Close
Close
Narrow Results
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















SettingAuthor
Nonspecific/Any Setting   Remove Search Term
Joe Gaylord   Remove Search Term
Advanced Search

pixel_trans.gif
 
 Hottest Nonspecific/Any Setting
 
 Hottest Community Nonspecific/Any Setting
pixel_trans.gif
pixel_trans.gif
Products found in this section... Sort by: 
 Title    Publisher    Price  
Home-Field Advantage - A Compendium of Lair Actions

Home-Field Advantage - A Compendium of Lair Actions


  Home-Field Advantage is a 240-page compendium of Lair Actions for your favorite 5e baddies! This ENnie Award winning, Adamantine Best Seller features hundreds of new and unique lairs covering over 320 of your favorite creatures from the 5e Monster Manual, Mordenkainen's Tome of Foes, and Volo's Guide to Monsters. There’s nothing like entering the lair of a boss monster who's been built up as an...   [click here for more]
Dungeon Masters Guild  $19.95

Add to Dungeon Masters Guild Order  
Tasha's Crucible of Everything Else Volume 1

Tasha's Crucible of Everything Else Volume 1


NEW CONTENT ALERT: Volume 2 is now available! Save $5 off Volume 2 in this bundle! FANTASY GROUNDS Version is now available! Save up to $5 in this bundle! "I especially love it when innovative game mechanics fuel the story. I am pleased to find a hefty supplement that provides not only incredible inspiration for myself (I'm looking at you Ennida's Tea Set) but for any...   [click here for more]
Dungeon Masters Guild  $19.99

Add to Dungeon Masters Guild Order  
Tasha's Crucible of Everything Else Volume 2

Tasha's Crucible of Everything Else Volume 2


BUNDLE ALERT: Find Volume 1 here! Save $5 in this bundle! Top 5% all time bestseller! Brought to you by QL Games, Tasha's Crucible of Everything Else is a massive, two-volume collaboration of over 25 different Guild creators that expands on the options found in the Player's HandbookDungeon Master's Guide, and Monster...   [click here for more]
Dungeon Masters Guild  $19.99

Add to Dungeon Masters Guild Order  
Home-Field Advantage - Roll20 conversion

Home-Field Advantage - Roll20 conversion


  This is the roll20 conversion of "Home-Field Advantage: a Compendium of Lair Actions"! Home-Field Advantage is a 240-page compendium of Lair Actions for your favorite 5e baddies. This ENnie Award winning, Mithral Best Seller features hundreds of new and unique lairs covering 320 of your favorite creatures from the 5e Monster Manual, Mordenkainen's Tome of Foes, and Volo's Guide to Monsters. Run...   [click here for more]
Dungeon Masters Guild  $24.95

Add to Dungeon Masters Guild Order  
Tasha's Scrapped Book

Tasha's Scrapped Book


Tasha's Scrapped Book Brought to you by the same group that created Tasha's Crucible of Everything Else, this title contains articles that were cut from the final result of both Tasha’s Crucible of Everything Else Volume 1 and Tasha’s Crucible of Everything Else Volume 2. Inside, you’ll find subclasses, races, spells, magic items, monsters, lore, and expanded options...   [click here for more]
Dungeon Masters Guild  $7.50

Add to Dungeon Masters Guild Order  
The Great Trial: Dunes

The Great Trial: Dunes


"This pyramid was a delight to plan, design, and build! It was almost as fun as Icingdeath's chase dungeon! I cannot wait to bring the first test subjects to assess the effectiveness  of this level. I hope I will not have many changes to make..." — Aenor Gleenwith The Great Trial: Dunes is a 5e adventure that provides a challenging survival experience, taking...   [click here for more]
Dungeon Masters Guild  $9.99

Add to Dungeon Masters Guild Order  
Tasha's Crucible of Everything Else Volume 2 (Fantasy Grounds)

Tasha's Crucible of Everything Else Volume 2 (Fantasy Grounds)


Brought to you by QL Games, Tasha's Crucible of Everything Else is a massive, two-volume collaboration of over 25 different Guild creators that expands on the options found in the Player's HandbookDungeon Master's Guide, and Monster Manual. Below is a short description of what you'll find in each chapter of the...   [click here for more]
Dungeon Masters Guild  $24.99

Add to Dungeon Masters Guild Order  
Tasha's Scrapped Book (Fantasy Grounds)

Tasha's Scrapped Book (Fantasy Grounds)


Tasha's Scrapped Book Now for Fantasy Grounds Unity! Brought to you by the same group that created Tasha's Crucible of Everything Else, this Fantasy Grounds module contains articles that were cut from the final result of both Tasha’s Crucible of Everything Else Volume 1 and Tasha’s Crucible of Everything Else Volume 2. Inside, you’ll find subclasses, races, spells,...   [click here for more]
Dungeon Masters Guild  $9.95

Add to Dungeon Masters Guild Order  
Nights of the Pirate God (A level 6-8 adventure featuring Chimera)

Nights of the Pirate God (A level 6-8 adventure featuring Chimera)


A tribe of kuo-toa have become increasingly brazen in their raiding and piracy of the island kingdom of Kauruna. The local community begs the party to help defeat the creatures and the monstrous chimera which they have taken as their god. This adventure connects well with Ghosts of Saltmarsh as part of a naval campaign. Cartography courtesy of Dyson Logos. If you like this adventure, check out Darkness...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Tower of Mists (A level 3-5 adventure featuring Aarakocra)

The Tower of Mists (A level 3-5 adventure featuring Aarakocra)


The party is contacted by a group of aarakocra seeking help. Part of their tribe was corrupted by an evil elemental creature. The corrupted members seized the tribe's temple in a bloody battle and transformed it into a shrine to Pazazu. The party is asked to enter the temple and destroy the elemental, freeing the tribe and restoring the shrine. The files include maps in color and blue and white, set...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
10 New Year's Nemeses

10 New Year's Nemeses


Ring in the new year with ten formidable foes brought to you by the Holidanger Team! - Discover your destiny under the glittering gaze of the Beast of the Zodiac! - Burn away the old year and ring in the new by battling the Bonfire Dragon! - Celebrate the new year by vanquishing the glittering confetti ball golem! - Find your fate in the shadow of the ever...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
My Goodness! (A level 8-10 Adventure featuring the Beholder)

My Goodness! (A level 8-10 Adventure featuring the Beholder)


The mayor's daughter has been arrested for theft. She recently joined a commune, The Eye of Goodness, which has been doing charitable work in the city slums, but about which dark rumors are starting to swirl.  The mayor asks the party to investigate, leading them into and below the city sewers, where many eyed Goodness herself plots to take over the city.  This is the eleventh in the A to Z One-Page...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Angels of Lysander (A level 10-12 adventure featuring Angels)

The Angels of Lysander (A level 10-12 adventure featuring Angels)


The King and Queen have come to trust the party as heroes of the realm. They have been invited as special guests to the naming ceremony of Prince Lysander, heir to the throne. As the ritual is underway, angels enter the cathedral and claim that prophecy claims the boy will become a tyrant in the future and will wreak havoc upon the world. The boy must be killed and the life of anyone who stands in...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Azoth's Well (A level 5-7 adventure featuring the Aboleth)

Azoth's Well (A level 5-7 adventure featuring the Aboleth)


The party has been asked to help the town of Azoth's Well recover from a recent earthquake. As they do their work, something more is afoot and it turns out that an aboleth is breaking loose under the nearby temple and forcing townsfolk to serve its evil ends. The files include maps in color and blue and white, set up for VTT play. This is the second in the A to Z One-Page series, going through each...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Sing a Song of Sonant Spells (A level 5-7 adventure)

Sing a Song of Sonant Spells (A level 5-7 adventure)


The party gatherers for the legendary music festival in the city of Rex Tumon. At the height of the festival, a group of elementals, chaotic beings of living music called cadenzas, attack. The party must unravel a plot of ancient, musical magic, bardic ambition and kenku to discover the source of the creatures and seal them away, hopefully forever this time.  The adventure includes text, 4 unique...   [click here for more]
Dungeon Masters Guild  $3.99

Add to Dungeon Masters Guild Order  
Of Halflings and Hippos (A 5E adventure for levels 3-5)

Of Halflings and Hippos (A 5E adventure for levels 3-5)


Bardeid, the Baron Alluvion, has lost his staff when his boat was attacked by a hippopotamus during a hunting expedition. This staff represents his ownership of the nearby delta, land he recently purchased, and without it, others may try to dispute his claim. One of those disputing Bardeid's claim is Yasheira, the chieftain and shaman leading the halflings native to the delta. In seeking the staff...   [click here for more]
Dungeon Masters Guild  $3.99

Add to Dungeon Masters Guild Order  
Kidnapped from Tradobatra Beach (A level 1-3 adventure featuring bullywugs)

Kidnapped from Tradobatra Beach (A level 1-3 adventure featuring bullywugs)


The party's relaxing holiday in the seaside town of Tradobatra is interrupted by a gang of Bullywugs attacking the beach and dragging away a number of townsfolk. The party is tasked with finding the kidnapped people and bringing them home but first, they will need to delve into ruins below the salt marsh of Tradobatra Bay. This is the fifteenth in the A to Z One-Page series, featuring Bullywugs. The...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Taking of Entenest (A level 4-6 adventure featuring Ankhegs)

The Taking of Entenest (A level 4-6 adventure featuring Ankhegs)


The party is called to help Breton, a wealthy farmer in the village of Entenest. His farm has been plagued by ankhegs stealing his crops and attacking his farm hands. As they arrive, the ankhegs are attacking other villagers in strange ways. The truth is that a Night Hag, Granny Birchwood, came and granted 5 wishes to 5 villagers 5 years ago. She said the wishes would last 5 years and now has returned...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Fires Beneath Bronzehill Crag (A level 6-8 adventure featuring Azers)

The Fires Beneath Bronzehill Crag (A level 6-8 adventure featuring Azers)


Bronzehill Crag has been a profitable bronze mine for years. A recent shaft discovered volcanic activity deep below the mine & the miners have reported lights & movement down below. A few days ago, 3 miners disappeared while on duty & the party was called to help by the owners. Now, an elemental creature has come to declare that the miners are prisoners of the Azers who use the mountain...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Wendigo River Station (A level 2-4 adventure featuring Blights)

Wendigo River Station (A level 2-4 adventure featuring Blights)


The party is returning from a hunting expedition to the northern forest when they receive word that the trading post they are heading to, Wendigo River Station, has been besieged by orcs. When they arrive, they find both the orc camp and the station in ruins. All the occupants are dead and the area is so overgrown it might have been abandoned for years. As they investigate, they find the area swarmed...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Valley of the Shadow (A level 3-4 adventure)

Valley of the Shadow (A level 3-4 adventure)


The party has been given a quest. It's seemingly simple: escort a prince home to the queen's palace on the other side of a mysterious valley. They remember little of how or why they came to be on the quest and as they travel on, they discover a valley full of deadly shadows and lost travelers, similarly confused over who and where they are. In they end, they must find a way to travel along a dark river,...   [click here for more]
Dungeon Masters Guild  $3.99

Add to Dungeon Masters Guild Order  
The Dance Domain (The divine dance)

The Dance Domain (The divine dance)


The divine dance is an eternal song, the movement of all things at all times, bringing together the world, or so the dance domain clerics claim. They tap into this dance to move themselves and those around them, shaping actions to fit in better accord with the divine pattern. This is a great option for a cleric looking to add some bard-like flavor to their abilities and is usable across a range of...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Trapped on Bulette Rock (A level 3-4 adventure featuring Bulettes)

Trapped on Bulette Rock (A level 3-4 adventure featuring Bulettes)


The party leads a wagon train of settlers and their herd of bison across a desert waste. In the distance is a rocky mesa when the group is attacked by a pair of bulettes. The herd scatters and the settlers run for the rock, where the party must figure out how to survive and eventually escape from the burrowing terrors that stalk them. This is the fourteenth in the A to Z One-Page series, featuring...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Blind Willem's Garden (A level 4-6 adventure featuring Basilisks)

Blind Willem's Garden (A level 4-6 adventure featuring Basilisks)


To secure permission to explore Felingar's Crypt, the party must liberate the Spring of Stone in the Bandit Wastes. The Spring, however, is currently under the control of Blind Willem, a cleric of the Evil Prince of Elemental Earth and his pack of pet basilisks. To liberate the Spring, the party will need to battle through the canyon, avoiding the dangers and remaining flesh and blood in the face of...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Princess Sachi's Siege (A level 5-7 adventure featuring Carrion Crawlers)

Princess Sachi's Siege (A level 5-7 adventure featuring Carrion Crawlers)


The War of the Mortal Thrones drags on and the party has signed on to serve as mercenaries for the forces of the Pheonix Dynasty. Lord Kenshin, the commander of a fortress above a valley devastated by war tells the party of a desperately needed cache of supplies hidden below a castle razed in the first days of the conflict. The catch is that he has already sent a team in after the supplies, an elite...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Witchfinders of Las Salmadas (A level 3-4 adventure featuring Cambions)

The Witchfinders of Las Salmadas (A level 3-4 adventure featuring Cambions)


An old ally of the party calls for aid. He has been accused in a witch panic in the town of Las Salmadas. The local priestess of Ilmater has led accusations about dark figures creeping in the woods and spreading corruption among the people. The party will need to learn the truth and, ultimately, defeat demonic forces, in order to save their friend's life and end the madness gripping the town.  Cartography...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Woof! Dogfolk Races: Yorkling

Woof! Dogfolk Races: Yorkling


The various races of dogfolk were once fey beings tasked with guarding the animals of the Material Plane. They came to admire dogs, seeing them as mortal creatures with emotions as pure as the fey themselves. So, they begged the gods of the Feywild to let them live as dogs. The gods gave them their wish, but only in part. They were made into the dogfolk, humanoid...   [click here for more]
Dungeon Masters Guild  $1.45

Add to Dungeon Masters Guild Order  
Displaying 1 to 27 (of 27 items) Result Pages:  1 
Select Page Number