An Introductory Adventure for fledgeling DMs & three to five 1st Level Characters.
Goblins are raiding trade roads that lead to a waypoint village, and the adventurers have been hired to delve into their fortress to put a stop to their attacks.
Goblin Problem! is simple to run and is structured to guide players who are new to running adventures for Dungeons... [click here for more]
A Rules Supplement providing new Creatures and Lore for your Campaign.
A shadow blots out the sun as a massive ship descends from the skies above. Doors open on its underbelly, unleashing a company of giff that swarm the battlefield. Some of the hippomen ride wyverns into the sky and shoot lightning bolts down onto targets below. Others rush the front lines, pummeling enemy foot-soldiers... [click here for more]
Keep combat flowing smoothly and efficiently with this simple, one-page tracking sheet.
The left side columns provide dedicated space for tracking Armor Class and Hit Points (including a space for maximum or temporary hit points) and spaces for notes and other details: conditions, spell or status effects, foes engaged, tokens or minis, etc. The right side column can be used to track... [click here for more]
The Flumph Class spelljammer vessel, Volo's Guide, continues its ongoing mission: to explore the furthest reaches of Wildspace. Join the crew and answer the call to adventure!
The ape tribes of planet Houzi can’t agree on who should ascend to the throne of the Monkey King, so the next ruler must be determined by ritual competition. Choose your tribe and... [click here for more]
A 1-Hour Adventure designed for five 3rd Level Characters.
A high elf has hired you to act as bodyguards for a critical negotiation with a band of river pirates. The fate of the elf’s son depends on the negotiations going well. Can you maintain order and ensure that your patron and her son make it out of the River Lord’s lair alive?
The River Lord is a short scenario... [click here for more]