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Demonic Force II: Graz'zt's Entourage

Demonic Force II: Graz'zt's Entourage


The armies of the Abyss are formed of demonic humanoids, like the blighted. Three new demons to ravage and destroy the Prime Material plane and the planes beyond. The Caprazau, brutal demonic warriors The Dark Cherubs, vile monstrous children The sensual and fast Lantazu. …and three named demons to lead them for the glory of the Dark Prince. The...   [click here for more]
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The Adventure Collection Vol. I

The Adventure Collection Vol. I


The Adventure Collection, Vol. I contains all of the Jeff C. Stevens adventures published in 2016.  You get eight adventures and a cursed item supplement.  In addition, one of the adventures includes over 20 new magic items! Add these adventures as side-quests to your...   [click here for more]
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Patronomicon for Warlocks

Patronomicon for Warlocks


The Patronomicon for Warlocks by Oliver Darkshire ...   [click here for more]
Dungeon Masters Guild  $7.95 $5.57

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The Old Host

The Old Host


The Hunt is on, but are you the hunter or the prey? The Old Host is an adventure in the Feywild for 3rd-5th level characters. It is part III of the bestselling The Grove of Cernunnos series, but can easily be run as a standalone adventure. Contains: A wonderfully laid out 51 page PDF with over 40 pieces of art. A cat & mouse style hunt that...   [click here for more]
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The Essentials: Sidekick Sheets

The Essentials: Sidekick Sheets


The D&D Essentials Kit introduced us to the official rules for sidekick characters. These 1/4 page sidekick character sheets are intended to be used in place of the stat blocks found in the D&D Essentials Kit on pg. 63. Perfect for those one-on-one games or those looking to fill out the rest of their party.  A few of small notes: 1. Be aware that all sidekick characters...   [click here for more]
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From Ancient Grudge

From Ancient Grudge


A Star-Crossed Tragedy When the party is hired to investigate a haunted castle, they’re drawn into a tale of hatred, love and betrayal stretching back more then 300 years. Will they be able to free the ghosts haunting Arevon Castle, or will they find themselves just another footnote in its long history of misery? A new 5E adventure for parties from levels 4-5, from the creators...   [click here for more]
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Those Lost In Madness

Those Lost In Madness


Let go of the frames of reality. Let go of what keeps you sane. May your untapped potential wander the horizons of the Far Realm.   Not every story needs heroes and not all heroes are good. Those Lost In Madness is a supplement expanding Villainous Class Options*. It features 4 new subclasses for characters influenced by the twisted powers of the Far Realm. Path of the Meatshaper Change...   [click here for more]
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Amongst Thou

Amongst Thou


The party has just completed an important part of their quest and are looking to move quickly to their next destination. They’ve hired a local airship captain to sail them to their stop. The takeoff is smooth enough, and the ship glides effortlessly through the clouds, until something goes wrong. The ship stops suddenly with a violent jerk. The captain assembles the party...   [click here for more]
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Daerdan's Tall Tales: 101 Seafaring Encounters

Daerdan's Tall Tales: 101 Seafaring Encounters


Take to the seas and briny depths with this tome of 101 encounters! "It all began after my second divorce; I had fled to the high seas as a deckhand, cartographer, and raconteur extraordinaire, so stay awhile—and tip well!" - Daerdan "the Yarnspinner" Daerdan's Tall Tales: 101 Seafaring Encounters is the first in a series of encounters with a split amongst the...   [click here for more]
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Tomb of Annihilation Expanded, Part 1: Port Nyanzaru

Tomb of Annihilation Expanded, Part 1: Port Nyanzaru


VeX & Grim Press Present Tomb of Annihilation Expanded Part 1: Port Nyanzaru Do you wish Tomb of Annihilation had more content and maps? Do you wish there was more jungle in your jungle adventure? Are you too busy to prepare all this yourself? Then this is the product for you! What it included? 10 colorful maps, including battlemap variants for Executioner's...   [click here for more]
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Legendary Bestiary: Expanded

Legendary Bestiary: Expanded


Create Legendary Moments with Your Favorite Monsters! We decided to expand on Legendary Bestiary: Legendary Actions for Low-Level Monsters with a supplement that covers monsters from outside the Monster Manual. Now you can create unique encounters using even the most unique creatures fifth edition has to offer. What's Inside? Easy-to-implement legendary action...   [click here for more]
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Feats Don’t Fail Me Now

Feats Don’t Fail Me Now


Stay weird, D&D. Does your fighter have a Heart of Fur? Is there more to your warforged than meets the eye? Does your rogue think dual wielding is for chumps? Then this is the D&D supplement for you, my friend.  Feats Don’t Fail Me Now is a collection of the greatest feats ever created for your not-entirely-serious 5e game. Features Over...   [click here for more]
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The Starlight Relic (A Requiem of Wings #3)

The Starlight Relic (A Requiem of Wings #3)


An original one-shot adventure for 3-6 level 7 characters.  O winged beings, do you hear?  The voice of the forest, the trees that sing Where river rushes over weir — Where blue and green pour into spring — Awaiting you is ancient starlight Evermorning, evernight SUMMARY: There is a legend of an...   [click here for more]
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D&D 5e Token Marker Set for Roll20.net / VTT

D&D 5e Token Marker Set for Roll20.net / VTT


This is a set of 42 Token Markers for D&D 5e, primarily intended for use on Roll20.net. They come in 512x512px png format, ideal for uploading to Roll20.  The default Token Marker Set of Roll20 does not really fit well to D&D 5e, so I created this set as a replacement. Uploading custom token markers is free for any Roll20 user, even without a subscription. See links in the included credits...   [click here for more]
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100 Fantasy Drugs

100 Fantasy Drugs


One hundred different fantasy drugs that are illegal in most planes of reality. ...   [click here for more]
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The Throne of Bone - Adventure

The Throne of Bone - Adventure


"I absolutely loved the adventure and how it was set up." "The balance between combat and non-combat encounters is excellent." It all begins with a simple request (doesn’t it always?) from an old farmer.  The request – protect his cattle herd from vicious wolves. Simple enough for the brave adventurers, right?  But it doesn’t stay that way.  Not at all.  Soon, the adventuring...   [click here for more]
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Heirlooms of Eberron - 50 Magic Items From the Last War

Heirlooms of Eberron - 50 Magic Items From the Last War


Heirlooms of Eberron has been updated! New art, a new template, and an ink-friendly version are now available! If you've already purchased Heirlooms of Eberron, simply redownload it to get the new version! Heirlooms of Eberron lists 50 magical items from the steampunk-themed setting. Items focus on the lore, intrigue, pulp action, and technology found in Eberron. Included in these...   [click here for more]
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The Werewolf Class

The Werewolf Class


READ BEFORE PURCHASING: The Werewolf is one of six classes in Strahd's Manual of Shadow, which also has new races, feats, and mosnters, so buy that instead of this if you're interested in everything it has to offer. But if you don't want to pay for all the content in Strahd's and are interested primarily in the Werewolf, then go ahead and buy this. What is the Werewolf?...   [click here for more]
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Codex Siberys 2: Planes & Prophecy

Codex Siberys 2: Planes & Prophecy


The Dragon Above presents… Codex Siberys II: Planes & Prophecy This second volume of the Silver best-selling Codex Siberys presents a host of new enemies and allies, offering unique and encounter-defining mechanics to shake up your gaming table. Each of the creatures in the Codex is built from the ground up with Eberron lore in mind, but they can certainly find a...   [click here for more]
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DM Screen Inserts

DM Screen Inserts


DM Screen Inserts V1.1, updated 30/06/2017. This is intended to provide replacement content for the inside surfaces of your official Wizards of the Coast DM Screen. The printed sheets can be trimmed to fit over the existing panels, making better use of the space and minimising distractions. Instructions Select the PDF that matches your local paper size (Letter or A4) and...   [click here for more]
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Desert Encounters - Random Encounter Tables

Desert Encounters - Random Encounter Tables


      Encounter tables for Desert terrain using the Monster Manual covering low (1-4), mid (5-10) and high levels (11+). Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Includes... Using Desert Encounters (Dice to Use, Ways to Use Encounter Tables, Ways to Use Random Encounters, Modifying Encounters, Higher and Lower Level Parties) Desert...   [click here for more]
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The Witching Hour

The Witching Hour


All Hallow's Eve, the spookiest night of the year. According to legend, this is the night where otherwordly beings are at their full power, and the dead are able to walk among the living once again. Most superstitious folk stay locked in their homes when this night comes around, while adventurers and thrill-seekers take to the streets to see what eerie escapades await them. On this particular All...   [click here for more]
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InDesign Templates and Beginner's Guide

InDesign Templates and Beginner's Guide


Presented here are InDesign Templates and Beginner's Guide useful to make PDFs for the DMsGuild! Inside you will find: 1 Letter template 1 A4 template 6 backgrounds options 3 frame style options 3 page decorators style options 43 paragraphs styles with light GREP and nested styles to make redundant formatting faster 16 character styles Stat blocks Class features frames for non-casters,...   [click here for more]
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One-Shot: The Shriveled Woman

One-Shot: The Shriveled Woman


The Curious Case of the Drowned Man & the Shriveled Woman About This Adventure In this urban adventure, a party of three to five 3rd-level characters must investigate after jailors find two prisoners mysteriously dead in their shared cell — one of them drowned and the other shriveled to a husk — with no obvious culprit. The priests in a...   [click here for more]
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Jungle Treks

Jungle Treks


Bring Your Jungle Campaign to Life! Six short adventures to supplement your exploration of the jungles of Chult!  These six fun adventures feature interesting challenges highlighting the dangers of the jungle. Each scenario is easy to drop into Tomb of Annihilation or any wilderness campaign.  Includes the following adventures: Tavern Trouble - With a mysterious curse upon...   [click here for more]
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Underwater Encounters - Random Encounter Tables

Underwater Encounters - Random Encounter Tables


      All tables visible in previews Encounter tables for Underwater terrain using the Monster Manual covering low (1-4), mid (5-10) and high levels (11+). Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Includes... Using Underwater Encounters (Dice to Use, Ways to Use Encounter Tables, Ways to Use Random Encounters, Modifying Encounters,...   [click here for more]
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Danger In A Midwinter Wonderland: A Christmas One-Shot

Danger In A Midwinter Wonderland: A Christmas One-Shot


Adventure to the Noel Isles to save the Winter's Father from the clutches of the nefarious Krampus! Danger in Midwinter Wonderland is a single session Christmas adventure suitable for a party of 3-5 players of 4th or 5th level but is best with 4 5th level players. It is easy to play as a one-shot adventure with new characters or to place into an already existing campaign. This...   [click here for more]
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The Glitter Grimoire

The Glitter Grimoire


To whomever is reading this message: STOP IMMEDIATELY. DO NOT OPEN THIS BOOK, UNDER PENALTY OF EJECTION FROM CANDLEKEEP.  This "tome" represents nothing but trouble. A collection of some of the most bizarre magic ever created, this "Glitter Grimoire" is a surprisingly powerful tool. The magic contained within must never be unleashed, lest pure chaos overtake the realm. The Grimoire was given to...   [click here for more]
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Psychopomp Class

Psychopomp Class


A man whispers soothing words while holding the hand of a dying warrior, helping its soul in the travel to the afterlife. An elf ventures in remotest and gloom sylvan woods infested with banshees. Aided by kind spirits of the ethereal plane, the elf fights the tormented souls and put an end to their misery. A group of dwarves explores an ancient stronghold to clash against the specter of a long dead...   [click here for more]
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The Witch of Underwillow

The Witch of Underwillow


Save a kidnapped child! The villagers fear the forest, and rightly so. When wolves drag a child into the forest, there is only one option: find brave adventurers to follow the wolves and save the child! However, are there things the villagers aren't telling the adventurers? What dark fate awaits them when they face the Witch of Underwillow? The Witch of Underwillow is a...   [click here for more]
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The Tomb of Crossed Words

The Tomb of Crossed Words


A 3rd-level adventure for heroes with minds as strong as their muscles! An unassuming monk is on the hunt for a party with both the strength and the smarts needed to investigate the fabled Tomb of Crossed Words - a secret shrine that was once dedicated to the study of language and writing, long since lost to shadow. When they explore the long-forgotten temple they are met with a terrifying array of...   [click here for more]
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Triboar Trail Non-Combat Encounters

Triboar Trail Non-Combat Encounters


Six Tables of Obstacles, Hazards and Memorable Events for Wilderness Travel. This set of tables was written to be used with Part 3 of the Lost Mines of Phandelver adventure included in the 5th Edition Starter Set, but it can be added to any campaign taking place in a temperate mountainous region. It can also be used as a source for generating details and complications for other adventures. You will...   [click here for more]
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100 Interesting Boss Mechanics

100 Interesting Boss Mechanics


One hundred different strategies your party needs to defeat that big enemy!  ...   [click here for more]
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The Horror of Ashwood Crypt: A Horror One Shot Adventure

The Horror of Ashwood Crypt: A Horror One Shot Adventure


VENTURE BENEATH THE RUINED CHURCH AND FACE THE EVIL THAT HAS STIRRED DEEP WITHIN THE CRYPTS! The Horror of Ashwood Crypt is a challenging horror themed one-shot adventure for four to five players of 4th level. It can be easily dropped into any existing 5th edition game or run as a stand alone one shot adventure, and is expected to take between 4-6 hours of play time....   [click here for more]
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Mordenkainen's Codex of Allies (30+ Subclasses)

Mordenkainen's Codex of Allies (30+ Subclasses)


Across the planes of existence and the world of Toril, new allies gather to challenge the multiverse's toughest opponents. To celebrate the release of Mordenkainen's Tome of Foes, which has unleashed hordes of dastardly enemies upon the tables of the world, Mordenkainen has enlisted the Clan Crafter Hralding to create this Codex of Allies, a collection of heroes and villains to call upon when the...   [click here for more]
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Nameia's Laboratory

Nameia's Laboratory


This is the PDF version of the module. If you are looking for the Fantasy Grounds VTT version - click here. "A 4-5 hour one-shot adventure for 4 to 6 sixth level characters." In the adventure, the players have to infiltrate the hidden laboratory of the Crimson Order, under the leadership of the Blood Mage Nameia. After the party finds their way inside the cult's hideout, they will...   [click here for more]
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Shipboard Encounters

Shipboard Encounters


Shipboard Encounters Fill in your adventure with amazing shipborne encounters.  This random encounters supplement provides hundreds of encounter variations (over 1,000 possible permutations) for your ocean going voyage. This also includes: 13 New Creatures: Algae Amalgam, Brine Ooze, False Jellyfish, Hammerhead Turtle, Oil Sludge, Rum Barrel...   [click here for more]
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Grandmother Crookbesom's Book of Hags

Grandmother Crookbesom's Book of Hags


Hags. Is there any more perfect monster in the D&D canon? They’re clever, they’re wicked, and above all they’re social creatures - for all their love of isolation. They’re ageless and malicious, schemers who pull the strings of creatures around them for their own cruel whims. They’re also larger-than-life personalities who make brilliantly memorable NPCs: the kind of antagonists your...   [click here for more]
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One-Page One-Shot #1 - Carbuncle Quest

One-Page One-Shot #1 - Carbuncle Quest


New to running D&D? Start here. Introducing the first in a new line of high-quality one-page adventures, suited for social distancing, your next social ZoomTM call or hours of fun you can bring to a bar once this whole thing blows over. Carbuncle Quest: An abandoned dwarven keep known as Morn Brakk holds the key to unlocking a priceless gem from the head of a...   [click here for more]
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Smoke on the Water

Smoke on the Water


Smoke on the Water An adventure by Elven Tower   This is a tier 2 (level 5-6) adventure about a concerned tavern owner who's looking to hire a group of valiant warriors to track down his adoptive daughter and help her finish her research. Elilah is a curious investigator who follows the track of the Prophesy of the Pregnant Old One. She believes the event of a lifetime is about to happen...   [click here for more]
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They Came from the Deep [PLL-2]

They Came from the Deep [PLL-2]


Taag'thrith, a powerful illithilich, desires to assimilate all knowledge. Taag'thrith plans to unleash a 10th level spell that will grant it just that-at the cost of all sentient life on the Material Plane. Will the heroes be able to traverse the dangerous corpse of a dead God, find Taag'thrith's aqueous lair, & pit their foes against one another in order to destroy the foul lich once and for all?...   [click here for more]
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Expanded Rules for Swimming, Jumping, & Falling

Expanded Rules for Swimming, Jumping, & Falling


Real Danger! Many players and GM's find the standard rules in 5e to be too forgiving, reducing the physical dangers of the world, which allows players to ignore the consequences of their choices.  The standard rules:  - Wearing heavy armor?  No problem, you can swim for miles!   - Need to jump across a chasm?  No problem, compare the distance to your STR --...   [click here for more]
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{WH} Expanded and Exotic Weapons, featuring boot daggers, spiked chains, and more!

{WH} Expanded and Exotic Weapons, featuring boot daggers, spiked chains, and more!


It's dangerous to go alone. Any adventurer knows that, that's why you take a weapon. But perhaps not just any old weapon will do. Maybe you need something unique, or fanciful, or covert, or dramatic. Maybe you need to assassinate a mark with a hidden wrist-blade. Perhaps you’re looking to get into a dust-up with your trusty brass knuckles. Could be you just want to unload a salvo of pointy-arrowed...   [click here for more]
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The Necromancer Spellbook Vol II (5e)

The Necromancer Spellbook Vol II (5e)


The Necromancer Spellbook Vol II A new collection of 35 necromancy spells to the 5e edition! There was great concern with the balance of the spells, and diversity of spell effects. Please leave your review! It's extremely important to keep improving the product! Version 1.1 Spells were attributed to Artificer! It is now possible to copy the text from the PDF file. Bookmarks and...   [click here for more]
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The Faerie Coffins

The Faerie Coffins


Step Into The House of Curiosities! Once a prosperous stop off on the Evermoor Way, Nulfi's House of Curiosities has fallen on hard times. Now the main attraction, the mysterious Fairie Coffins, have been stolen, and the ever eccentric proprietor is seeking aid. Will your adventurers recover the Fairie Coffins and survive the darkness that lurks at the House of Curiosities' heart? Or will they...   [click here for more]
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Alchemy: Defined, Refined, and Usable

Alchemy: Defined, Refined, and Usable


Alchemy is the most arcane of traditions, from the study of the fire to the creation of gold it all begins in the labs of the alchemist.The creation of elixirs is only beginning when a character starts down the path of alchemy. Alchemists can create unheard of materials stronger than steel, oils that alter the fabric of reality, and mundane items with quasi magical properties. With 46 new alchemical...   [click here for more]
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The Dark Powers

The Dark Powers


The Dark Powers are cosmic beings of evil existing outside mortal comprehension. They seek to corrupt those that cross their path, allowing their influence to spread into our world. They want their names to be spoken among mortals with reverence and regret, and that one day they may amass enough presence to fully enter our reality and destroy life as we know it. This homebrew guide offers detailed...   [click here for more]
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Legendary Bestiary II: Legendary Actions for CR 4 to 6

Legendary Bestiary II: Legendary Actions for CR 4 to 6


Craft Legendary Moments at Your Table! Legendary actions are one of the best features of Dungeons & Dragons fifth edition—but why limit yourself to just a few legendary monsters? This supplement offers legendary action options for low- and mid-level monsters to keep your players on their toes. What's Inside? This supplement is ready to use...   [click here for more]
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Mythic actions! (Volo's Guide to Monsters)

Mythic actions! (Volo's Guide to Monsters)


                                                                   "A crackling sound echoes through the skies as the storm that raged for years is starting to get absorbed by the giant. The body of the ancient creature trembles as pulses of energy seep through it whole. As this abnormal procedure ends, a protective layer of lightning envelops the giant and its...   [click here for more]
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Barovia Realistic Battlemaps - Curse of Strahd

Barovia Realistic Battlemaps - Curse of Strahd


THIS PRODUCT IS ELECTRUM BEST SELLER. THANK YOU FOR YOUR SUPPORT! High quality and detailed realistic battlemap of various locations of Barovia for random encounters. Reusable and versatile artwork where Dungeon Masters can decide which part of the map has cover, elevation, is difficult terrain, hiding spot, etc. It's intended for online play, but it can be printed out and used on the tabletop....   [click here for more]
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