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Arcane Archer Revisited

Arcane Archer Revisited


This is a modified version of the Arcane Archer subclass for Fighters released by Wizards of the Coast in their Unearthed Arcana playtest material. The intent of this modification is to connect the Arcane Archer to the existing magic system while retaining an overall similar power level, properly introduce short rest based spellcasting rules for a subclass, and provide two new ranged weapon cantrips....   [click here for more]
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Arcane Archer Shot Sheet

Arcane Archer Shot Sheet


Sheet for the Fighter subclass Arcane Archer, specifically to list a character's chosen Arcane Shot Options. Features areas for: Shot Option name, magic school, description, options, and level acquired (six) Character Level and Name Total number of shot options Arcane Shot save DC Arcane Archer Lore selections (proficiency and cantrip) Number of shots used Name of Archetype...   [click here for more]
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Arcane Archer, Redux: A Rewriting of the Subclass

Arcane Archer, Redux: A Rewriting of the Subclass


The Unearthed Arcana supplements have given players and Game Masters alike new options for their games and characters. However, some subclasses and archetypes seem to fall behind others, one being the Arcane Archer for Fighters. This PDF seeks to reimagine the Arcane Archer, making it something players would want to play. Combining long-range magical ammunition to crafting new Arcane Shots, this...   [click here for more]
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Arcane Archetypes: Hedge Wizard

Arcane Archetypes: Hedge Wizard


Learn to cast magic your own way with this new archetype for the Wizard class! "A Hedge Wizard is a magician who cannot access proper tutelage due to a lack of funds or willing teachers. They are entirely self-taught, and often the subject of scorn by their better educated peers. And yet hedge wizards are often brilliant—while they may be reproducing knowledge that is already...   [click here for more]
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Arcane Armoury - Volume 1; 40 Magic Items

Arcane Armoury - Volume 1; 40 Magic Items


Arcane Armoury: Volume One Arcane Armoury is a series dedicated to expanding D&D Fifth Edition’s quite measly item base, with new magic items, consumables, materials and even weapon types! From primitive stone age clubs to modern laser revolvers, we plan to eventually include items for all settings. This volume is full of completely new items, created over a couple of years of...   [click here for more]
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Arcane Armoury - Volume 3; 40 Magic Items

Arcane Armoury - Volume 3; 40 Magic Items


Arcane Armoury: Volume Three Arcane Armoury is a series dedicated to expanding D&D Fifth Edition’s quite measly item base, with new magic items, consumables, materials and even weapon types! From primitive stone age clubs to modern laser revolvers, we plan to eventually include items for all settings. This volume is a much-anticipated expansion to the 1st volume, featuring another...   [click here for more]
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Arcane Brawler

Arcane Brawler


Arcane brawlers are fierce foes that employ the use of magic and raw strength. Some brawlers rush into battle to overwhelm their opponent with a flurry of fists. Others may focus on using their magics to cause massive damage. ...   [click here for more]
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Arcane Combatant

Arcane Combatant


The Arcane Combatant class is a fighter subclass that focuses on the idea of harnessing magic inside your body. You use it to heighten your physical capibilites and senses instead of casting spells. Most, if not all, of the abilites are ment to give your fighter an edge on the battlefield by surpasing the mortal limits. ...   [click here for more]
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Arcane Possession - Sorcerous Origin

Arcane Possession - Sorcerous Origin


Whereas other Sorcerers come to their powers by a mere stroke of luck from their birthright, yours was thrust upon you. The spirit of a powerful wizard was joined with yours. This is my first shot at making 5e content outside of my home game. Please let me know what you think. All feedback and commentary is appreciated. ...   [click here for more]
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Arcane Prestige Paths

Arcane Prestige Paths


Prestige Paths Have you ever felt like you needed an extra option to really stand out from your companions, but didn't really wanna miss out of the great abilities of your chosen class and archetype? Here is an attempt at combining the specialization of prestige classes from older editions with the well-balanced and generally entertaining archetypes of 5th edition D&D. What is a prestige path? Prestige...   [click here for more]
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Arcane Scholar - Wizard Variant

Arcane Scholar - Wizard Variant


Hi, I'm looking for some feedback and balance testers for my first homebrew. I've created it for my wifes first D&D character, in theme with her favourite fantasy world. It's a wizard variant. The class is a unique reworked Wizard with three subclasses, the Animage (reworked single wildshape), the Magibiologist (reworked revised beast conclave) and Potion Master. I realise it toes over the...   [click here for more]
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Arcane School: Arachnomancy

Arcane School: Arachnomancy


The wizard school of arachnomancy is considered by most a rather vile school of magic practiced only by dark elves and other depraved individuals. But to those who choose to practice it, learn powerful magic and abilities that can give them the edge over those other mages who thought them vile enough to learn it. This Arcane School has not yet been playtested. ...   [click here for more]
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Arcane School: Fae Magic

Arcane School: Fae Magic


The fae folk have been known for their magic and faerie glamour. This school of magic allows a mortal to obtain a touch of that magic. Based on illusions and enchantments, this school makes such magic a bit more potent. But be warned, woe to the caster that learns and uses this magic without being fae or having fae ancestry. Fae do not like to share such knowledge, and nothing is more horrifying...   [click here for more]
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Arcane School: Geomancy

Arcane School: Geomancy


Not to be confused with the elemental geomancy that utilizes the element of earth, this geomancy utilizes the fundamental shapes of the universe: triangle glyph, circle glyph, and square glyph. These and their variations help mages empower their spells with various effects as the geometric shapes warp and reshape the reality of their spells. ...   [click here for more]
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Arcane School: Tentaculomancy

Arcane School: Tentaculomancy


The arcane school of tentaculomancy is not for the faint of heart. It is a school that utilizes the power of the far realms in the form of tentacles and inducing madness. Those who study this school should be wary, it will change you. Also included are 9 new wizard spells based on the arcane school theme. ...   [click here for more]
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Arcane School: Visceromancy

Arcane School: Visceromancy


The arcane school of Visceromancy, otherwise known as flesh crafting, is considered to be one of the vilest of dark magics. Only those twisted and dark enough can even stomach studying such an art. However, those who can, gain power over flesh, their own and others. *Warning* may not be suitable for children* Included are 10 new spells created for this theme. ...   [click here for more]
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Arcane Slayer Class

Arcane Slayer Class


New Playable Player Class for D&D 5th Edition, the Arcane Slayer The tall human charges into the middle of a orc horde with his flaming sword ablaze and strikes a foe down. Next he unleashes a wave of arcane energy from his sword into the oncoming enemies. A half-elf female calmly gestures with her hand and a swirling magical energy circles around her foe from a distance, with...   [click here for more]
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Arcane Thrower - Ranger Archetype 5E

Arcane Thrower - Ranger Archetype 5E


The thrown weapons in 5e seem underutilized so I've decided to have a go at creating a custom archetype that addresses that lack of verity. Looking for feedback if you decide to let your players test this ...   [click here for more]
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Arcane Tinkerer Class

Arcane Tinkerer Class


Most people with arcane potential use their abilities to bend the elements to their will, but there are those who were not blessed with these abilities and thus sought to gain something similar. After years of searching many found ways to gain simple arcane abilities but there were those who could imbue their tools and craft with pure magic, these individuals became known as Arcane Tinkerers. These...   [click here for more]
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Arcane Tradition: Arcane Archer

Arcane Tradition: Arcane Archer


Arcane archers... longbows and lightning bolts! Masters of bow and spells, the arcane archer tradition for wizards gives those willing to put in the time on the archery ranger a far deadlier way to deliver their spells to their foes. Contains class features and an expanded spell list that can make your wizard the envy of any archer in your party. ...   [click here for more]
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Arcane Tradition: Discovery

Arcane Tradition: Discovery


Some wizards would rather experience the untold wonders of the world than rot away in a dusty laboratory. Many work to uncover ancient lore, seeking to shed light on the arcane mathematics that govern reality. Others tirelessly document the creatures, cultures, and magical phenomena they encounter in their travels. Though their inclinations are broad, these wizards are united by their curiosity,...   [click here for more]
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Arcane Tradition: Magi of the Staff

Arcane Tradition: Magi of the Staff


Wizards ought to have an arcane tradition that encourages them to fight with, and use, a magical staff. It is a core part of the classical archetype, and while you don't have to be an old man with a long white beard, your character might feel out of place wielding a sword. Surely an archetype could be found that would let you feel good about using a staff for combat, or in any capacity. Look no...   [click here for more]
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Arcanesword class D&D 5e

Arcanesword class D&D 5e


Cast in shadows under the clouded radiance of the moonlight, a lone Dragonborn sits atop a greyed stone altar among white pillars. Rain gently falls through the air, caressing the surrounding stone and just barely missing her body as it strikes a silver radiance surrounding her. The radiance expands as she breathes in, pushing the rain further away, and her eyes open slowly as she stares into the distance....   [click here for more]
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Archaeologist Roguish Archetype

Archaeologist Roguish Archetype


Become a master at unearthing ancient treasures with the trap-dodging, whip-wielding archaeologist! Feedback welcome and always appreciated. Pay what you want. ...   [click here for more]
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Archer

Archer


The archetypal Archer is quick on their feet and quicker on the draw. While most fighters will engage in hand-to-hand combat, the Archer will keep to the sidelines and strike from a distance. Any fighter can pick up a bow and arrow and put it to good use but Archers excel at marksmanship and are trained how to respond effectively if an enemy manages to get too close. Modeled after the Battle Master...   [click here for more]
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Archetypal Spell Compendium: Artificers & Arcanists

Archetypal Spell Compendium: Artificers & Arcanists


101 new spells appear in Archetypal Spell Compendium: Artificers & Arcanists, a massive collection of new options for spellcasters including three FOUR new subclasses for artificers, new archetypes for wizards, sorcerers, and clerics, 20 new spells for artificers, 30 or more (sometimes much more!) spells for each major spellcasting class, over a dozen spells each for the...   [click here for more]
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Archfey Tieflings

Archfey Tieflings


Tieflings are demonic by nature, though no one cared to try and find all kinds... there are those, hidden deep in the forests. The Archfey tieflings. ...   [click here for more]
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Archfey Warlock Patron: Nathair Sgiathach

Archfey Warlock Patron: Nathair Sgiathach


"What? You’ve never heard of the great Nathair Sgiathach, Winged Serpent of the Fey before? … Can’t say I’m surprised. It’s hard enough to spell my name, let alone remember it." —Nathair Sgiathach These are notes about creating a Warlock Pact with Nathair Sgiathach, or roleplaying him in the Feywild. This is all of the information I could gather...   [click here for more]
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Archias Arcanum's Guide to Creating Magic Items

Archias Arcanum's Guide to Creating Magic Items


How do I make a Wand of Fireballs? What is the process for making a Potion of Healing so the party doesn’t have to keep buying them? Would anybody buy this Umber Hulk blood I’ve collected? This 37-page guide answers these questions and more with 10 new spells, additional items, and over 30 detailed formulas for magic items listed in the Dungeons & Dragons 5E Dungeon Master’s Guide....   [click here for more]
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Archive of Esoteric Secrets Vol. I

Archive of Esoteric Secrets Vol. I


Bring forth powerful magics lost to the ages with this spell supplement that includes 16 new, original spells by Jack Weighill of JOC Tabletop These spells include: Abyssal Punishment: A more demonic alteration to the spell hellish rebuke, focused more on addling the mind than burning the body Arcane Arrow: Enchant your arrows with arcane explosions for added power for the ranger Blast...   [click here for more]
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Archive of Esoteric Secrets Vol. IV

Archive of Esoteric Secrets Vol. IV


Bring forth powerful magics lost to the ages with this spell supplement that includes 16 new, original spells by Jack Weighill of JOC Tabletop<o:p></o:p> These spells include: Gomez's Simoom: Conjure a swirling, flesh-rending sandstorm from your fingertips Investiture of Corrosion: Surround yourself in poison and acid to corrupt your foes Jackdaw's Malevolent Vision:...   [click here for more]
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Archive of Esoteric Secrets Vol. V

Archive of Esoteric Secrets Vol. V


Bring forth powerful magics lost to the ages with this spell supplement that includes 16 new, original spells by Jack Weighill of JOC Tabletop These spells include: Arcane Comet: A bolt of magical energy that strikes out against targets of your more powerful spells Bolt Rail: A blast of electrical energy in a short line Blast of Darkness: A powerful wave of negative energy...   [click here for more]
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Arclords Places - Animal Training & Beast Buy pet shop

Arclords Places - Animal Training & Beast Buy pet shop


Are your players always trying to tame random creatures with a single Animal Handling check to get a fully combat capable pet? The rules here provide a training progression for animal companions. In addition, it presents the pet shop named Beast Buy, which includes NPCs, animals for purchase broken up in tiers, and additional pet related services and equipment. Pay what you like my friends,...   [click here for more]
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Arctic Random Encounters

Arctic Random Encounters


When I started DMing I had a hard time creating Random Road Encounters, especially in enviroments like the arctic that doesnt have an abundance of foes like the forest or the grassland enviroment, and I wasted a lot of time searching in the wrong places. My goal with this project is to provide examples of Random Encounters and help others starting out in that position. Even for the DM that doesnt...   [click here for more]
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Arena: A Tavern Game with Dice and Cards

Arena: A Tavern Game with Dice and Cards


Looking for an alternative to three-dragon ante? Arena is an easy to learn dice and cards game where players select terrible monsters and force them to face off against one another for gold and glory! The arena PDF includes 36 printable monster cards and rules for playing. Designer's Note Arena also makes a fantastic drinking game! Also by Dave Zajac Adventures 1st-Level...   [click here for more]
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Argol's Comprehensive Guide to Infrastructure, A Complete Guide to Constructing Cities for/with Players.

Argol's Comprehensive Guide to Infrastructure, A Complete Guide to Constructing Cities for/with Players.


Welcome! This Module is designed as an expansion to 5th edition and does not overwrite or re-word existing rules. It is to be used in conjunction with the Dungeon Masters Guide written and published by Wizards of the Coast, to achieve maximum effectiveness in a campaign setting. Additionally, the guide is formatted so that a DM can purchase and immediately implement the features it provides, with...   [click here for more]
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Argonaut (Inspired Hero) class type

Argonaut (Inspired Hero) class type


All children hear about them all over the globe. Heros that changed the tide or slayed the unstoppable foe. Beings of great unbridaled power, legends. Weather they fight for a just cause or are in the persuit of power. there are two things that are certain; these "Heros" hold unimmaginable power, and children hear about them, and those who grow up to persue them are an Argonaut. ...   [click here for more]
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Ariaon

Ariaon


The Ariaon are a quasi-elemental race relating to music and emotion. As you might expect, this makes them fantastic charisma based spellcasters, with an additional bent towards being Bards. ...   [click here for more]
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Aristobulus's Armory

Aristobulus's Armory


Useful Items for Adventurers! If you missed the last catalog from Aristobulus's Artificers, you won't want to miss this one! A selection of items of immediate use to adventurers throughou Faerûn, the Armory has things you need to help you survive the dangers of a life on the road. Aristobulus's Armory is an assortment of magical items with which DMs can personalize their...   [click here for more]
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Aristobulus's Useful Items

Aristobulus's Useful Items


Practical Household Magic! Not all magic items must be dangerous, or even all that interesting to adventurers. Magic is for everyone, for even the most mundane tasks around the house! That's why Aristobulus's Artificers started making Useful Items - to make your life easier! This is the latest version of our catalog. You're sure to find something herein which will wonder how you ever existed without...   [click here for more]
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Aristobulus's Useful Items Volume 2

Aristobulus's Useful Items Volume 2


More Useful Items for Adventurers! The craftsgnomes and R&D dwarfs at Aristobulus's Artificers have been toiling away, making NEW and IMPROVED magical items for your adventuring party. A selection of items of immediate use to adventurers throughou Faerûn, Aristobulus has the things you need to help you survive the dangers of a life on the road,...   [click here for more]
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Arm Up! Weapons and Armor

Arm Up! Weapons and Armor


Bringing to you one new armor with two special traits, division of shields into three subgroups depending on size, shape and defensive quality of them, and eight brand-new weapons, from scythes to cane swords to naptha grenades. Includes a system for determining fire, water, acid and magic damage to weapons and armor, in order to represent realistic outcomes of elemental combat. Included as well is...   [click here for more]
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ARMOR SHEET TRACKER - Keeping track of your players’ defense items

ARMOR SHEET TRACKER - Keeping track of your players’ defense items


The ARMOR SHEET TRACKER - Keeping track of your players’ defense items helps both DMs and players to track where the attack hits the Armor Class and how it is going the item durability. All you need to do is fill in the boxes and you are ready to go!!! Very simple to use! Check this out! The RPG Next is a brazilian group in love with the game genre that...   [click here for more]
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Armor, Sleep, and Healing

Armor, Sleep, and Healing


Ever wondered how the heck the PCs managed to heal themselves up in armor without using magic? What does "rolling hit dice" really mean? How do PCs sleep in armor? Included are several rule variations to address the issues. ...   [click here for more]
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Armory of Evil

Armory of Evil


This supplement is a bit of a weird thing that popped out in my head almost ready-made, taking inspiration from a few of the customization tables presented in the last few official publications. If you need a quick way to tell your minions apart so they do not feel like a faceless tide of flesh in dire need of being hacked to pieces, just roll a d100 on this table! Also, if you need special enemies,...   [click here for more]
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Armory of Evil Volume II

Armory of Evil Volume II


As with the first volume, this is a second d100 table to visually (and mechanically, if you so wish) customize your minions and mooks so they do not all look like "goblins", "bandits", "orcs" and the like! Have fun and tell me in the comments if you want to see more! ...   [click here for more]
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Armour and Shields: Reworked

Armour and Shields: Reworked


Maybe you're like me, even in a world of fantasy, you like a little accuracy to your fiction. I've tried to address two things that bug me about 5e. Armour and shields are inaccurately represented. Padded or cloth armour, for example, is low ranked when in history is one of the most effective and widely used armour types... it was even fashionable to wear it! I also thought it was weird that you...   [click here for more]
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Arms & Equipment Guide 5e

Arms & Equipment Guide 5e


Frustrated players and Dungeon Masters of the world, rejoice! Your imaginations won’t be limited to the small list of gear proposed in the Player’s Handbook. No longer will you have to content with a weapon that kinda look like what you had in mind, but not really. With this guide, you will be able to equip you characters with exotics armors and weapons that give your PC the exact tone...   [click here for more]
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Arms of the Nine Hells

Arms of the Nine Hells


Legendary weapons and wonderous items forged in Baator, the Nine Hells. These artifacts increase in power as the weilder becomes more favored with the creator. This is for the Dungeons and Dragons 5e system. ...   [click here for more]
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Arrogo's Tomb

Arrogo's Tomb


The wizard Arrogo, a student of the infamous mage Kelok, achieved minor fame developing original spells, some of which were extremely dangerous to the caster. While his supporters claim he developed spells still used today, unbiased experts claim his original spells have been lost. His detractors claim that this is a good thing, at least for wizards who prefer not to be imploded by their own magic....   [click here for more]
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