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Devil's Advocate: A Guide to Infernal Contracts

Devil's Advocate: A Guide to Infernal Contracts


Devil’s Advocate A Guide to Infernal Contracts Devil’s Advocate: A Guide to Infernal Contracts is a 5th edition supplement for creating, role-playing, and extending infernal contracts at your table. Despite the rich history of devils in Dungeons & Dragons, I felt like there was a gap in official material on this subject. Devil’s Advocate includes: Infernal contract...   [click here for more]
Dungeon Masters Guild  $5.95

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The Malady Workshop

The Malady Workshop


Following the success of the Mithral Bestseller supplement for fantastical diseases, comes the ultimate toolbox to help you create your own evocative diseases. This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical...   [click here for more]
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Slinker, Sailor, Soldier, Spy: 52 NPCs and Tools to Make Countless More

Slinker, Sailor, Soldier, Spy: 52 NPCs and Tools to Make Countless More


52 original NPCs and Guidelines to Make Countless More! From Comicbook.com — "...a useful supplement for DMs who need more stat blocks in their back pocket [and] a huge help when crafting future encounters." Slinker, Sailor, Soldier, Spy is a supplement that puts 52 unique non-player characters, and the tools to make countless more, in your hands. Once you've...   [click here for more]
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Psychopomp Class

Psychopomp Class


A man whispers soothing words while holding the hand of a dying warrior, helping its soul in the travel to afterlife. An elf ventures in remotest and gloom sylvan woods infested with banshees. Aided by kind spirits of the ethereal plane, the elf fights the tormented souls and put an end to their misery. A group of dwarves explore an ancient stronghold to clash against the specter of a long dead...   [click here for more]
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Compendium of True Evil

Compendium of True Evil


Compendium of True Evil A Complete Guide To Creating Evil Characters Compendium of True Evil features 61 pages of evil themed character options for building a balanced, functional party for evil adventures. The product includes: 1 Full Character Class: Power your unique abilities with the souls of your enemies with this fully balanced character class. A Soulbinder walks a...   [click here for more]
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Guide of the Damned

Guide of the Damned


The Wall of the Faithless is a wall formed by souls of someone who'd never believed in a deity, it surrounds the City of Judgement, home of Kelemvor the God of Death and Judge of Damned. Devils and demons buy or stole these souls that become fiends, such as lemures. Your psychopomp powers come from the contact with a fiend creature you killed and its soul is bound to you now for example, in some...   [click here for more]
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The Dragon and the Spell book

The Dragon and the Spell book


A print friendly 2-4hr adventure for 3-4 level 1 players. Designed with new Dungeon Masters in mind. In a far away village, an anxious priest sends out ravens, requesting aid from anyone willing to help the gaurdian of his village. The reward, well not much, the village is poor but can offer what little gold it has. More importantly though, is the promise of a bards tale and the first step on the...   [click here for more]
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Leverage: Waterdeep - "Putting the Cart Before the Horse"

Leverage: Waterdeep - "Putting the Cart Before the Horse"


As more customers trickle into Trollskull Manor, you find that service has become standing room only. After much of the furniture was destroyed while the tavern stood derelict, you discover that you must replace most of your tables, benches and stools. One of your neighbors has worse luck than you — he has a degenerate gambler brother-in-law who is about to lose his livelihood. Luckily for...   [click here for more]
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Deadly Stowaway

Deadly Stowaway


A one-shot 5e adventure set on the high seas. This adventure can be played stand-alone or dropped into any campaign. It's ideal for those occasions when your player's characters need to take an ocean voyage. Your player's characters are not the only passengers on the ship. A group of priests are escorting the bodies of their fallen brethren back to their temple to be buried. Little do your characters...   [click here for more]
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Crimson Hood

Crimson Hood


Do you have a friend who is interested in playing Dungeons & Dragons but intimidated at the thought of joining an established group? Have you tried and tried to get your significant other to play but they don't want to commit to a 3+ hour session? Crimson Hood was written for these moments. This a bite sized introduction to Dungeons & Dragons, clocking in at just over an hour of play time...   [click here for more]
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Grappler's Handbook

Grappler's Handbook


The Grappler's Handbook Expanded has been largely re-written, and given a fresh look from the original to serve as more of a guide for how to use and expand grappling in fifth edition Dungeons & Dragons. This handbook will give DMs and players many options and ideas to choose from when it comes to using grappling, without complicating or slowing down combat. You can now add realistic effects...   [click here for more]
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The Deep One

The Deep One


The time has come. Apocalypse. Everything will be decided now, at this place in time. The horror. The silence. The pain. The darkness. The death. And everything After. It’s all coming back one final time. The world’s very principles – Time, Space, light, sound, life, death, and many more – will disappear soon. Can anyone stop it? Who knows? But they certainly can try......   [click here for more]
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Jaws of the Deep - Adventure

Jaws of the Deep - Adventure


A FAST AND FURIOUS AQUATIC ADVENTURE! When the body of a murdered sailor reanimates as a vengeful revenant, the party is sucked into his quest for revenge. Can they help lay his spirit to rest for good? To succeed, The Hound, a steampunk treasure ship will have to brave an endlessly churning storm and deliver the characters to the dark waters of Skeleton Atoll. The revenant’s ship...   [click here for more]
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Archaeologists' Tools

Archaeologists' Tools


Archaeologists' Tools One of my campaigns puts players in the role of a group of archaeologists and explorers in an advanced world that has an eye on the past. This system was developed to be simple and at the same time useful for players to step into the shoes of an archaeologist delving in dungeons full of secrets, enigmas and forgotten or never discovered stories. This tools is divided into 8...   [click here for more]
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The Book of Cantrips

The Book of Cantrips


When a wizard is first learning his art his teacher will spend a great deal of time training him in the ways of Cantrips. These, the least powerful of spells, are the building blocks of more potent sorcery. These are the spells that a mage must cast so often during his training that they become second nature. In this tome you will discover the secret cantrips used to teach students of the eight...   [click here for more]
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Hoard of the Dreamreaver

Hoard of the Dreamreaver


Hoard of the Dreamreaver: A Treasure Trove of Magic Items Within this supplement you will discover a host of magic items taken from the hoard of Kynos the Dreamreaver, an ancient cannibal dragon whose imposing figure and disturbing visage is matched only by his wicked cunning and arcane ability. These magic items are all that remains of the heroes that have...   [click here for more]
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Minotaur's Betrayal - The Minotaur Trilogy: Part 2

Minotaur's Betrayal - The Minotaur Trilogy: Part 2


"...I enjoyed the story very much! I fell in love with Astarte..." "...This was great! ..." "...It was tres epic. Worth 24 hours for both books..." (Minotaur's Bargain & Minotaur's Betrayal) Minotaur's Betrayal Written by Josh Parry (JVC Parry) and Phil Beckwith (P.B. Publishing) Minotaur’s Betrayal is the second adventure of The Minotaur Trilogy by P.B. Publishing. It is a Dungeons...   [click here for more]
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Nim's Guide to Magic Items

Nim's Guide to Magic Items


I've been searching for some crafting rules that suit my needs, and found a lot of good stuff out there. Most of it is a bit too complex for my liking, especially with how streamlined 5e's rules are. With that in mind, I gathered a few of the crafting systems I liked and incorporated them together to suit my needs. This is my first attempt at a more professional layout. With that I wanted to take...   [click here for more]
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Compendium of Exotic Adventurers

Compendium of Exotic Adventurers


Compendium of Exotic Adventurers is my first ever published homebrew document. Here you'll find twelve class options, one for each class, to customize your character. I've tried my best to create unique flavors and interesting abilities that will make your character really cool. I hope you enjoy this and give me your feedback because I wanna learn and improve to keep bringing content to the community....   [click here for more]
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Artifice and Artisanship

Artifice and Artisanship


Artifice and Artisanship is now updated to bring the Artificer Specialists within in line with the current UA Artificer! Artifice and Artisanship contains: Three new Artificer subclasses: Animator, Herbalist, and Trapmaker. New rules regarding constructs and traps. Systems for the Gunsmith Specialist updated for use with the new UA Artificer. Artifice...   [click here for more]
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The Littlest Heroes

The Littlest Heroes


Play is often talked about as if it were a relief from serious learning. But for children play is serious learning. Play is really the work of childhood.” ― Fred Rogers (Mr. Rogers) The Littlest Heroes Simplified 5th Edition Ruleset for Pre-School Players A guide for character creation and running games for the...   [click here for more]
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The Mushroom Plague

The Mushroom Plague


This is the 3rd and final installment of our Lief trilogy in the town of Chadbrdige. In the previous adventures, the party dungeon dived into the sewers in search of Lief, and in the second adventure, a murder mystery unravels at a dinner party! It's time to end this plague... Thwarting Lief‘s plans again, you have found a map to his location outside the city. It’s time to end this...   [click here for more]
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The Barrow of the Dead King

The Barrow of the Dead King


An adventure designed for both introducing new groups (be it players, DMs or both) to Dungeons & Dragons and as a starting point for a brand new campaign for veteran players. The adventure is set in the Forgotten Realms city of Neverwinter but can easily be adapted to fit any campaign setting or locality by simply changing some names. Playable entirely as a standalone, one off adventure or as...   [click here for more]
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5e Rules Clarifications

5e Rules Clarifications


5th Edition rules clarifications This document is based on J. Crawford rulings (RAW and RAI) that have appeared on Twitter or in the monthly Sage Advice columns. Sage Advice gives official clarifications of D&D rules. Sometimes it also provides reference documents to help a D&D game run more smoothly. Google "Sage Advice Compendium" to obtain the latest pdf document...   [click here for more]
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The Aberrant

The Aberrant


Embrace change and become part aberration with the Aberrant class. Includes 4 archetypes: Aberrant Mind, Chaos Spawn, Eye Tyrant, and Loathsome Horror. Aberrant Mind - part Aboleth, part Mind Flayer, or just part Flumph? Project the force of your mind to destroy your enemies. Chaos Spawn - rip and tear through your opposition with the claws and fangs of a Slaad or Neogi. Eye Tyrant - zap your...   [click here for more]
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Hijinks in Hihearth

Hijinks in Hihearth


Hijinks in Hihearth is the first adventure a larger campaign set in the Forgotten Realms mythos. Adventurers will find themselves caught up in the affairs of a small village under the protection of Lord several days travel away. This is a story of village life amid goblins, orcs, deception, and intrigue. Total play time is estimated at 5 hours. ...   [click here for more]
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Oath of Brotherhood

Oath of Brotherhood


The Oath of Brotherhood paladin started as a joke on Reddit and has since become a complete character subclass. The Oath of Brotherhood provides rich RP flavor options through a "friendly neighborhood Paladin", whose oath binds them to protect their communities and closest friends. In combat, Paladins of the Oath of Brotherhood fill a niche by increasing the party's action economy by maximizing the...   [click here for more]
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The Ranger Reborn

The Ranger Reborn


Wilderness survival comes down to more than just how many spells you know. Because you don't have enough options to fix the ranger yet, I'm offering another one. Trust me though, this is one you'll want to see because it will either make you furious about what I have done or make you fall in love with the ranger all over again. This variant on the ranger class very nearly...   [click here for more]
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Warlock:  Patrons of Power The Crimson Queen

Warlock: Patrons of Power The Crimson Queen


The first in a series of flavor enhancing booklets aimed at fleshing out and expanding Warlock patrons. This booklet introduces the Crimson Queen, who draws power from the blood of her followers and gives them power over the blood of their enemies. The Crimson Queen can be used as a patron for Warlocks of the Great Old One, Archfey and Fiend Patron paths. This booklet also includes one new...   [click here for more]
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Artificer - Electrobinder

Artificer - Electrobinder


Electrobinder, an Artificer subclass Electrobinders study the power of electricity, they are capable of channeling their magic through their weapons and unleashing the terror of the thunder. These artificers are excellent explorers and transmuters The concept focuses on electrical energy and electromagnetic waves and is strongly inspired by Nikola Tesla. Created by me and my cousin...   [click here for more]
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Urban Druids

Urban Druids


A short, flavor-enhancing booklet which offers guidance and ideas for building a druid that is at home protecting the ecosystems of the city. Introducing a new Spell Circle: City Also including 3 new druid spells, a new druid focus and a list of suggested urban beast forms to add an urban flavor to your city adventures. Usable in any campaign setting. ...   [click here for more]
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Monsters & Miscellanea 1-05

Monsters & Miscellanea 1-05


Monsters & Miscellanea M&M 1-05: Goblinoids 15 Stat Blocks, 1 Background, 8 Magic Items Bugbears: Bugbear Ravager, Bugbear Boss Goblins: Goblin Underboss, Goblin Archer, Goblin Rat Keeper, Goblin Stalker, Slaveborn Goblin, Slaveborn Goblin Stabber Hobgoblins: Hobgoblin Archer, Hobgoblin Commando, Hobgoblin...   [click here for more]
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Monsters & Miscellanea 1-01

Monsters & Miscellanea 1-01


Monsters & Miscellanea Volume 1-01: Web Walkers 10 Stat Blocks, 2 Spells, 1 Archetype, and 4 Magic Items - all on the theme of Web Walkers. Giant Spiders: Giant Jumping Spider, Giant Spitting Spider, Dread Rock Spider, Frost Venom Spider, Vile Stench Spider Goblins: Goblin Web Walker, Goblin Spider Rider, Goblin Spider Shaman...   [click here for more]
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Monsters & Miscellanea 1-03

Monsters & Miscellanea 1-03


Monsters & Miscellanea M&M 1-03: Dragonborn 10 Stat Blocks, 3 Class Options, 1 Archetype, 8 Feats, and 8 Magic Items - all on the theme of Dragonborn (and kobolds!). Chromatic Dragonborn: Dragonborn Hunter, Dragonborn Manipulator, Dragonborn Stalker, Dragonborn Tactician, Dragonborn Tyrant Metallic Dragonborn: Dragonborn...   [click here for more]
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Monsters & Miscellanea 1-02

Monsters & Miscellanea 1-02


Monsters & Miscellanea Volume 1-02: Skeletons 16 Stat Blocks, 1 Archetype, and 6 Magic Items - all on the theme of Skeletons. Flesh Stealers: Flesh Stealer, Undeath Dog Skeletal Priests: Skeletal Priest, Skeletal Priest of Orcus Skeletons: Crocodile Skeleton, Giant Rat Skeleton, Hill Giant Skeleton, Wolf...   [click here for more]
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Monsters & Miscellanea 1-04

Monsters & Miscellanea 1-04


Monsters & Miscellanea M&M 1-04: Dwarves 10 Stat Blocks, 2 Backgrounds, 15 Magic Items Derro: Derro Prodigy, Derro Stomper Dwarves: Dwarf Brightblade, Dwarf Champion, Dwarf Guide, Dwarf Healer, Dwarf Marksman, Dwarf Mine Guard, Dwarf Sentinel, Dwarf Thief Backgrounds: Miner, Vault Keeper Magic...   [click here for more]
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Halfling Adventurer's Guide

Halfling Adventurer's Guide


I was personally unsatisfied with the lack of racial options for halflings in Mordenkainen's Tome of Foes. So I took some information from that book, and used it to create my own halfling supplement. This small supplement contains a variant halfling race, with 3 subraces, 3 new items, 5 feats for halflings, and 4 subclasses inspired by halflings classes from older editions. ...   [click here for more]
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5th Edition Homebrew Shaman V1.1

5th Edition Homebrew Shaman V1.1


The original presentation of the Shaman class was one mixed between primitive cleric-like magic and the role of a tribal priest. As it progressed through future editions, this concept often became a mainstay in it’s class features. This ideation blends those concepts of Shamanism, but adds an alternative perspective on both their mechanics and their role in the greater world of Dungeons and Dragons....   [click here for more]
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Playing with Fire

Playing with Fire


A selection of fiery encounters for a range of character levels: Firenewt Patrol A simple encounter with a firenewt patrol. Red Dragon Wyrmling A ruined tower in the wilderness offers temporary refuge to a red dragon wyrmling and its kobold followers. Infernal Champion An encounter on the road with a tiefling warlock and his hellish pets. Cult of Fire A bare-bones dungeon filled with fire cultists...   [click here for more]
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An Evil Adventure, The Duchess of DragonFist

An Evil Adventure, The Duchess of DragonFist


An Evil Adventure, the Duchess of DragonFist. Designed for a group of 4 player characters at level 6 or7, playing as Evil Goblins (or another monstrous race) this single session (4hrs ish) adventure sets them out on a mission to Kidnap the Dwarven Duchess of Dragonfist. Guarded by some tough allies the players will find things are not quite as easy as they first thought. A strong personality,...   [click here for more]
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Brand of the Dead

Brand of the Dead


Brand of the Dead The way of life in this settlement has been somewhat consistent until this moment. Rumors of the governor’s strange behavior seem to spread as quickly as the mysterious disease. When death comes into your dwelling, what will you do? Where is the setting?   For this adventure the player’s themselves will be helping you, the DM, create the starting...   [click here for more]
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Better Beastmaster

Better Beastmaster


Better Beastmaster Rangers are a beloved part of Dungeons & Dragons. They roam the wilderness beyond settlements, fighting and befriending the monstrous, bestial, and sometimes weird creatures they find in uncharted regions. This supplement is meant to help you unlock that potential. Adjustment, not replacement This supplement is meant to make slight changes...   [click here for more]
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To Hit Armor Class 0

To Hit Armor Class 0


The beast is back! Add a little old school to your 5E Dungeons and Dragons. THAC0 (To Hit Armor Class 0) updates the classic combat system for the modern age. It has been playtested for months with my regular Dungeons and Dragons group. With a little practice, we were able to use the THAC0 system as easily as we use the current combat system. My players actually wanted to keep using THAC0...   [click here for more]
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Sacred Oath: Oath of the Skeptic

Sacred Oath: Oath of the Skeptic


A 5th Ediion Sacred Oath, the Oath of the Skeptic shows a a Paladin committed to finding the Truth. While they typically show no allegiance to a God or an Order, their purpose in searching for answers is the only motivator needed to go on an adventure. There are many that claim a person cannot question the Gods; however, an Oath of the Skeptic Paladin is prepared to ask such questions. Are they truly...   [click here for more]
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Hidden Races:  Gissht

Hidden Races: Gissht


An enigmatic new playable race suitable for any campaign setting. Lurking in the swamps and hidden corners of the world, the Gissht are an ancient race of shapeshifting inteligent lizards that evolved on another world. After a great calaclysm the Gissht refugees that escaped distruction settled throughout the multiverse. They hide themselves in quiet corners and obsessively...   [click here for more]
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Hidden Races:  The Jennara

Hidden Races: The Jennara


Psionic, body-snatching warlocks despearte to rebuild a dying multiverse... Psionic Lords from the far future; the Jennara are a super-evolved species on the brink of absolute destruction. In their native time the Multiverse is dying. The Jennara are on the edge of oblivion. In a last, desperate bid for survival, the few surviving Jennara must cast their minds back through time, taking over the...   [click here for more]
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Magic and Science Backgrounds

Magic and Science Backgrounds


This small suppliment is perfect for DM's looking to provide some more backgrounds based in science and art. It contains the following 5 backgrounds: 1) Architect 2) Calligrapher 3) Iconoclast (Magic Item Destroyer) 4) Magical Merchant 5) Scientist If you enjoy this, please consider leaving a review. Also, check out our other titles! ...   [click here for more]
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NPC Classes For 5e D&D

NPC Classes For 5e D&D


This supplement contains all the Dungeon Mster needs to improve upon and customize their NPCs, with 5 five level NPC classes: the Cultist, Executioner, Mad Arcanist, Murderer, and Scourge. This comprehensive guide has all that... and a bit more! ...   [click here for more]
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The Ruins of Sacrament

The Ruins of Sacrament


This once great city has left an indelible ghostly mark up the surrounding area. Strange and corrupt automatons roam the ruined streets while ghostly moans emanate from an ancient temple. Rumors of gold and magic have enticed many to search through the rubble of this undying necropolis, but no one has ever claimed to have been there personally. Can this truly be a payday waiting for the right group...   [click here for more]
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Winter Stalker

Winter Stalker


Winter Stalker Winter Stalkers live in cold places that has tempered their mind and body. They are at home in high mountains or frozen steppes and wolves and other creatures of these lands are familiar to them. But animals aren't the only enemies: cold winters and snow storms are the main enemies of these lands but they have learned to know and exploit them to survive. These rangers are the borders...   [click here for more]
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