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A morose toymaker in the Barovian town of Vallaki, Gadof Blinsky sells a wide array of different toys, each one bespoke and exquisitely crafted, but also unusual and frightening. If you need to describe a few of Blinsky’s creations which are on display, you can roll on this table.
This content is part of Blinksy is No Fun! - - a Curse of Strahd expansion written by DM... [click here for more] |
Dungeon Masters Guild |
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Now Available for Fantasy Grounds!
Fear is the single thread that sews every living thing together. Fear is an essential emotion: it haunts your past, waits in your future, and lingers in the edges of your present like a hungry animal, lurking until you lower your guard and stumble face-first into horrors unknown.
It’s because of fear that you prepare for the worst; it’s... [click here for more] |
Dungeon Masters Guild |
$14.95
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It is time again for Vallaki’s seasonal festival. In the midst of the autumn harvest, Baron Vallakovich has taken the time to make this one the grandest of them all, ensuring that “ALL WILL BE WELL!” However, Lady Wachter, another political power in Vallaki, and her loyal followers have other plans for the Baron and his festival. The party of adventurers plays their part by ensuring the festival’s... [click here for more] |
Dungeon Masters Guild |
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Could the stories be true?
Delve deep into the untamed wilds of the Svalich Woods in search of answers, riches, and madness. Hunt the legendary beasts that stalk the land, or hear the tales told around the tavern's hearth. But for those who wish to discover the truth, only an expedition underneath those accursed boughs can reveal it.
Cryptids
Barovian Folk Tales contains five new legendary... [click here for more] |
Dungeon Masters Guild |
$6.99
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The master of Castle Ravenloft and the ruler of Barovia, Strahd Von Zarovich is a name known among hunters, adventurers, and loreseekers alike. So when a party finally faces this dreaded creature, the rumored first vampire, it only makes sense that he lives up to the reputation.
Enter Mythic Strahd. While many similarities to his vampiric root remain true, the changes are designed to make Strahd... [click here for more] |
Dungeon Masters Guild |
$1.00
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“I cast Sharknado!”
~Haravard the Wereshark
Included in Adventures in Ravenloft:
Introduction on Ravenloft and the Adventures
A brief overview... [click here for more] |
Dungeon Masters Guild |
$19.95
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This product is more than a supplement; it’s a storytelling toolkit that will captivate your players and make your Curse of Strahd campaign an unforgettable masterpiece of role-playing and narrative. Don’t miss the opportunity to add “Backgrounds: Curse of Strahd” to your Dungeon Master’s toolbox and unlock the full potential of Barovia’s eerie realm.
Each of these 11 backgrounds... [click here for more] |
Dungeon Masters Guild |
$1.00
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Part 1 of the Splintered Soul Adventures
A wax sealed envelope mysteriously arrives demanding your help - immediately. Meeting your shadar-kai contact brings you to the troubled Domain of Dread, Har’Akir. Who can you trust? What is really going on? Time is short as you try to put all the pieces together. Part One of the Splintered Soul Adventures. A Four-Hour Adventure for Tier 2 Characters. Optimized... [click here for more] |
Dungeon Masters Guild |
$3.99
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Dread Encounters of Ravenloft
A collection of 2d10 grim encounters for the Domains of Dread.
A storm gathers. Black clouds tear across the sky, boisterous and violent. They bring lightning flashes, rumbling thunder, and whistling winds. The landscape buckles under the pressure, torn asunder by the assault. This product is presented to you by Christian Eichhorn and editor John Parker... [click here for more] |
Dungeon Masters Guild |
$4.95
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Time Is Meaningless in Castle Tristenoira Forlorn has long remained hidden in the shadows of notorious Barovia and Kartakass, yet the tiniest domain in the lands of the core is nearly as old as Ravenloft itself. This land is sick with evil, a twisted mockery of the place it once was. It is filled with creatures of despair who were drawn into the demiplane of dread....
Within Castle Tristenoira lies... [click here for more] |
Wizards of the Coast |
$7.99
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The Legendary Tome of Strahd is written "as if" by the infamous Strahd von Zarovich's own hand. In reality, this is a handwritten document, scribed in Austerlitz Lite, the unique font used by Strahd, by human Game Master, Christopher Read. There are 86 individual pages including 34 journal entries and more than 30 sketches. Strahd writes about his experiences in Barovia,... [click here for more] |
Dungeon Masters Guild |
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This supplement is part of Van Richten's Encyclopedia of Darklords & Domains. Get a discount on both Volumes of the encyclopedia by purchasing them as a bundle! Click here!
What is this?
This is Tepest! The Ravenloft domain ruled by the three evil hag sisters! This supplement is a sample for the upcoming “Book of Darklords & Domains”. We aim to publish... [click here for more] |
Dungeon Masters Guild |
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These new trinkets have been inspired from gothic and horror fiction to create a list that better fits the Demiplane of Dread than those listed in the Player's Handbook.
The trinkets are divided into the five broad categories of Eldritch, Occult, Noble, Folk, and Scientific to help the player get the type of trinket that they think fits their character best.
While these trinkets were designed for... [click here for more] |
Dungeon Masters Guild |
$1.00
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Sorrow on the Sea
Moans carry through-out the dense mists that float across the Sea of Sorrows, a massive expanse of open water that spans the western mainland of The Core, also known as the Dread Domain and Ravenloft.
A large, spectral ship moves about in silence on the waves with a nightmarish storm overhead. Lightning cracks and burns the sunless sky, and rain... [click here for more] |
Dungeon Masters Guild |
$3.76
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Freak show or sanctuary? It's all a matter of perspective when you're at Carnival. A carnival offers a glimpse of abnormal and unnatural things most genteel folk never talk about, much less see. This carnival is not a simple sideshow, though, and its performers are far more than freaks on display. Carnival is a wandering haven for those who have no place else to go - including adventurers... [click here for more] |
Wizards of the Coast |
$4.99
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A Ravenloft adventure module for four to six adventurers of levels 1-7
Based on the Lamordia lore presented in Van Richten’s Guide to Ravenloft, pgs. 138-143
Hey you! You liked Curse of Strahd right? Of course you did, most folks did. You probably went and bought Van Richten’s Guide to Ravenloft when that came out to learn about the other domains right? So did... [click here for more] |
Dungeon Masters Guild |
$4.99
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The Devil We Know - A Supplement for Curse of Strahd & Descent into Avernus
Written by Lady Fiona Wachter, The Devil We Know is her personal manifesto on devils, their worship, and the benefits of serving an infernal master.
This supplement is designed to be a handout DMs can provide to their players in Curse of Strahd. The handout is lore-friendly and intended to match the kind of information... [click here for more] |
Dungeon Masters Guild |
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Welcome, stranger. I almost didn't see you there, the mist being what it is at this time of year. You don't look like you're from around here, maybe you could use some directions?
Look here, don't be frightened, I'm not a ghost.
Down that way is the village of Barovia - not a great place to start, if you ask me. Depressing, unless you're into rats and sour wine.
Over... [click here for more] |
Dungeon Masters Guild |
$9.99
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Two popular Curse of Strahd modules focused on enhancing the Death House, now for Fantasy Grounds!
Curse of Strahd: Death House Script
Anyone that's ran or peeked at Curse of Strahd's prologue, Death House, will know that there are hardly any area descriptions, and that the information provided is as dry as the [spoiler].This often leads to the DM dryly reading aloud... [click here for more] |
Dungeon Masters Guild |
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The absence of Strahd and the fading of the Mists of Ravenloft do not utterly cleanse the land. Corruption still abounds in the region of Barovia, even after the defeat of the vampire lord. Barovia without Strahd is a little less dark, and a little less evil, but is still a festering den of supernatural evil. As such, Barovia is somewhat appetizing to various evil entities. With Strahd gone such opportunistic... [click here for more] |
Dungeon Masters Guild |
$2.95
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SUPERNATURAL TERROR AND TOMB-RAIDING THRILLS COLLIDE IN THIS ADVENTURE FOR D&D 5E.
An ancient crypt on a hillside necropolis. A powerful relic that’s fallen into sinister hands. A missing explorer who’s slowly losing her mind. And a race against time with the fate of an entire village hanging in the balance.
Treat your players to a cinematic, undead-infested dungeon... [click here for more] |
Dungeon Masters Guild |
$2.99
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Curse of Strahd is already regarded as one of the best adventures that Wizards of the Coast has released for the Fifth Edition of Dungeons & Dragons, one that DMs and players return to again and again. This book contains character ideas, encounters, and new thematic elements that help to expand, enhance, and tie the adventure together in a way that will excite and terrify your... [click here for more] |
Dungeon Masters Guild |
$1.99
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The following are optional rules for introducing firearms into your 5th Edition D&D games. I wasn’t totally satisfied with what I found that was available so I created my own. This is intended to as “gently” as possible introduce firearms without having it affect the game too much. My intention was to include these in a pre-Victorian, Old World type horror campaign with supernatural and heavy... [click here for more] |
Dungeon Masters Guild |
$0.50
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When Was THAT Invented?
Smoke & Thunder is a bestselling series of guides to the more advanced weapons and technologies that might be found in some D&D settings. From the Late Middle Ages to the Modern Day, and from the Day After Tomorrow to the Distant Stars, Smoke & Thunder volumes 1 and 2 cover weapons, armor, gear, and character options with a focus on firearms, artillery, and explosives.... [click here for more] |
Dungeon Masters Guild |
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NOT EVERY TIEFLING IS WICKED... BUT THIS ONE IS!
Use this adventure to introduce
Curse of Strahd to your players
or transport them to
the realm of Ravenloft.
#Map of Barovia included#
Carnival of Synn is a 3rd level adventure designed for 4 to 6 players.
The adventurers are traveling The Long Road, between Triboar and Longsaddle, when they come across... [click here for more] |
Dungeon Masters Guild |
$2.95 $1.95
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If you find this useful for your campaign, please consider tipping a small amount for my efforts. I sincerely appreciate it, along with your comments and 4-5 star reviews!
OR Purchase the PREMIUM EDITION for only $1.00 and get tons of bonus content!
Lady Wachter is dead. Undead undead undead undead!
This adventure... [click here for more] |
Dungeon Masters Guild |
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All the maps you need to run the AL adventure RMH-EP01 - The Grand Masquerade in any VTT, optimized for Roll20 grid.
This bundle includes 4 maps, all colorful, and their dd2vtt assets for the dynamic lights for any possible encounter in the module:
Legacy Library at Jalabert Museum
Red Widow Theater
Port-À-Lucine Streets
Apartment Twenty-Two
If you liked those maps, you can contact at my email... [click here for more] |
Dungeon Masters Guild |
$2.95
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This is the Roll20 VTT Adventure Add-On of the Platinum Bestselling horror adventure: The Haunt 2
"Perfect for a Halloween one-shot!"
“That F******* doll….. That is creepy as hell… he (PB) is disturbed… I am going to have nightmares!”
"It definitely helped shed some light on the doll and the visions were so well written!"
"It had a feeling that reminded... [click here for more] |
Dungeon Masters Guild |
$9.99
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A 2 hour Dungeons & Dragons adventure for 3rd-4th level characters!
Village children are disappearing in the dead of night. Are the characters willing to risk their very souls to stop the Night Fiend?
This adventure is a short side quest designed for the Dungeons & Dragons Ravenloft setting and easily merged into Curse of Strahd by Wizards... [click here for more] |
Dungeon Masters Guild |
$1.99
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Mimsy's Ravenloft Shop of Treasures
60 New Magic Items and a Domain-Hopping Magic Shop for your Ravenloft Campaigns
The paladin charged down the halls of the tomb, barely staying ahead of the surging wave of ghouls. She had known the tomb was full of the Darklord’s servants— that much was always true of tombs in Ravenloft—but she hadn’t anticipated... [click here for more] |
Dungeon Masters Guild |
$7.95
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What would you find in the strongholds of a realms Dark Lord? Secrets, Salaciousness and Sorrow is what to be found withing the Books Of Ravenloft! Make your Ravenloft more vivid by picking this supplement up today!
B. Wraven Wright has ghostwritten over 100 OGL D20 adventures and supplements for publishers large and small and also acted as a Slot 0 (beta tester) on over three dozen adventures for... [click here for more] |
Dungeon Masters Guild |
$1.00
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Welcome to Gothic Earth!
Gothic Earth, first revealed in 1994 with the release of the Masque of the Red Death and Other Tales boxed set, allows D&D players to enter a dark vision of our own world in the 1890s. The classic setting came to 5th Edition last year with the release of the Masque of the Red Death Player's... [click here for more] |
Dungeon Masters Guild |
$2.95
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This piece was originally written as a one-page adventure that I wanted to share on Twitter just because I love mimics. It got a decent response, so I decided to expand it for my Horrific Encounters in Ravenloft title.
The more I have thought about it, though, the more I think it deserves to stand on its own, as its own thing. So…here is a quick one-shot (or side-quest or encounter chain) where... [click here for more] |
Dungeon Masters Guild |
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„Ein verfluchter Schlüssel“ ist ein Abenteuer für eine Gruppe von vier bis sechs Charakteren der 1. Stufe, mit einer Dauer von ungefähr 2 Stunden. Das Abenteuer spielt in Ravenloft.
Die herzlosen Adeligen von Borca versuchen sich in aufwendigen Bällen mit grausamen Spielen zu übertrumpfen. Sie protzen mit ihrer Macht und mystischen Objekten. Eines dieser mystischen Objekte ist ein geheimnisvoller... [click here for more] |
Dungeon Masters Guild |
$4.26
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“Tonight, He Comes Home.”
The PCs assist the Martikovs in delivering wine to Krezk for the Harvest Eve festival. On the road, they draw the attention of the Shape, the terrible agent of the gods of slaughter and death. Will they survive?
You Can’t Kill the Boogeyman is a Curse of Strahd adventure for PCs level 6-8 inspired by John Carpenter’s 1978 horror masterpiece, “Halloween.” ... [click here for more] |
Dungeon Masters Guild |
$0.99
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The Mists of Ravenloft capture the most devious and nefarious minds in the multiverse and seal them away in prisons of their own making. These velvet cages appear to hold their heart’s desire, but are truly the reflection of their own corrupted spirits. The Darklords only find torment in these realms and those unlucky visitors work tirelessly to avoid their wraith and perhaps more frightening, their... [click here for more] |
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Descend into the secret laboratory beneath the Abbey of St. Markovia, and discover the horrors hidden within! In this addition for Curse of Strahd, you'll find all you need to draw your players into a dungeon of profane experiments, bizzare creatures, and a mad scientist in priest's clothes bent on creating an army of flesh golems.
Contains 7 full pages of dungeon-delving horror, including... [click here for more] |
Dungeon Masters Guild |
$1.99
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CURSE OF STRAHD MAP PACK: This map pack is a supplemental compilation of 14 maps spanning 7 different areas (gridded and non-gridded options) with the realm of BAROVIA in the D&D 5e CURSE OF STRAHD campaign module.
From the Vallaki town square, out to the banks of Lake Zarovich, up to the top of Mt. Ghakis, and MORE! This map pack is the perfect DM companion for the smaller... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The nightbound realm of Sithicus is dying!
The grey forested crags scarred by jagged rifts echo with the laments of the dying elven nation. But the lord of the land sits uncaring on his blackened throne in the charred castle of Negragaard, lost in ancient memories. Through his passion and hatred the nightmare haunted death knight, Lord Soth, permitted catastrophe to befall his native... [click here for more] |
Wizards of the Coast |
$4.99
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This adventure can be done as a one shot adventure or it can easily slot into a larger 'Curse of Strahd' campaign.
A Turtle Dragon youngling had been eating all of the fish in Lake Zarovich. Once the food supply had been exhausted it turned its attention to eating people at the lake. This was no surprise to Thalvin, he knows how much food a Dragon Turtle needs to consume every day just to survive.... [click here for more] |
Dungeon Masters Guild |
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Dr. Rudolph Van Richten has written many guides to aid monster-hunters in their quests to hold back the darkness of the dread domains. But even Van Richten’s research and expertise requires aid in solving some of his most unique cases…
This terrifying second collection of foes for the RAVENLOFT campaign setting features two unique mystical villains to haunt your players as recurring... [click here for more] |
Dungeon Masters Guild |
$4.95
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Root of Evil - A Companion to the Vines of Wrath
Evil has taken root where once was good.
The delicate green stems of the Tser flower field blacken and bend as a more primal sap flows upward from the ground. The once-white flowers bleed, painting the peaceful field a bloom of red. The ancient standing stones sway and crack, the earth shakes… Something is wrong… Has... [click here for more] |
Dungeon Masters Guild |
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At last, some means of combating the ultimate undead—vampires—have found their way into print. Within these pages, Dr. Rudolph Van Richten shares his vast background as one of Ravenloft's most formidable lore masters and vampire hunters. Decades of research and experience have been compiled into discussions that define the very nature of these kings of the undead and help put them at a disadvantage... [click here for more] |
Wizards of the Coast |
$4.99
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“...Yet behind the facade of creativity and freethinking, business owners and aging celebrities prey on youth and creativity…” In Kartakass, some of them literally prey on young people! Coraline the Werefox, former lover of Harkon Lukas and aging singer, kidnapped Gennifer Weathermay-Foxgrove during her stay in Skald, and wants to sacrifice her using the infamous Stone of Death... [click here for more] |
Dungeon Masters Guild |
$0.50
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This supplement is part of Van Richten's Encyclopedia of Darklords & Domains. Get a discount on both Volumes of the encyclopedia by purchasing them as a bundle! Click here!
What is this?
This is Falkovnia!
The Ravenloft domain ruled by the King-Führer Vlad Drakov! A mad tyrant (and former Krynnian mercenary) with a love of impaling as an execution method... [click here for more] |
Dungeon Masters Guild |
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I6 Ravenloft - 5e Conversion Guide with Realistic Maps
The following information is a 5E D&D conversion of the various monsters and creatures encounters for I6 Ravenloft. The original module, the Monster Manual, Dungeon Masters Guide, Volo’s Guide to Monsters, and Mordenkainen's Tome of Foes are required to use this conversion guide. Monsters of the Multiverse may be used instead of Volo’s... [click here for more] |
Dungeon Masters Guild |
$5.95
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Welcome back to the confines of the Amber Temple!
Herein, I shall detail for you a score of new Dark Powers for you and your groups to interact with however you so please. Their prison is still very much the Amber Temple first presented in the adventure *Curse of Strahd*, yet their absence from its depiction leads one to the question: Where *are* these Dark Powers exactly?
Also includes... [click here for more] |
Dungeon Masters Guild |
$6.99
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Bring Ravenloft to your table with this new Roguish Archetype.
In this new supplement for Ravenloft, you are introduced to the Highway Man a mounted rogue who is both dashing and well-armed
In Roguish Archetype: Highway Man, you meet a Rogue who is skilled a rider and an excellent marksman who does everything with style and daring. Highway Man is a perfect addition to any Ravenloft... [click here for more] |
Dungeon Masters Guild |
$0.50
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NOTORIOUS MONSTERS
Classic monstrous creatures rivisited
as unique horror nemesis
“Beware that, when fighting monsters,
you yourself do not become a monster.”
- Friedrich Nietzsche
by Igor Comunale
Van Ricthen's Guide to Ravenloft presents... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Level-up Your Tabletop Experience!
Welcome to the expanded map pack for RMH-08 The Palace of Bones! In this companion for the titular Adventurers League module, you will find a complete set of high-quality maps for each of the locations presented in the adventure, including those that did not receive a map in the original release.
The pack contains maps for all locations included in the... [click here for more] |
Dungeon Masters Guild |
$2.95
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