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Gathering Magic

Gathering Magic


Over 100 new spells with some options pulled right out of Ravnica, such as Firemind's Research, Grave Betrayal, and Enter the Infinite. There's at least 1 spell of every level for each of the classes that can cast spells and options ranging across the different schools of magic. ...   [click here for more]
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The Mega Index

The Mega Index


The Mega Index offers 5 detailed, revised, combined, and thematic indexes: PHB, DMG, and MM (The "Ultimate Index" - our first index on the DMs Guild, revised and augmented!) PHB, DMG, MM, and XGTE (The Mega Index 4) PHB, DMG, MM, XGTE, and MTOF (The Mega Index 5) PHB, DMG, MM, XGTE, MTOF, and VGTM (The Mega Index 6) PHB, DMG, MM, XGTE, MTOF,...   [click here for more]
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The Bestiary

The Bestiary


THE BESTIARY (v. 3.0) AS RECOMMENDED by DRAGON+ (issue 14: "The Best of the Dungeon Masters Guild") AUTHOR'S NOTE: BEFORE BUYING THIS PRODUCT, PLEASE CHECKOUT THE NEW "ILLUSTRATED BESTIARY", WHICH INCLUDES MOST CREATURES FOUND IN THIS BESTIARY, PLUS OTHERS FROM THE BESTIARY VOL. 2, and THE BESTIARY VOL 3. (no longer available as separate products)....   [click here for more]
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The Lost City of Nudeg Kell - Level One

The Lost City of Nudeg Kell - Level One


In centuries past, Nudeg Kell was a duergar stronghold of great importance and wealth. Slaves passed through its gates like a flowing river, fueling the industry below. Many things have changed since thos days of glory. The gates lie broken, and the undead have claimed them. The people of Nudeg Kell are dead, or living in destitution and fear, while the king and his family exist eternally...   [click here for more]
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A Town of Our Own

A Town of Our Own


A complete town building system & framework for 5e. To be used in conjunction with any campaign. Need some down time activities to keep your party immersed in your world? Want to create your own settlement which you can call home? Come and try A Town of Our Own, with 25 pages of content with easily laid out sections, examples, calculation sheets, maps and much much more. this framework...   [click here for more]
Dungeon Masters Guild  $4.99 $4.24

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The Expanded Sorcerer - Four additional subclasses

The Expanded Sorcerer - Four additional subclasses


The Expanded Sorcerer - Four additional subclasses I have made all 5 pages viewable in the quick-preview because the whole doc is 50 cents. What you see is what you get. Here is a summary: Pyromancer Fire shows you the path, either through Divination or Destruction. You are a force to be reckoned with. Pyromancers use fire spells and some divination spells with a relatively heavy focus...   [click here for more]
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Seafarer's Supplement

Seafarer's Supplement


From the creator of Additional Archetypes comes Seafarer's Supplement, which presents 4 aquatic beasts, 4 aquatic player races, 8 subclass options, and 1 prestige class for Dungeons and Dragons 5th Edition. Aquatic Beasts. Stats for dolphins, giant sea turtles, stingrays, and electric eels are included. Aquatic Races. Playable merfolk, sahuagin,...   [click here for more]
Dungeon Masters Guild  $2.00 $1.40

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Ruins of Reckoning - A level 5 Adventure (5e)

Ruins of Reckoning - A level 5 Adventure (5e)


With Chult and the Tomb of Annihilation coming, why not put your adventurers to the test? Set deep in a jungle setting, the Ruins of Reckoning is a 4 to 8 hour, one shot adventure, that features a number of strange creatures, challenging puzzles and deadly tasks. A true test of character skill and capability, this adventure is designed solely to press your PC's to the limits, for as any...   [click here for more]
Dungeon Masters Guild  $2.49 $2.12

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Still Not There Yet - Encounter Collection Part 2 (5E)

Still Not There Yet - Encounter Collection Part 2 (5E)


Still Not There Yet? Is your adventuring party still trudging through the wilds of Faerun? Well here's another 15 unique and exciting encounters to help keep them distracted along their journey. Still Not There Yet is a collection of 15 new encounter ideas created to help make them long trips between quests more exciting and challenging. From bare-knuckle brawling to rampaging metal...   [click here for more]
Dungeon Masters Guild  $1.99 $1.69

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The DM's Delight, Mega Bundle (5e)

The DM's Delight, Mega Bundle (5e)


The DM's Delight, Mega Bundle!! Due to this being a special anniversery this bundle is currently on sale for over 50% off the total individual prices!! Everything a DM needs to run characters from levels 1 to over 15. The Bundle includes Maps, Encounters, NPC’s, Adventures and a Full Campaign. There is enough here to comfortably keep your group happy for months!!...   [click here for more]
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No Prep? No Problem! Encounter & NPC Bundle

No Prep? No Problem! Encounter & NPC Bundle


Starting a session in a few minutes? Run out of content mid game? Want something fresh to throw at your players? Need an NPC in a pinch? Need an encounter map? No Prep? No Problem! has you covered! Included in the 60+ pages of content are: 20 fully fleshed out NPC's which feature individual ideals, stats and personalities 45 encounters for party levels 1 to 12 which encompass problem solving,...   [click here for more]
Dungeon Masters Guild  $4.99 $4.24

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Really Bad Eggs

Really Bad Eggs


Avast, matey! There be murderhobos on the high seas! This Special Reference Document provides information from DM Rich's pirate-themed campaign called "Really Bad Eggs." You'll discover arcana about a Planejamming ship named the Lucille, a full pirate crew, and several charts and tables to allow a DM to randomly roll pirate booty during the next adventure on the high seas! Check it out. You might...   [click here for more]
Dungeon Masters Guild  $1.00 $0.70

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We're Almost There!

We're Almost There!


We're Amost There! Does your party require some distractions to make thier next journey more memerable? Well not any more!! We're Almost There is a collection of 15 different encounter ideas created to help make them long trips between quests more exciting and challenging. From competitions to strange carnival tents, these encounters cover combat, problem solving, roleplaying and...   [click here for more]
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The Summoner

The Summoner


The Summoner is a new class for Dungeons & Dragons 5th edition. The summoner uses it's other worldly companion, the eidolon, in addition to it's own magical abilities to control the battlefield. Build your own eidolon from the ground up, be it a fiend, celestial or fey. ...   [click here for more]
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Monsters of the Folio "A"

Monsters of the Folio "A"


Monsters of the Folio: "A" 5E versions of monsters that appear in the 1981 "Tome of Creatures Malevolent and Benign" (Those that haven't been officially adapted... yet) Includes: Achaierai, Adherer, Aleax, Algoid, Apparition, Assassin Bug, Astral Searcher. Also includes optional Exorcism rule and Exorcist feat. Note: No illustrations. Only...   [click here for more]
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Blood of the Oracle: Sorcerer Origin

Blood of the Oracle: Sorcerer Origin


This is a new Sorcerous Origin that focuses on divination magic. All feedback and reviews are extremely helpful and encouraged!! ...   [click here for more]
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Warlock:  Patrons of Power:  The Watcher in the Web

Warlock: Patrons of Power: The Watcher in the Web


The second title in the Patrons of Power series, by A.D. Feltham. This installment details an all-new pact patron for warlocks of any type: The Watcher in the Web. This monstrous entity lurks on a burning world somewhere on the Prime Material Plane. It spreads its incideous influence throughout the multiverse and waits for its favorite pray, unwary gods, to visit the Prime. Find out more about...   [click here for more]
Dungeon Masters Guild  $1.00 $0.85

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Huecuva: Fallen Priests Turned Undead

Huecuva: Fallen Priests Turned Undead


The classic monster from the 1st edition AD&D Fiend Folio, re-imagined for the 5th edition of D&D. Contains three new stat blocks for undead monsters of CR 3, 6, and 12, intended to play like evil clerics. Includes an extensive collection of lore compiled from every edition of the game, with ideas for using huecuva to build unique encounters and villainous plots that could...   [click here for more]
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A Tale Of Gnolls And Giants

A Tale Of Gnolls And Giants


An Adventure of differing length: The town of Brine-Spell has, for a long time, had a trade deal with the fierce Frost Giants of the western mountains. But on this occasion, they have failed to arrive! It is up to a group of adventurers to travel into the Western Mountains and unravel the mystery. Along the way battling fierce monsters and ravaging beasts. The Giants have disappeared! The Gnolls...   [click here for more]
Dungeon Masters Guild  $2.92 $2.49

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Whisperer: 5th Edition D&D Summoner

Whisperer: 5th Edition D&D Summoner


An arcane caster who bonds with a creature from another world, the Whisperer is a new class to enter the 5th edition fray. A half-caster with a focus on intelligence, the Whisperer's powers not only come from their spells, but the companion at their side. These companions, called Wisps, are strong and will evolve along with the Whisperer as they work together to accomplish their dreams. Together...   [click here for more]
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Allied Classes: Connected Subclasses

Allied Classes: Connected Subclasses


Allied classes are character subclass options created to be paired with another specific character subclass. You and another PC would create characters together that would work off of each in a number of ways. For example the Barbarian and Bard are the closest of allies. She has great strength and he has boundless charisma. Bard songs and words inspire her, strength and ferocity keep him safe. As a...   [click here for more]
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Tibbit - A Playable Race for 5th Edition

Tibbit - A Playable Race for 5th Edition


Tibbits are a race of feline shapechangers, also known as catweres. Unlike the more common feline race, the catfolk, tibbits have two very distinct humanoid and cat forms. They are spread across all of Faerûn, and their tendency to roleplay as mundane housecats means that many are unaware of their existence. This pack contains rules and background for playing as a Tibbit adventurer in 5th Edition...   [click here for more]
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Ridaro's Record of Races

Ridaro's Record of Races


UPDATED! New race! See below! Welcome to Ridaro's Record of Races! Inside this notebook of the young scholar Ridaro Meliamne, you will find detailed descriptions, with accompanying artwork, of six weird and wonderful new races, as well as tried and tested rules for how to play them as characters in 5th Edition Dungeons and Dragons. Featured Races: Loxo - Elephantine giants with a pair of trunks...   [click here for more]
Dungeon Masters Guild  $2.19 $1.53

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The Beginner's Tome to Magic Items and Spells

The Beginner's Tome to Magic Items and Spells


The Beginner's Tome to Magic Items and Spells contains nearly thirty new spells and magic items for players and Dungeon Masters to enjoy and bring into their campgain. The items and spells found within the pages of this book are ment to inspire players and DM's alike while playing the Dungeon's & Dragon's table top roleplaying game. ...   [click here for more]
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Explorer's Guide to Jungle Life

Explorer's Guide to Jungle Life


"The jungle is a horrendous, hazardous, horrific environment not suitable for any matter of study. My time there was informative, yes, but my lost pride and valuables will never allow me to forget the treacherous terrain. Next time, I'm sending Volo. He can put up with these primitive beasts, at least." - Kalimor Kalimorious, Transmuter Extraordinaire Welcome to Explorer's Guide...   [click here for more]
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The Resurrection Machine

The Resurrection Machine


Bringing back the dead can be a fun and exciting storyline in your Dungeons & Dragons campaign. This document presents four ideas for using resurrection as the focus of adventures, side quests, and maybe even an entire campaign! This Special Reference Document is intended for use with the 5th edition Player's Handbook, Dungeon Master's Guide, and Monster Manual. ...   [click here for more]
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Druid Circle: Circle of Civilization

Druid Circle: Circle of Civilization


A 5th Edition Druid Circle, The Circle of Civilization provides a Druid option which gives them a view on both civilized and uncivilized worlds. While a normal druid would never classify it as such, they see, hear, and have experience people’s opinions about what they label the druid’s home. Still, these druids stay to learn much about the world, help steer the civilized to a better direction...   [click here for more]
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Sorcerous Origin: Weaver

Sorcerous Origin: Weaver


A 5th Edition Sorcerous Origin, the Weaver breaths arcane magic. With the Weave as the progenitor of their innate abilities, magic should come easy to them, but that is not always the case. They are unrefined pools of magical potential. Compared to other sorcerers, the Weaver has a keen sense for magic and an aptitude to conquer spells not even considered possible by most sorcerers. The Weaver brings...   [click here for more]
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Lucien Mortigan's Spellbook

Lucien Mortigan's Spellbook


In my homebrewed world I have iconic class characters just like in Dungeons and Dragons as well as other D&D settings. My Iconic wizard is the Conjurer Lucien Mortigan and in the tradition of many powerful wizards, he has spells named after him that he created. Here is a peek inside his spellbook at those spells. Enjoy! ...   [click here for more]
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Monastic Tradition: Way of the Primal Arts

Monastic Tradition: Way of the Primal Arts


A 5th Edition Monastic Tradition, The Way of the Primal Arts gives Monks the ability to tap into the primal forces of the world to aid them in times of crises. To do so, they master ancient fighting techniques which channel these primal elements and allows them to attune their own body to these forces. While Monks of the Open Hand master martial arts, Monks who participate in the Primal Arts find something...   [click here for more]
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Bardic College: College of Leadership

Bardic College: College of Leadership


A 5th Edition Bardic College, The College of Leadership serves to provide a class option which focuses on utility and providing a leader to the party. While the College of Valor focuses on joining the fray and the College of Lore delves into magical secrets, the College of Leadership leads the party providing tactical support and helpful aid. May you always have someone to keep you entertained in the...   [click here for more]
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Silver March Sentinel's Campaign Part 1

Silver March Sentinel's Campaign Part 1


Looking for a new campaign to get into with your group over the coming months? Well why not try "The Silver March Sentinels" set around the Nether Mountain's and River Rauvin. In a wild and seldomly travelled region players can expect intrigue, adventure, and lots of exploration. New parts are available now! Click Here If you enjoy this completely free taster please check out my other...   [click here for more]
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Triumvirate of Archetypes

Triumvirate of Archetypes


A compilation of the College of Leadership, Way of the Primal Arts, and the Weaver Origins. These archetypes are additions to the 5th Edition fray to provide variety and options to classes that deserve the added attention. Links to each individual DM's Guild page: College of Leadership: www.dmsguild.com/product/219751/Bardic-College-College-of-Leadership?sb=1 Way of the Primal Arts: www.dmsguild.com/product/219752/Monastic-Tradition-Way-of-the-Primal-Arts?sb=1...   [click here for more]
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Nitram Ekard's Dissertation of the Earthborn

Nitram Ekard's Dissertation of the Earthborn


The earth calls life to enter its soil and upon doing so a new lifeform is brought into existance. In this supplement you will find a new playable race that adds more enviromental player options to those who have heard the call of the wild. ...   [click here for more]
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