An ambitious half-orc lieutenant seeks the technological marvels of a gnomish tinkerer's enclave. A saboteur has rendered the settlement's defenses useless and help is desperately needed to fend off an impending orc attack. Can a band of adventurers save the gnomes in their most desperate hour? This module offers 8+ hours of adventure and thrills for a group of adventurers levels 6-7.
Included are... [click here for more]
This pamphlet includes new feats and weapons for 5e.
- 21 new feats
- 9 new martial weapons
- Option for "Masterwork" property on weapons.
As always, feedback is welcome and appreciated. Happy gaming!
v1.1 - Did some typo fixes. Corrected wording on the "Fleet of Foot" feat. ... [click here for more]
A shipment of fey specimens has gotten loose in a popular trade house. The proprietor's partner and a local constable have gone missing attempting to get the fey out. Only a few simple magic wards are keeping the fey from escaping to cause more harm. What is needed are some dedicated exterminators.....
For a party of 4-5 adventurers of around APL 2.
WARNING: This will be tough... [click here for more]