"This is an unbelievably awesome, strange and thoughtful collection of creatures.... Whether you want to really surprise and knock the socks off your players, or you just want to read up on these fascinating fauna and the science behind them, I can’t recommend this more strongly! And if you’re running Rime of the Frost Maiden, Storm King’s Thunder, anywhere in Icewind Dale... You need to check... [click here for more]
Of Smoke and Splinters - Expanded maritime combat rules for Ghosts of Saltmarsh
Inspired by the depths of naval history, this expansion for the rules presented in Ghosts of Saltmarsh's Appendix Of Ships and the Sea includes:
A guide to arming a ship and its crew, with new black-powder weapon options like the devastating nock gun.
A ship damage table to randomise... [click here for more]
Alister Konzegel's Field GuideVolume IV: Outrageous Owlbears
Allow this field guide to show you ten new owlbears, born from the combinations of strange creatures from our own realm...
Experience the thunderous gobble of the mighty glurkey; tame the mischievous buzzing of the hummer; brave the darkened lair of the dread ravenbear; and much more!
This... [click here for more]
Roguish Archetype - Highwayman
For most rogues the city is the ideal environment to ply their trade, picking pockets as they pass through crowds, or becoming invisible after assassinations in the anonymity of busy streets.
Yet for some rogues there is no better place to practice the art of thievery than the open road. These highwaymen are masters of preying on their targets'... [click here for more]
Now for Fantasy Grounds!
The Book of Myth
Do you want to dozens of new options inspired by the Theros setting? Cultures and a background that link you to the world of Theros? Look no further as the Book of Myth has everything you need!
66 new Archetypes, with Oaths and Domains inspired by the Theros pantheon
5 New and Varviant races inspired by Theros including Nymphs, Minotaurs and... [click here for more]