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Take to the seas and briny depths with this tome of 101 encounters!
"It all began after my second divorce; I had fled to the high seas as a deckhand, cartographer, and raconteur extraordinaire, so stay awhile—and tip well!" - Daerdan "the Yarnspinner"
Daerdan's Tall Tales: 101 Seafaring Encounters is the first in a series of encounters with a split amongst the... [click here for more] |
Dungeon Masters Guild |
$8.95
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Dip your toes into Daerdan's Tall Tales with these ten encounters!
Grab the Complete 101 Encounter Edition Here!
"It all began after my second divorce; I had fled to the high seas as a deckhand, cartographer, and raconteur extraordinaire, so stay awhile—and tip well!" - Daerdan "the Yarnspinner"
Daerdan's Tall Tales: Ten Seafaring Encounters is... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The town of Bertabour has been the Gateway to the Dreaming for hundreds of years. They have enjoyed a peaceful relationship with the fey of the woods there. Now Autumn has arrived and the once peaceful community has been overrun with terrors emerging from the forest! Plant-like creatures are everywhere, and killing everything in their path!
This chilling autumnal adventure is created for use with... [click here for more] |
Dungeon Masters Guild |
$4.99
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Welcome to the DARK SIDE: A collection of the foulest, evilest, disgustingest, nastiest magic items a villain could want.
19 poisons, like cave terror, Hooloond, sickstone unguent, and ulathlasss.
21 magic weapon & armor Special Abilities, like cursespewing, strength sapping, and vile.
23... [click here for more] |
Dungeon Masters Guild |
$4.95
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Welcome to the DARK SIDE: A collection of the foulest, evilest, disgustingest, nastiest magic items a villain could want. now for Fantasy Grounds!
19 poisons, like cave terror, Hooloond, sickstone unguent, and ulathlasss.
21 magic weapon & armor Special Abilities, like cursespewing, strength sapping, and vile.... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Better Monsters Make Better Cities
Monsters are one of the most important aspects of any Dungeons and Dragons campaign, comprising one-third of the core rules and inspiring many players to take up the art of DMing. This book hopes to inspire a new generation of DMs to start their journeys and to give experienced DMs a new set of beasties to throw at their players.
Within this book... [click here for more] |
Dungeon Masters Guild |
$4.99
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Better Monsters Make Better Wildernesses
Monsters are one of the most important aspects of any Dungeons and Dragons campaign, comprising one-third of the core rules and inspiring many players to take up the art of DMing. This book hopes to inspire a new generation of DMs to start their journeys and to give experienced DMs a new set of beasties to throw at their players.
Within this... [click here for more] |
Dungeon Masters Guild |
$9.99
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After seeing some articles and being a little frustrated at the current rules for two-weapon fighting, I thought why not come up with rules that felt a bit better and more interesting than the ones before. ... [click here for more] |
Dungeon Masters Guild |
$2.00
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Devil’s Advocate
A Guide to Infernal Contracts
Devil’s Advocate: A Guide to Infernal Contracts is a 5th edition supplement for creating, role-playing, and extending infernal contracts at your table. Despite the rich history of devils in Dungeons & Dragons, I felt like there was a gap in official material on this subject. Devil’s Advocate includes:
Infernal contract lore
Sections... [click here for more] |
Dungeon Masters Guild |
$4.95
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A local mine hasn't paid their taxes, so you and your party are hired to investigate. When you arrive, the mine seems abandoned, but sinister forces may be at play here...
This short one-shot adventure is written in collaboration with Jog Brogzin, and is designed with a high lethality for four 2nd-level characters. To see this adventure in both D&D5e and Dungeon Crawl Classics, subscribe to Jog's... [click here for more] |
Dungeon Masters Guild |
$2.00
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NOW AVAILABLE IN HARDCOVER PREMIUM PRINT!!!
Dino-Wars: DUOLOGY
Selu needs its heroes, though it won't be easy. Are your players ready for the challenge?
This bundle collects the whole Dino-Wars story, with tons of Dino-Riding, Pirates, Battle, Role-play, Exploration and Survival - all set on the Chultan island of Selu.
The story arc in total will take players from level 3 through to level 5... [click here for more] |
Dungeon Masters Guild |
$5.45
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Dinos of Darkness
A Dino-Wars adventure - vol 2
Written by Ashley Warren (DMs Guild Adept) and Phil Beckwith (P.B. Publishing)
Survive the jungle, protect the ride dinosaurs into battle against evil dino-riding pirate, & save the three tribes of the Island of Selu from volcanic disaster!
A survival based, 6-8 hour Dinosaur & Pirate themed adventure, designed for characters... [click here for more] |
Dungeon Masters Guild |
$4.95
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Dirks & Daggers is all about daggers and the creatures that use them and now available for Fantasy Grounds!
In this module, you will find the following:
Brand New Daggers. A variety of different daggers to use, ranging from the baselard to the whip dagger. 18 New Class Archetypes. With options... [click here for more] |
Dungeon Masters Guild |
$9.95
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Domain of the Nameless God now available for Fantasy Grounds
Domain of the Nameless God is a horror-themed adventure campaign created for Dungeons and Dragons (5e). Can you rescue the missing children of Ilmater's Hope, or will you lose your sanity in the domain of the Nameless God?
This is an adventure designed to wear down heroes over time. Instead of the monsters getting... [click here for more] |
Dungeon Masters Guild |
$10.95
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Birds sing as the sun rises over the green hills of a small woodland, a light wind carries the scent of fresh beginnings in the summer air. A band of adventurers starts out on the forest trail from their overnight in Red Larch, well-stocked and prepared for the journey ahead to their new destination in the southern edge of the Sword Mountains. The group treks deep into the undergrowth, certain an... [click here for more] |
Dungeon Masters Guild |
$7.95
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DOWN THERE
There is something rotten in the village of Curgir in the northern vales of the Evermoors. Strange phantoms, evil auras, and a worried population seek someone, anyone, to help them. The local temple has proven itself useless and as many of the villagers are Halfling traders and crafters many of them will not be ready for battle. It’s time for a group of adventurers... [click here for more] |
Dungeon Masters Guild |
$4.99
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Beware of Dragons!
Draconic Options is the Arcanum D&D companion sourcebook to Fizban's Treasury of Dragons for Dungeons & Dragons 5th Edition.
This Tome is a resource for Draconic characters of any class.
It includes variant racial traits for Dragonborn and Kobolds, 6 draconic class archetypes, optional features for existing subclasses, 18 new feats, and 6 new spells plus options... [click here for more] |
Dungeon Masters Guild |
$4.50
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WHAT IS DRAGONBOWL?
Dragonbowl is a setting and pulp action adventure in one. It plunges a party into a rich festival scenario that revolves around a deadly gladiatorial contest, where the dangers they face in the arena are almost secondary to those they encounter in the murky criminal underworld they find themselves in: a world that stinks of corruption, human trafficking,... [click here for more] |
Dungeon Masters Guild |
$19.95
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"Dragonwrought kobolds are rare kobolds who are considered as much of a blessing as a curse by their regular kin. They're the strongest pieces of evidence for claim maintained by kobold myths: that the race is directly descended from true dragons. Their draconic ancestry boils under their wiry bodies, making constant changes throughout all of their lives. It is said that some dragonwroughts were... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A hideous hag threatens to corrupt everything it can, including a young bronze dragon who protects this stretch of coastline.
The heroes must stop Dread Shelan at all costs, lest the entire area come to ruin.
Can the brave adventurers defeat Dread Shelan and her pet sahuagin?
This package (adventure, maps, etc. within) forms a complete module for use with Dungeons & Dragons ® 5th... [click here for more] |
Dungeon Masters Guild |
$2.95
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Tales of the Infinite Planes
Dreams of Brass
A Planar Adventure for 9th-level Characters set in the City of Brass
Find this adventure among others compiled in Tales of the Infinite Planes for PDF and Print on Demand!
Welcome to Dreams of Brass, an adventure in the Tales of the Infinite Planes series highlighting the different parts of the multiverse!... [click here for more] |
Dungeon Masters Guild |
$2.99
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Looking for more magic armor & weapons for your campaign?
Want to look fabulous while you slay foul monsters?
Be
Dressed To Kill
From the experienced pen of Mithral-best-selling Guild author R P Davis comes Dressed To Kill, a collection of 88 magic items! Also includes Armor & Weapon Special Abilities!
Everything in this... [click here for more] |
Dungeon Masters Guild |
$2.95
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Looking for more magic armor for your campaign?
Want to look fabulous while you slay foul monsters?
Be
Dressed To Kill
with Volume 2!
From the experienced pen of Mithral-best-selling Guild author R P Davis comes Dressed To Kill 2, a collection of magic armor! Also includes Armor Special Properties!
Everything in this book has been... [click here for more] |
Dungeon Masters Guild |
$2.95
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"This is an immensely useful book, full of tips and techniques to make combat special. Highly recommended." — R. P. Davis
"If you are already a DM and you haven’t read that [the Dungeon Master's Guide], you’re doing yourself, and your table, a disservice. Your next step is pick up this book by Darrin Scott and read it closely. You’ll be glad you did!" —... [click here for more] |
Dungeon Masters Guild |
$7.45
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Run epic clashes between large forces of diverse fighters and involve your players, all without slowing down your game!
Drizzt Do’Urden’s Guide to Mass Combat reviews the popular ways of handling mass combat in Dungeons & Dragons and presents a new one: squads, which allow you to run several creatures as one without losing their identity.
This product includes the following:
· ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Drizzt's Travelogue of Everything Volume 1
Now available for Fantasy Grounds Unity!
Drizzt’s Travelogue of Everything is a massive, two-volume collaboration of DMs Guild creators that expands on the options found in the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual.
Below is a short description... [click here for more] |
Dungeon Masters Guild |
$24.95
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Drizzt’s Travelogue of Everything is a massive, two-volume collaboration of DMsGuild creators that expands on the options found in the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual.
Chapter 1: Player Options
26 new subclasses for every class, including artificer
A brand new class: the cunning Tactician, with 4 new subclasses... [click here for more] |
Dungeon Masters Guild |
$27.99
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The Demonweb is home to a wide variety of horrors. This product contains a menagerie of drow and demonic servants of Lolth, from the basic demon spider to named horrors like Arachneus, the assassin Narizata, or the devious Nelver.
Nine new monsters, including unique characters, new demons, and demonic spiders
Eight new magic items, with their own history
Eleven... [click here for more] |
Dungeon Masters Guild |
$3.00
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Live out your kaiju dreams with this Druid subclass for 5th Edition Dungeons & Dragons! The Circle of the Behemoth allows you to transform into titanic beasts, and wreak havoc on the battlefield in defense of the natural world.
Transform into colossal creatures, and let the world shake beneath your feet! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Across the multiverse, there is a particular type of druid who has superior taste, who is a step above all others. Those who follow the Circle of Owlbears recognize the Owlbear as the most perfect creature in the entire existence.
You've been curious how a druid could transform into an Owlbear, now see it in action! ... [click here for more] |
Dungeon Masters Guild |
$0.99
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Thank you for considering The Plague of Pentapolis. We are pleased to present it to the community and are quite happy with the overall result. Below are the features found within this adventure and what to expect.
Introduction: Welcome to Pentapolis, where a wondrous tale of urban adventure is about to unfold. Our story begins with a terrible plague taking hold of the city. The... [click here for more] |
Dungeon Masters Guild |
$14.95
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Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
Welcome To Dunwood - A land filled with Demons, Druids, and Danger!
This Forgotten Realms for Fantasy Grounds supplement provides nine new adventures and plenty of background lore to start adventuring in and around the forest once known as Rawlinswood.
Even if you're not interested in the Forgotten Realms, the adventures contained... [click here for more] |
Dungeon Masters Guild |
$17.95
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“Far, far below the deepest delvings of the dwarves, the world is gnawed by nameless things.”
— J. R. R. Tolkien
Dwarven Legacy is filled with brand new options for you to make your dwarf character! Inside you'll find:
2 new dwarf subraces: Arctic and Maeluth!
3 new subclasses! The Dwarven Defender (Fighter), Way of the Soulblade (Monk), and... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Now for Fantasy Grounds!
“Far, far below the deepest delvings of the dwarves, the world is gnawed by nameless things.”
— J. R. R. Tolkien
Dwarven Legacy is filled with brand new options for you to make your dwarf character! Inside you'll find:
2 new dwarf subraces: Arctic and Maeluth!
3 new subclasses! The Dwarven Defender (Fighter), Way of the... [click here for more] |
Dungeon Masters Guild |
$4.95
|
In the crowded taverns and narrow alleys of a city, there is no room to draw a sword or knock an arrow when danger strikes. Which it frequently does in the urban arena. So, it is the wise ruffian who trusts their life to a dagger. Silent, swift, and most notably, cheap, it is the ideal weapon for metropolitan combat.
Some rogues take their mastery of the dagger to greater heights—and distances.... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Eldritch Encounters is a supplement of 20 encounters of weird and uncanny horror. These encounters can be dropped into any campaign with horror themes (such as Curse of Strahd), used to flesh out a location reigned over by powerful aberrations, or as random encounters in a world on the precipice of apocalypse!
This supplement includes:
20 New Encounters
9 New Monsters... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Eldritch Encounters
Now available for Fantasy Grounds Unity!
Eldritch Encounters is a supplement of 20 encounters of weird and uncanny horror. These encounters can be dropped into any campaign with horror themes (such as Curse of Strahd), used to flesh out a location reigned over by powerful aberrations, or as random encounters in a world on the precipice of apocalypse!
This supplement includes:... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Enchanted Tools is a supplement whose purpose is to remedy the irrelevance of tools in Dungeons & Dragons 5th Edition. Part of this irrelevance is caused by the lack of an intriguing crafting system, while another part is caused by the lack of content surrounding the tools themselves. In this supplement we attempt to tackle the latter.
The supplement features 24 magic items... [click here for more] |
Dungeon Masters Guild |
$1.95
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"Incredibly useful encounters...", "Very useful book!"
What could happen while traveling the vast Savage Frontier? Just about anything!
This 72-page supplement contains encounters written by Seven Best-Selling Dungeon Masters Guild writers and two new writers!
*This is the PDF version. Looking for the Fantasy Grounds version? Click HERE!*... [click here for more] |
Dungeon Masters Guild |
$14.95
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Encounters in the Underdark
Now available for Fantasy Grounds Unity!
Encounters in the Underdark is a 5e supplement that provides a series of 7 encounters to enrich the experience of your players when playing in the Underdark. Whenever appropriate, the encounter will mention location from the Forgotten Realms, but the encounters can be run anywhere that is underground.... [click here for more] |
Dungeon Masters Guild |
$5.95
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Encounters on the Savage Seas is a 100-page supplement containing mini-adventures, NPCs, new ships, locations, and magic items. In all, the writers have produced 19 unique encounters, NPCs, and locations for you to add to any nautical campaign. We’ve even included scaling suggestions so they can be used with different party levels.
Visit the township of Badu - the village... [click here for more] |
Dungeon Masters Guild |
$19.95
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Take the characters adventuring on the savage seas!
Encounters on the Savage Seas II contains 16 mini-adventures and includes NPCs, locations, new creatures, and magic items to add to your nautical adventures. We’ve even included scaling suggestions so they can be used with different party levels.
Encounter a Living Storm
Race in the Aqua500
Search the... [click here for more] |
Dungeon Masters Guild |
$18.95
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Encounters on the Savage Seas III FREE
When you purchase this product, 25% of your donation goes to the RPG Creators Relief Fund - a charitable organization founded to provide financial assistance to tabletop roleplaying game creators suffering hardship due to medical emergencies, natural disasters, and other catastrophic situations.
Expand your library of nautical and coastal encounters... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Now for Fantasy Grounds!
"There's the unique feature of player characters dying and rising again, but with the features of something quite Barovian. Whether their souls get tainted or their bodies attract bugs, these unique Gothic flavors can help immerse them further into the setting." - Cita A F
"Dying in D&D is a big deal. These encounters for beyond... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?"
You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either.
Look no more!
Coming over the course of 2019—and possibly 2020—is
Do you have your copies of our other Volumes? Click the images to get them!
FANTASY GROUNDS... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?"
You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either.
Look no more!
Coming over the course of 2019—and possibly 2020—is
ComicBook.com says: "This is an insanely impressive document...a must have"
Fantasy Grounds conversion... [click here for more] |
Dungeon Masters Guild |
$6.95
|
86 pages - Nearly 400 spells!
Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?"
You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either.
Look no more!
Coming over the course of 2019—and possibly 2020—is
ComicBook.com says: "This is an insanely impressive document...a must have"
NOW... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?"
You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either.
Look no more!
Welcome to
What is this, anyway? This is the first installment of a series of books which converts every spell we can find from 1st, 2nd, and 3.x editions,... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Now for Fantasy Grounds!
Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?"
You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either.
Look no more!
Welcome to
What is this, anyway? This is the first installment of a series of books which converts every spell we... [click here for more] |
Dungeon Masters Guild |
$9.95
|
For too long, Spellcasting Focuses have been relegated to a footnote on character sheets. The iconic implements of magic users have done nothing to set one character apart from another. Sure, magic staffs and wands give a caster more spells but are no different in the hands of a master or an initiate. Enhanced Focuses increase a spell caster’s magical powers, in the same way a flaming longsword does... [click here for more] |
Dungeon Masters Guild |
$2.95
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