A set of ten thirty fifty campsites and one magic item that can be as normal or unusual as you choose to make them, it is not a set of pre-generated random encounters. These sites may be trapped or used for random encounters (ambushes even) with little effort on the part of the great quest giver. Some treasure items are provided for you as a guide, but just like anything in your core rulebooks,... [click here for more]
Sometimes a DM needs to be prepared to improvise. Sometimes you just need a fresh idea or a springboard of sorts. These stock encounters are designed with your campaign in mind. These encounters provide guidelines for a simple encounter you can use in your games. What these encounters are not, is a fully fleshed-out adventure. If you want to use them to make an adventure, and string them together... [click here for more]
A medieval fantasy food cart to spice up your game! Includes a menu, three unique food items with magical properties, and a stat block for the gnome cook/alchemist, Allicin Pepperwheel. ... [click here for more]
An updated version of the Knight Class from the 3.5 Player's Handbook II, revised and updated for use in 5th edition D&D. Includes use of the Code of Chivalry, Knight's Challenge and other abilities pertaining to a knight and their ability to lead warriors in battle.
Update: This class was revised and reuploaded on 2/13/2019. ... [click here for more]