This is an alternate version to my previous encounter, The Prison Escape. This encounter is designed to be used as a way to help DM’s cope with a situation that has resulted in players ending up in prison. It is designed that the players can opt for a non lethal escape, or a grand fight for freedom. An NPC is included to assist the party with their escape.
This module can be adapted for 2-5... [click here for more]
The world has been plunged into darkness. Bandits roam the highways, and monsters come out at night. While the priests are hopeful this is only the kami testing humanity and it is now the time for great acts of heroism, a Light Cleric thinks that something more sinister has taken place: the Sun itself may be held captive.
Jounrey to a place far under the world in this 4-hour adventure for Tier... [click here for more]
Yokai is a Japanese term often equated with the word "monster." But the legends surrounding these fantastical beings go beyond scary stories or weird tales. Contained herein are two such encounters, suitable for any Tier 1 campaign looking to inject a dose of folklore into their adventures:
- "Two Oni Walk Into A Noodle Shop:" A local shopkeep needs the party's help when two gigantic oni invade his... [click here for more]
When the King of Anchorhook falls ill, his son, the Paranoid Prince, hires the party to investigate the shady members of the castle staff. As secrets are uncovered and arrests begin, a bigger threat shows its ugly face. A threat once known only in bedtime stories.
The Morterino.
This is a four-hour adventure for tier 1 characters. Optimized for APL 3.
Adventure code: SJ-DC-MOR-01
CONTENT... [click here for more]
Set sail for a 5e Pirate themed adventure aboard the Ambalis. Will the party play the story as the heroes, or the villains of this adventure?
This one shot also comes with basic maps for you to use ... [click here for more]
Just days before the Opalescent Ocean Festival, 3 musical bells from the bianzhong have been stolen. Will the True Oyster Cult's celebration take place? Will the offerings to Umberlee be successful? Where will brave souls be found who can recover them in time?
A fun quest with puzzles, traps and a few encounters. While designed for 3 level 7 characters, it can be easily adjusted for your group. ... [click here for more]
Death has been working hard, is over tired and starting to make mistakes. He needs a break and he has chosen you to take his place!
Death Needs a Holiday is designed as a stand-alone or side mission for any level. It is great for those GMs and players who use a lot of imagination in game play. This quest has basic directions with plenty of down time to explore and get into trouble. ... [click here for more]