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Keep of the Kobold Queen is a Japanese Roleplaying Game (JRPG) inspired pixel art title that includes an adventure optimized for 3 to 5 characters at 2nd level, six pregenerated 2nd level characters, new classes, new magic items, new monsters, and pixel art paper miniatures.
An adventure…
In Keep of the Kobold Queen, characters will undertake... [click here for more] |
Dungeon Masters Guild |
$4.95
|
When a reclusive wizard clashes with an upstart dragon, it takes a band of intrepid heroes to prevent the flames of their conflict from consuming the innocents nearby.
"The Wizard of Drury Lane" is a DUNGEONS & DRAGONS adventure suitable for four to six 8th-level adventurers. It can be woven into a larger campaign, or used as a stand-alone adventure. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A whimsical party turns sour at the death of its host, and all the guests scramble to figure out "whodunit". Little do they know, a real and deadly danger is afoot…<o:p></o:p>
"THE MONSTROUS MYSTERY OF MARWIND MANSION" is a DUNGEONS & DRAGONS adventure suitable for four to six 5th-level adventurers. It can be woven into a larger campaign, or be used as a stand-alone adventure.<o:p></o:p>... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A primeval titan, caged since the dawn of time by the King of Giants, seeks his freedom. Should he succeed, the whole of the Forgotten Realms will be plunged into a terrible and unending age of ice and snow.
"LORD OF FIMBULWINTER" is a DUNGEONS & DRAGONS adventure suitable for four to six 15th-level adventurers. It can be woven into a larger campaign, or be used as a stand-alone adventure. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Crimson Legion have infiltrated the annual Holt’s Feast Parade, and are set on turning this celebration into a blood-soaked nightmare. Driven by madness, the Legion will stop at nothing to bring death to realm. To this end, they plan to twist the city of Brightstone into an evil portal to Hell...
"Blood in the Streets" is a DUNGEONS & DRAGONS adventure suitable for four 5th-level adventurers.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
While traveling the Multiverse, Mordenkainen lost his spellbook in the dread domain of Barovia. A wizard found his spellbook and organized its secrets into different compendia. Do you dare crack its pages to glean insight into Mordenkainen's secrets of magic?
The first volume provides supplemental rules for magic item quirks for use with 5E Dungeons & Dragons. It includes quirks for 74 uncommon... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The famed traveling scholar Volothamp Geddarm has taken a break from his guide to monsters to highlight the backgrounds of those that he has met while traveling the Forgotten Realms. These include:
Survivor: someone who escaped unspeakable horrors and is trying to rebuild a life of adventuring. Great for players who want a dark or tragic background.
Failed Apprentice: someone who tried... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The first in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Players, are you tired of characters dying premature deaths only to be raised or resurrected? DMs, are you tired of fudging rolls to avoid killing your players? Do you want more of a narrative approach to your character's death?
If you answered yes to any of these questions, the bard Dulcimer de Kaula has the cure for your common deaths. The Low Roads are an optional rule for death & dying in... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The second in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The third in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The fourth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a... [click here for more] |
Dungeon Masters Guild |
$4.99
|
DMs, are you tired of the bookkeeping that goes into determining initiative order? Players, are you tired of your DM screwing up initiative order? Are you looking for new and exciting ways to spice up your combat order? Elminster has heard your cries and taken the initiative. In this supplement, you'll find five new ways to approach initiative.
From the streamlined (Convention Initiative, Monster... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The fifth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The sixth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The seventh in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The eigth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Have you ever wanted to play a race and class combination that seemed fun, but decided not to because you wouldn't get a 16 or better in your primary ability score? If so, then this supplement is for you!
We are also tired of seeing your class dictate your fantasy race. We have rectified this prolem by hacking the 5E ruleset. By adapting a rule from 13th Age, now you will get an ability score from... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The ninth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The twelfth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about... [click here for more] |
Dungeon Masters Guild |
$4.99
|
While traveling the Multiverse, Mordenkainen lost his spellbook in the dread domain of Barovia. A wizard found his spellbook and organized its secrets into different compendia. Do you dare crack its pages to glean insight into Mordenkainen's secrets of magic?
Thousands have downloaded Volume I of the Compendium. In the second volume, you learn the method to the madness of some of these quirks such... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The thirteenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The fourteenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Terrify and confound your playes with the enlightened Illithid.
The One Light and his cult of Unity serve only peace, which puts them at odds with noble lords and tax collectors who feel they have other obligations to attend to. Whether trying to capture, kill or protect the One Light and his menagerie of converts, characters of all levels will need to develope tactics for working around the calming,... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The fifteenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The seventeenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The chimneys of Trollskull Manor must be repaired before you can open for business. Unfortunately, you don't have the dragons to pay for the guild-licensed work.
Luckily for you, a skilled steeplejack has his own problems that you're uniquely skilled at solving. After being robbed, his wife risks jail if she can't recover the stolen goods before her employer learns of their absence. The steeplejack... [click here for more] |
Dungeon Masters Guild |
$1.99
|
As more customers trickle into Trollskull Manor, you find that service has become standing room only. After much of the furniture was destroyed while the tavern stood derelict, you discover that you must replace most of your tables, benches and stools.
One of your neighbors has worse luck than you — he has a degenerate gambler brother-in-law who is about to lose his livelihood. Luckily for you,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A shadowy figure that calls themselves “Mr. Porter” always has a job for characters ready for some quick and dirty work. Your characters clearly have the skills needed for some skullduggery; or, at least Mr. Porter believes they’re desperate enough to try. Once you’re in, there’s no going back, but the reward is worth it…isn’t it?
Plunge your characters into an underworld of corruption,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The first in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The second in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The third in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The fourth in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The fifth in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The sixth in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The seventh in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The eighth in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The ninth in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Mr. Porter is now fully operational in Saltmarsh! Ten more heists bundled together in one convenient package, climaxing in a confrontation with deadly, misunderstood foe.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Navigate the treacherous underbelly of Saltmarsh and come out with a fistful or two of coin. Can... [click here for more] |
Dungeon Masters Guild |
$19.99
|
While traveling the Multiverse, Mordenkainen lost his spellbook in the dread domain of Barovia. A wizard found his spellbook and organized its secrets into different compendia. Do you dare crack its pages to glean insight into Mordenkainen's secrets of magic?
The first volume provides supplemental rules for magic item quirks for use with 5E Dungeons & Dragons. It includes quirks for 21 legendary... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Infamous Adversaries is a collection of 39 original takes on classic D&D monsters, each designed to be dropped into your ongoing campaign as a side quest or as the focus of a one-shot game. The collection features adversaries for every tier of play, including foes with challenge ratings as low as 1/4 and as high as 30. Each adversary includes a plot hook to spark your... [click here for more] |
Dungeon Masters Guild |
$14.95
|
A couple of Dwarves are telling stories of strange happenings in the woods, and are hoping a brave group of adventurers will help them. Explore the forest, find the hunting lodge, and uncover the truth about what's causing these strange visions, and why there's a vague scent of smoke in the air...
Happy Halloween! Please enjoy this short adventure for four to six characters levels 5-6.
Included in... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Do you need more action in your life? Have you ever needed to push your luck so you can score an attack? Have you ever needed to twist your blade to slay your foes? Have you ever needed to push yourself to dash and dive out of the way of a fireball blast? You just might need action points!
Action points have been a staple of D&D since 2004 with the first publication of the Eberron... [click here for more] |
Dungeon Masters Guild |
$1.49
|
Over the course of November, I used a magic item generator to create 30 magical items. All of them are here in this book, for sale in the mysterious shop of the Baroness Von Butternut. She guarantees functionality (but quality and permanence are more your problem than hers). Included in this book are 31 randomly generated items to spice up your game. ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Do your party's 1st level characters keep coming out squishy? Do they accidentally die in session 1 to a bad roll against orcs, or bandits? Or maybe, perhaps, you've had so many people play a 1st level Human Fighter with the same background and fighting style, and you've had it. Well, maybe this book will help you out!
This book contains 16 extra options for 1st level characters in order to expand... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Do you have difficulties painting tales in just the right way? Is your judgment of colorful phraseology lacking luster and volume? Look no further!
Dazzling Descriptions is quick tool to help players and dungeon masters in choosing the right words to describe their actions. With many new people coming to the hobby with little to no storytelling experience and many people moving to online... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Need a dungeon, but can't find inspiration? Did your players go off on a tangent and now you're completely unprepared? Do you just want a little variation in your life? Groundwurx solve all of these problems! How? Groundwurx are a set of 8" x 8" printable tiles. They can be cherry picked for the layout you want or stacked into a pile and drawn at random! It's that easy.
So don't let happenstance stall... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Introducing Playgrounds Arctic! A pack of 20 modular 8 x 8" maps to form an entire wintery dungeon with. Print the whole deck off or print off a few of your choosing and arrange the dungeon as you see fit! Even load the image files onto a virtual tabletop (560x560 pixels). So leave the Sandbox, roam the Playground! ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Introducing Playgrounds Coastal! A pack of 20 modular 8 x 8" maps to form an entire watery dungeon with. Print the whole deck off or print off a few of your choosing and arrange the dungeon as you see fit! Even load the image files onto a virtual tabletop (560x560 pixels). So leave the Sandbox, roam the Playground! ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Introducing Playgrounds Desert! A pack of 20 modular 8 x 8" maps to form an entire windy dungeon with. Print the whole deck off or print off a few of your choosing and arrange the dungeon as you see fit! Even load the image files onto a virtual tabletop (560x560 pixels). So leave the Sandbox, roam the Playground! ... [click here for more] |
Dungeon Masters Guild |
$1.00
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