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Item Crafting Rules for 5e

Item Crafting Rules for 5e


A complete set of rules for creating both magical and mundane items. This supplemental rule guid provides a complete guide for giving your players the opportunity to make their new armor and equipment rather than run into town to buy it. At higher levels it allows a party to prepare for comming challenges by creating magical items designed to fit their own needs and desires. ...   [click here for more]
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Exotic Crafting Materials

Exotic Crafting Materials


This handbook contains a detailed dossier on 15 unique crafting materials, including appearance, properties, price, as well as suggestions on how a DM might naturally integrate them into their world. They are balanced for use as magic items, but their potential applications go far beyond loot. It includes classics such as Adamantium and Mythral, as well as a number of new additions ranging from deep...   [click here for more]
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{OAP} The Oculus Race

{OAP} The Oculus Race


Outlandish Adventure Productions presents: The Oculus, a race of eye-opening, long-lived, subterranean, and intelligent creatures. Oculi are humanoid eyes that speak telepathically, generating a kind of hive mind when they're in groups, called watches. They use this extreme coordination to carve out complex and awe-inspiring structures in caves. Oculi don't reproduce in a standard...   [click here for more]
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The Dungeon Master's Bundle I

The Dungeon Master's Bundle I


The Dungeon Master's Bundle I! Three of Cawood Publishing's 15 bestselling Dungeon Master Handbooks. 240 pages of practical, inspiring resources for DMs! The Travelers' Handbook is a Platinum bestseller. The Stores Handbook and Inns and Taverns Handbook are Silver bestsellers. Over 30% off! This 76-page book includes: general stores weapons stores armor stores stables magic...   [click here for more]
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The Tethered (5e)

The Tethered (5e)


What happens when the soul of the living is transferred into a suit of armor? The tethered. An all new playable race made for 5e. Become Living armor and Destroy your foes, or even possibly fight to bring your flesh and blood body back. The choice is yours. This 3 page playable New race will provide you with everything you need to become a living full plate entity. WARNING This...   [click here for more]
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Archias Arcanum's Guide to Creating Magic Items

Archias Arcanum's Guide to Creating Magic Items


How do I make a Wand of Fireballs? What is the process for making a Potion of Healing so the party doesn’t have to keep buying them? Would anybody buy this Umber Hulk blood I’ve collected? This 37-page guide answers these questions and more with 10 new spells, additional items, and over 30 detailed formulas for magic items listed in the Dungeons & Dragons 5E Dungeon Master’s Guide....   [click here for more]
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Jo's custom character sheet

Jo's custom character sheet


I made this custom character sheet for my players because I wanted a less cold, more "hand-made" look. I am still working on it, and I plan to expand it with some optional pages (spell list etc...) Feel free to use it for your own campaign, and don't hesitate to report any problem you could encounter ;) ...   [click here for more]
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Detailed 5e Character Sheet

Detailed 5e Character Sheet


This character sheet contains plenty of organized space for all of your adventuring needs, laid out in sensible, clear formatting. The sheet contains: Multiclassing support Skill checks organized by ability Currency conversions Healing potion values Detailed weapon stat blocks Magic item blocks Detailed spell stat blocks Plenty of space for appearance and background information. Updated!...   [click here for more]
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Archetypal Spell Compendium: Artificers & Arcanists

Archetypal Spell Compendium: Artificers & Arcanists


101 new spells appear in Archetypal Spell Compendium: Artificers & Arcanists, a massive collection of new options for spellcasters including three FOUR new subclasses for artificers, new archetypes for wizards, sorcerers, and clerics, 20 new spells for artificers, 30 or more (sometimes much more!) spells for each major spellcasting class, over a dozen spells each for the...   [click here for more]
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Doorways of Yyadrisil

Doorways of Yyadrisil


From time to time stories are told of adventurers who find strange, magical, and sometimes horrifying doorways. Over the centuries sages pieced together a narrative spanning thousands of years and miles, of hundreds of doors, each unique, incredibly old, and possibly all the work of one eccentric wizard. No one knows if it was a man or woman, humanoid or monstrous. All they have is a name found on...   [click here for more]
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Artificer: Golemcrafter (5e UA)

Artificer: Golemcrafter (5e UA)


A golemcrafter path for the 5e UA Artificer. Its main focus is on empowering the Mechanical Servant into a customizable companion that scales with level. This is done by using the Revised UA Ranger's Beast Conclave Companion's Bond ability as a baseline. The Golemcrafter gets his ability later and with slightly reduced benefits, but his Mechanical Servant uses a stronger creature as a base, so its...   [click here for more]
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Unearthed Arcana Artificer Revised

Unearthed Arcana Artificer Revised


A revision of Wizard's of the Coast Artificer class released in Unearthed Arcana for 5e. The class itself was missing class features causing "dead levels" when compared to the Eldritch Knight or Arcane Trickster. To compensate, the class was changed to 1/2 caster progression. Also, 3 more subclasses were added to represent some other common Artificer tropes from previous additions, such as...   [click here for more]
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Warpath of Gruumsh

Warpath of Gruumsh


In the level 3 adventure, the heroes face off against a band of orcs who live on islands in a pool of their orc god's blood. Warpath of Gruumsh is part 2 of the Litany of Arrows adventure path, following up the platinum-selling Castle of Corellon adventure. This can very easily be run as a standalone adventure. Warpath of Gruumsh contains three versions of each full-color map (untagged, player's...   [click here for more]
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DM Gear - Battle Page

DM Gear - Battle Page


Designed to reduce clutter behind the screen during combat. Quick and easy reference for PC/NPC info, assigning conditions, a round tracker, and even a space for quick notes or math. This battle page will help you keep your encounters running smoothly.* Created to be laminated or put in a page protector and used with dry-erase markers. * cannot be held accountable for players stalling combat....   [click here for more]
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Uncommon Devotion

Uncommon Devotion


Let the fires of faith burn bright within your heart! The Forgotten Realms is an expansive, ecclectic, and diverse land full of myriad faith traditions. Within this tome you will find a variety of new or noteworthy nods to the divine for many classes. Clerics gain the Law and Winter domains. Druids can join the Circle of the Old Gods. Fighters may champion their chosen devotion...   [click here for more]
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Thomepreus' curse

Thomepreus' curse


Thomepreus’ curse is a classic crawl with elements of exploration, mystery and time travel. A curse has befallen the heroes and the source of their predicament is located in a buried temple. Here a forgotten cult have used a magical sand clock to curse their enemies. The temple seem empty but the arrival of the heroes appear predetermined and soon the heroes are propelled through time to arrive...   [click here for more]
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A Hatch Opens!

A Hatch Opens!


This adventure puts the PCs at a disadvantage against a horde of goblins in a wizard’s tower. Through trial and error, the goblins have gained mastery over the tower and all its traps and defenses. By the end of the adventure the PCs will have developed a grudging respect for creatures they thought they’d outgrown, and a nervous tic in response to the phrase “A Hatch Opens!”...   [click here for more]
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Player-Owned Property for 5e

Player-Owned Property for 5e


I have a bunch of players who want to roleplay building up a home base settlement. There is little in 5e that speaks to owning property, much less a system to build up a settlement. Using various other resources from authors on here, I made these rules for properties and settlement building. Also included is an optional system of gaining favor within a community in order to accomplish all sorts of...   [click here for more]
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{OAP} The Elementalist Class

{OAP} The Elementalist Class


Outlandish Adventure Productions presents: The Elementalist, a half-caster class of primordial power with a martial arts flair! Elementalists control the raw energies of the four Prime Elements through forming a connection to the Elemental Planes. With their Elemental Strike, a versatile blast of raw elemental energy that acts as a weapon, an elementalist can strike from nearly...   [click here for more]
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Goblins, An Ogre, and Too Many Pixies

Goblins, An Ogre, and Too Many Pixies


Can a group of fledgling adventurers help a local wizard with a few problems? Goblin raiders, unwanted pixies, and a troublemaking ogre makes appearances in this short low-level adventure. A six-hour adventure for 2nd to 3rd level characters ...   [click here for more]
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The Ooze Chambers of Emirikol

The Ooze Chambers of Emirikol


The legendary spellcaster Emirikol the Chaotic has turned the region into a wild magic zone, a place where all magic goes awry. The only way to put things back to normal is to retrieve the source of the problem deep inside the Ooze Chambers of Emirikol! This adventure is for 4th level characters and can be run on its own or as part 3 of the Litany of Arrows adventure path. This adventure...   [click here for more]
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Character Kit: Invoker

Character Kit: Invoker


Not all who serve the gods are given a choice. With these variant class options for the cleric, you can bear the responsibility handed to you directly from the gods. In the time of the Dawn War, the gods forged powerful covenants that imbued mortals with a fragment of divine power...regardless of whether said mortals were willing vessels. As worship of these gods spread in the days...   [click here for more]
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More Clowns!

More Clowns!


In this expansion to the Clown class, you’ll find several additional options for players: • Three new face paints: the Blood Clown, the Mime, and the Star Clown! • Three new feats for your clown • Three new standard noses for your face paints • New options for clown props Want more from this publisher (me)? Check out the following links to my other stuff! Anthraxus,...   [click here for more]
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Paladin - Oath of the Abyss

Paladin - Oath of the Abyss


The night ist darkest just before the dawn. The Oath of the Abyss is a journey that leads to one of two possible destinations -- salvation or perdition. Paladins that follow this oath walk the thin line that separates life from death, light from dark. Unlike other paladins, they are tempted by evil against their will. They are constantly at war with themselves, trying their utmost not to...   [click here for more]
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Road Scholars

Road Scholars


Not all wizards study in fancy schools. In far-flung villages, rural farmers seek a baba yaga to brew them fertility potions. In the slums of Athkatla, covens meet in secret to practice magic despite the penalty for being caught. These errant practitioners are the road scholars. This microsupplement provides a new arcane tradition for wizards, as well as new backounds, spells and feats for magic...   [click here for more]
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Character Focused Random Events for Towns

Character Focused Random Events for Towns


Character Focused Random Events for Towns is the sequel to the bestselling title Character Focused Random Events for the City. This bookmarked PDF holds 420 Random Events for players in any Dungeons & Dragons Fifth Edition campaign. As characters explore the world, random events can happen in towns they pass through or stay in for a time. These events are largely...   [click here for more]
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Mind Flayer Paper Miniatures

Mind Flayer Paper Miniatures


In this set you will find print and play paper miniatures of two Mind Flayers. The Mind Flayers are accompanied by some grim company and will surely mess up even the most prepared party of adventurers. There are multiple color options so be sure to use the interactive layers. Optional paper bases have been included for your convenience. This file has multiple layers so it is recommended for use...   [click here for more]
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101 Curses For Magic Items

101 Curses For Magic Items


Don't have enough ways to make your players cry tears of blood? Fear not, friend. Help is here. Inside the pages of this 5th Edition supplement, you'll find over a hundred curses that can be seamlessly attached to magic items in your campaign. These curses might even give you the inspiration to create new magic items - the only limit is your imagination! And if you enjoy this product, take a look...   [click here for more]
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You need these Maps ! - Stock Pack

You need these Maps ! - Stock Pack


Make your module or product look better with good quality maps, this is a Stock art pack with 19 locations in different illustration variations. There's a total of 50 Image files. Use them commercially or in your own home games. You Need These Maps !!! All illustrations can be previewed in the PDF preview, but all files come in jpg high-resolution format, (individual...   [click here for more]
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Got Wood?

Got Wood?


Hardwood The lumber mill has ground to a halt in the wake of some unnameable catastrophe. Your small 2nd-level party has been sent to unearth the dark secret within its rotting walls. Wood You Rather Fight off dangerous, ugly creatures under the thrall of an unfeeling, inhuman monstrosity with only one goal: propogate its spores across the land. I Wood if I Could...   [click here for more]
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Complete Handbook of Allies and Enemies

Complete Handbook of Allies and Enemies


Over 60 pages of new NPCs for your 5th Edition game! The Monster Manual and other official accessories such as Volo's Guide to Monsters contain a decent assortment of NPCs you can use to represent all sorts of characters, from simple guards and scouts to nobles and mages. However, there are many characters not fully...   [click here for more]
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Blade Sorcerer Origin

Blade Sorcerer Origin


Your innate magic comes from a magical ritual placed upon you from your mentor. The ritual entails magically placing a metallic tattoo on your right arm. This tattoo can be of anything and represent anything but the magic stored within it acts as an arcane focus. With this tattoo, you may channel your magical ability from your body, down your arm, and into your blade enabling it to change form, alter...   [click here for more]
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{WH} Expanded and Exotic Weapons, featuring boot daggers, spiked chains, and more!

{WH} Expanded and Exotic Weapons, featuring boot daggers, spiked chains, and more!


It's dangerous to go alone. Any adventurer knows that, that's why you take a weapon. But perhaps not just any old weapon will do. Maybe you need something unique, or fanciful, or covert, or dramatic. Maybe you need to assassinate a mark with a hidden wrist-blade. Perhaps you’re looking to get into a dust-up with your trusty brass knuckles. Could be you just want to unload a salvo of pointy-arrowed...   [click here for more]
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Tentacles. Why Did It Have to Be Tentacles?

Tentacles. Why Did It Have to Be Tentacles?


TENTACLES. WHY DID IT HAVE TO BE TENTACLES? Silver Metal Bestseller! Adventure in the Underdark, Part One A colony of deep gnomes have had their main water source taken over by a group of kuo-toa, but are the fishy folk really the ones to blame for leaving the gem-loving svirfneblin thirsty?… This adventure was originally...   [click here for more]
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{OAP} Outlandish Sculpting Tools

{OAP} Outlandish Sculpting Tools


Outlandish Adventure Productions presents, in celebration for the Sculptor receiving a Silver Best Seller Medal: Outlandish Sculpting Tools, new magical items themed around OAP's Sculptor Class! Mana Gauntlets - Items that let other classes experience the joy and power of sculpting mana into spells. There are four such gauntlets, one for each Mana Source: Abyssal, Arcane,...   [click here for more]
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The Dungeon Master's Bundle II

The Dungeon Master's Bundle II


The Dungeon Master's Bundle II! Five of Cawood Publishing's bestselling Dungeon Master handbooks! 420 pages of practical, inspiring resources for DMs! Includes three platinum bestsellers - The Dungeon Master's Handbook, The Dungeon Master's Handbook II, and The Travelers' Handbook, and two electrum bestsellers - The Inns and Taverns Handbook and The Stores Handbook. More than 60%...   [click here for more]
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5e Revisited: Warlock Spell Sheet (form fillable)

5e Revisited: Warlock Spell Sheet (form fillable)


I found the traditional 5e character sheet quite wasteful and wanting of space. Too much room was devoted to the wrong things; it left me jotting down notes and using shorthand that ended up making me more irritated than informed. Thus, I began my "Revisisted" series of player sheets. Warlock Focused This spell sheet was designed with the extremely in-depth Warlock spell capabilities...   [click here for more]
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The Pirates of Senag Island

The Pirates of Senag Island


An unusual pirate outpost on a small island is causing big trouble for the residents of coastal towns in more ways than one. This adventure is aimed at a party of four characters of level 7-9 and can be inserted in to an existing campaign or run as a one-shot adventure. This adventure differs significantly from my "Random Encounters" series in that it is far longer, but that series will continue...   [click here for more]
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Differing Parentage: Goliath Sub-Races

Differing Parentage: Goliath Sub-Races


Hello Fellow Travelers. Here is a list I have compiled of all the current known Goliath subtypes. I hope this knowledge aids you in your journey for glory. ...   [click here for more]
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Mother Haggle's Notice Board - The Magic Cow

Mother Haggle's Notice Board - The Magic Cow


Mother Haggle is an elderly crone who runs a Lost & Found Emporium on the edge of the Misty Forest. The old lady pays her mercenaries well, and attracts all kinds of talent to send on her various errands. Mother Haggle doesn't deal in world shaking problems, but it's uncanny how often simple tasks like "fetch that cow" or "bring me a boggle" end in embarrassment, grievous injury or death. As she...   [click here for more]
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Hand-Drawn Character Sheet

Hand-Drawn Character Sheet


A 2-page D&D 5th Edition character sheet for any class with a unique hand-drawn design. Organized so your character's personality and ability scores are front and center, not combat stats, to encourage role-playing and creativity. Hand-drawn icons that help you find AC, hit points, and ability scores faster. Wide margins for doodles and...   [click here for more]
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Step-by-Step Pet Companions

Step-by-Step Pet Companions


A how-to guide in creating, raising, and bonding with your custom pet companion. Learn more at www.gamenatural.com Follow us @gamenatural ...   [click here for more]
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Monastic Tradition: Way of the Third Eye

Monastic Tradition: Way of the Third Eye


If you like Krillin, Tian, Master Roshi, etc., then this might be the Archetype for you! Hit your foes with a flurry of force damage! Erect a Tower of Iron Will! Sense the presence of nearby creatures and determine if their bloodlust is directed at you or your allies! If you're a traditionalist, then you can look no further for the true arts of the Zerths. There's a not too subtle Streetfighter...   [click here for more]
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Fauns - A Fifth Edition Player Race

Fauns - A Fifth Edition Player Race


A fully designed player race for anyone who's ever wanted to be half goat, all hero. Fauns are a nimble, shy race, perfect for anyone who wants to play a rogue, ranger or druid, or who is feeling a little extra fluffy. This pdf is styled on the Player's Hand Book, and includes everything you would expect to find there, including lore, a full set of racial traits and three distinct subraces. Enjoy!...   [click here for more]
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A Danger at Deepforge

A Danger at Deepforge


Samnall Mac Rand, a dwarven noble, tasks the adventurers with recovering a priceless heat pump. It was taken as a spoil of war by a drow army some years ago. Can the party reach the mine, retrieve the heat pump, and smuggle it through the wilds and back to civilization? A two hour adventure for 3-7 first or second level adventurers, optimized for 5 first level characters. An in-depth review of...   [click here for more]
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Urban Encounters: Shops & Houses

Urban Encounters: Shops & Houses


Behind every door is a story just waiting to be told... This book contains 97 pages of original encounters and mini-dungeons set within shops and houses of all sorts. The settings within these pages will take you from the terrifying Vampire's Manse to the fully automated Home of the Future, all the way back around to the vicious Gambling...   [click here for more]
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Consequences for Poor PC Resting Choices

Consequences for Poor PC Resting Choices


When heroes choose to bed down in less than ideal spots, they shouldn’t wake to the smell of crackling bacon. This contains a series of locales players may opt to take a long rest and corresponding consequences the DM can impose based on the environment and just how much you want to see them squirm. ...   [click here for more]
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Tattoos - A Fifth Edition Sourcebook

Tattoos - A Fifth Edition Sourcebook


A guide to creating tattoos in the world's greatest roleplaying game! This sourcebook includes rules for pricing, acquiring, enchanting and healing tattoos, as well as 13 roll tables to help you generate unique tattoos, tattoo artists and studios. Generate tattoo designs, placement and style Enchant your tattoos with minor or advantageous magical properties Design engaging tattoo artists with...   [click here for more]
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Spell templates

Spell templates


Spell templates. Cones get the ratio as in the rules (width=length), it is a 53°08' angle at the top. I'm planning to ad new effects at a later time. You can print them on sturdy paper. 40' cone (empty template, ice, hard ice and fire) 55' line (empty template, lightning, fire, ice and hard ice) 40' diameter sphere spells (empty template, vines and fire) grid for square shaped spells...   [click here for more]
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The Nutcracker, a retelling

The Nutcracker, a retelling


At the Royal Christmas Eve party, the Queen is kidnapped by the evil Mouse King and our adventurers are sent to rescue her. Into the mouse-hole your adventurers will go, where it leads, no-one knows. A 2017 COPPER Best Seller This is a Christmas themed mini adventure based on the Classic story and ballet The Nutcracker. The Nutcracker is a classic Christmas tale of magic, mystery...   [click here for more]
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