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Artifice and Invention

Artifice and Invention


This supplement is themed around research and invention, and provides class options and spells to reflect both traditions of discovery and innovation and the older, more practiced traditions that stand in opposition. This includes: A new take on the artificer based on the warlock chassis, designed to give the artificer as much flexibility as its previous incarnations without making assumptions...   [click here for more]
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Thaqualm's Book of Humanoids

Thaqualm's Book of Humanoids


Thaqualms Book of Humanoids is a new supplement for your D&D game, providing advice on how to establish traditionally “monstrous” humanoids as cultures and possible allies in your campaign. This guide also takes a fresh look at the “standard” humanoids of the Player’s Handbook, examining and expanding upon their core narratives. Thqualm’s...   [click here for more]
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All Things Weird And Wonderful

All Things Weird And Wonderful


This supplement is themed around aliens, the stars, and the otherwise zoologically dubious, as well as transformation and other kinds of change. It nd provides class options to reflect players interested by such things. This includes: Two new barbarian primal paths – the Path of the Alter Ego, for all the lycanthropes, superpowered alter-egos, and Edward Hydes out there, and the Path of Hatred,...   [click here for more]
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Artifice & Invention - Magewright Update

Artifice & Invention - Magewright Update


This supplement is themed around research and invention, and provides class options and spells to reflect both traditions of discovery and innovation and the older, more practiced traditions that stand in opposition. This includes: A new take on the artificer based on the bard chassis, designed to emulate the artificer of 4th Edition with its focus on supporting allies without making assumptions...   [click here for more]
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Nausicaä Harris' Player Species Guide

Nausicaä Harris' Player Species Guide


This guide provides a series of homebrew statistics, bringing the “monster” species into a similar tier as the nice-looking mammals of the Player's Handbook and reviving forgotten gems from previous editions. Dungeons & Dragons ought to enable the players to go as hog wild as the Dungeon Master is allowed to, and I aim to deliver. This includes: Revised...   [click here for more]
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