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The Tinkerer's Workshop

The Tinkerer's Workshop


An ambitious half-orc lieutenant seeks the technological marvels of a gnomish tinkerer's enclave. A saboteur has rendered the settlement's defenses useless and help is desperately needed to fend off an impending orc attack. Can a band of adventurers save the gnomes in their most desperate hour? This module offers 8+ hours of adventure and thrills for a group of adventurers levels 6-7. Included are...   [click here for more]
Dungeon Masters Guild  $3.99

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Alkavian's Repository of Feats and Armaments

Alkavian's Repository of Feats and Armaments


This pamphlet includes new feats and weapons for 5e. - 21 new feats - 9 new martial weapons - Option for "Masterwork" property on weapons. As always, feedback is welcome and appreciated. Happy gaming! v1.1 - Did some typo fixes. Corrected wording on the "Fleet of Foot" feat. ...   [click here for more]
Dungeon Masters Guild  $1.00

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Gremman Gripes

Gremman Gripes


A shipment of fey specimens has gotten loose in a popular trade house. The proprietor's partner and a local constable have gone missing attempting to get the fey out. Only a few simple magic wards are keeping the fey from escaping to cause more harm. What is needed are some dedicated exterminators..... For a party of 4-5 adventurers of around APL 2. WARNING:  This will be tough...   [click here for more]
Dungeon Masters Guild  $3.99

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