Close
Close
Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!









Setting
Nonspecific/Any Setting   Remove Search Term
Advanced Search

 
 Hottest Nonspecific/Any Setting
 
 Hottest Community Nonspecific/Any Setting
 
 Newest Titles in This Section
 
 Newest Community Created Titles in This Section
Products found in this section... Sort by: 
 Title    Publisher    Price  
First Blush

First Blush


The pressures of one’s birth negotiate a difficult harmony with one’s destiny. A new path might be directly ahead, but how is one to know? -Maurita Rousse, Talarian diplomat and self-proclaimed mystic   Start your own duet campaign! Teleport your way out of the confines of a castle to an ancient mountainside cavern with a secret waiting just for you... First...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Dungeon Master's Handbook

The Dungeon Master's Handbook


THE DUNGEON MASTER'S HANDBOOK from Cawood Publishing. From the makers of 24 bestselling 5E products, another practical handbook for any Dungeon Master. Want more monsters for your game? Need some helpful tips? Need extra tables for crit and crit miss rolls, to add more flavor? How about a new Wild Magic table? Want to expand the possiblities for...   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
Aquatic Archetypes

Aquatic Archetypes


Adventures on the High Seas Enjoy these three archetypes, each designed for shipboard excitement: The Corsair: a fighter archetype focused on using their legendary reputation to strike fear into their foes while fighting in choppy waters. The Fathomer: a wizard archetype concentrating on hydro-manipulation and exploring kingdoms beneath the waves. The Storm Sentinel: a ranger archetype dedicated...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Travelers' Handbook

The Travelers' Handbook


The Travelers' Handbook from Cawood Publishing, the makers of 24 bestselling 5E products. Between exploring dungeons and fighting dragons, the heroes are on the move. Want information about the mechanics of traveling? Want to use some unique mounts? Need individual horses for the party members? Looking for many useful tables to help with the traveling aspect of adventures?...   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
Encyclopaedia Formulae Arcana - A

Encyclopaedia Formulae Arcana - A


Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?" You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either. Look no more! Coming over the course of 2019—and possibly 2020—is OTHER VOLUMES AVAILABLE! Click the images for more! FANTASY GROUNDS CONVERSION!...   [click here for more]
Dungeon Masters Guild  $5.95

Add to Dungeon Masters Guild Order  
Monsters of the Orient: Complete Bestiary

Monsters of the Orient: Complete Bestiary


This 170-page bestiary contains lore, flavor, and more than 250 new statblocks - both new and old. They are all firmly rooted in an exotic world full of adventure, exploration, and intrigue. Most monsters can, however, be used within any setting. Also included are seven monstrous races: the hsing-sing, kappa, twilight naga, taka-onna, tengu, tsuno, and wang-liang. Please leave a review after...   [click here for more]
Dungeon Masters Guild  $19.99

Add to Dungeon Masters Guild Order  
{WH} Fortresses, Temples, & Strongholds, rules for building and customizing player-owned structures!

{WH} Fortresses, Temples, & Strongholds, rules for building and customizing player-owned structures!


The world is a wild and scary place, full of monsters, malevolence, and myriad evils to be expunged. Wouldn't it be wonderful to have a place to unwind? A place to hang your hat, build and customize, and to call your home? Wouldn't it be nice to leave your mark in the world? To build a permanent edifice as a testament to the ages, a bulwark of safety against the ravages of time? Would you build...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
D&D Citizens: Extra NPCs

D&D Citizens: Extra NPCs


Appendix B of the Monster Manual provides a number of generic NPCs that can be used in numerous ways, especially if re-skinned in a different role. For example, the bandit NPC on page 343 of the MM can easily work as a brigand, a street tough, a mercenary recruit, and so on. However, while it might represent a pirate, there are better ways to capture that archetype. The NPCs...   [click here for more]
Dungeon Masters Guild  $3.95 $0.99

Add to Dungeon Masters Guild Order  
Call from the Deep: Ships & Crews

Call from the Deep: Ships & Crews


Call from the Deep: Ships & Crews This supplementary material is taken from the Call from the Deep Campaign. It contains all the information you need to populate the oceans with ships and crews be they pirate, merchant, naval, or otherwise. The supplement starts with a brief primer on running naval combat, is followed by statistics for ships, and culminates in random ship generation...   [click here for more]
Dungeon Masters Guild  $0.95

Add to Dungeon Masters Guild Order  
Warden Class

Warden Class


Warriors dedicated to the protection of nature, wardens combine martial mastery with the power of nature in a deadly combination. Wardens are bound to their Natural Connection, an aspect of nature which grants them their powers. Every warden can also access a guardian form, a form influenced by their connection to nature that makes them great protectors. What can you find in this guide?...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
100 Items For Sale In A Fantasy Black Market

100 Items For Sale In A Fantasy Black Market


One hundred strange and cursed items that you can only find in a black market. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Master Mechanic's Steampunk Manual

The Master Mechanic's Steampunk Manual


"From the shadows of Victorian England, the genre of Steampunk takes the Age of Steam and throws it into overdrive, mixing dark intrigue and social conflict with technological wonders and a world of opportunity." Bring your D&D game into the Age of Steam with this 180 page expansion for 5th Edition Dungeons & Dragons!...   [click here for more]
Dungeon Masters Guild  $9.95

Add to Dungeon Masters Guild Order  
College of Caterwauling

College of Caterwauling


The tabaxi are widely acknowledged as some of the realms’ greatest performers, and the most ambitious tabaxi bards attend the College of Caterwauling. When the college was initially founded, it catered solely to tabaxi, but as the land has grown more diverse, the college has adapted. Now Lizardfolk, Dragonborn, Tortles, and even the occasional Human have begun studying with the great tabaxi masters....   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Gathering Magic

Gathering Magic


Over 100 new spells with some options pulled right out of Ravnica, such as Firemind's Research, Grave Betrayal, and Enter the Infinite. There's at least 1 spell of every level for each of the classes that can cast spells and options ranging across the different schools of magic. ...   [click here for more]
Dungeon Masters Guild  $3.00

Add to Dungeon Masters Guild Order  
Daerdan's Tall Tales: Ten Seafaring Encounters

Daerdan's Tall Tales: Ten Seafaring Encounters


Dip your toes into Daerdan's Tall Tales with these ten encounters! Grab the Complete 101 Encounter Edition Here! "It all began after my second divorce; I had fled to the high seas as a deckhand, cartographer, and raconteur extraordinaire, so stay awhile—and tip well!" - Daerdan "the Yarnspinner" Daerdan's Tall Tales: Ten Seafaring Encounters...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Tavern Games

Tavern Games


Everything was going great, until someone decided to test out their loaded dice. In this compendium, you will find mini-games for players to partake in when they are hanging out at their local watering hole. These games can be casual pass-time for the adventurers while they are waiting to get paid for a bounty, or it can be a high stakes game of chance with a potential pay-out of massive amounts of...   [click here for more]
Dungeon Masters Guild  $0.95

Add to Dungeon Masters Guild Order  
Construct Compendium

Construct Compendium


THE COMPLETE GUIDE TO ALL THINGS MECHANICAL AND CONSTRUCTED Hot off the forge, the Construct Compendium is your go-to source for information on the constructs, machines, robots and sentient objects of the world. This 74 page manual include: FOUR NEW RACES including the mechanically altered Ascended, the alchemically animated Kemlings,...   [click here for more]
Dungeon Masters Guild  $7.95

Add to Dungeon Masters Guild Order  
Critter Compendium

Critter Compendium


Hundreds of Monsters New and Old The Critter Compendium delivers over 250 pages of monsters both from older editions and completely new to the game for a DM to unleash upon their players. But players too can find new options in this book, such as new creatures to summon, undead to create, beasts to use as familiars, beast companions or to wildshape into, and even some ideas for class options such...   [click here for more]
Dungeon Masters Guild  $15.00

Add to Dungeon Masters Guild Order  
100 Dark Gifts

100 Dark Gifts


One hundred different dark gifts that always come with a price......   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
D&D Denizens: Underdark Monsters

D&D Denizens: Underdark Monsters


With so many monsters having been created for previous editions of the game, only a portion could be included in the new fifth edition Monster Manual. This document updates several of those older monsters absent from the new edition, specifically ones tied in some way to the theme of madness or ones that might be found in the Underdark. Allip (CR 3) Crypt Thing (CR 2) Ophidian (CR 1) Phantom...   [click here for more]
Dungeon Masters Guild  $2.95 $0.99

Add to Dungeon Masters Guild Order  
{WH} Traders & Merchants! Inventories for 28 different types of merchant, indexed by quality.

{WH} Traders & Merchants! Inventories for 28 different types of merchant, indexed by quality.


For those unafraid of death, adventure is a profitable profession, paying gold for feats of blood and heroism. What, then, do adventurers spend their money on? Where can they part with their hard-earned coin? And, should they track one down, what goods could a given merchant be expected to have? Initially conceived of as an expansion to the Fortresses, Temples, & Strongholds...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Booms, Heals, and Bleedings: Bombs, Alchemy, and Poisons

Booms, Heals, and Bleedings: Bombs, Alchemy, and Poisons


This comprehensive supplement aims to provide users with mechanics for Bombs, more detailed Alchemy, poisonmaking, and more. This is great for DMs who want more realistic mechanics, playing without a magic user, or campaigns that have a lot gems and nothing to use them on! Included in this supplement is: - Detailed mechanics for harvesting resources and mining gems and metals. - Instructions...   [click here for more]
Dungeon Masters Guild  $6.99

Add to Dungeon Masters Guild Order  
Spells and Incantations

Spells and Incantations


The spells in the Players Handbook are well thought out, and cover nearly all circumstances that a spell caster might encounter and utilities they might have need of. But, by their own admission, they are only the most commonly known spells. The world is a wide and wild place, and many strange and wondrous magics yet lurk in it; either forgotten or yet to be discovered. This supplement looks to add...   [click here for more]
Dungeon Masters Guild  $1.50

Add to Dungeon Masters Guild Order  
Of Smoke and Splinters: Expanded maritime combat rules for Ghosts of Saltmarsh

Of Smoke and Splinters: Expanded maritime combat rules for Ghosts of Saltmarsh


Of Smoke and Splinters - Expanded maritime combat rules for Ghosts of Saltmarsh Inspired by the depths of naval history, this expansion for the rules presented in Ghosts of Saltmarsh's Appendix Of Ships and the Sea includes: A guide to arming a ship and its crew, with new black-powder weapon options like the devastating nock gun. A ship damage table to randomise...   [click here for more]
Dungeon Masters Guild  $1.50

Add to Dungeon Masters Guild Order  
Call from the Deep: Monsters & Magic Items

Call from the Deep: Monsters & Magic Items


Call from the Deep: Monsters & Magic Items This supplementary material is taken from the Call from the Deep Campaign. It contains 25 horrifying new creatures you might meet beneath the waves, or in the lairs of illithid villains, as well as 10 new magic items that seafaring adventurers should not go without! The mix of monsters and items here hints at the nature...   [click here for more]
Dungeon Masters Guild  $0.95

Add to Dungeon Masters Guild Order  
World of the Witch

World of the Witch


The World of the Witch presents a brand new character class for 5th Edition Dungeons and Dragons, along with irresistible content for you to enhance your RPG experience. The World of the Witch includes: A fantastic new class—the Witch—with four unique builds. 6 new character backgrounds, including healer, the malefactor, the temptress, and more. 15 exceptional magic items. 50...   [click here for more]
Dungeon Masters Guild  $9.99

Add to Dungeon Masters Guild Order  
Avenging Archetypes - A 5th Edition Archetype Collection

Avenging Archetypes - A 5th Edition Archetype Collection


Avenging Archetypes This collction of Archetypes is inspired by a recent cinematic phenomenon , drawing inspiration from the diverse array of characters. By converting these powers into a fantasy setting you can experience the powers of characters for yourself. With 13 new archetypes to pick from you can assemble your heroes and face foes from across the planes. New Archetypes...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Tides of Blood - A 5th Edition Nautical Expansion

Tides of Blood - A 5th Edition Nautical Expansion


Tides of Blood "The elven captain pirate captain pulls his cutlass from the body of the sailor as it falls before him, licking the blade, tasting the iron of the blood and the rust. With a wild cry and maniacal cheer, he lunges forward, grabbing his foe's blade, ready to strike the surviving crew he has boarded." "A diminutive gnome with glowing gold eyes stares at the map in front of her, translating...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
Monsters Without Borders

Monsters Without Borders


"A huge thanks to the team behind “Monsters Without Borders” for their creative fundraising effort for MSF. From Yemen to South Sudan, the money raised will go towards delivering essential medical care to those who need it most.” – Merlyn Ooms, MSF-UK WE HAVE RAISED $2,400 so far, that's 38 days in the field for a trained doctor! Twitter: "To put...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Grand Library

The Grand Library


The Grand Library aims to help DMs make their libraries and bookstores feel more dynamic and alive by providing them with over 100 generic books that can fit into any location or setting. Each book comes with a description of the book's appearance and contents as well as a short extract. Some of the books also come with hidden effects. From advantage on a check to short-term madness, you never...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Wild Magic Compendium

The Wild Magic Compendium


This document contains an alternative wild magic surge table to use in your own games. It contains 199 wild magic surges and it can also be combined to the one figuring in the Player's Handbook. ...   [click here for more]
Dungeon Masters Guild  $0.95

Add to Dungeon Masters Guild Order  
Citizens of Saltmarsh

Citizens of Saltmarsh


Explore Saltmarsh like it's 1981 all over again! The original U series of adventures were legendary, so much so that Wizards of the Coast has brought it back with the new Ghosts of Saltmarsh hardcover. Return to where it all began with these 20 pregenerated characters straight out of the original module! Each one has been carefully updated for 5th edition as a playable character using the same rules...   [click here for more]
Dungeon Masters Guild  $2.49

Add to Dungeon Masters Guild Order  
Endless Shores: Class Archetypes for the Seaborne

Endless Shores: Class Archetypes for the Seaborne


Those made for a life at sea are like no other. Are you a barbarian walking the Path of the Depths, powerful enough to split the ocean in two? Or perhaps a Lost Librarian, filling your spellbook with the magic of civilizations fallen below the water? These archetypes and much, much more can be found within Endless Shores. Book Features: New archetypes for every class!...   [click here for more]
Dungeon Masters Guild  $7.95

Add to Dungeon Masters Guild Order  
DM Screen of Greater Referencing

DM Screen of Greater Referencing


UPDATE Jan. 06 2018: The screen is now available in portrait orientation, as well as its original landscape format. Both versions are included in the .zip file, along with a new portrait .docx file for you to customize. This is a four panel DM screen for 5th edition D&D. I designed this screen for use in my own games, keeping in mind the things that I specifically need quick access to...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Skarby Faerunu - Magiczne przedmioty i broń Zapomnianych Krain

Skarby Faerunu - Magiczne przedmioty i broń Zapomnianych Krain


Skarby Faerunu Magiczne przedmioty i broń Zapomnianych Krain Bestsellerowy autor Gildii Mistrzów Gry R.P. Davis prezentuje zbiór ponad 140 magicznych przedmiotów! Ten dodatek konwertuje magiczne przedmioty z trzecioedycyjnej "Magii Faerunu" na zasady piątej edycji najpopularniejszej gry fabularnej na świecie. Każdy przedmiot dokładnie przeanalizowano by bez...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
Halaster's Hoard

Halaster's Hoard


NEW! FANTASY GROUNDS CONVERSION IS HERE! NEW! Comicbook.com says: "Halaster's Hoard is a fantastic supplement for Dungeon of the Mad Mage!" A group of the Guild's most creative minds has banded together to bring you a huge collection of powerful magic items, challenging monsters,...   [click here for more]
Dungeon Masters Guild  $14.95

Add to Dungeon Masters Guild Order  
Heroes of Saltmarsh I - martial archetypes for 5th Edition

Heroes of Saltmarsh I - martial archetypes for 5th Edition


Heroes of Saltmarsh I is the first installment in a series of player compendiums tailor-made for groups playing through Ghosts of Saltmarsh. Here you'll find six archetypes, all of which are heavily inspired by classic tales of the seas and ships, and the fantastical characters who inhabit these stories: from Jack Sparrow and Ahab to Odysseus and the feared...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Encyclopaedia Formulae Arcana - B

Encyclopaedia Formulae Arcana - B


Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?" You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either. Look no more! Coming over the course of 2019—and possibly 2020—is ComicBook.com says: "This is an insanely impressive document...a must have" Fantasy...   [click here for more]
Dungeon Masters Guild  $6.95

Add to Dungeon Masters Guild Order  
150 Shops, Stalls, and Stores

150 Shops, Stalls, and Stores


150 Shops, Stalls and Stores for your RPG Campaign. Originally designed for Waterdeep: Dragon Heist, but is location non-specific. This is a reference sheet for DMs, intended to be used at the table (including store name, type, and proprietor). ...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Circle of the Haze: A Dank Druid Subclass

Circle of the Haze: A Dank Druid Subclass


Drop Out of Life and Become One with the Haze with this Dank Druid Subclass This product came out of a love of bands like Sleep, The Sword, and other hazy, riff-slinging groups. We had a lot of fun and more than a few laughs hashing these ideas out, and hope they bring you at least as much happiness. Thank you for supporting indie creators! "The Haze Druid is intended as a lighthearted subclass,...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Creature Harvest Index - Dinosaurs

Creature Harvest Index - Dinosaurs


"In my culture, we harvest what we kill. The meat feeds us. The furs warm us. We adorn ourselves with their feathers and bones with pride- not in the kill, but in gratitude of the spirit that chose us to wear it." - Aki T'chana, shaman of the Omani clan. This product is a FREE preview of the new harvest bestiaries that I have written. These products contain: * Meat- how much, how to store it,...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Puzzles Riddles and Traps Set 1

Puzzles Riddles and Traps Set 1


Puzzles, Riddles and Traps Set 1 By Patrick E. Pullen * BONUS * *These can be used in your products & adventures!!!* Set 2 NOW AVAILABLE! Click below to get it! Tired of the same old puzzles, riddles and traps that you can find all over the internet? The ones all your players know by heart?!? How about some ORIGINAL...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
Go for the Eyes!

Go for the Eyes!


Enhance your battles with new traits and targets! In Go for the Eyes, you'll find ways to throw curveballs at players who thought they knew monster stat blocks by heart. Targeted Body Parts. Ever cripple a dragon's wing? Destroyed a beholder's central eye? Smashed a bone devil's stinger? Your players can overcome precise targeting and damage thresholds...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
More Dragons (5e)

More Dragons (5e)


"More Dragons" is a collection of 11 new dragon types--4 individual dragons, such as the Arboreal Dragon, 4 fully fleshed-out legendary creatures with stages of maturity, such as the Astral Dragon and the Celestial Dragon, and 3 variant templates for existing dragons, such as Two-Headed Dragons and Hybrid Dragons. ...   [click here for more]
Dungeon Masters Guild  $3.49

Add to Dungeon Masters Guild Order  
The Second Black Dawn

The Second Black Dawn


I am pleased to present the official English-language release of the Italian best-selling adventure La Seconda Alba Nera – The Second Black Dawn The Second Black Dawn is coming ... The king is missing. Hordes of undead spread across the kingdom like a plague. Outlaws attack and pillage defenseless villages. A party of adventurers is called upon to explore the...   [click here for more]
Dungeon Masters Guild  $7.95

Add to Dungeon Masters Guild Order  
Totem of the Duck - Option for Totem Warrior Barbarians

Totem of the Duck - Option for Totem Warrior Barbarians


TOTEM OF THE DUCK Primal Path Extension of the Totem Warrior for the Barbarian Class In the final arc of Critical Role's first campaign, actor Jon Heder (Napoleon Dynamite, Blades of Glory) was awesome enough to come guest for a couple of episodes. When I sat with him in advance to make his character, he settled on a charismatic Half-Orc Bard/Barbarian named...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Companion System

Companion System


Ever wanted to have NPCs travel with your party, only to be discouraged by the extra time they add to combat? Or perhaps you want to have that one important NPC adventure with the players, but you want to avoid the infamous DMPC. Or maybe your players just woke up in a jail cell with 10 other NPCs that are all interesting, but keeping them all around is just too much to keep track of. Fear not! The...   [click here for more]
Dungeon Masters Guild  $5.00

Add to Dungeon Masters Guild Order  
A Most Potent Brew - A Basic Rules Adventure

A Most Potent Brew - A Basic Rules Adventure


"Fantastic starter game for young and old players alike" "This was a wonderful first adventure" "All I can say is thank you for the fun our group had last night with this!" Enter the world of Dungeons & Dragons without spending a penny! This first-level adventure is designed to work with the free basic rules offered by Wizards of the...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
{WH} Expanded Artificer! New subclass and infusion options

{WH} Expanded Artificer! New subclass and infusion options


Artifice is the magic of creation, of imbuing material items with arcane intent, of achieving wonders impossible for lesser minds to comprehend. But rarely do two artificers practice their craft in exactly the same way. As ambitious and divided as they are, artificers work upon all angles of crafting, devising an endless string of new technomagical contraptions on a limitless quest of arcane discovery....   [click here for more]
Dungeon Masters Guild  $2.00

Add to Dungeon Masters Guild Order  
Journey into the Feywild

Journey into the Feywild


The green trees sway, and a fresh breeze greets you as you walk past the ring of trees, you have stepped into a strange and fantastical realm ruled by ancient creatures where nature reigns supreme. This book contains materials and inspiration to run your adventures in the Feywild, home of the faeries, under the Dungeons & Dragons 5th Edition ruleset. Chapter 1: All...   [click here for more]
Dungeon Masters Guild  $7.95

Add to Dungeon Masters Guild Order  
Displaying 101 to 150 (of 6692 items) Result Pages: [<< Prev]   1  2  3  4  5  6  7  8  9 ...  [Next >>] 
Select Page Number