Close
Close
Narrow Results
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















SettingArtist
More Settings   Remove Search Term
David C. Sutherland III   Remove Search Term
Advanced Search

pixel_trans.gif

We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.

pixel_trans.gif
pixel_trans.gif
 
 Hottest More Settings
 
 Hottest Community More Settings
pixel_trans.gif
pixel_trans.gif
Products found in this section... Sort by: 
 Title    Publisher    Price  
GAZ1 The Grand Duchy of Karameikos (Basic)

GAZ1 The Grand Duchy of Karameikos (Basic)


This is the first in a series - a completely new concept in gaming aids for the Dungeons & Dragons game system. Within these covers is a complete historical, economical, geographical, and sociological overview of the Grand Duchy of Karameikos. Entries on (and maps of) the major cities and towns, as well as biographical entries on the important figures in the Duchy, will aid the DM in preparing...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
GAZ3 The Principalities of Glantri (Basic)

GAZ3 The Principalities of Glantri (Basic)


"It is early, and low over the mountains the sun set the sky ablaze. The little red creature yawns, stretches its small bat wings, and scratches its horny head. Suddenly, a gong echoes in the room below, making the creature jump. Almost falling, it grabs hold of the large statue on which it was sleeping. "Down below, the students are preparing for their daily barrage of courses in geography,...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
GAZ4 The Kingdom of Ierendi (Basic)

GAZ4 The Kingdom of Ierendi (Basic)


To some it is a vacationer's paradise. Tropical islands, set in sapphire seas, fringed with shell-covered beaches: the perfect spot to "get away from it all." To others, it is a place to be feared. Pirates' hideaways, disease-ridden jungles, psychotic natives: the perfect spot to avoid. The Kingdom of Ierendi comprises ten islands, each with a specific attraction for the adventure-seeking visitor....   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Caravans (2e)

Caravans (2e)


Journey through a perilous realm of searing sands and burning passions! Pit of the Ghuls, Genies' Anvil, Vishap's Teeth... the mere mention of these mystical sites fills men's hearts with fear and apprehension. Now the mysteries of the High Desert are revealed! Caravans takes player characters into Zakhara's greatest sea of sand to face its most treacherous denizens. Heroes match wits with djinn and ins alike--and...   [click here for more]
Wizards of the Coast  $7.99

Add to Dungeon Masters Guild Order  
Corsairs of the Great Sea (2e)

Corsairs of the Great Sea (2e)


Set Sail with the Pirates of Chaos! A thousand welcomes, noble friend! I see your eye is as keen as the eagle and your mind as sharp as my jambiya, for you hold in your hand a great treasure. This box contains everything needed to launch an epic adventure featuring corsairs and mamluks: - A stunning poster map of the Corsair Domains and Zakhara's northern shores. - Six full-color cardstock sheets...   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
The Book of Magecraft (2e)

The Book of Magecraft (2e)


Magic permeates the very air, earth, and sea of Cerilia - yet escapes the mastery of all but a rare few. Those who control the continent's magical energy can call upon forces incomprehensible to the rest of its inhabitants. These powerful figures are Cerilia's wizards: adventurers, advisers, and kings whose spells can affect the destinies of thousands. This 128-page book contains everything players...   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
King of the Giantdowns (2e)

King of the Giantdowns (2e)


Untamed by the laws of man, the Giantdowns region remains a buffer zone between the ruined empire of Anuire and its northern neighbor, the Rjurik Highlands. The Great Downs themselves are the stuff of legend: Giants, they say, are buried beneath the mounds, awaiting some call to rise and battle once more. But in the meantime, other forces threaten the Downs. A new awnshegh, the humanoid known as...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Legends of the Hero Kings (2e)

Legends of the Hero Kings (2e)


Far in the future, bards sing tales of kings and conquerors from ages past - but from your present. The Hero-Kings of legend are your player characters from your campaign, who even now shape the course of Cerilian history. More than simply an adventure collection, this 160-page book enables you, the Dungeon Master, to turn ordinary domain actions into oppurtunites for heroic exploits. Each of the...   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
Player's Secrets of Halskapa (2e)

Player's Secrets of Halskapa (2e)


From the fishing village of Fing Zulor to the druidic city or Odemark and the great capital of Skapa Hjarring, this is Halskapa, the greatest kingdom of the Rjurik Highlands in the Birthright campaign setting. King Berving, aged and ailing, a man who once united the discordant provinces of Hlaskapa, is abdicting his throne in favor of your character. Once, he could take almost any action and keep...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
The Sword of Roele (2e)

The Sword of Roele (2e)


On the border between Anuire and the land of the Khinasi, the Three Brother Mages fight an ancient and immortal awnshegh, the Chimera. The game of cat and mouse has recently begun to draw regents from the entire region. Rumors say that the blade of the last Anuirean emperor, the Sword of Roele, has been tracked to the Chimera's domain, the Chimaeron. The fact that the Gorgon's armies are mustering...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Displaying 1 to 10 (of 10 items) Result Pages:  1 
Select Page Number