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A harrowing dungeon crawl for characters levels 6-8
The heroes have been captured by Alaethyria, a blue dragon caught in a centuries-old war with a mummy lord. With Alaethyria at their backs, the heroes must put the mummy to rest and escape the Tomb of the Defiler in this classic dungeon crawl for characters level 6 to 8.
What's Inside:
A single session dungeon crawl... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Horror Under the Mountain.
Volume 1 of the Great White North Trilogy.
On a nameless, featureless demi-plane the Tarrasque rages across an all-encompassing nothingness. Last seen on Faerun a century ago during the cataclysm of Odobaz, the battle mage order of the Eldritch Storm sacrificed itself to banish the mighty titan to its demi-plane prison. Now a foul power emerges in the High... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Loot The Room presents
Breaker of Chains
The shrine on the edge of town has been little more than a landmark for generations – but now eerie runes have begun pulsing across its surface, and rumour has it a dark force is growing. Now the party must investigate the threat, and destroy whatever lurks inside the Hall of Lament once and for all.
The Legend of Zelda... [click here for more] |
Dungeon Masters Guild |
$4.95
|
With the long-awaited release of a Magic: The Gathering (M:tg) setting into the Dungeons & Dragons (D&D) franchise, the expectation of a spell system to suit the new setting was a given … or so many of us thought.
Many magic players who also play and love Dungeons & Dragons have waited with bated breath for this day to officially arrive. We say officially as there have been unofficial... [click here for more] |
Dungeon Masters Guild |
$12.95
|
Bale's Outfitting Outpost can easily be placed in any campaign setting, but it feels right at home in the Forgotten Realms, especially somewhere within The Savage Frontier. The included adventure could also be broken up into several random encounters to be used in your Storm King's Thunder campaign.
This module includes:
20+ New Magical Items
A description of Bale the gnome - who you can use as... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Outlandish Adventure Productions presents:
The Emergent, a highly customizable martial class that lets you put your entire soul into roleplaying. Emergents summon the physical manifestations of their souls, called incarnations, to fight, explore, and roleplay alongside them. An incarnation is an amazing source of utility and additional options for a party, but is a massive risk to the emergent because... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Praise for The Beast of Bastion Bay
"The adventure itself is compelling, interesting, twisty, and above all, fun! The art and cartography are amazing. At the price point, The Beast of Bastion Bay is one of the best buys on the Guild today! HIGHLY RECOMMENDED!" - Travis L., 5 stars
Bastion Bay has become a bustling trade hub under the guidance of the cunning Capa... [click here for more] |
Dungeon Masters Guild |
$5.95
|
"Campagna veramente ottima. la sto giocando con un gruppo di nuovi giocatori e la stiamo trovando molto divertente e accattivante, grazie anche alle atmosfere cupe e dark. Consigliatissima." Omar P.
"Un'avventura scritta in maniera ottima ricca di aspetti narrativi e con grande cura per i particolari. Trovo che la storia si intrecci perfettamente con gli scontri in modo da ottenere un... [click here for more] |
Dungeon Masters Guild |
$7.95
|
In his Guide to Everything, the Xanathar described new avenues of power for adventurers of all types. In his follow-up text, the know-it-all beholder brings you a listing of Orders and Organizations that are connected to the new archetype options presented in Xanathar's Guide.
Xanathar's Guide to Orders and Organization contains 31 fully detailed factions to help organically connect... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Time Traveler's Guide to Chronomancy provides lore, advice, archetypes, and more for parties who want to include elements of time travel into their campaigns. Sure, it's tricky... but oh so tempting! With this new supplement, you no longer have to be scared of time travel. We give you all the tools you need. Included in this supplement: - Lore about time travel in the Forgetten... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Ever find yourself surrounded by potential new players with no content ready? Dreading the character creation process for your new players? Never been the DM before? This is the module for you!
The Lost Caravan is a short, level 1 adventure, designed to be beginner friendly for both the players and the DM. As such, it is fairly simple and barebones, but with just enough flavor and room for interpretation... [click here for more] |
Dungeon Masters Guild |
$3.99 $2.99
|
Codex of the Infinite Planes
Volume 5: Border Elemental Planes
The secrets of the four Border Elemental Planes ... ripped apart at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Resdesigned from top to bottom and updated with Xanathar's Guide to Everything content!
Are you a DM running a game for new players? Are you a new player yourself? Or does your mind draw a blank when it's time to level up? The Complete Visual Guides are a series of intuitive, easy-to-digest guides to the twelve D&D... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Don’t let the name fool you!
Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly complete adventures, the dungeon comes with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players a... [click here for more] |
Dungeon Masters Guild |
$2.00 $1.00
|
This handbook is packed with new Artifacts and Legendary items, as well as new beneficial and detrimental properties for your D&D 5e Campaign.
Discover the secrets of Cthulhu's Talisman, destroy enemies with the deadly Pendant of Tiamat or Lolth's own Fang Dagger, and become the master of death itself with the Cloak of the Hooded One.
All this and more in... [click here for more] |
Dungeon Masters Guild |
$1.00
|
A medical shipment to the swampy town of Strade's Gallows takes a turn for the eccentric when the party happens across enigmatic shrimp-men who begin to worship them as gods. Can the party solve the mystery of Strade's Gallows' ailment, or will their new disciples botch it all up?
"Fishing for Gods in Strade's Gallows" is a Dungeons and Dragons 5emodule designed for 3-5 players... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Outlandish Adventure Productions presents:
The Justiciar, an Intelligence-based half-caster class of magical law and order! Justiciars serve the Arcane Court, an independent, nation-neutral justice system that can be implemented into any campaign setting. Justiciars cultivate a small reservoir of quickly recharging arcane energy they use to cast their spells and summon a Binding Cell, which can be... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Resdesigned from top to bottom and updated with Xanathar's Guide to Everything and Guildmaster's Guide to Ravnica content!
Are you a DM running a game for new players? Are you a new player yourself? Or does your mind draw a blank when it's time to level up? The Complete Visual Guides are a series of intuitive,... [click here for more] |
Dungeon Masters Guild |
$2.95
|
An unceasing rain has settled over the hamlet of Holmford and with it a darkness has fallen. Minister Scrim is dead, livestock and crops wither and rot and now a child is missing. Whispers of an old hate returning feed fear and paranoia. All the while the Hornwood looms hiding it’s vile secret. Light must return to Holmford before history repeats and more innocents perish.
Days of Blight... [click here for more] |
Dungeon Masters Guild |
$3.95
|
MAPS FOR YOUR ADVENTURES SET 1
By Patrick E. Pullen
SET 2! Now Available!
Here are 20 random maps that I have posted from my own personal collection, which can be used to enhance the look of your products, such as your Drive Thru RPG, DMs Guild and RPG Now projects. The maps have been made into a PDF format for easy download.
There are color maps and some... [click here for more] |
Dungeon Masters Guild |
$2.95
|
A0 Danger at Darkshelf Quarry was first published by Wizards of the Coast LLC in 2013 as part of a compilation of the classic “Against the Slave Lords” adventure modules. Alongside the classic A1-A4 series, the new A0 module was included as an introduction to the storyline. “Danger at Darkshelf Quarry,” written by Skip Williams in 2013, was developed to “create a campaign-friendly introductory... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Dark Patrons Collection
You find yourself indebted to a dark entity that hungers for power and death. This collection of dark entitiys offer new playstyles, role-play oppertuinities and goals for Warlocks to seek out.
The Archdevil - A lord of the hells seeks to make you his champion on the Material Plane, a messenger of his power. Once you are strong enough you will herald... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Only few selected students can access to the building of a prestigious school of magic. Between a class and a lecture, the young wizards will discover that something strange is happening; solving the mystery will be their duty.
"The Magic Academy" is an adventure for a team of spell-casters between 3rd and 4th level.
It can cover up to ten hours of play and it is... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This eighty-six page bundle includes all eighty-four of my Homebrew subclasses to date! At present this includes:
For Artificers:
Armoursmiths are the epitomy of cognitive warfare, such as Tony Stark and Bruce Wayne. Suiting up in technologically advanced suits of armour that greatly enhance their own abilities, Armoursmiths can put out some of the most impressive displays... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Adventure Anthology - NOW AVAILABLE!!!: CLICK HERE TO GET YOUR COPY TODAY!
Over 200 pages of usable content
4 of DMsGuild's best-selling authors: Phil Beckwith, JVC Parry, Roland Morgen and Chris Bissette!
85 various external map images in high definition quality (great for your online play or large print-outs)
Printer-friendly versions... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Codex of the Infinite Planes
Volume 10: Plane of Dreams
The secrets of the Plane of Dreams... undreamt at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about the echo... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Looking for additional magic item properties? This file details 80 additional properties that expands the list found on page 143 of the 5th edition Dungeon Master's Guide.
The first version of this document, containing 30 additional minor properties was published on April 2nd, 2016. This document updates the list to include 50 more, for a total of 80 additional minor properties,... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Resdesigned from top to bottom and updated with Xanathar's Guide to Everything content!
Are you a DM running a game for new players? Are you a new player yourself? Or does your mind draw a blank when it's time to level up? The Complete Visual Guides are a series of intuitive, easy-to-digest guides to the twelve D&D... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Potion-makers, apothecaries, and magical crafters are wily and inventive folk, and they're always coming up with new creations. After all, why stop at mere healing potions when the whole world of magical ingredients beckons? This list contains the details of 50 such creations to be included in your adventures and campaigns, tempting for any hero to take a sip. ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Inside the demiplane of winter, the Dread Elf Lord Santa Claus sits in his icy fortress. It is said he possesses a magic scroll that reveals the good and evil deeds of all creatures. But who is he to lord such knowledge over the rest of us? The potential of such an item in the right hands would be limitless. The corrupt could be brought to justice, the guilty exposed, and the wrongfully accused... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Now updated to include the artificer spell list (Mind Magic is not a strong suit for them but includes cantrip to 2nd level spells).
Do you have what it takes to unveil the psyche?
It takes power to shape the physical world, but it takes subtlety to shape the mind. The brain is a formidably complex organ, made only more so by the existence of the soul in Dungeons & Dragons.... [click here for more] |
Dungeon Masters Guild |
$2.50
|
More, More, MORE!
Players and DM’s alike always need more magic items; never before seen items. Here are 101 new uncommon magic items that are guaranteed to revitalize the treasure hoard without breaking the balance. Inside this packet are:
-101 brand new, never before seen, uncommon magic items
-Descriptions of every item and their function
-Rules to craft every item
-% charts for randomly... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Before you buy! Want to get a discount on this title?
Check out the bundle that this title is available in at the bottom of the description.
Combat Reference and Cheat Sheet
Created by: DMs Helper, Jordan Jones
As a DM I hate having to explain what each player can do on their turn during combat.
I love the reference sheets you get in other board and table top games that give you a breakdown of... [click here for more] |
Dungeon Masters Guild |
$1.99
|
How many times have you started a campaign and it dissolved before you reached the top tier? How many builds have you made, all of them assuming reaching level 20, but you have never managed to try them out? Put your regular campaign on hold and see what happens when PCs reach level 20!
“Finders Keepers” is an epic Dungeons and Dragons adventure, set in Forgotten Realms and beyond. The stakes... [click here for more] |
Dungeon Masters Guild |
$3.95
|
AN AQUATIC ADVENTURE, WITH A PLANAR TWIST!
The characters are welcomed into a planar castle as guests of a powerful water genie whose skin is broken and scarred by painful looking barnacles. The genie has been afflicted by a dreadful curse and is willing to bestow a small fortune upon anyone brave enough to aid him.
To save the genie the characters will need to dive into the ocean... [click here for more] |
Dungeon Masters Guild |
$2.95 $1.00
|
An all-ages adventure for heroes of all experience levels!
Potion-makers have highly sought-after skills, but sometimes the ingredients they need aren’t easy to get. That’s what they need adventurers for. In this adventure, the local apothecary hires the party to find an assortment of potent fungi. The only catch is, these mushrooms only grow in the fey queen’s own circle and it’ll be no small... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Did you get a taste for throwing explosives at low level, only to find alchemist’s fire and acid vials lose their potency compared to your higher level options? Additional Alchemy has you covered with over a dozen new concoctions to throw at your enemies, plus a few other alchemical goodies for good measure.
Plus, a new feat for specializing in in throwing alchemical substances: Bomb Thrower.
Other... [click here for more] |
Dungeon Masters Guild |
$1.00
|
"...That final boss fight was sweet!"
"...my players... They LOVED it!"
"...was great fun and the players got a laugh out of it ..."
Minotaur's Bane
Written by Josh Parry (JVC Parry) and Phil Beckwith (P.B. Publishing)
Minotaur’s Bane is a one-shot adventure designed to be played by itself or as the third and final adventure in The Minotaur Trilogy series by P.B. Publishing. It is a Dungeons... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"Awesome for new players." - Iron Emblem Gaming.
"a perfect adventure for new players and DMs. Easy to follow, great storyline and amusing NPCs. What more could you want?!" - The Scrollarium
Bale, the kind gnome and owner of Bale's Outfitting Outpost, requests that the adventurers track down a group of youngsters that rented horses from him. The horses are overdue and Bale believes... [click here for more] |
Dungeon Masters Guild |
$4.95
|
NEW! We now have an option for Fnatasy Grounds located on this site:
https://www.dmsguild.com/product/317234/Red-Hand-of-Doom-5e-Conversion-for-Fantasy-Grounds
Virtual tabletop dungeon maps of the WOTC adventure The Red Hand of Doom 5E Conversion guide.
This map pack contains more than just what was originally printed and is an expansion or... [click here for more] |
Dungeon Masters Guild |
$20.00
|
Codex of the Infinite Planes
Volume 7: Ethereal Plane
The secrets of the Ethereal Plane ... materialized at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about the waveless... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This is the PDF version of the adventure.
If you're looking for the Roll20 VTT version, please click here.
If you're looking for the Fantasy Grounds VTT version, please click here.
A 4-7 hour adventure for characters level 1-4.
Duergar raiders have attacked a secret gnome outpost. During a desperate rescue mission, adventurers... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Have you ever been frustrated that rangers are the only class with animal companions? Have you ever wanted a barbarian who rides into battle on a winter wolf, or a bard with a cheeky parrot companion who mimics its tunes?
This ruleset provides a more flexible and robust system for animal training and animal companion rules, available to all characters and classes--not just rangers. ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Magic Item Shopping - A DMs Resource is packed with 70 Magic Item shops and travelling merchants. Each shop has a name, the name of the shop owner, a shop description, and lists of potential magic items, carefully priced and hand-picked from the 5th edition Dungeon Master's Guide.
Using the suggested guidelines in this product, you can allow a limited amount of magic items for sale... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Codex of the Infinite Planes
Volume 14: Peaceable Kingdoms of Arcadia
Unlock the guarded secrets behind the Peaceable Kingdoms of Arcadia!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the Codex in this continuing volume... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Resdesigned from top to bottom and includes Xanathar's Guide to Everything content!
Are you a DM running a game for new players? Are you a new player yourself? Or does your mind draw a blank when it's time to level up? The Complete Visual Guides are a series of intuitive, easy-to-digest guides to the twelve D&D... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Grimm Encounters II Twelve Terrors Return!
If you need some horrifying and grotesque encounters for your table, look no further. This supplement is filled with 12 haunting encounters based on classic fairy tales from the Grimm Brothers and their contemporaries. These encounters are perfect for dropping into horror themed games, those set in Ravenloft or the Shadowfell, or for your... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Adventure has lead you here, to the ruined temple of a dark force. You know you can use this power as your own, but will you be able to maintain your individuality against such dire forces? From the Writer of Weird Stuff I Found On The Dungeon Floor and project manager of Cursed Classes comes another deep look into a class that is bound in mystery. Within this resource you'll find new ways to create... [click here for more] |
Dungeon Masters Guild |
$2.95
|
A set of rules and content for space-themed campaigns and adventures. This content pack is split into three categories:
Skills and Backgrounds, which presents the Mechanics skill, and 9 new backgrounds
Equipment, which describes basic firearms, energy weapons, space-safe armors, and spacecrafts
Adventure and Combat, which covers rules for travelling, combat, and hazards in space environments, including... [click here for more] |
Dungeon Masters Guild |
$2.99
|
"I love to reward my players by doling out spells and scrolls for magic they've never seen in a WotC supplement. The downside is that a lot of the magic supplements are either redundant with the PHB, or poorly executed. This supplement has neither of those problems. These spells are highly creative and put a smile on my face just to read. Other spells seem like such natural spells to exist that you'd... [click here for more] |
Dungeon Masters Guild |
$7.95
|