5e Solo Gamebook

Klauth's Curio - A 5e Solo Gamebook


Klauth's Curio is a DM-less adventure that takes place and ties into the Storm King's Thunder published adventure. In the vein of the Choose Your Own Adventure books of the 1980's, Klauth's Curio is an adventure designed to be ran by one person, acting as DM and PC. Distance or bad weather prevent you from playing D&D? No longer! Pick this up and get your D&D fix today! B. Wraven Wright has...   [click here for more]
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100 NPC Catchphrases

100 NPC Catchphrases


100 NPC Catchphrases After a prompt from Chris Perkins on twitter, I have yet again delivered the DMsGuild content that the King of D&D demands! It's not always easy to make an NPC memorable, especially if they're not accompanying the party into every dungeon. A useful way to help an NPC stick in the mind of your party is to give them a catchphrase, something they frequently...   [click here for more]
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The Greatest Suffering - Adventure

The Greatest Suffering - Adventure


"As you enter the city of Warlorn you encounter a feeling of peace. The stories, for a moment, seem true." The town of Warlorn is watched over by the Ilmatari, followers of Ilmater, The God of Suffering. The tenants of Ilmater are to help those that have suffered and to take on the suffering of others such that they can be healed. To them, suffering is truly holy. Its because of this that...   [click here for more]
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41 Feats 5e

41 Feats 5e


41 Feats 5e includes 41 new feats for 5e. They include weapon property, weapon type, and general combat feats. It also includes skill mastery feats to add a level depth to the skill system. Weapon Property Feats include feats for heavy, light, finesse weapons, and reach. Weapon Type include feats for slashing, piercing, and bludgeoning damage. General combat feats expand how dexterity can be used...   [click here for more]
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the Revised Rogue : Redefining Stealth & Assassination

the Revised Rogue : Redefining Stealth & Assassination


While 5e brings some great changes, and better balance than earlier versions, some Classes are still lacking in other regards. One of the biggest problems with the Rogue, is the lack of options. Within is my Revised Rogue. It fixes these issues and more. Included are five brand new, or redesigned, Archetypes; the Arcane Trickster, Assassin, Charlatan, Shadow Slayer, and Thief-Acrobat. The Arcane...   [click here for more]
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Greek Gods and Goddesses

Greek Gods and Goddesses


A comprehensive list of Greek Gods and Goddesses and their spheres of influence, the 17 given in the "Deities and Demigods" 1e rulebook, and another 24 with details including alignment, symbol, weapon, animal, colour, Holy day and sacrifice. There is a two page quick reference section and a more detailed section giving the Gods' abilities (strength, intelligence, wisdom, dexterity, constitution...   [click here for more]
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The Unseen Hands Thieves Guild

The Unseen Hands Thieves Guild


Adventure Scenes are a unique concept in gaming. Rather than an entire adventure, Adventure Scenes provide a highly detailed setting with maps, NPC's, room description, new items, and new spells that can be used in your own, home-brewed, adventures! This adventure scene details the Unseen Hands Thieves Guildhall. Appropriate for any medium to large sized city, a fully developed...   [click here for more]
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Spirit Shaman Character Class

Spirit Shaman Character Class


The Spirit Shaman character class was inspired by the shaman class published in the Advanced Dungeons & Dragons 2nd edition Forgotten Realms campaign expansion boxed set, The North: Guide to the Savage Frontier (slade et al., 1996, Wilderness book, pp. 25-28). The Spirit Shaman is a wisdom based spellcasting class with moderate melee capabilities. If you enjoy playing outlanders,...   [click here for more]
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Deluxe Digital Map Pack: DDAL05-10 Giant Diplomacy

Deluxe Digital Map Pack: DDAL05-10 Giant Diplomacy


New Season; Let’s do This! If you run online, like to print your maps, or just want to have something nice to frame and hang over your fireplace to impress your friends, then give these a shot. Included are two zip files—each containing 3 maps in both .jpg (reasonably-sized for online play) and .pdf (scaled for printing 1" scale battlemaps) formats. Included is B&W and...   [click here for more]
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