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A kid-friendly adventure for heroes of all ages and experience levels!
When the ancient wizard Tyndareus develops a craving for a special treat from his childhood, he will stop at nothing to get his hands on the best apple pie in the whole world. He hires a group of adventurers to seek out the bakery that once produced the wonderful dessert – unfortunately for them, the bakery has long since... [click here for more] |
Dungeon Masters Guild |
$0.99
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 Step into the radiant world of the Luminancer, where the mysteries of light bend to your will! Master intricate devices that harness the brilliance of light, defending allies with luminous barriers and striking foes with beams of pure energy. Illuminate the darkest challenges and shine brightest in the heat of battle. Embrace the Luminancer and let your artificer journey glow with... [click here for more] |
Dungeon Masters Guild |
$0.99
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The Grand Library aims to help DMs make their libraries and bookstores feel more dynamic and alive by providing them with over 130 generic books that can fit into any location or setting.
Each book comes with a description of the book's appearance and contents as well as a short extract.
Some of the books also come with hidden effects. From advantage on a check to short-term madness, you never know... [click here for more] |
Dungeon Masters Guild |
$3.52
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New Combat Actions for the Creatures in Fizban's Treasury of Dragons
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Within these pages you will find many unique shops, shipwrecks, and other places of interest for your adventures along the Azure Sea.
19 unique entries! Shipwrecks, Sea Captains, Shops, Shrines, and even a Halfling village! Fill Saltmarsh and the surrounding area with life!
Every entry includes descriptive box text. Never worry about your players asking "so what do we see around us?"... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 Unlock the secrets of traversing boundaries between worlds with the Sorcerous Origin: Planeswalker!
Shape spells with the power of multiple planes and infuse your magic with the essence of otherworldly realms.
Work your way up to become a master of interplanar travel and reach the pinnacle of your sorcerous journey with the ultimate interplanar magic.
Check my other creations... [click here for more] |
Dungeon Masters Guild |
$0.99
|
From the lead designer of the Honkonomicon
The goosish powers are back!
None will ever be the same after a close encounter with geese.
This is also true for the land itself: when a strong goosish power takes roots in a certain region, havonk will certainly unfold soon.
Scream with honkorror with:
20 unique randhonk effects, designed to deliver chaos... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This toolkit contains everything you need to create exciting one-shot adventures on a single sheet of paper in about 20 minutes. Developed and play-tested over two years, this guide contains the complete methodology, with a flow chart and descriptions of every stage, a dozen random tables to get your creativity flowing, and over 100 examples of adventure starting points, arranged by type and party... [click here for more] |
Dungeon Masters Guild |
$1.99
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"This is an immensely useful book, full of tips and techniques to make combat special. Highly recommended." — R. P. Davis
"If you are already a DM and you haven’t read that [the Dungeon Master's Guide], you’re doing yourself, and your table, a disservice. Your next step is pick up this book by Darrin Scott and read it closely. You’ll be glad you did!" —... [click here for more] |
Dungeon Masters Guild |
$7.45
|
Elminsters Guide to Solo Adventuring.
Well met adventurer. So you're itching to loot the nearest dungeon or visit a far-flung city but your party totals just one, you and there's not a Dungeon Master this side of Waterdeep willing to guide you. Fear not, The Continent of Faerun is still open for you to explore but watch your step adventuring alone is no less perilous, you have... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Unlock a world of possibilities with King Hekaton's Collection of Giants' Magic Items. This remarkable compendium features a diverse array of over 130 magic items, ranging from uncommon to legendary, each divided by giant race.
What's inside:
Over 130 diverse magic items crafted by Giants
Items categorized by giant race: Hill Giants,... [click here for more] |
Dungeon Masters Guild |
$4.75
|
Introducing the Biomancer Class: Master of Arcane and Mechanical Fusion
Unleash the power of arcane prowess and cutting-edge technology as a Biomancer, where magic and machinery intertwine to create a unique and versatile class. Harness spells and mechanical augmentations to redefine the boundaries of possibility.
What You'll Find Inside:
Arcane and Mechanical... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Necromancer Spellbook
A collection of 40 old necromancy spells updated to the 5e edition! And two templates to transform low challenge rating beasts into zombies or skeletons!
There was great concern with the balance of the spells...
Please leave your review! It's extremely important to keep improving the product!
Update!
An updated version of this "The Necromancer Spellbook" is now available!
Version... [click here for more] |
Dungeon Masters Guild |
$3.99 $1.99
|
Now an ENnie-nominated title!
A dark mage, defiant to the gods.
A marauding warrior bent on conquest.
A true knight, twisted by grief into something cruel.
This book contains them all—and many more! This collection of characters, designed by some of the most prolific designers of D&D 5e content, houses the perfect archvillain for your next campaign. Each... [click here for more] |
Dungeon Masters Guild |
$14.95
|
An original one-shot adventure designed for level 4-5 characters.
Summary:
The city of St. Valentine is home to Dante's Casa di Dolci, a world-renowned bakery — and tucked within the bakery is the entrance to a secret labyrinth, created by a mischievous, merciless god. Every February, an unsuspecting resident from St. Valentine is pulled into the maze. Some return after years spent in the labyrinth,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The DMs Guide to Fishing is a rules supplement containing fishing mechanics and an abundance of fish to use in your games. Among these fish are real fish reimagined for D&D 5th Edition and new, completely original fantasy fish.
This supplement includes:
Simple and Easy-to-Use Mechanics for Fishing
Optional Rules for Fishing Proficiency, Magical Equipment, & Bait... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Encounters on the Savage Seas is a 100-page supplement containing mini-adventures, NPCs, new ships, locations, and magic items. In all, the writers have produced 19 unique encounters, NPCs, and locations for you to add to any nautical campaign. We’ve even included scaling suggestions so they can be used with different party levels.
Visit the township of Badu - the village... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Discover new and powerful divine magic! Use this supplement to expand and enrich your campaign world.
In Quest Spells & Other Divine Magic you will discover:
- Two new types of divine spells: quest spells, which are bestowed only to the most faithful of divine servants, and cooperative spells, which create more powerful effects if cast by more than one spellcaster.
-... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Click on the Illithid to explore nine grim-dark adventures, based on the diseases found in these Malady Codexes!
This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases.
Deep in each civilization’s... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Character Options: Talents II is the follow up to the best selling Character Options: Talents.
It has over 270 talents that will cover archetypes, classes, races, skills, and even feats from Xanathar's Guide to Everything/Unearthed Arcana series, Sword Coast Adventurer's Guide, Elemental Evil Player's Companion, the Dungeon Master's Guide, and the Player's Handbook!
It covers the following new races:... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Kids like hags, right? Well good, cause this supplement focuses exclusively on hags and how they work. Every shape of wicked witch with every CR range you could want is here, ready to spread misery and horror! Elder hags, new varieties of hags, hag magic, hag related monsters, powerful hags, everything hags!
You can get this supplement along with my new supplement of horror themed fey and a fey horror... [click here for more] |
Dungeon Masters Guild |
$11.00
|
 Introducing “The Book of Many Homes”, a comprehensive guide for those who find the spontaneous creation of commoner households and NPCs a challenge. This book offers a deep dive into 25 unique families, each with their own characters and struggles. Ranging from the impoverished to the comfortable, from bustling families to solitary individuals, there’s a household for every scenario.
In addition,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Ah! The exciting world of Spellcrafting! With this spell creation system, you have the power to unleash your creativity and imagination to design balanced spells that are perfectly tailored to your character's needs and style of play.
There is no spell you can't create and properly balance with our system! You will be able to customize various aspects of your spell,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
In this follow-up to the platinum-bestselling first volume, you and your players will seek out a sphinx in a spell-caster's prison, deliver a dangerous gift to a blind beholder, stand with a thri-kreen army against overwhelming odds, and much more. This is the much-anticipated followup collection of ten one-shot adventures, each carefully distilled into a single-page format, ready to play.
Less is... [click here for more] |
Dungeon Masters Guild |
$4.99
|
One hundred strange and cursed items that you can only find in a black market. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Enhanced Demons — An Eventyr Games Compendium
Demons. Destruction incarnate. Chaos and slaughter manifest. From the pitiful mane to the mighty Balor, the abyss spawns a host of fearsome enemies to throw at your party. Many of these creatures offer interesting action choices and tactical puzzles, although some seem to specialize only in mindless slaughter.
Enhanced Demons is a... [click here for more] |
Dungeon Masters Guild |
$1.49
|
You may find the 2nd volume HERE.
This book introduces 10 unforgettable villains (BBEGs) to ignite your campaigns with epic chaos and thrilling encounters! Are your players craving a challenge beyond the ordinary? This is the book you need!
"The Villains" offers a collection of villains, each brimming with sinister charm and a depth of character that will... [click here for more] |
Dungeon Masters Guild |
$6.95
|
An adventure by Remley Farr and Jeff C. Stevens
— Product Overview —
► 2— to 4—hour adventure for three to five characters
► Scalable for 3rd—7th level (optimized for 5th)
► Exploration, Roleplay, and Combat
— Featuring All New... —
► Costumes: Owlbear, Fireball, and Flumph that characters may wear
► Creatures: Purple Octopus, Dino... [click here for more] |
Dungeon Masters Guild |
$6.95
|
 Discover the unparalleled collection of custom village backgrounds in The Noble Book of Humble Origins. This bundle offers 15 custom village backgrounds, 15 custom bundle exclusive village backgrounds, and 4 bonus village backgrounds perfect for players and Dungeon Masters looking to add depth and authenticity to their Dungeons & Dragons campaigns. From the humble beginnings of a winery... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 Unleash Temporal Mastery: dive into the fascinating world of time manipulation as a Way of the Timebender Monk. Harness the secrets of the timestream to enhance your martial prowess and gain a unique edge on the battlefield.
Roleplay Temporal Intricacies: immerse yourself in the intricate nature of time. Meditate upon its flow, reflect on the passage of seasons, and explore the philosophical... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Unlock the Mysteries of Magic with Elminster's Magical Compendium - A Guide to Magic and Rituals!
Delve into a world of arcane wonders as you immerse yourself in 76 new spells, carefully crafted for every class, with powers spanning from 1st to 9th level. Among these captivating spells, discover the 10 exclusive spells created by the enigmatic... [click here for more] |
Dungeon Masters Guild |
$6.75
|
Now Available for Fantasy Grounds!
"Forbidden Spells" is a collection of 26 spells that have been for one reason or another forbidden from various cultures throughout the ages, perfect for villainous NPCs and evil-aligned players.
Perform acts of incredible magic that push the boundaries of what is morally acceptable--spread vile plagues, stop opponents' hearts, and trap your enemies in a... [click here for more] |
Dungeon Masters Guild |
$3.99
|
 The Nine Hells, like many planes in the D&D multiverse, has ancient and mysterious origins. It is believed to have been shaped by the divine forces of law and evil. The exact details of its creation vary in different campaign settings, but common themes include the intervention of powerful archdevils and deities who forged this plane to embody their values and designs.
This supplement aims to... [click here for more] |
Dungeon Masters Guild |
$1.99
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The people of Northwood’s Rest need help. Winter is coming, and something’s been slaughtering the livestock. Surely it must be the orcs of the Northwood! Heroes are needed to hunt them down. Will you answer the call? Welcome to Hunted! The latest adventure from the critically acclaimed platinum best-selling author Tony Petrecca. Hey, that’s me… and I’ll stop with the 3rd person... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Four new warlords for your Avernus campaign!
Warlords of Avernus includes four new warlords for you to plug in your Baldur's Gate: Descent into Avernus campaign! The warlords are:
Algoran – the Flesh Hunter – is a tulgar, a rare breed of extraplanar humanoids. From a disbanded band of mercenaries, Algoran created the Collectors of Souls, a warband of tulgars that wants... [click here for more] |
Dungeon Masters Guild |
$2.45
|
Annalyse Penn plotted revenge for those responsible for destroying her lover Jack von Zarovich – also known as Happy Jack. During her grief, she was guided by a group of demons known as the Quartet. These demons took her to the Lavolion Theater as a venue to stage her revenge. She joined the theater as a dancer, then slowly let the Quartet demons manipulate the place, eventually twisting the world... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Within this 112-page handbook you will find a vast array of new player options across all levels of play, starting at 1st level and going all the way to epic levels.
Discover three new races that all offer unique roleplaying possibilities and carry with them deep ties to a particular aspect of the world.
You will find two new subclass options for each of the 14 core classes, for a total of 28... [click here for more] |
Dungeon Masters Guild |
$19.99
|
 These critical effects for cantrips are designed to be used in conjunction with your standard critical rules. Whether you use the standard critical rule, crunchy criticals, or some other variation, these additional effects will stack alongside them without breaking the game.
When you see Critical Hit, it means that the spellcaster rolls to hit, and the critical effect is triggered when they roll... [click here for more] |
Dungeon Masters Guild |
$0.99
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Unlock Your Destiny with the Reincarnator Sorcerer Subclass!
Discover a new realm of mystique and power with the Reincarnator Sorcerer subclass. Imagine a character whose very essence spans across lifetimes, each rebirth fueling their connection to magic and destiny. This captivating subclass brings forth a narrative-rich experience, where your character's past lives and future potential... [click here for more] |
Dungeon Masters Guild |
$0.99
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This is the PDF version. You may find the Roll20 version HERE.
Welcome to “Dante’s Guide to Hell”, a collection inspired by the timeless masterpiece, Dante Alighieri’s "Divine Comedy". Abandon all hope, ye who enter here.
Within the pages of this Monster Manual, we delve beyond the poetic verses and explore the monstrous... [click here for more] |
Dungeon Masters Guild |
$12.95
|
A missing mage... A ruthless band of kidnappers... A sinister conspiracy... Night Below, the first epic campaign adventure for the AD&D game, is designed to take the player characters from 1st level to 10th level and beyond. The PCs start as beginning adventures on a routine courier mission who soon become drawn into combating a sinister plot that menaces the pleasant land of Haranshire.... [click here for more] |
Wizards of the Coast |
$9.99
|
SEPHEK KALTRO IS NOT WHO HE SEEMS TO BE.
This unlucky sailor possessed by a frost druid’s spirit is supposed to launch your party’s adventures in Icewind Dale: Rime of the Frostmaiden, but the official starting quests fail to point your players toward most major elements of the campaign. Therefore, the purpose of this supplement is to establish links between Sephek, chwingas, the Zhentarim,... [click here for more] |
Dungeon Masters Guild |
$2.95
|
One Hundred and One Feats to Further Distinguish Your PC!
Now on Fantasy Grounds!
"A wonderful little gem of a supplement that expands on character development even further with a ton of new creative feats. If you're looking to give your players more individuality and options, both in and out of combat, this is a must have. Brilliant work! - Vall Syrene
Daerdan's Class... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Enter the world of Dungeons & Dragons without spending a penny!
Following on from the best-selling A Most Potent Brew and Horror at Havel's Cross, this third-level adventure is designed to work with the free basic rules offered by Wizards of the Coast. You and your friends can explore, battle and roleplay without having to buy anything other than snacks, drinks and maybe some pizza for the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Ever needed to spice up a stay in a city? Or, ever needed something to fill the gap between sessions when you are missing a player? Add a little flavor to the adventurers’ city visits with a rampaging mummy, a circus gone wild, a haunted inn, and much, much, more. You can even use these encounters in Tomb of Annihilation by adding content to Port Nyanzaru, and by using... [click here for more] |
Dungeon Masters Guild |
$15.95
|
Play the Phoenix Knight!
The Phoenix Knight is a noble and valiant warrior who has forged a deep bond with the mythical phoenix. Through their unwavering determination and connection to the essence of fire and rebirth, they embody the phoenix's qualities of resilience, renewal, and fire power. Clad in ornate armor adorned with phoenix motifs, the Phoenix Knight becomes a beacon of... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Urban Tables for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes.
Encounters for adventures and campaigns in terrain of ancient cities, magical metropolises, urban sprawls, Waterdeep and Baldur's Gate.
Includes d8+d12 tables for ...
Using Urban Encounters (Dice... [click here for more] |
Dungeon Masters Guild |
$5.00
|
In The Black Midwinter is a Festive adventure, designed for characters of levels 2-4, to be played in one (3-4 hour) session. The PCs battle an ancient evil threatening a remote village in the subarctic north. Very much the same as most D&D adventures, only this time, it’s Christmas themed!
Here's a video I made about the adventure:
How To Run A D&D Game At Christmas - https://youtu.be/hr4Khkiteco... [click here for more] |
Dungeon Masters Guild |
$2.99
|
From the best-selling authors of The Dark Archetypes & Tome of Poisons
Our world is shrouded by a veil. A veil that protects us from the wickedness of the unknown and the horrors of the incomprehensible. Devils and gods, demons and tricksters, the holy and the unholy, they are everywhere around us, unseen by mortals. But the veil grows thinner and the nights grow darker. They walk among us... [click here for more] |
Dungeon Masters Guild |
$14.95
|
 Unlock the Depths of Character with Anti-Feats: Flaws made Better!
Embark on a journey with the revolutionary addition of Anti-Feats to your Dungeons & Dragons 5th Edition campaign. Drawing inspiration from the revered D&D 3.5 system of flaws, this homebrew expansion introduces a daring twist to character creation, challenging players to embrace the flaws that make their heroes truly memorable.... [click here for more] |
Dungeon Masters Guild |
$1.99
|