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The Lost Tome

The Lost Tome


This 203-page, best-selling treasure trove contains 11 new races, 3 new subraces, 5 new classes, >80 original class archetypes (with a minimum of five archetypes for each class established in the 5e Player's Handbook), 35 totem spirit animals, pages of new spells, and other miscellany, including: What's new this Edition? Tiny Character classes! Pixies and Sprites tuned for...   [click here for more]
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Playable Class: The Unawakened

Playable Class: The Unawakened


From the bestselling Lost Tome, a new class for fans of many modern fantasies. Ever dream of playing as a simple commoner who becomes a hero due to a defensively-triggered, uncontrollable superpower, the likes of which fill the books of Terry Goodkind, Sanderson & Jordan, or perhaps a Blizzard video game or two? Now you have the option! For the Lost Tome, the document from which this is also...   [click here for more]
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The Lost Tome (14th Edition)

The Lost Tome (14th Edition)


This 115-page document contains 6 new races, 3 new subraces, 2 new classes, 62 original class archetypes (with a minimum of four archetypes for each class established in the 5e Player's Handbook), 35 totem spirit animals, pages of new spells, and other miscellany, including: *NEW* The Dead Magic Sorcerous Origin: Powerful magic — and antimagic — flow through your veins! *NEW* A new...   [click here for more]
Dungeon Masters Guild  $2.00 $1.70

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Randomized Spells

Randomized Spells


Have you ever been using a loot table when you come up with a scroll, or an item that has charges of an unknown spell? Either you have to dig through a few books and pick a spell yourself, or you have to come up with a roll on the spot and pick that way, slowing the game down, making players wait. Wait no more! With this spell randomizer, you can now roll for Cantrips and spells of 1st through 9th...   [click here for more]
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A Playable Race: The Dragon Wyrmling

A Playable Race: The Dragon Wyrmling


Composed of 10 subracial variants, the Dragon Wyrmling bring their own teeth, claws, and breath weapons in exchange for armor, weapons, and tools. A potent ally in combat, their lack of skills for industriousness are balanced by their natural abilities. This races options are also compatible with The Lost Tome of Ancient Archetypes. ...   [click here for more]
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The Lost Tome (13th Edition)

The Lost Tome (13th Edition)


The 13th Edition of the Lost Tome is here! For those wishing a $4 subscription to this monthly-updated document, see "The Lost Tome". This month, we have grown to a 108-page document that contains 6 new races, 3 new subraces, 2 new classes, 59 original class archetypes (with a minimum of four archetypes for each class established in the 5e Player's Handbook), 34 totem spirit animals, pages...   [click here for more]
Dungeon Masters Guild  $2.00 $1.70

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The Way of Contemplation

The Way of Contemplation


Straight out of the latest edition of the Bestselling Lost Tome, the Way of Contemplation is our new favorite, and a hit at our tables. Use the power of meditation to gain temporary and even permanent benefits to strength, toughness, annd the senses — you can even fake your own death! For more by A.D. Frank and his associated DMs, we recommend The Lost Tome, a periodical, one-time subscription...   [click here for more]
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The Stalwart: Playable Class

The Stalwart: Playable Class


Knights, Thugs, and Desperados are among the stalwart; those with almost unnatural toughness, a high pain tolerance, and a knack for coming out of difficult situations alive. This class combines physical and mental fortitude, damage reduction, and some other novel features to deliver a lower-risk adventuring experience, balanced against lower damage output and a lack of magic. We hope you enjoy this...   [click here for more]
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Cardinal Monastic Traditions

Cardinal Monastic Traditions


The weapons which a monk may weild are many, but four are core the the world of eastern martial arts. Representing mastery the four legendary beasts, the four cardinal directions, and the four cardinal weapons, are: -The Way of the Dragon, of the East, and the Jian (Dragon Sword) -The Way of the Phoenix, of the South, and the Chang Gun (Staff) -The Way of the Tiger, of the West, and the Dao (Scimitar)...   [click here for more]
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Primal Path: The Path of the Shaman

Primal Path: The Path of the Shaman


A part-time religious specialist with special skills for dealing with the spirit world… [Shamans help their] community by healing, by divination, and by directing supernatural powers against enemies. -John H. Bodley, Cultural Anthropologist Not every tribesman is best suited to serve their people through might alone. The Shaman is a prime example of this, enriching...   [click here for more]
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Monastic Tradition: The Way of No-Sword

Monastic Tradition: The Way of No-Sword


The Way of No-Sword is a monastic tradition specializing in disabling and disarming opponents. This product is also part of the second printing of the Lost Tome of Ancient Archetypes, by Adam Frank. A special thanks goes out to Devin Day for brainstorming, collaboration, and playtesting! ...   [click here for more]
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The Lost Tome (A Sampling)

The Lost Tome (A Sampling)


This is just a small sample of what the Lost Tome (previously known as the Lost Tome of Ancient Archetypes) has to offer. The Lost Tome is a periodical document of Races, Classes/Archetypes, Spells, Feats, Boons, and more that is expanded once a month, with only a very modest one-time fee to sign up! Think of it as a subscription you only pay once, giving you new options and ideas for your own campaign's...   [click here for more]
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