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Improved Commoners - Villagers

Improved Commoners - Villagers


Here is the first of a new series inspired by my Improved Backgrounds product Inspiration (and editorial guidance) was provided by user KDLadage. He suggested creating commoner NPC stat blocks based on the backgrounds in my Improved Backgrounds DM Guild product. After a few attempts I settled on this format where a small number of background types are found in each document, and each...   [click here for more]
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Three new Warlock Patrons

Three new Warlock Patrons


Take the power of greater beings and make it your own with these three warlock patrons. Draw from the power of nature and gain animalistic powers with the Ancient patron. Command the elements with the Primordial patron. Or become a Parasite, stealing power from magical beings and stealing life from your foes. Note: This document references spells found in Xanathar's Guide to Everything. While these...   [click here for more]
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The Vanishing Castle

The Vanishing Castle


Enter the ancient and long forgotten Meridian Valley and delve into its shadowed history in this AD&D style adventure supplement for the 5th edition of the world's greatest roleplaying game. This is a 3rd/4th tier adventure for 4-6 characters starting at 14-16 level. ...   [click here for more]
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People of the Eternal: Races of the Astral Plane

People of the Eternal: Races of the Astral Plane


WE ARE NOT ALONE In the space beyond this world, beyond the forests of elves and the delves of dwarves and the shires of the halflings, lies a dimension of dream and thought, where one can move simply by thinking, and where a desire is all it takes to pass through to heaven or hell. There are people that call this vast, silvery void home, and this document starts the telling of their...   [click here for more]
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Everlasting Order

Everlasting Order


Whispers from the shadows start to grow louder about undead who are starting to band together. Something is gathering them, something is leading them, and they are working with a purpose. Fear rises along with an army of undead marching under a single banner. A battlecry, a name, a new order...an Everlasting Order. Everlasting Order is an organization of undead to be used in your D&D...   [click here for more]
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Haven Cross: The Temple of Caecus & The Drunken Horse Inn

Haven Cross: The Temple of Caecus & The Drunken Horse Inn


The second book on the Haven Cross Module. Introduces two new locations in the village: The Temple of Caecus, the blind god & The Drunken Horse Inn. One quest for level 1 to 4 characters. One quest for level 2 to 4 characters. 6 random encounters in the swamp. 2 tables for easy and hard encounters in the swamp, for 1 to 6 players ranging from level 1 to 4. 10 high quality maps, presented...   [click here for more]
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Australian Bestiary (5e)

Australian Bestiary (5e)


In 1967, the Right Honourable Harold Holt surveyed his dread domain. It was a land rich in mineral wealth, but overrun by deadly beasts. Holt knew if his people were to thrive, he would need to banish many of these horrors to another plane. Holt laboured in his hidden coastal laboratory to construct an unstable portal. When his blood rites reached fruition, Holt opened a gate to Toril, drew the beasts...   [click here for more]
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Myrr: A Journey to the Unknown

Myrr: A Journey to the Unknown


A dark vortex turns above the small island west of the Moonshay Isles. The island known only as Myrr, is engulfed in darkness. The islands history is that of one shrouded in mystery, and many believe that it is completely abandoned. Hired by Kalipos Manrick, an eccentric high elf benefactor, to investigate and exploit the unknown resources of this land. This adventure was created with a party of four...   [click here for more]
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The Shaman

The Shaman


The Shaman is a new spellcasting class designed for 5E Dungeons and Dragons. Included: 4 new archetypes, including the Call of the Elements, Call of the Spirits, Call of the Wild, and Call of the Mystic Many new items created specifically for the Shaman A new spell: Elemental Rupture ...   [click here for more]
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Elyyria's Enhanced Combat - Basic Edition

Elyyria's Enhanced Combat - Basic Edition


Any brigand or blackguard can swing a sword, but only a disciplined student can master the art of the blade. -- Elyyria This product contains variant rules to expand combat options for all martially-focused characters. Using these options, the Battle Master fighter archetype is no longer available, and instead, all members of martial classes or subclasses gain combat maneuvers and superiority...   [click here for more]
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Ferrywell's Deep Oak Tavern and Festhall

Ferrywell's Deep Oak Tavern and Festhall


Stavros Ferrywell is a retired Bard and Fighter who in his youth was a member of the Shining Swords of Cormyr adventuring group. Sometime in his travels, he came across this old toppled giant oak. Something about it struck a cord and when he retired he set his mind to turn it into a tavern of leisure. There are three floors to the Deep Oak with the main floor being the busiest on a nightly basis with...   [click here for more]
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So You Want To Become A Warlock?

So You Want To Become A Warlock?


So You Want to Become a Warlock? Join famed Warlock Zyon Banholme for his inspirational seminar on the path to becoming beholden to a higher power in exchange for power. A 5th level all Warlock quest, no multiclassing, no Wizards, no Rogues, Rangers or Barbarians, just a nice selection of charismatic people who make questionable life choices! Someone or something is hunting Warlocks, find them...   [click here for more]
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The Giant's Trove: Gnoll Trilogy 1

The Giant's Trove: Gnoll Trilogy 1


Will the adventurers find treasure and riches in the Stone Giant's lair? Or will they be devoured by the roving band of gnolls that also seeks the treasure within? A quick, scalable adventure for level 3-5 characters, "The Giant's Trove" introduces your party to the danger of the gnolls and encouraging them to move quickly against another band of adventuers. Check out the follow-up-- The...   [click here for more]
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Artistic Character Sheet for the Discerning Adventurer (Armoured Warrior pg.1)

Artistic Character Sheet for the Discerning Adventurer (Armoured Warrior pg.1)


Perfect for any fighter, paladin, war-cleric, or maybe even an overly-cautious wizard, this sheet is a redesign of the official 5E character sheet's first page. The plain borders and text boxes of the original design have been replaced with cartoonish depictions of adventuring gear, weapons, armor, scrolls, and banners. Write your name, stats, traits, and items directly onto these drawings to make...   [click here for more]
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Medieval Firearms

Medieval Firearms


Firearms have historically been a part of medieval warfare since the early 14th century and became commonly found on the battlefield through the high middle ages and early renaissance periods that fantasy worlds often portray. This document is meant to introduce early firearms into your D&D game. Just as in the real world, these weapons come with advantages and drawbacks. Includes: 10...   [click here for more]
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Order of the Dark Draught - A Blood Hunter Order

Order of the Dark Draught - A Blood Hunter Order


By drinking an alchemical essentia, a draught crafted from the blood of vampires, members of the Order of the Dark Draught are able to gain great power and incredible resilience. Though essentia does not confer the full curse of vampirism, several of the strengths (and a few of the weaknesses) of the vampiric condition are granted by this blasphemous draught. To create the essentia,...   [click here for more]
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Wayfarer [Class]

Wayfarer [Class]


Want to create your own creature companion and travel the multiverse together? A woman with dark hair walks silently along a winding path. She is accosted by bandits, but in an instant, a fiendish black hound with fire licking from its lips rushes to her side, with an unbridled fury far surpassing her attackers. The bandit leader shudders for a moment, and then turns to stab...   [click here for more]
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Monastic Tradition: Way of the Whispering Ones

Monastic Tradition: Way of the Whispering Ones


"Monks of the Way of the Whispering Ones follow a deep philosophical tradition devoted to the pursuit of true knowledge in silence and contemplation..." The Way of the Whispering Ones is a new Monastic Tradition for Monk characters, available at 3rd level. Monks who follow this tradition specialise in abilities to judge an opponent's movements by sound alone, surrendering...   [click here for more]
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Bard: College of the Shadow Dancer

Bard: College of the Shadow Dancer


"A Bard's life can be that of a soliditory one, alone on the road, traveling from tavern to tavern, getting by on what coin they can earn, con or steal from their audience or it can be one full of friends and family, a star among many who flocked to the Bard's musical talent and wit. Some Bards, however, travel with a constant companion, a dark entity that lurks behind them, ever watching, ever...   [click here for more]
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Cursed Magic items of the Adventurer's Guild

Cursed Magic items of the Adventurer's Guild


Sometimes the payment is strange, but valuable magic item, sometimes it seems useful first time, but it is cursed somehow. The following writing contains such artifacts. ...   [click here for more]
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Cultists Lair

Cultists Lair


This Adventure is a short Dungeon delve with full colour hand illustrated map and art. The premise is your party investigating a cultist's hideout near a small village or in the wilderness, facing traps, demons, cultists and whole lot of fire. I see the Adventure working for around a 4th-6th level party of 4, it should play easier for 7th-10th and could be deadly for anything below 4th. The Adventure...   [click here for more]
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Magic Patron

Magic Patron


Have you ever wanted a Warlock patron thats just so magical? well now you can! Enjoy and leave reviews letting me know what you think :) ...   [click here for more]
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Otherwordly Patron: The Inevitables

Otherwordly Patron: The Inevitables


The Inevitables are outsiders from the Plane of Mechanus. When Primus' decress are violated the Inevitables are sent to handle the problem. This suppliment offers players a chance to play as a Warlock agent of those inevitable forces the Inevitables. ...   [click here for more]
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Pact of the Lantern

Pact of the Lantern


The Pact of the Lantern is a new pact boon option for warlocks. It includes 17 new invocations to further customize your character. Do you want to illuminate hidden things and guide your allies, or would you rather cast radiant blasts and trap foes in a luminous prison? The choice is yours! With the Pact of the Lantern, you'll never be stuck in the dark again! ...   [click here for more]
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The Summoner

The Summoner


The Summoner is a new class for Dungeons an& Dragons 5th edition. The summoner uses it's other worldly companion, the eidolon, in addition to it's own magical abilities to control the battlefield. Build your own eidolon from the ground up, be it a fiend, celestial or fey. ...   [click here for more]
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Tree Archetypes v1

Tree Archetypes v1


First pubblication with a new archetype option for bards, warlocks and clerics created and played for my homebrew campaign. Bard: College of Epic Bards of this college refine their singing skills and history knowledge to be able to arouse vivid emotions in those who listen them. They are believers devoted to a reign, sages who dedicated their lives to write epic poems, actors...   [click here for more]
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Crab Cave: A Coastal Adventure for PCs level 1-2

Crab Cave: A Coastal Adventure for PCs level 1-2


The Crab Cave is a very short adventure for characters level 1-2. It is intended as a short modular piece, a single lego brick, that can be inserted into any campaign taking place near an ocean. It uses terrain and tide to make simple animals into an interesting (and possibly lethal) challenge. It can be easily modified for higher levels by swapping out the monsters and raising some of the difficulty...   [click here for more]
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Fantasy Firearms

Fantasy Firearms


In fantasy, guns are either so realistically overpowered, they make swords and bows obselete, or they're so archaic, imprecise, and unreliable that you need an entire class focused on them just to make them any useful. Either way, it ends up looking like you threw Gandalf an AK-47, ruining the theme and tone of your game. I've created some rules for fantasy firearms, which function enough like...   [click here for more]
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The Ashen Grove: Gnoll Trilogy 2

The Ashen Grove: Gnoll Trilogy 2


The Gnoll threat lurking in the forest grows! Fires have burned down ancient trees, leaving ashen pits and unseen dangers among the flames. Gnolls roam searching for the next sacrifice to Yeenoghu. Can the adventurers evade the traps and save the prisoner in the wastes? Connect with The Giant's Trove to learn more about the gnoll threat! Continue the adventure with The...   [click here for more]
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SPA2: Goblins vs. Kobolds

SPA2: Goblins vs. Kobolds


The party is caught between warring goblin and kobold gangs, occupying an abandoned dwarven mine. Will the heroes ally with one of the sides in this quarrel, try to make peace between old enemies, attempt to eliminate both sides, or achieve their goal stealthily and unnoticed? The choice is completely theirs! A 4-hour adventure for two 3rd level characters. Small Party Adventure:...   [click here for more]
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Seldrick's Ledger of Artifacts and Alternatives

Seldrick's Ledger of Artifacts and Alternatives


Welcome one and all to Seldrick's Ledger of Artifacts and Alternatives! Contained within this beautiful book are a total of 23 subclass options (Some redone ones from my previous DMSGuild creations, along with some new ones) including the Circle of Nightmares for the Druid, the College of Law for the Bard, and the Lich Aspirant for Wizards! Along with these subclasses are revised character races and...   [click here for more]
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The Guide to Magical Items and Junk for the Astute Adventurer Vol. 3

The Guide to Magical Items and Junk for the Astute Adventurer Vol. 3


The third volume has been assembled and pushed out the door to mass consumer markets! It's the Guide to Magical Items and Junk for the Astute Adventurer Volume 3! I went though deadly villages, horrifying jungles, and evil dungeons cataloguing all the exciting junk I came across! Pretend to be a dwarf, animate anything, get shorter, blow stuff up, read minds, read anything, throw fire, OTHER STUFF!...   [click here for more]
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Tinker Toys: Spell Infused Clockworks

Tinker Toys: Spell Infused Clockworks


Unleash the potential of your tinkering! Be the envy of other races! Delight your friends! Surprise your enemies! Infuse the power of magic into your devices! A supplement for spellcasting rock gnomes, Tinker Toys includes a new 1st level spell, Infuse Clockwork, as well as guidelines, requirements, and sample infused clockwork devices. This supplement has been designed...   [click here for more]
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Otto Bhan's Guide to Aarakocra

Otto Bhan's Guide to Aarakocra


Otto Bhan is a researcher, he take particular interest in the Aarakocra people. Part biology study and part Anthropology study Otto set out for the Elemental Plane of Air to live among and learn about the Aarakocra. What he found on his journey was six previously undocumented subraces of Aarakocra living in multiple tribes spread throughout the Material and Elemental Planes. When his journey was over...   [click here for more]
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The Mole Folk (Updated)

The Mole Folk (Updated)


The Mole Folk A New Race is born. In the deep of the Underdark not so far from the surface are creatures digging with their sharp claws sniffing with their noses to determine their targets and knowing one day they will be ready to see the upper world to become adventurers companions or enemies. Of course I am not talking of gruesome creatures nor I think they are harmless but the mole folk is a...   [click here for more]
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Ulther's Companion Character Sheet

Ulther's Companion Character Sheet


Ulther's Companion Character Sheet This is just a small character sheet I made for use with my own characters. As Ranger is my all time favourite class, I felt that the Animal Companion deserved its own character sheet! This should work for both PHB Ranger and Revised Ranger (Which I use) Enjoy! ...   [click here for more]
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Rainbow Dragon

Rainbow Dragon


Ever wonder what would happen if a Faerie Dragon lived to get the size of a young dragon? Well wonder no more. The Rainbow Dragon is the answer to that question. This playful creature was created to leave your players asking, "What did we just encounter?". Whether you need a gentile giant or a physidelic threat, the Rainbow Dragon is there for DMs willing to see the dangerously playful side of things....   [click here for more]
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Dodecronomicon Presents: Arcane Ink

Dodecronomicon Presents: Arcane Ink


Spell scrolls are useful, but easily destroyed or lost. However, enterprising individuals have learned to etch spells into living skin, and create the art of magical tattooing. This guide provides a variety of magical tattoos and body piercings, as well as providing hints on how to create your own, and how best to fit them into your game world on both the mechanical and story level. ...   [click here for more]
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The Shaman (5e Class)

The Shaman (5e Class)


The shaman is a practitioner of mystic spiritualism that communes with spirits to acquire enlightenment and guidance. Shamans serve as bridges between the living world and the world of spirits. Partnered with a companion spirit through a special soul contract, shaman and spirit evolve together as a combined force of supernatural might. Archetypes include: Spirit of the Ancient Dragon:...   [click here for more]
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Blank Shop Sheets

Blank Shop Sheets


Form for DMs to fill out and give to players to help speed up in-game shopping. Contains areas for the shop name, location, offerings, and blocks to denote prices relative to suggested prices in the player's handbook. This sheet is intended to be printed out and filled in by hand. I plan to update this file with additional sheets with different types of information as my gaming group needs them for...   [click here for more]
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Adventure Writer's Planning Sheet

Adventure Writer's Planning Sheet


In the days of yore, Monster Manuals, Player Handbooks and Dungeon Master's Guides came with all kinds os silly forms. No one used these save for perhaps the Blank Character Sheets, Adventure/Campaign outline forms and the ever-dreaded Blank Monster Form. I do my outlines by hand and if you are a fellow grognard who still kicks it Reagan Era, snap up this little jewel before the greed dwarf claims...   [click here for more]
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A Harpy Hurting

A Harpy Hurting


This adventure is the seventh in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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The Embrace of Darkness: New Warlock Options

The Embrace of Darkness: New Warlock Options


The Embrace of Darkness warlock options are here to provide new, interesting player choices for the warlock class. The Unending Darkness otherworldly patron epitomizes the essence of the Negative Plane and the Shadowfell and their necromantic energies. The new eldritch invocations offer a range of choices to add flavor and utility to the warlock class. The Pact of the Chain gains some much-needed options,...   [click here for more]
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The Swordmage (5e Class)

The Swordmage (5e Class)


The swordmage is a warrior that blends magic spells with martial technique in battle. Unlike those who merely dabble in either field to complement their existing skills, the swordmage's training aims for a true combination from the ground up. Every swordmage develops the ability to produce magical wards that be used either to shroud enemies with supernatural effects, or to enhance personal abilities...   [click here for more]
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How to Build: Enemies with Class

How to Build: Enemies with Class


Oftentimes, a dungeon master will want to include npcs in the game that have class levels, whether as mentors, allies, or enemies. However, 5e does not build npcs and monsters under the same assumptions as player characters, which means that just adding class levels to a monster is not necessarily the right choice for these scenarios. This guide includes a discussion of the concerns and caveats...   [click here for more]
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32 Pregen Characters With Customization Options

32 Pregen Characters With Customization Options


32 Pregenerated Characters Two character sheets of each combination of basic race and class. A new way to create characters for one offs and convention games! Choose a race, choose a class, pick one of two characters, write in a name and concept, and start playing! What's a concept? Instead of using skills these sheets use the idea of a...   [click here for more]
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Mind Over Matter - The Mystic Class

Mind Over Matter - The Mystic Class


In this product, the playtest version of the Mystic (AKA the Psion) is extrapolated out to a full 20-level class progression, including each of the two published Mystic Orders as well as two new Mystic Orders (the Ardent Soul and the Ghost Knife) developed by myself. Some of this material (mostly rules information) is copied from the Unearthed Arcana article "Psionics and the Mystic: Take Two,"...   [click here for more]
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Path of the Inner Demon

Path of the Inner Demon


This document details a dark new Primal Path for the Barbarian class. The Path of the Inner Demon brings a darker side for your barbarian, as well as a multitude of demonic abilities and powers. If you have suggestions, find errors, or wish to contact me, feel free to leave a comment here. If changes are made to the document, I will post a detailed changelog below. Changelog: Changed...   [click here for more]
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Epic Gnomish Inventing

Epic Gnomish Inventing


Epic Gnomish Inventing is a complete do-it-yourself tinkers' guide for the design and maintenance of non-magical, devices, gadgets, machinery, and other mechanical contraptions. Inside this Dungeons & Dragons 5e supplement are complete step-by-step instructions for building and maintaining gadgets, 6 new backgrounds for tinkers (burrow defender, burrow tinker, clandestine inventor, creative...   [click here for more]
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Fist Weapons

Fist Weapons


From brass knuckles to punching daggers; from tiger claws to spiked gauntlets, Fist Weapons are found in nearly every culture and era. Often times, these unique weapons are seen as nothing more than a curious relic of a different time or place. With specialized training, however, these weapons can make one’s fists as deadly as a longsword or warhammer. This document contains new rules for...   [click here for more]
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