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Introduction: A drifting hulk, seemingly abandoned, has floated into the harbor and now bobs quietly in the bay. A few of the braver sailors from some of the docked ships went aboard to attempt a salvage mission, but none have returned. Now the sailors and dockworkers are whispering that the derelict ship is haunted, and the harbormaster wants it out of her bay, or at least cleared of its denizens... [click here for more] |
Dungeon Masters Guild |
$0.99
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The western road out of Northport has long been an important trade route for those businesses not large enough to afford the buy in costs of a ship's cargo hold. Unfortunately for these smaller traders, they usually cannot afford adequate security either, and a group of goblin raiders has figured this out. Now most every underdefended trade caravan on the coastal road is being attacked! Can the group... [click here for more] |
Dungeon Masters Guild |
$0.99
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The town of Guion’s Ferry has a vermin problem, but these are not ordinary rats or insects. These are much more sinister creatures that can take the form of common objects to hide in plain sight before they attack! As Guion’s Ferry is a very small town, they have sent an emissary to a larger town downriver, hoping to hire adventurers to aid them in exterminating these monsters. (Introduces... [click here for more] |
Dungeon Masters Guild |
$0.99
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Introduction: A group of goblins, led by a druid named Otag, have infiltrated an old, and once thought lost, temple of Maglubiyet. Their group has been terrorizing the area to supply their endeavor. (This is part 2 of our other adventure, The Dwarven Stragglers, but can be used as a stand alone adventure.) ... [click here for more] |
Dungeon Masters Guild |
$0.99
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Introduction: There have been three disappearances in the last three weeks, all young children, all vanished without a trace. The watch has been unable to find them or even come up with a solid suspect. The parents have scraped together a small fund and are looking for adventurers to conduct a private investigation of their own. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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The catacombs under the Chapel of Light are only around a century and a half old, but in the lives of men that is quite old. The top floor of the tomb has been used recently, but the lower floors are filled with crypts which have not felt the tred of men’s feet for decades. Who knows what dangers may have crept into them? ... [click here for more] |
Dungeon Masters Guild |
$0.99
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Eons ago, an aboleth foresaw its true death, and being of a mind that its knowledge and wisdom should not be lost to perpetuity, it found a way to psionically record its knowledge and life experiences onto a giant pearl. Its fellows followed its example, building the pearl into the largest storehouse of history and information to be found anywhere -- the Aboleth's Pearl. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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Oakenfield once defended itself against evil and won the day. Yet evil conquered is not always evil destroyed; and after many years of peace, the village is again under siege, even though no one may yet know of it. An old threat long though eliminated raises its head in a new form, and heroes must rise up to challenge it once more!
Introuces a new monster: Ashpit Scavenger ... [click here for more] |
Dungeon Masters Guild |
$0.99
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The party has traveled all day and now comes upon a small village partially encircled by a pallisade of sharpened logs. Yet there are no guards, the gate hangs open, and the fields lie fallow and untended. The streets are empty, occupied only by wind-blown dust devils. The houses and storefronts sit eerily silent, giving off the unmistakable air of vacancy. What has happened here? ... [click here for more] |
Dungeon Masters Guild |
$1.99
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Introduction: It is the hottest summer in decades, possibly centuries, yet the town of Seaside isdetermined to hold their annual Summer Solstice Festival despite the heat. There will be food and dancing and games... and an iceberg floating in the bay?!? ... [click here for more] |
Dungeon Masters Guild |
$0.99
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Tales of the Black Pharaoh abound in several lands, stories of the ruler of an ancient empire unrivaled in his power and depravity. Nefer Ankh Ahmen was once the terror of the world, sometimes even worshipped as a god on earth. A score of heroes gathered from many nations ended his reign and freed his people, but their civilization never recovered from his depredations and soon after fell into ruin.... [click here for more] |
Dungeon Masters Guild |
$0.99
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Introduction: The Ancient Barrows have long been a destination for adventurers looking to prove themselves against undead creatures. The tombs never seem to be emptied of their denizens, no matter how many times some brave party has destroyed all of them. It has been many long years since any treasure has lain within their walls, but the dead still haunt the place, and groups of adventurers... [click here for more] |
Dungeon Masters Guild |
$0.99
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An island in the north section of the Eastern Oceans is known for hosting a mysterious anomaly -an icy glacier where none should be able to exist. Is this the tomb of an ancient civilization? Is it sustained by a portal to an elemental plane of cold and ice? Is it the secret lair of a powerful creature from a frozen layer of the Abyss? Expeditions there return with conflicting reports, those few that... [click here for more] |
Dungeon Masters Guild |
$0.99
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Introduction: An airship has arrived in Northport with a certain aarakocra alchemist aboard, Hirak Rokwaw, looking to hire adventurers to procure some reagents for him. Specifically, he wants a certain type of mushroom that grows only in the tombs of the Ancient Barrows, a necropolis carved into a mountainside not too far distant. The mission is perilous, as undead will no doubt be stirred up... [click here for more] |
Dungeon Masters Guild |
$0.99
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Necromancers have long sought to expand their ability to control vast numbers of undead without resorting to minions or other intermediaries. Though many minor means exist to this end, the artifact known as the Necroamaton is the ultimate answer to this endeavor. Its powers are rumored to allow the animation and control of virtual armies of undead creatures, and now a temple of Pelor has run across... [click here for more] |
Dungeon Masters Guild |
$0.99
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An abandoned town has led the group to a terrible discovery – an infestation of yuan-ti. The ancient race of snake men, believed to live far from these lands, have managed to hatch from magically preserved eggs and re-inhabit long-forgotten tunnels under the town of Linnswork. Can the party end the threat before it is too late? ... [click here for more] |
Dungeon Masters Guild |
$1.99
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This is an in-depth and highly detailed look at the Villainous Villain Rikrak, Goblin Lich, as featured in our 99 Cent Adventure, Rikrak's Revenge. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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This is an in-depth and highly detailed look at the Secret Society, Cult of the Black Pharaoh, which was featured in our 99 Cent Adventure Cult of the Black Pharaoh. On the next few pages, you will find all the information on this cult, including ideology, motto, goals, and leadership so you can incorporate this Secret Society into your campaign. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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This is an in-depth and highly detailed look at the Amazing Artifact the Blade of Oblivion, as featured in our 99 Cent Adventure, The Everflowing Well. This gives a detailed look at the full capabilities of the Blade of Oblivion. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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Mayor Drogo Rein has not been seen around town lately. He is usually a jovial, high-spirited man, but during the last couple days his close friends say he has seemed distracted and down. The rumor has been going around that he is looking for an adventuring group to help him with a problem, yet no one knows the details of the issue he wants resolved. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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Strange rumors have been circulating recently of items gone missing. It would be just another matter for the city watch except they seem to have disappeared from inside bags of holding. What kind of thief can steal from an extradimensional space? ... [click here for more] |
Dungeon Masters Guild |
$0.99
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Introduction: The Blade of Oblivion was supposedly the most powerful artifact ever created in the long ago days when such things were still possible. Its power was supposedly such that it destroyed anything the blade touched, the ultimate weapon. The myths of that age tell how its wielder defeated all who stood against him. Fortunately, it was lost millenia ago, never seen in the world of man again.... [click here for more] |
Dungeon Masters Guild |
$0.99
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An artifact of great use to necromancers, the Necroamaton is capable of exponentially expanding the numbers of undead an animator can control, though at the cost of his own life’s blood. But then again, what true necromancer is unwilling to sacrifice that commodity? ... [click here for more] |
Dungeon Masters Guild |
$0.99
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This is an in-depth and highly detailed look at the Amazing Artifact the Staff of Reanimation, as featured in our 99 Cent Adventure, Rikrak's Revenge. This gives a detailed look at the full capabilities of the Staff of Reanimation. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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Said to be capable of granting its wearer the desires of her heart, the Mask of the Ice Devil has been sought by the wishful for centuries. Only the few who have discovered its resting place and donned it know the true cost of using its powers. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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Introduction: This is an in-depth and highly detailed look at the Villainous Villain the Black Pharaoh as featured in our 99 Cent Adventure, Cult of the Black Pharaoh. This gives a detailed look at the Black Pharaoh at his full power. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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Introduction: A site-based series of encounters suitable for instant inclusion in any campaign as random travel or filler encounters of the given difficulty or as a location filled with non-hostile NPC's. The DM is invited to use as many or as few of the indicated encounters for each scenario as (s)he sees fit. ... [click here for more] |
Dungeon Masters Guild |
$1.49
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Bards belonging to the College of Chronicles are less flamboyant performer, and more purveyor of fanciful stories of the heroes of legend. If a chronicler bard comes to your town, you most likely find him at the inn, next to the fireplace, captivating his audience with tales of brazen adventures seeking out the monstrous dragon that has been terrorizing the surrounding area and the epic battle that... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Introduction: This is an in-depth and highly detailed look at the Notable NPC, Hirak Rokwaw. On the next few pages, you will find all the information on Hirak, including statistics, personality, goals, and plot hooks so you can incorporate Hirak into your campaign. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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This is an in-depth and highly detailed look at the Notable NPC, Brander. On the next few pages, you will find all the information on Brander, including statistics, personality, goals, and plot hooks so you can incorporate Brander into your campaign. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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Book 1 – The Aboleth's Pearl
Introduction: “An ominous prophecy draws the PC’s into a quest for a long-lost, mysterious artifact. Where is the Wrath Drum, and what nefarious purpose has this unknown nemesis planned for it? Can the adventurers find the item first, or will they be outmaneuvered? Do they even have a chance to prevail?”
An Adventure taking characters... [click here for more] |
Dungeon Masters Guild |
$2.50
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The goblin fortress is a fortified outpost built into the side of a mountain deep in the Chittering Wood (which was once called the Brightleaf Forest). It was once a getaway palace for the royal family of the Brightleaf elven nation but was overrun by the goblins of the Toothtaker tribe during a war a thousand years ago, and now the last remnants of the goblin tribe huddle within its walls. Most vestiges... [click here for more] |
Dungeon Masters Guild |
$1.99
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Khamadda, Knight of Lathandar - This is an in-depth and highly detailed look at the Notable NPC, Khamadda. On the next few pages, you will find all the information on Khamadda, including statistics, personality, goals, and plot hooks so you can incorporate Khamadda into your campaign. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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This is an in-depth and highly detailed look at the Notable NPC, Balthrazim. On the next few pages, you will find all the information on Balthrazim, including statistics, personality, goals, and plot hooks so you can incorporate Balthrazim into your campaign. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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This is an in-depth and highly detailed look at the Villainous Villain the Aboleth, Drezhyggdeld, as mentioned in our upcoming campaign adventurer: The Wrath Drum. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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The Manor House is a very large mansion which was abandoned by the noble family who built and owned it and has since been overrun by kobolds. The little monsters have indulged their destructive whims while using the house as a base of operations for raids into nearby areas, and the once fine decor has been defaced, damaged, and in places outright destroyed. If the PC's are able to drive the creatures... [click here for more] |
Dungeon Masters Guild |
$1.99
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