A Horror Mystery on the High Seas
Set sail with the crew of the Persistent Imperial to uncover the mysteries of The Calm Delilah: a merchant ship that was last seen leaving Saltmarsh on a secretive expedition many months ago...
Using the waterlogged remains of an old logbook belonging to the Delilah's captain, can the adventurers... [click here for more]
WHAT YOU GET :101 New Spells, only 3 are reprinted from older editions (Cloak of Hate, Invoke the Cerulean Sign, Undulant Innards).
8 New Monsters, as well as 1 monster template (this template originally featured in Little Monsters).
Optional Madness Rules, including a new short-term madness... [click here for more]
UPDATE: "Spells from Elsewhere" is now version 1.13 as of 9/20/2020! The long-promised (and hopefully awaited) update is at last here. The changes are too numerous to list, but they include: the artificer spell list, rewording for clarification, spacing for ease of reading, errata (both for power level and for flavor reasons), trimming a bit of fluff, two new pieces of art, tables... [click here for more]
Remaining normal was never an option. After you witnessed the otherwordly greatness of the place beyond the stars, there's only one more thing left to do.Let go of the frames of reality. Let go of what keeps you sane.May your untapped potential wander the horizons of the Far Realm.They Came From Beyond the Stars concludes the series of player option... [click here for more]
WHAT YOU GET:Two New Class Archetypes. The Circle of Roots druid that transforms into plant creatures (and is also great at breaking objects), and the Warden ranger inspired by the defender class from 4th edition.
57 New Spells. There are 41 spells to support members of all classes (with... [click here for more]
Only the Desert truly chooses when to reveal its secrets.
Welcome to the Desert; a wild, unforgiving landscape and the ancient remnants of a great Elven kingdom. Many civilizations have come and gone since then, each with their own stories to tell and magics to discover.
This exciting collection delves into 101 magical items from the ages, all of which have since been hidden by... [click here for more]
This is the Fantasy Grounds MOD file version of "Nature Magic, Codex Seven of the Enchiridia Mysteria."
Have you felt your primal urges beckoning?
Some adventurers answer the call more than others, but every spellcasting class can benefit from the powers of nature to some degree. In this collection of 57 new spells, druids and rangers benefit the most, but every... [click here for more]