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A more inclusive but not too crowded charachter sheet first page that is designed with Adventurer's League play in mind. ... [click here for more] |
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HOLY CHEESE AND CRACKERS! THANKS AHMED THESE LOGSHEETS ARE NOW IN ARABIC!
These sleekly designed log sheets allow both players and DMs to record their information.
DM Logsheets The discerning DM can log up to five (5) adventures, quests, or other events onto a single sheet of paper. This sheet also includes the ability to mark off and note which rewards were applied... [click here for more] |
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Sometimes all you want is a nice quiet trip home. Thankfully we don't always get what we want! Get ready to battle monsters, city officials, and the endlessly confusing city planning! Adventures Wanted for a slightly dangerous mission in community improvement! ... [click here for more] |
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 This supplement provides player character options for undead characters. Optional rules for playing death knights, liches, and vampires can be found within. For any player who has wanted to explore undeath through their character or any DM who needs to provide a drastic consequence for player actions, the door is now open. ... [click here for more] |
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This is an adventuring party charter for you to use as a handout in your game. This charter was designed for players started in Cormyr (in the Forgotten Realms), and Cormyr requires an adventuring charter for parties to roam around and be adventurers for hire, affixed with the royal seal, signed by authorities, and so forth. You can use this as a base template, and change whatever you need to make... [click here for more] |
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While most forests harbor some kind of danger, the Stryhor Woods are an especially dangerous region filled with old trees, thick brushes and steep cliffs. Most of the woodland is covered by the foliage and just one old road leads through the forest.
The Stryhor Woods are a D&D 5e region featuring the hamlet of Lestead, seven interconnected adventuring locations like the Griffon... [click here for more] |
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Set out on new adventures with Adventurous Archetypes! Inside, you'll find 12 new archetypes, one for every class in the Dungeons & Dragons 5th Edition Player's Handbook!
The Path of the Wildfire grants your barbarian the ability to channel their inner fire into unarmed combat!
The College of Beasts is for bards who like to surround themselves with trained... [click here for more] |
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 Advice for Rookies at RPGs
Are you new at Role Playing Games? Do you need some advice to advance on your player skills? Are you old school, but you need something to introduce new players or have curiosity on the basics of roleplaying?
This file is for you!
This small and quick list consists on 15 advices intended to new players, and also to old players who want to improve its basics.
If... [click here for more] |
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This custom character sheet was made to resemble the 3.5e character sheet in look and organization - all fit into a compact 2-page form. ... [click here for more] |
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Welcome travellers. This new fighter archetype is focused on shield using fighters. Too limited you say? No! This archetype uses a intuitive and tactical system of fighting stances that empower the shield user to be aggressive, defensive or to work with their team mates. ... [click here for more] |
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All the battle maps from Against the Cult of the Reptile God redrawn with Dungeon Painter Studio. Gridded or gridless maps and dungeon painter studio files included. Easy to use with Roll20.
Includes:
Golden Grain Inn: 1F, 2F, B
Slumbering Serpent Inn: 1F, 2F, B
Temple of Merikka: 1F, 2F, B
Dungeon of the Reptile God: B1,B2
... [click here for more] |
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The fourth and final adventue in the Uprising Saga.
The orc uprising around Nirzumbil must come to an end! The Mercur trade coster is benefiting too much from the blockade of the dwarven stronghold and threatens to corner the market on iron ore and gems for years to come. If the orc warlord commanding the armies can be slain, the orc forces will surely fall apart. But how to find and kill a warlord... [click here for more] |
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This tempermental Air Elemental is now available as print-ready paper miniatures – for use in your game. If you like this work, visit my patreon for more (www.patreon.com/paperminiatures)
FILE DETAILS
Scale: 25mm-32mm
Format: Print-ready interactive PDF*
Suggested: For best results, use Glossy Photo paper (65lbs.)
*If you have any... [click here for more] |
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While an interesting archetype, The Way of the Four Elements Monk has been problematic with regard to mechanical balance. First of all, the abilities were a hodgepodge of existing spells and new abilities. Additionally, it is the only monk archetype that required ki points for each of its abilities, ensuring that it would be more starved for ki than any other archetype. Finally, each element was not... [click here for more] |
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A supplement with rules and, most importantly, tips on a possible to portray flying ships in a setting where techno-arcana has evolved to the point of taking entire castles to the sky! ... [click here for more] |
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A 5e playable class with 3 diciplines (subclasses), the Brewer (focused on potion making), the Pyromaniac (focused on creating elemental alchemists' fires) and the Intoxicater (focused on perfecting poisons).
Please feel free to suggest any changes or alterations based on your experience with the class. ... [click here for more] |
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"In a world where Dragons and Magic rule, there are a few people who believe Science is the future. Some work in labs to harness the power of science to copy the abilities of spells, others spend time traveling between towns helping those in need.
Then there are those crazy enough to try and alter themselves to try and become Gods among men. To fracture their mind and poison... [click here for more] |
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This is my first dungeon.
For grids I used 70x70 pixels.
Total image is 3500x3500 pixels / 300 DPI
Map download with trap and without trap.
Reviews are welcome. Thank you. ... [click here for more] |
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 This Alchemist is a mad scientist but still fits into most fantasy settings. The design intention is to create a “half caster” which plays more like a wizard or sorcerer. An Alchemist can focus on blasting AOE and battlefield control, high damage and debilitating effects to a single target, or powerful (and monstrous!) self-buffs to become a melee powerhouse. ... [click here for more] |
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 Another supplement/small study of mine, this time centered on alchemy!
It contains a few notes on pieces to make the brewing process more immersive and, of course, gives GM's and players options to blow stuff up in the name of science without even the most remote ounce of guilt! ... [click here for more] |
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Set your phasers to KILL!
The Traveler Between the Stars offers the promise of powerful new technology. Will you submit to the heinous experimentation and theft of your own memories in return for these powerful gifts?
Inside you'll find a new science fantasy warlock archetype inspired by the likes of Expedition to the Barrier Peaks and Gamma World. There is plenty... [click here for more] |
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All Hallows eve is a special module event that only occurs once a year when the barriers between the seen and unseen are at their thinnest. Any adventurers may be foolish enough to explore this event regardless of which world they hail from. Awaiting them is an original story filled with chances to acquire unique Hallows Eve themed items and goodies that can only be acquired during this event. UPDATE:... [click here for more] |
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A missing woman, a forlorn manor, rumours of tragedy and restless spirits. Can the PCs unravel the mystery, or will this house remain haunted forever?
A single-session adventure for 1st to 2nd level PCs.
Includes 72 DPI maps of the adventure site, both with- and without-grid.
... [click here for more] |
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 Become the heroic King of an arcane nation or his loyal Kingsblades with All the King's Men, your one stop booklet for any and all Weave-touched Royalty!
The Royal Warlock does something no other Patron can by modifing your Pact!
With their unique phasing abilities, restorative properties, and their Focus Maneuvers, The Kingsblade and their Liege are a force to be reckoned with.
Includes:
The... [click here for more] |
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This supplement is themed around aliens, the stars, and the otherwise zoologically dubious, as well as transformation and other kinds of change. It nd provides class options to reflect players interested by such things. This includes:
Two new barbarian primal paths – the Path of the Alter Ego, for all the lycanthropes, superpowered alter-egos, and Edward Hydes out there, and the Path of Hatred,... [click here for more] |
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 Allied classes are character subclass options created to be paired with another specific character subclass. You and another PC would create characters together that would work off of each in a number of ways. For example the Barbarian and Bard are the closest of allies. She has great strength and he has boundless charisma. Bard songs and words inspire her, strength and ferocity keep him safe. As a... [click here for more] |
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New School Meets Slightly Less New School
This supplement to the 5e rule set will help DMs integrate the 4th Edition Skill Challenge System in a fresh way to the current edition of D&D. Straight from the Almost Heroic podcast, this guide is The Goddamn DM's stylish system for setting up non-combat encounters while giving the players a bit of control of the narrative of the game. Included in... [click here for more] |
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Let's Make Rolling 1's Fun (or Devastating)
Straight from the Almost Heroic podcast, this guide is The Goddamn DM's Fail Scale system that helps structure how bad rolling a 1 on the die could really be. It starts from your typical miss and scaling up to an Epic Failure that can potentially lead to drastically changing the story or death! Included in this book is:
Mechanical Breakdown-... [click here for more] |
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Queue up that Boss Battle Music!
This supplement is a quick guide to assist new and experienced DMs with Boss Battles in the 5e system. Included is:
Breakdowns on 5e Legendary and Lair Actions
Tips on How to Increase The Difficulty of Your Boss Monster
A View of Common Pitfalls and How to Avoid Them
Hope you all enjoy! ... [click here for more] |
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 The effects of this wild magic table are more random (less guaranteed to help or harm the sorcerer) and milder (less likely to kill the sorcerer and their friends) than the one provided in the PHB, which will hopefully inspire the DM to let the sorcerer roll more often or to let the sorcerer roll with each spell. additionally updates were made to the subclass to make it a more attractive option. All... [click here for more] |
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This optional usage of the bard allows you to expand your musical capabilities by instituting “Songs of Old” or magical songs that enhance your magical capabilities. Built from the “Half-Caster” template, this bard is fun without adapting high level spells (6th level and beyond) much like a Ranger or Paladin. ... [click here for more] |
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Inspired by the news that the revised Ranger will eventually be published as a set of alternate class features, I thought I'd try my own take on it. Also included are alternate and new options for the Sorcerer and Warlock classes. For the Sorcerer, a common Wild Magic houserule is included, along with two new Metamagic options for Draconic Bloodline Sorcerers. For the Warlorck, two new pact boons... [click here for more] |
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This optional usage of the cleric gives them less access to exceptionally powerful spells (6th level or higher) while instead balancing their spellcasting capabilities with that of a Ranger or Paladin. In return, the Cleric can even better combat the undead and is even more connected with their deity then before. ... [click here for more] |
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 Not just stone giants have intermingled with human and other mortal bloodlines. The cloud giants, fire giants, frost giants, and storms giants have all done the same throughout the eons, and their goliath children walk the worlds as well.
Four new balanced races, each with a fun giant flare. Feel larger than life as you play one of the alternate goliaths! ... [click here for more] |
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For those of you who want things to be more systemitcally brutal without nerfing the characters or making the monsters impossibly difficult, who want their players to research Manticore's before invading their lairs for fear of concussion, who want nothing more than to tell the story of the time their player character went insane when the Mind Flayer blasted him across the room using his pyschic energies.... [click here for more] |
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So you did it. You are finally Level 20! Ultimate Power!
But unless you are a Barbarian, Cleric, Druid, Paladin or Rogue your feature probably doesn't feel like Ultimate Power. So here are alternatives! Absorb the magic around you! Ask your Patron for infinite power! And many more!
Includes:
1 Feature for Bard, Monk, Sorcerer, Warlock, Wizard
4 Features for... [click here for more] |
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This is an alternate set of rules for players who contract lycanthropy. It's loosely based on the Monstrous Class rules from older editions of D&D, and provides a table for aquiring levels as a lycanthrope from 0 (when you get bitten) to 5.
This is how I prefer to run lycanthropy in my games, it provides more player choice than simply losing a saving throw, and if a player really wants all the... [click here for more] |
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 What is to follow is my take on the Ranger Class, a class that doesn’t rely upon cast spells, but instead on their instincts, tracking ability, and unnatural endurance.
What do you get?
* 7 Pages of content and reworked Ranger Class without spells
* An option to add spells from Ranger Archetypes
* A 3.0 Throwback Forsaker Ranger Archetype ... [click here for more] |
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This optional usage of the sorcerer gives them less access to exceptionally powerful spells (6th level or higher) while instead balancing their spellcasting capabilities with that of a Ranger or Paladin. In return, the Warlock still earns their unique spellcasting capabilities as well as some additional features to improve their grit and survivability. ... [click here for more] |
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This optional usage of the wizard gives them less access to exceptionally powerful spells (6th level or higher) while instead balancing their spellcasting capabilities with that of a Ranger or Paladin. In return, the wizard still retains a high level of versatility in spells, but also gains high level ritual-type spells and some nifty arcane tricks.<o:p></o:p> ... [click here for more] |
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Stalking the darkness of night or ruling from gothic castles in dreary realms, appearing in myth and legend from
cultures across the world, vampires have long entranced humans even as they fill them with fear.
Expand your vampire adventures with this 14 page expansion for 5th Edition Dungeons & Dragons!
Alternative... [click here for more] |
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Alternatywna pierwsza strona Karta Postaci, grupująca Umiejętności i Rzuty Obronne wraz z Atrybutami... Based on alternative Character Sheet ENG Version found in Internet, Oirginal Author not known. ... [click here for more] |
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This product consists of a PNG file of a transparent VTT token with three concentric circles scaled for 20', 40' and 60' visual ranges of PCs for use during battle (actual token shown above). Also included is a Fantasy Grounds II module with the token in it for ease of use.
Attention 5e Fantasy Grounds DMs! Tired of constantly counting battle map squares during combat to see if... [click here for more] |
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 A suppliment for those that prefer Beastfolk over the classic smooth skinned humanoid. This document details the Canifolk. Four tribes of anthropomorphic canine. ... [click here for more] |
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 DOS AMANTES SEPARADAS POR EL ODIO… DOS AMANTES SEPARADAS POR LA ENVIDIA… DOS AMANTES SEPARADAS POR LA AVARICIA… UN ESPÍRITU ERRANTE SIN SALVACIÓN BUSCA AYUDA EN DONDE PUEDA ENCONTRARLA… UNA TUMBA OCULTA POR LA MAGIA… UNA RELIQUIA MÁGICA SEPULTADA… UNA CARAVANA PREPARA CAMPAMENTO PARA PASAR LA NOCHE…
Traducciones
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 A collection of 10 fan-made magic items to spice up your D&D 5th edition games. The items included are named as follows:
Angel's Eyes
Axe of Fear
Bottomless Flask
Charon's Oar
Clearsight Longbow
Dagger of Mourning
Screaming Idol
Weapon of the Burning Heart
Weapon of the Storm Caller
Yochlol Candle
... [click here for more] |
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Mythical warriors, the Amazons are renowned for their strength and beauty. They are presented here as a racial option for players to use, with a fantasy twist to their origins to make them feel more at home in the realms of Dungeons and Dragons! ... [click here for more] |
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Amet
The Amet are a race with a rich history and many subraces with their own feel. They settle across multiple planes of existence and harness stunning technology.
This playable race is desigend for the 5th edition of Dungeon & Dragons. It shines in a campaign with planar travel, but is just as fun in any other. ... [click here for more] |
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This module is designed as a single session playthrough for 5 play- ers of second level- more importantly, five “new” characters, ones of whom your players have no knowledge; however, with a bit of work it could easily be modified to work with other player counts/levels.
The “theme” of this one-shot is simply stated: your players will have amnesia. The level to which this... [click here for more] |
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26 brand-new common wondrous items for your D&D 5E adventure!
Designed to enable interesting and varied roleplay, these magic items are as entertaining as they are bizarre. From mildly useful gardening gloves to magically enhanced Kick Me signs, they should bring levity, curiosity and mischief to campaigns of any level.
An Alphabet of Common Magic Items is the first in a series of item... [click here for more] |
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