Title |
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What lies within this book?
The Greasemonkey's Handbook is a comprehensive guide to building, piloting and fighting alongside your very own mechanical constructs in the fantastic world of Dungeons and Dragons 5th edition. Designed from the ground up to be completely compatible with almost any campaign setting, this handbook brings the world of mechs, tanks,... [click here for more] |
Dungeon Masters Guild |
$14.95
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Have you ever opened the Dungeon Master’s Guide looking for interesting magic weapons, only to find swords, swords, and more swords?
All The Weapons solves this problem, featuring a total of 228 new magic weapons, covering the entire simple and martial weapons tables detailed in the Player’s Handbook, from clubs and slings to whips and nets!
Plus: a bonus category of Handwrap... [click here for more] |
Dungeon Masters Guild |
$14.99
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The tritons have arrested the keeper of Skyhorn Lighthouse for unleashing vile, bug-like abominations into the sea. When a lone triton comes to the characters and asks their help in exonerating the keeper, will the heroes rise to the challenge and confront the dangers lurking in the deep?
The Corruption of Skyhorn Lighthouse is a 5-7 hour adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
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Playing Dead is a complete ruleset for starting (or continuing) your journey as an undead, including new thematic options for class features, subclasses, spells, magic items, and transcending the limits of undeath itself.
A 100-page player’s companion for keeping that favorite character of yours going, even after that unfortunate moment when you forgot to check for traps.
In this supplement,... [click here for more] |
Dungeon Masters Guild |
$9.95
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200 Non-Combat Encounter Prompts for Spelljammer
Tables visible in Previews under the product image.
Non-Combat Encounters for spelljammer adventures and campaigns. Meet merchants trying to sell pets and trinkets, a modron ship or watch dancing earth spirits. View the wonders of Wildspace, scavenge among the asteroids and meet ship captains with woeful tales.
Includes d20 tables for... [click here for more] |
Dungeon Masters Guild |
$3.00
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Explore Saltmarsh like it's 1981 all over again!
The original U series of adventures were legendary, so much so that Wizards of the Coast has brought it back with the new Ghosts of Saltmarsh hardcover. Return to where it all began with these 20 pregenerated characters straight out of the original module!
Each one has been carefully updated for 5th edition as a playable character using the same rules... [click here for more] |
Dungeon Masters Guild |
$2.49
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Avast ye cack-handed deck apes! This be the Dark Caribbean!
This 74-page bookmarked supplement provides a host of monsters and NPCs that pirates and scallywags are likely to encounter on their voyages across haunted waters and raucous ports of call. Additionally, detailed encounter tables provide you with a rich swashbuckling milieu and just the right touch of horror and mystery to spice... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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86 pages - Nearly 400 spells!
Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?"
You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either.
Look no more!
Coming over the course of 2019—and possibly 2020—is
ComicBook.com says: "This is an insanely impressive document...a must have"
NOW... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Loot The Room presents Bulette Storm
The Harvest Festival has come to Concord, but with it comes danger - a bulette and its calves are here, too, and the storm is coming!
Bulette Storm is an adventure for 3rd-5th level parties. This adventure is provided free of charge thanks to the generosity of my supporters on Patreon.
This free download contains the following files:
A... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Own the PDF? Click here for a discount on the Roll20 Version
The tritons have arrested the keeper of Skyhorn Lighthouse for unleashing vile, bug-like abominations into the sea. When a lone triton comes to the characters and asks their help in exonerating the keeper, will the heroes rise to the challenge and confront the dangers lurking in the deep ... [click here for more] |
Dungeon Masters Guild |
$7.99
|
Calamities & Catastrophes
20 New Traps for Fifth Edition Adventures
NOW AVAILABLE FOR FANTASY GROUNDS
CLICK THE LOGO (opens in new window)
Watch out! There might be traps. Carefully and gingerly make your way through an ancient, dusty ruin, lest your head be separated from your shoulders. Examine a treasure chest’s lock in the most minute detail, looking for a poisoned needle. Feel the pulse... [click here for more] |
Dungeon Masters Guild |
$3.95
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Symbiosis - A 5E Adventure
Welcome to Kelora, a village in strife.
Lead your players to uncover the source of a mysterious illness in Kelora. Find clues, interrogate locals, explore the village and surrounds. How will they navigate the forces being imposed on the village? Who is behind the mystery and what do they have to gain?
Embody a colourful cast of characters, unveil dangerous... [click here for more] |
Dungeon Masters Guild |
$5.00
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CREATE NARRATIVELY INTRIGUING VILLAINS THAT CONFOUND, FOIL, AND INTEREST YOUR PLAYERS WITH THIS DIABOLICAL SUPPLEMENT.
Absolute Villainy is a comprehensive guide that provides a framework to create villains that better serve the overall narrative of your game, rather than just being bags of hit points waiting at the end of a dungeon.
In this book are four villain... [click here for more] |
Dungeon Masters Guild |
$4.95
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Throw that sword away and never look back. Now is your chance to fight evil monsters while riding a medieval (or futuristic) looking giant mecha! That's right! Become a rider and bond with your sentient clockwork automaton companion. With enough training and hard work, your automaton will gain the power to ascend and become a large mechanical beast, a fortress ship, or a giant humanoid construct that... [click here for more] |
Dungeon Masters Guild |
$3.99
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Want to be a marksman? Wait no more!
Tome of the Wild Marksman is filled with brand new options for you to make your marksman character! Includes:
2 new races: Thorn and Wilden!
11 new subclasses! Including options for Bards, Clerics, Druids, Fighters, Monks, Rangers, and Rogues!
A light revision of the Ranger class, including the archetypes of the Player's... [click here for more] |
Dungeon Masters Guild |
$7.95
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Accursed Blood examines a number of effectively permanent curses that can be inflicted upon player characters of virtually any race. Though the story-based reasons for these alterations can vary wildly, from a system perspective they are handled in a similar way: via the mechanic of subraces. Each of the included accursed subraces represents a curse. Accursed subraces can be applied... [click here for more] |
Dungeon Masters Guild |
$1.95
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Unleash the power of ki in your characters and in your campaign world with new races, items, and abilities for characters of any class drawn from popular eastern culture media.
The concept of ki, already used by the monk class in the core rules, is expanded upon and extended to characters of all walks of life.
Here are some of the things you will find inside... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Calamities & Catastrophes
Now available for Fantasy Grounds Unity!
20 New Traps for Fifth Edition Adventures
Watch out! There might be traps. Carefully and gingerly make your way through an ancient, dusty ruin, lest your head be separated from your shoulders. Examine a treasure chest’s lock in the most minute detail, looking for a poisoned needle. Feel the pulse of magic in... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Absolute Villainy
Now available for Fantasy Grounds Unity!
CREATE NARRATIVELY INTRIGUING VILLAINS THAT CONFOUND, FOIL, AND INTEREST YOUR PLAYERS.
Absolute Villainy is a comprehensive guide that provides a framework to create villains that better serve the overall narrative of your game, rather than just being bags of hit points waiting at the end of a dungeon. ... [click here for more] |
Dungeon Masters Guild |
$4.95
|
They say the legendary Ashes of Evensong have been found!
In the year 689 DR, the song dragon Evensong was incinerated by Kallurous, a red dragon. In the wake of her death, Evensong’s ashes were gathered into a hundred urns by members of the Harpers. Originally intended as mere relics, the urns fell out of the Harpers’ possession when the caravan transporting them was ambushed.... [click here for more] |
Dungeon Masters Guild |
$5.85
|
Un preso fue asesinado violentamente en su celda, 24 horas antes de ser ejecutado públicamente. Aunque el Capitán de la Guardia opto por ignorar el incidente, la reina sospecha que alguien quería silenciar al prisionero.
Por tal motivo, decide contratar a los aventureros a que investiguen el asesinato. El grupo necesita averiguar quien mato al prisionero y porque quería hablar con la monarca.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Attack at the auction house! Countless magic items were stolen in broad daylight, but not a single witness saw the criminal. Follow the clues into the befouled and trap-filled sewers below in order to come face-to-face with a more dangerous foe than you could have ever anticipated... ... [click here for more] |
Dungeon Masters Guild |
$2.99
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Explode onto the scene with this new archetype for the Rogue class!
"Employed by armies to perform military engineering duties, a sapper has the skills to build and repair field defenses and bridges, both lay and clear minefields, and set up demolitions. They can expect to perform all of these duties in conditions of extreme danger, either in contested territory or within the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
An Artificer Specialization dedicated to keeping dungeons squeaky clean!
A Gunkbuster is more than just a janitor, they are a master in the cleaning arts. Dedicated to defeating any stain they may come across whether that be the great evils enacted by pasta sauce upon a white shirt or simply oozes clogging up the sewer system. Where filth lurks in unseen corners a Gunkbuster is... [click here for more] |
Dungeon Masters Guild |
$2.95
|
As the tall grass grows dark during the late summer season, there is unrest growing. The party will happen on a herd of centaurs who prepare its migration for winter. Soon discovering that something has struck the shaman ill and catatonic, the party’s help is needed. Fearing that the tribe’s control will shift into the wrong hands, a young centaur named Sleipnir is forced to act. A race against... [click here for more] |
Dungeon Masters Guild |
$4.95
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A Martial Archetype dedicated to keeping your allies on the field!
A Field Medic finds their purpose not in the thrill of the front lines but in dashing between them, ensuring that their allies can live to fight another day. Using their medical expertise a Field Medic has no need for magical practices, being just as capable with a first aid kit as any spellcasting healer.... [click here for more] |
Dungeon Masters Guild |
$2.95
|
When a dwarven mine cart breaks loose, the party has a split second to make a difficult decision - do they redirect it to kill a single dwarf on a side rail, or do they let it continue down its current course, potentially killing three or more dwarves? Cart Crusher is a free sample encounter from Would You? Should You? a collection of moral dilemmas to present to characters.
Cart... [click here for more] |
Dungeon Masters Guild |
FREE
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