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Whenever you need some exciting companions/NPCs to join your party, use one of these 14 unique characters!
Included are 14 pre-made NPCs with suggested settings for use, statblocks, backgrounds, voice suggestions, artwork, and personality... [click here for more] |
Dungeon Masters Guild |
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“Have I used my Bonus Action already?”
“How far have I moved this turn?”
“Did that just count as my action?”
With the 5E ACTION-TRACKER, such questions will soon be a thing of the past!
HOW TO USE
Place a copy of your preferred version of the Tracker on the table. As you play through combat, simply place dice, poker chips, or other markers on the appropriate parts of the form. Once each... [click here for more] |
Dungeon Masters Guild |
$0.99
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This is a dungeon themed 3 page character sheet for 5e.
I love D&D and I love drawing maps, so I thought I'd mash the two together.
I hope this adds a little bit of fun to recording all the important particulars of your favourites D&D characters! ... [click here for more] |
Dungeon Masters Guild |
$0.99
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5e Orcs & Goblins is a set of print and play cardstock miniatures of Orcs, Goblins and a Hobgoblin. These miniature figures are perfect for tabletop roleplaying adventures. All files are 300dpi and include front and back views. This is a layered PDF giving you a many options of colour schemes and skin tones for the main set and a bonus "easter egg" page of minis. Make sure you... [click here for more] |
Dungeon Masters Guild |
$3.25
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This is my first dungeon.
For grids I used 70x70 pixels.
Total image is 3500x3500 pixels / 300 DPI
Map download with trap and without trap.
Reviews are welcome. Thank you. ... [click here for more] |
Dungeon Masters Guild |
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26 brand-new common wondrous items for your D&D 5E adventure!
Designed to enable interesting and varied roleplay, these magic items are as entertaining as they are bizarre. From mildly useful gardening gloves to magically enhanced Kick Me signs, they should bring levity, curiosity and mischief to campaigns of any level.
An Alphabet of Common Magic Items is the first in a series of item... [click here for more] |
Dungeon Masters Guild |
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A new character background for use with Dungeons & Dragons 5th edition, The Jailer allows you to quickly craft a character who is a seasoned veteran at dealing with, or perhaps being, a criminal.
"You’ve participated in your fair share of bribes too, so you know when to take a good one and when to pass lest you wind you up dead. Running favors or turning your head... [click here for more] |
Dungeon Masters Guild |
$0.75
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A new character background for use with Dungeons & Dragons 5th edition, The Undertaker brings a grim and great new way to really flesh out a character.
"You’ve spent a lot of time around cadavers. You possess unrivaled knowledge of the human anatomy and you’ve done your fair share of stitching flesh, draining blood, and making the gruesome look pristine.... [click here for more] |
Dungeon Masters Guild |
$1.00
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Circle of the Garden - A New Druidic Circle
Designed by Cameron Day, Original Art by Ruben Cardenas, with the Word Template by Laura Hirsbrunner, stat blocks from Monster Designer Jeffrey Fischer, and support from Trevor Armstrong of Grim Press
___________________________________________________________________________
In times of unrest and natural disharmony,... [click here for more] |
Dungeon Masters Guild |
$4.95
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Did you love the art you saw in Circle of the Omnix? Are you loving Toby's fantastic work? Want to use it in your own projects? Then look no further: in this art pack you get all 38 pieces he did for Circle of the Omnix, all transparent PNGs for any project. Want to add some wierd critters to your Eberron or Ravnica game? How bout a sweet boss to a Faerunian or Theros dungeon crawl?... [click here for more] |
Dungeon Masters Guild |
$10.95
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For many, the mention of a bard conjures the humble image of a jovial performer of story and song. A wry traveler plying their trade with strumming lutes, drinking songs, and humorous limericks for the road weary and battle-hardened in roadside inns and taverns across the world. Whether they be skilled musicians, masterful storytellers, keepers of lore, or skilled with the blade, bards (and their bardic... [click here for more] |
Dungeon Masters Guild |
$1.99
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DOWN THERE
There is something rotten in the village of Curgir in the northern vales of the Evermoors. Strange phantoms, evil auras, and a worried population seek someone, anyone, to help them. The local temple has proven itself useless and as many of the villagers are Halfling traders and crafters many of them will not be ready for battle. It’s time for a group of adventurers... [click here for more] |
Dungeon Masters Guild |
$4.99
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Master the New Sublime Way
Inspired by the works of the Tome of Battle: Book of Nine Swords, Forged in Battle explores nine new martial disciplines from their inception to their current incarnations. Over 75 combat maneuvers utilize the Superiority die mechanic introduced from the Battle Master Fighter, along with... [click here for more] |
Dungeon Masters Guild |
$12.95
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Robin Hood, Marian, and the Merry Men rob from the rich, give to the poor, and take on the Sheriff of Nottingham in this classically inspired adventure. Plan raids in Sherwood, participate in the archery tournament, and assault the castle. All in a day’s work for the Free Men of the Bow.
A 3-hour one-shot adventure for 4th level characters; includes 5 pre-generated merry men and women. ... [click here for more] |
Dungeon Masters Guild |
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Goblins - This Bites
This is one of three adventures that were designed to give a narrative to how chosen groups that inhabit the ‘Caves of Chaos’ came to be located in their area. They were created to be used as part of a public program that accompanied Divided Worlds: 2018 Adelaide Biennial of Australian Art at the Art Gallery of South Australia. This exhibition included Roy Ananda’s installation... [click here for more] |
Dungeon Masters Guild |
$4.99
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Liutprand's Monsters of the Zodiac is filled with 12 new monsters based on the symbols of the zodiac, inspired by the brilliant artwork of Barandash Karandashich. Each more strange and weirder than the last, this guide takes a tongue-in-cheek look at the signs and invokes influences of the Netherese, Far Realm and Chronomancy itself. Comes in two versions both portrait and landscape for those that... [click here for more] |
Dungeon Masters Guild |
$2.95
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Specific rules and guidelines for magical research and spell creation. Includes the processes of spell invention and magic item creation. Both systems are balanced for a mediumly high magic campaign.
"Hello, and welcome you individual with an inquisitive mind. Within these pages lies the general guidelines, tips, and necessities for research into the unknown secrets of reality on the continent... [click here for more] |
Dungeon Masters Guild |
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Content
1 Player Character race
4 Subraces
3 unique magical items related to the race
Detailed history, lore, and cultural notes
Lore
Descended from an ancient king, cursed when his selfishness and ego angered a powerful deity, the lyncus live solitary lives in cities of stone and mud along a fertile, subtropical river basin. Equal parts natural,... [click here for more] |
Dungeon Masters Guild |
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Hi there! So this is my mermaid art pack, which contains three mermaids I've produced for the Mermay tag.
As far is this goes for licensing you do whatever you want with these arts(except launch them as your own art pack even if modified in some capacity).
All three are PNG with CMYK color profile, which makes them ideal for printing, although in digital it works as well. The images where made... [click here for more] |
Dungeon Masters Guild |
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In this set you will find print and play paper miniatures of two Mind Flayers.
The Mind Flayers are accompanied by some grim company and will surely mess up even the most prepared party of adventurers. There are multiple color options so be sure to use the interactive layers. Optional paper bases have been included for your convenience.
This file has multiple layers so it is recommended for use... [click here for more] |
Dungeon Masters Guild |
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While traveling the Multiverse, Mordenkainen lost his spellbook in the dread domain of Barovia. A wizard found his spellbook and organized its secrets into different compendia. Do you dare crack its pages to glean insight into Mordenkainen's secrets of magic?
The first volume provides supplemental rules for magic item quirks for use with 5E Dungeons & Dragons. It includes quirks for 74 uncommon... [click here for more] |
Dungeon Masters Guild |
$1.00
|
R.A. Salvatore Presents: The Vile Crypt of the Reawakened Sisterhood
Deep in the wastes where the gnolls prowl there stands the remains of an older forgotten civilization. The Tzakar-Buru left behind crumbling crypts dedicated to their bestial demon-god Yeenoghu, and the protection of the mortal remains of their kings and princes, to say nothing of the wealth they accumulated.... [click here for more] |
Dungeon Masters Guild |
$9.95
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A new extra-planar zine, detailing the weird side of dnd.
Songbirds - Issue #1 - Haunted
Haunted is Undertale meets D&D. It's a weird rpg adventure through a land of giants, all wearing sheets like ghost costumes. Take your players through spectacular, undead lands, and dangerous tricks, traps, and monsters as you search for the secret to defeating THE BEAST in this entirely hand-drawn... [click here for more] |
Dungeon Masters Guild |
$4.99
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The wood elves of the village of Sylvanhome have lived in this corner of the forest undisturbed for as long as anyone can remember... until now. As it makes its way through the dense woods, the party comes upon a community locked in a subtle, but tense debate over its future. Humans have made their way into this sylvan paradise and the elves aren't sure what to make of them. The hunters who just want... [click here for more] |
Dungeon Masters Guild |
$2.99
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The Compleat Innskeeper’s Handbook is your source for settings, story and campaign ideas, Player and Non-Player Characters, and anything else you might hope to find when your players seek the comfort of an inn.
This sourcebook is divided into three settings – the cottage at the side of the road, the village pub and the bustling... [click here for more] |
Dungeon Masters Guild |
$4.95
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The Compleat Innskeeper’s Handbook is your source for settings, story and campaign ideas, Player and Non-Player Characters, and anything else you might hope to find when your players seek the comfort of an inn. This PWYW preview gives you a glimpse of what is to come in The Compleat Innskeeper’s Handbook, including the Innskeeper Background, and... [click here for more] |
Dungeon Masters Guild |
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Descend into the depths of The Elder Temple. This underground fantasy dungeon map is designed to as system agnostic as possible. As a full color work, this will be a great resource for both in-person and online games.
While exploring the dense elven forest the adventurers feel the ground beneath them rumble. A sinkhole! The trees, vegetation, and sky all rise above them as the earth... [click here for more] |
Dungeon Masters Guild |
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Your family is gone. Or maybe you never knew them. Maybe they’ve disowned you. Maybe you’ve disowned them. Whatever the reason you are now traveling the world as an adventurer, searching for a new family. This domain is about creating and defending a new family after you’ve lost everything.
While you can choose NPCs to be members of your family, it is recommended you use this subclass to signify... [click here for more] |
Dungeon Masters Guild |
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The Festival of Magic is a short introductory adventure for a group of of 1st-characters, compatible with the Dungeons and Dragons 5th Edition game system. It is designed to be used at any time, and can be inserted in to any campaign set in a large city (simply change the city's name - Galena - for your city of choice) if you want something to entertain the party or serve... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The Grayflags: A Tarnished Oath
In Waeldonstone, the law was honored and executed by a circle of knights. When Elyza Kaylein – one of their own – took justice too far, it was her neck the noose was cast around. But that didn’t end her crusade...
Elyza Kaylein is presented here as a character that can fit rather easily into any setting. She originated from a Sword of Odin campaign... [click here for more] |
Dungeon Masters Guild |
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The Sanctum of Pain is a free-to-play D&D 5E adventure for characters levels 1-2. The dungeon consists of three rooms. The central goal of the adventure is for the heroes to find the crystal, skull and key needed to escape. This module is a great opener for any campaign--it contains a variety of monsters, traps and puzzles! The module contains print-and-play maps and minis... [click here for more] |
Dungeon Masters Guild |
FREE
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Three seafaring lovers meet for one day every decade after they sailed their separate ways. Their first meeting bore a child, born at sea and now bound to land. Their second meeting will arrive soon, but the child is nowhere to be found.
A PotC-inspired, search-and-rescue mission in three parts mixing seafaring tales, fey crossings, and odd but wholesome families! Meant for Tier 2 parties... [click here for more] |
Dungeon Masters Guild |
$4.99
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The Wizard’s Tower is a simple module made to be inserted in any world that a Dungeon Master can create. There are no specifically associated stat blocks to this module. Instead, it is left open to interpretation how easy or difficult the residents of this tower would be if fought in combat. ... [click here for more] |
Dungeon Masters Guild |
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Werewolves vs. Vampires
Assault on Bloodtower
An unforgettable 5e adventure for 5th level characters, becoming werewolves to defeat a vampire. Run as a one-shot adventure or easily implement it into any campaign!
Heroes? Heroes is what the priesthood of Ecsed called you and your party. Magyari, a prominent member of the priesthood has been taken... [click here for more] |
Dungeon Masters Guild |
$2.49
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Some Wizards learn everything about a school of magic. Others learn everything about a single spell.
The Missile Slinger focuses on learning how to throw more Magic Missiles, farther and harder.
Some wizards just want to see how fast you are.
Includes:
A new Arcane Tradition focusing on Magic Missile
A new mundane Item
A new magic Item
A new feat
... [click here for more] |
Dungeon Masters Guild |
$1.00
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The Wonders of the Witch includes:
A fantastic new class—the Witch—with four unique builds.
6 new character backgrounds, including healer, the malefactor, the temptress, and more.
15 exceptional magic items.
50 plot hooks for witch adventures.
Over 25 new spells!
A new cleric domain: Black Magic.
Monsters from the witch’s world, include 5 new hags.
... [click here for more] |
Dungeon Masters Guild |
$7.99
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5e Fighters is a set of print and play cardstock miniatures with male and female versions of fighter miniature figures perfect for tabletop roleplaying adventures. All files are 300dpi and include front and back views. This is a layered PDF giving you a dozen options of colour schemes for the main set and a bonus "easter egg" document of dungeon adventure goodness for you to discover.... [click here for more] |
Dungeon Masters Guild |
$3.25
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OVER 250 NEW MAGIC ITEMS FOR YOUR 5E GAME! “Arglynn the Chronomancer was the chief antagonist of Earth prime materials A.311-1 arcanis through A.358-3 mundanis. He lived, relatively speaking, a continuous lifespan of a few hundred years, but relativistically speaking, he spanned more than 10,000 years before his ultimate downfall versus the heroes of the Arch. If you haven’t... [click here for more] |
Dungeon Masters Guild |
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Explore the versitile applications of magic in the Forgotten Realms with two of the greatest wizards on Toril as your guides!
Blackstaff’s Tome of Wizardry presents 31 new archetypes for the wizard class, each with tailored spells to add depth and flavor to you game experience - for a total of 139 new spells. Included are 10 new creatures to create or summon. This exploration... [click here for more] |
Dungeon Masters Guild |
$14.99
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In the city of Rhedomar, life is cheap. A nobleman looks to a group of strangers for help recover his most prized treasure from a vile cult whose dark god stirs in the shadows of the city’s heart.
This is a D&D 5e adventure for 4-5 PCs of 4-6th level. ... [click here for more] |
Dungeon Masters Guild |
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Quick dice games with rules for a gambling den or casino. This is a great downtime filler, a way to break up combat encounters or a good place to find side quests and plot hooks. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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Executioner's Run is an adventure that is meant to be used when one or more of the characters commit a serious crime in Port Nyanzaru. It is custom that serious criminals are taken, in groups of six, to Executioner's Run in the Old City. Here the accused face a gauntlet of jungle creatures and traps, and those who climb the knotted rope on the other side of the pit are given their freedom as well as... [click here for more] |
Dungeon Masters Guild |
$1.00
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PREPARE TO MELT SOME FACES AND SCREAM LIKE A TINY DRAGON
with this madcap B-movie horror one-shot of unnecessary cartoon violence and kobold madcappery
"OMG Killer Kobolds from Outer Space is the thing I've needed in my life for like always. It sets a new standard in just how awesome a DMs Guild product can be. I'm going to pile up all my stuff and burn it." "Killer Kobolds from Outer... [click here for more] |
Dungeon Masters Guild |
$4.99
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Welcome to the Gothic Earth Bestiary. This book contains an assortment of monsters for the Ravenloft™ Masque of the Red Death campaign setting for use with the Dungeons & Dragons™ 5th Edition Rules.
The monsters in this book have been converted from previous editions of Dungeons & Dragons. The brute, haunt best, hollow, knight terror, lost boy, river... [click here for more] |
Dungeon Masters Guild |
$1.00
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The lone half-elf huddled behind the battle-scarred column, desperately trying to fend off the barrage of arrows from the enemy. A quick glance revealed their location, clustered together in the battlements. A well-timed explosion should alleviate the pressure on the reinforcements. With a frantic hand, a small orb-like device was retrieved from the half-elf's satchel, a quick incantation and he... [click here for more] |
Dungeon Masters Guild |
$1.00
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The Sucron is a new playable Race for 5e, it is intended for younger audiences and more light-hearted campaigns, but it can fit into any setting with the DMs permission.
Sucrons are golems made of candy, the final step to animate them is to attach a lost soul to them, this process makes sucrons a very flexible race, because lost souls tend to be from various alignments and class orientations. ... [click here for more] |
Dungeon Masters Guild |
FREE
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Long ago, they fled from the Feywild to live and love as mortals, but still they carry a curse from the Queen of Air and Darkness: to live their whole lives in just twenty years. Dare they explore the perilous worlds of the multiverse, to fill their lives with adventure—when each day is so precious? Of course they dare! This is the fate of the gwylings.
The Fate of the Gwylings presents... [click here for more] |
Dungeon Masters Guild |
$2.99
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The legendary adventure returns in an all-new deluxe format for the World’s Greatest Roleplaying Game! Now with additional foes, items, spells, and options for Players and Dungeon Masters alike.
An old friend comes to you with a tale too good to be true: an ancient story of a vast treasure and an old grudge long buried. A mysterious oracle points the way, but her clues will lead you on a circuitous... [click here for more] |
Dungeon Masters Guild |
$14.99
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DARE YOU LOOK BEHIND THE MONSTROUS DOOR?
Some doors are meant to keep dangerous things out. The Monstrous Door, however, exists exlusively to keep the dangerous things inside. Once opened, the monster within can no longer be contained. What has been known can not become unknown!
In this edition: Spur Demons. Fallen followers of the noblest warriors, now the doomed cavalry of the abyss itself!... [click here for more] |
Dungeon Masters Guild |
$2.49
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DARE YOU LOOK BEHIND THE MONSTROUS DOOR?
Some doors are meant to keep dangerous things out. The Monstrous Door, however, exists exlusively to keep the dangerous things inside. Once opened, the monster within can no longer be contained. What has been known can not become unknown!
In this edition: The Dread Callers. Ghostly remnants of the most evil, vile individuals who ever travelled the lonely... [click here for more] |
Dungeon Masters Guild |
$2.50
|