Title |
Publisher |
Price |
"Once the action kicks off, the adventurers are in for a rough night."
"A perfect mix of horror and fantasy, with some truly unexpected encounters!"
It’s been a long few days of travel and the adventurers are tired of eating rations and sleeping on the ground. The road opens to a small town with an inviting tavern. The smells of grilling meat and ale... [click here for more] |
Dungeon Masters Guild |
$6.95
|
FANTASTIC TERRAIN!
NOW AVAILABLE ON ROLL 20! GET IT HERE!
NOW AVAILABLE ON FANTASY GROUNDS! GET IT HERE!
A COLLECTION OF ENVIRONMENTAL EFFECTS TO HELP AND HINDER YOUR HEROES!
Comicbook.com: "If you're looking for a way to spice up your D&D battlefields or dungeons, give Fantastic Terrain a try today."
GeekTyrant.com: "I could definitely use more of these in my future adventures."
Roguewatson.com:... [click here for more] |
Dungeon Masters Guild |
$14.95
|
"I absolutely loved the adventure and how it was set up."
"The balance between combat and non-combat encounters is excellent."
It all begins with a simple request (doesn’t it always?) from an old farmer. The request – protect his cattle herd from vicious wolves. Simple enough for the brave adventurers, right? But it doesn’t stay that way. Not at all. Soon, the adventuring... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Bale's Outfitting Outpost can easily be placed in any campaign setting, but it feels right at home in the Forgotten Realms, especially somewhere within The Savage Frontier. The included adventure could also be broken up into several random encounters to be used in your Storm King's Thunder campaign.
This module includes:
20+ New Magical Items
A description of Bale the gnome - who you can use as... [click here for more] |
Dungeon Masters Guild |
$1.95
|
"I love that it's based on real practices, that's great. I like when stuff like this and "Monsters of the Old World" also provides some cultural education!" -Jimmy Meritt
"Candle Magic is from 2e, and this is based on real-world practices which is super cool!" -Steve Fidler
"Candle magic is a thing since Faith and Avatars. You are talking to my heart, my friend!!" ... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Liutprand's Guide to Sand
An Analysis to Coasts and Deserts
Julius Luitprand is a brilliant explorer of many wondrous lands who doesn't at all take the liberty to write his own introduction if he get's the chance. Within this heavily researched guide lies records of sand-dwelling monsters, new races, and threats, both environmental and biological. Created over a... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Now for Fantasy Grounds!
This bundle contains all published Eventyr Games DM's resources and adventures for Tomb of Annihilation. Get all the critically acclaimed and best selling adventures and resources, including advice, maps, and much more, in a bundle and save more than 33%! Shave time off your preparation and be inspired to create even more memorable game sessions... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Dreams of Solitude Enter the dreamworld of Atarte, the Darklord who makes dreams come true, and explore their chaotic domain, not even the DM knows what Dream-adventure you will face next!
A community project campaign book, of thirty Horror adventures, designed for characters of 4th to 13th level.
"Weary travelers seek solace in the comforts of a local inn. They will find no... [click here for more] |
Dungeon Masters Guild |
$29.95
|
Need a quick one-shot for level six characters? Want to spice up your game??
You and your party have taken a quest by Ms.lily a wizard who creates all sorts of magical experiments and potions. Just when she is about to show you her latest discovery it's escaped! Will the party be able to hunt it down? Could it Terrorize the town?
This fifth... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This is the Roll20 VTT version of the Platinum Best-Selling Dungeon Master Tool Fantastic Terrain!
If you're looking for the PDF/Book version, click here instead.
ALSO AVAILABLE ON FANTASY GROUNDS! GET IT HERE!
FANTASTIC TERRAIN! Roll20
INCLUDES COMPLIMENTARY PDF COPY!
A COLLECTION OF ENVIRONMENTAL EFFECTS TO HELP AND HINDER YOUR HEROES!
Comicbook.com: "If you're... [click here for more] |
Dungeon Masters Guild |
$19.95
|
*This verison requires the use of the Fantasy Grounds virtual tabletop* Click here for the PDF version!
It’s been a long few days of travel and the adventurers are tired of eating rations and sleeping on the ground. The road opens to a small town with an inviting... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The Great Grog Games:
A Collection of Drinking Games & More!
Buried deep within whispers of the city lies rumour of a great game, a great drinking game! Entering it's third year, not so secret but not so public drinking tournament has opened its doors once more and the drinks and music are flowing. Many have come far and wide to see who might defeat the current reigning champions, the Blackford... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Artificer's Field Manual to Crafting, Recovery, Damage Assessment & Repair
Recovery and damage assessment is a mainstay for any travelling artificer. Though it is more preferred for all repairs to be made at a suitably supplied workshop, adventuring artificers have grown more common, thus necessitating this field manual. The maintenance and repair of an artificer’s tools and creations are solely... [click here for more] |
Dungeon Masters Guild |
$1.00
|
STRZEŻ SIĘ BESTII Z KARA-TUR
Daleko na wschodzie opowiada się historie o kobietach, które potrafią oddzielić głowę od reszty ciała i – ciągnąc za sobą wnętrzności – odlecieć w mrok, w poszukiwaniu ludzkich ofiar. Zabijają najczęściej słabych, starców, ciężarne dziewczyny oraz dzieci, ale potrafią z łatwością zamordować silnych wojowników.... [click here for more] |
Dungeon Masters Guild |
$1.00
|
For the curious player seeking to expand their options in character creation, Chronicles of Lost Tomes presents the Player's Tome to the Frontline! This preview is a reimagining of the races available in the 2014 Player's Handbook for players who seek to level up their game of Dungeons and Dragons.
This supplement includes:
-8 reimagined races
-11 reimagined subraces
-1 reimagined... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Whether a disgraced scholar, unable to confront their shame without numbing their memory, or socialite who only started learning magics to show off as party tricks, this school of wizardry enables the inebriated to influence the weave in their own fumbling, yet formidable way.
It should be noted that alcohol should be enjoyed responsibly, however, this subclass is created to be a fun build upon a... [click here for more] |
Dungeon Masters Guild |
$2.00
|
The is a level 3 D&D adventure with a fulll plot. It can be run as a stand alone adventure, oor easily fit into any main campaign. The module contains social, wilderness, and combat sections. It is designed to be easy to run, and includes both a plot summary, and cast list. Each page has all the monster and trap details included on it to avoid needless page flipping between encounters. It includes... [click here for more] |
Dungeon Masters Guild |
$2.95
|
His bowels distended and hurting, the ancient wizard looks down upon his work. This will take a lot of cleaning up. But there are no more of the sacred scrolls to help finish the ritual. With a shaking hand and a gasping for air, the wizard reaches into his arcane repository and casts a spell to call for aid.
Curse of the Porcelain Throne is a story of toilet humor and a... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The is a level 5 D&D adventure with a full plot. It can be run as a stand alone adventure, or easily fit into any main campaign. The module contains social, wilderness, and combat sections. It is designed to be easy to run, and includes both a plot summary, and cast list. Each page has all the monster and trap details included on it to avoid needless page flipping between encounters. It includes... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Hello guys, with this archetype, you can play with the initiative and turn of others. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The is a level 1 D&D adventure with a fulll plot. It can be run as a stand alone adventure, or easily fit into any main campaign. The module contains social, wilderness, and combat sections. It is designed to be easy to run, and includes both a plot summary, and cast list. Each page has all the monster and trap details included on it to avoid needless page flipping between encounters. It includes... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"The Everwhite" is a generic planar setting that can be easily adapted for any current game or used as a framework for any homebrew.
In this book, you will find:
2 double-column pages of content
2 new Elvish subraces
A simple palate that can be adapted to fit any world
4 deity-like spirits
This book will be slowly expanded on with stats for Night, Night Creatures,... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Some sorcerers are infused with the essence of alchemical transformation, what sages and master alchemists call the azoth.
This archetype for sorcerer characters is a free preview of Solve et Coagula: A Practical Guide to Alchemy, now for sale on the DM's Guild!
... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 59th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs are called upon to rescue the husband-to-be of an ambitious merchant’s daughter from a medusa. While the ancient myth tells of the evil of Medusa, perhaps the stories are not truths written in stone.
The lowest CR of the easiest encounter, a child of Medusa, is 3 but this can be modified... [click here for more] |
Dungeon Masters Guild |
FREE
|