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Azaruuk's Ultimate Battle Royale

Azaruuk's Ultimate Battle Royale


You step forward into the circle of runes and feel your stomach lurch. Within a blink of an eye, you find yourself in the arena. You can no longer see the audience but you can faintly hear them cheering and chanting beyond the arena’s walls... In Azaruuk's Ultimate Battle Royale the players find themselves whisked away to Sigil, the city in the center of the multiverse, where the must...   [click here for more]
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Eyes of the Beholder

Eyes of the Beholder


Divination magic has been malfunctioning for weeks, and now it stopped functioning all together. Players investigate Sigil for clues before being pulled into a plot with the dragon queen's agents! This is the first part in a series that will culminate in the invasion where players actions in the lead-up adventures may determine the fate of Sigil! ...   [click here for more]
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Spell-Based Monster - Archive

Spell-Based Monster - Archive


Based on the comprehend languages spell, the Archive is a Challenge 0 sci-fi monster. A useful companion in Planescape and Spelljammer adventures, the archive allows for quck and easy translation in unexplored worlds! This title is part of a series of spell-based monsters from the Player's Spellbook podcast series. New episodes drop every Monday! ...   [click here for more]
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Champions of the Outer Planes Warlock Patron the Bornless One

Champions of the Outer Planes Warlock Patron the Bornless One


Bring the Outer Planes to your table with this new Warlock Patron. In this new supplement for Outer Planes adventures, you are introduced to the Warlock Patron the Bornless One, who is a combination of psychic and eldritch magic with a dash wise sage thrown in. In Warlock Patron the Bornless One, you meet a Warlock who is a skilled spellcaster and seeker of the mysteries of the multiverse. Tasked...   [click here for more]
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Cuppa Kobolds (One Page Location)

Cuppa Kobolds (One Page Location)


The exterior is adorned with an eclectic array of mismatched signage, with colorful, hand-painted boards that display a blend of Common, Draconic, and various other languages. The entrance, framed by a rustic, dragon-shaped arch, opens into a cozy, dimly lit space. Inside, the ceiling is festooned with countless hanging lanterns and knick-knacks collected from across the multiverse. The walls are covered...   [click here for more]
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Fiends Of Baator

Fiends Of Baator


In the darkest depths of the multiverse, where malevolence and cruelty hold sway, one can find the Nine Hells of Baator, a realm of diabolical order and tyrannical rule. This infernal plane is the dominion of the Baator, a race of fiends so perfectly wicked and relentless that their very presence inspires dread in those who dare speak their name. The Baatezu, often referred to as Devils, are the embodiment...   [click here for more]
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Frostscale Abishai Kobold (One Page Monster)

Frostscale Abishai Kobold (One Page Monster)


The Frostscale Abishai Kobolds are descended from Kobolds who swore fealty to Tiamat, the Queen of Chromatic Dragons. In return for their loyalty, she bestowed upon them the blood of her chromatic Abishai spawn. This gift has been passed down from generation to generation, imbuing them with the powers of her white Abishai spawn. Included in this PDF: Background and new lore for the Frostscale Abishai...   [click here for more]
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Modrons of Mechanus: 8 Original Monsters

Modrons of Mechanus: 8 Original Monsters


Modrons are the embodiment of Mechanus’s principles. Each Modron, from the simplest Monodrone to the complex Primus, plays a specific role in maintaining the plane’s meticulous order. The original eight Modrons introduced here add to this intricate society, each fulfilling unique and critical functions Dodecadron Tesseradron Cyclondrone Chronodrone Aetherdrone Cryptodrone Grodrone Nexodrone...   [click here for more]
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Obsidian Abishai Kobold (One Page Monster)

Obsidian Abishai Kobold (One Page Monster)


Obsidian Abishai Kobolds bodies are adorned with sleek, jet-black crystalline scales that seem to swallow ambient light, rendering them masters of stealth. Their lithe frames and graceful, bat-like wings enable them to navigate through shadows with remarkable dexterity. Distinctively, long onyx-black horns protrude from their foreheads, complementing their dark scales. Included in this PDF:...   [click here for more]
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Races of Avernus: The Bearded Devil

Races of Avernus: The Bearded Devil


In this new supplement for the Baldurs Gate: Descent into Avernus you have introduced a new playable race the Bearded Devil.  The Bearded Devils are the shocked troop of the Nine Hells in their war with the Demons. Mean spirited and ill-tempered the Bearded Devil is quick to offence and quicker to violence. Some bearded devils defy racial stereotypes and are more neutral in character,...   [click here for more]
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Races of the Blood War: The Imp

Races of the Blood War: The Imp


In this new supplement for the Blood wars, you have introduced to the Imp   The Imps are lowest on the power structure of the Nine Hells just above the mindless lemures. What Imps don’t make up for in power they do with an enthusiastic desire to serve a great master or evil. Imps are traditionally encountered serving evil wizards or warlocks as their familiars biding their...   [click here for more]
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Rod of Burdens

Rod of Burdens


Composed of an iron metal inlaid with silver, this magic rod feels incredibly heavy. Imbued with several arcane spells, this useful tool was created by a Wizard looking to advance their pupils at faster rates.  An excellent magic item for an aprentice of the arcane be they a player character or an NPC. With useful spells from nearly every school of magic, this magic rod is an early to mid-game magical...   [click here for more]
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The Animal Lords

The Animal Lords


In the vast and mystical realms of the Beastlands, a plane where the boundaries between human and animal blur into mere whispers, a unique and revered group of beings known as the Animal Lords hold sway. These extraordinary figures, whose existence is inspired by rich lore, are true embodiments of the wild and untamed aspects of nature. They transcend their humanoid forms to forge deep bonds with specific...   [click here for more]
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Viridian Abishai Kobold (One Page Monster)

Viridian Abishai Kobold (One Page Monster)


Viridian Abishai Kobolds reside in extensive conclaves, predominantly composed of their own kind, although some winged kobolds and diminutive chromatic dragonborn also share their habitat. Unlike the Green Abishai, with whom they share their heritage, these kobolds harbour an aversion to the Nine Hells, opting instead for the call of the wilds and establishing their homes in wooded areas on the material...   [click here for more]
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Teatime in Sigil

Teatime in Sigil


Teatime in Sigil is a restful interlude for adventures taking place in the City of Doors.  Enjoy teas from across the multiverse Meet quirky characters including a waitressing hollyphant and deva tasseomancer  Receive tea leaf readings which spark future adventure ...   [click here for more]
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Modron Species Option

Modron Species Option


The multiverse is teeming with heroes of all kinds. Serious Wizness presents the Modron: a new fantastical species option. Modrons are a species of constructed beings from the Clockwork Nirvana of Mechanus that embody the universal principle of order. Some modrons, through some incredibly rare event (known as a glitch) have a spark of self awareness awoken within their minds and...   [click here for more]
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Otherworldly Patron: Elder Brain

Otherworldly Patron: Elder Brain


Bring the Underdark to your table with this new Otherworldly Patron. In this new supplement for Underdark campaigns, you are introduced to the Otherworldly Patron, Elder Brain. You are a warlock who serves an ultra-powerful Mind flayer, Elder Brain. You act as the eyes and ears of the Elder Brain in the surface world and, in return, are given vast psychic power. You may not know that...   [click here for more]
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Trinkets of Avernus

Trinkets of Avernus


Trinkets of Avernus This supplement introduces one hundred new trinkets that you may find on the 1st layer of Hell Avernus. The layer of Avernus was once a place of dark beauty a malign paradise in the lower planes, but the Blood war between the Demons and Devils changed all that. Avernus become ground zero for the Blood War, and soon the once beautiful plane of...   [click here for more]
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Creatures by Plane of Existence

Creatures by Plane of Existence


Creatures by Plane of Existence The multiverse is a wondrous, strange place populated by all manner of creatures both fair and foul. Each plane of existence hosts its own unique creatures of some variety along with the more mundane types of monsters found in the Material Plane. The below tables offer details of the unique creatures found in each plane, but it should be noted that most planes feature...   [click here for more]
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Cupids: A Celestial PC Species

Cupids: A Celestial PC Species


Love Conquers All. For centuries, the angelic folk known as cupids have frolicked through art and poetry, symbolizing the joy, mischief, and unpredictability of love. Yes, Cupid is a singular deity, but cupids or amores (Latin), or erotes (Greek) have long been depicted as the many mischievous spirits of love. Celebrate amour this Valentine’s Day and year-round by becoming one...   [click here for more]
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Esoteric Dragonborn: Aberrations & Astronomy

Esoteric Dragonborn: Aberrations & Astronomy


The multiverse is well aware of dragonborn linages related to the chromatic, gem, and metallic dragons. Less known and more recently discovered are a series of lineages springing forth from other draconic entities of the world. These esoteric dragonborn are few in number but are emerging more and more as people explore their worlds. Invasions of the Far Realms leave more than devastation and...   [click here for more]
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Gatetown Encounters #1 - Fortitude

Gatetown Encounters #1 - Fortitude


Welcome to the first in our Gate Town Encounter series. In fortitude you'll be helping a wrongly accused confessed(?) Githzerai pove his innocence. This series are short encounters that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only, all other work is performed by our own hands and/or brains Check out our Previous Titles...   [click here for more]
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Gatetown Encounters #10 - Faunel

Gatetown Encounters #10 - Faunel


Welcome to the tenth title in our Gate Town Encounter series. In Faunel you will be helping the rebuilding effort, but who's rebuilding effort will you side with? This encounter includes an awesome stat block for the 3e creature the Alaghi. This series are short encounters that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only,...   [click here for more]
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Gatetown Encounters #11 - Ribcage

Gatetown Encounters #11 - Ribcage


Welcome to the eleventh title in our Gate Town Encounter series. In Ribcage you will be falling into a pact witha demon unwillingly, then hopefully using another deal with a devil to get out of it, if that doesnt work theres always a third demon to make a deal with? This all sounds perfectly safe.... This encounter introduces Tre-v'or a potential reoccuring villain(?) This series are short...   [click here for more]
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Gatetown Encounters #12 - Rigus

Gatetown Encounters #12 - Rigus


Welcome to the twelth title in our Gate Town Encounter series. In Rigus you will be attempting to escape a prison camp. This series are short encounters that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only, all other work is performed by our own hands and/or brains Check out our Previous Titles to gauge the high...   [click here for more]
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Gatetown Encounters #13 - Hopeless

Gatetown Encounters #13 - Hopeless


Welcome to the twelth title in our Gate Town Encounter series. In Hopeless you will follow a mysterious melody to a deadly encounter. This series are short encounters that are designed to highlight what makes each Gate Town unique. Trigger Warning: Suicide and LOTS of spiders We use AI generation for art purposes only, all other work is performed by our own...   [click here for more]
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Gatetown Encounters #14 - Curst

Gatetown Encounters #14 - Curst


Welcome to the fourteenth title in our Gate Town Encounter series. In Curst you will enter into a Jam Factory in search of a missing person, more than likely you're party will suffer a few missing persons of it's own! This series are short encounters that are designed to highlight what makes each Gate Town unique. This encounter is a CHALLENGING COMBAT HEAVY dungeon crawl containing...   [click here for more]
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Gatetown Encounters #15 - Torch

Gatetown Encounters #15 - Torch


Welcome to the fifteenth title in our Gate Town Encounter series. Weirdly for this encounter you need to be anywhere but Torch! It seems you've angered one of the crime boss's in Torch. He's sending his bounty hunters after you, maybe a trip to Torch can sort this out? This series are short encounters that are designed to highlight what makes each Gate Town unique. We use...   [click here for more]
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Gatetown Encounters #16 - Plague Mort

Gatetown Encounters #16 - Plague Mort


AND LAST BUT NOT LEAST! Welcome to the sixteenth and final title in our Gate Town Encounter series. In Plague Mort you will be thrust into a deal you dont remember making to save a loved one! This series are short encounters that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only, all other work is performed by our own hands...   [click here for more]
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Gatetown Encounters #2 - Tradegate

Gatetown Encounters #2 - Tradegate


Welcome to the second in our Gate Town Encounter series. In Tradegate e you'll be exploring the market while cursed currency makes its way through the vendors. This series are short encounters that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only, all other work is performed by our own hands and/or brains Check out our Previous...   [click here for more]
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Gatetown Encounters #3 - Excelsior

Gatetown Encounters #3 - Excelsior


Welcome to the third in our Gate Town Encounter series. In Excelsior you'll be investigating a crime! (gasp! in excelsior!!! CRIME!!! Don't panic people...) This includes my take on the Ethereal Filcher, a fantastic planescape monster. This series are short encounters that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only, all other work...   [click here for more]
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Gatetown Encounters #4 - Automata

Gatetown Encounters #4 - Automata


Welcome to the fourth in our Gate Town Encounter series. In Automata you'll be travelling to the inverse and letting out your inner chaotic side with an audacious plan to stop Automata from merging with Mechanus. This series are short encounters (though this is the longest!) that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only, all other...   [click here for more]
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Gatetown Encounters #5 - Ecstacy

Gatetown Encounters #5 - Ecstacy


Welcome to the fifth title in our Gate Town Encounter series. In Ecstacy you will be taking part in the sun and moon festivities, but what will you do when it all goes awry? This series are short encounters that are designed to highlight what makes each Gate Town unique. This Title includes three stat blocks including a new monster, the Beholden. We use AI generation for art purposes...   [click here for more]
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Gatetown Encounters #6 - Sylvania

Gatetown Encounters #6 - Sylvania


Welcome to the sixth title in our Gate Town Encounter series. In Sylvania you will be doing good deeds, over and over and over and over and over. This series are short encounters that are designed to highlight what makes each Gate Town unique. This Title includes the best table I've ever made, d20 annoyingly innane questions. We're making the imporatnt roleplaying resources at the O.P.S.! We...   [click here for more]
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Gatetown Encounters #7 - Glorium

Gatetown Encounters #7 - Glorium


Welcome to the seventh title in our Gate Town Encounter series. This is the only encounter to happen outsid eof the town! On your way in to Glorium you'll meet two twins testing their newest boat... This series are short encounters that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only, all other work is performed by our own hands and/or...   [click here for more]
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Gatetown Encounters #8 - Xaos

Gatetown Encounters #8 - Xaos


Welcome to the eigth title in our Gate Town Encounter series. This Xaos Green Jellybobbin Encounter Grapes gravy %£*(RTFGHY.... (This is a rather chaotic encounter in xaos.... expect a lot of random! It really leans into the chaos of xaos.) This series are short encounters that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only, all...   [click here for more]
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Gatetown Encounters #9 - Bedlam

Gatetown Encounters #9 - Bedlam


Welcome to the ninth title in our Gate Town Encounter series. TRIGGER WARNING: SUICIDE AND ATTEMPTED SUICIDE In Bedlam you will be investigating what is making the citizens kill themselves and rise as zombies...  This series are short encounters that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only, all other...   [click here for more]
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Grey's (Playable Species)

Grey's (Playable Species)


For centuries, the Greys lay dormant beneath the soil, trapped in a magical slumber. One day, more than 500 years ago, they all simultaneously awoke—over five thousand dormant beings emerging from their prolonged sleep to ascend to the surface. The surface-dwelling races of this world were perplexed by the sudden appearance of the Greys, a name bestowed upon them on that fateful day. The Greys, emerging...   [click here for more]
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The Glitchborn - A Playable Modron Race

The Glitchborn - A Playable Modron Race


On the eve of the 4th Great Modron March, the Modrons of Lagligious prepared for their epic journey across the planes. Orders were passed down from Pentadrones to Quadrones, then to Tridrones, and eventually to Duodrones, informing the Monodrones to make the necessary preparations. Typical Modron stuff. However, despite the preparations, the Modron March was abruptly cancelled for the Modrons of Lagligious....   [click here for more]
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Born out of Longing

Born out of Longing


Born out of Longing, is an adventure designed for characters between level 5-7, it is set in Planescape, Outlands region. The adventure uses the rules of Dungeons and Dragons fifth edition. It does not require extra source material to be enjoyed. It provides a description of the settlement of Xaos, linked to the Pandemonium realm of chaotic neutral alignment, also contains a bizarre adventure, to...   [click here for more]
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Doors and Keys

Doors and Keys


DOORS AND KEYS Sigil. The City of Doors. Center of the multiverse. The Cage. The city that floats atop the Spire has many names. Even more than it's many names, are the ways into, and out of, the city. Thousands of portals exist within the torus-shaped city. All of them waiting quietly, or not so quietly, for the correct key to be brought forward allowing them to flare to life. In...   [click here for more]
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Hexburn Glaive

Hexburn Glaive


Bound by threads of corrupted fate, this powerful magical glaive defies the very nature of magic. Created by a powerful warlock as part of their pact, the divine purpose of the weapon is unknown, but its power is great.  A weapon perfect for any martial class, the Hexburn Glaive leaves its mark on its foes. The more you hit a creature, the more effective it becomes. While it is not tailored...   [click here for more]
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Mike’s Sigil Factions Quick Guide #1

Mike’s Sigil Factions Quick Guide #1


This is the first in Mike’s Sigil Factions Quick Guide series. This guide provides basic information about five new Sigil factions. Each faction will also be the subject of its own book. This guide presents the following factions:   The Anti-Theists: Members of this newly arrived faction oppose theism, regarding all religions as harmful. They encourage everyone to turn away from the gods....   [click here for more]
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Modron and Slaad Variations

Modron and Slaad Variations


Put a new spin on the classic exemplars of law and chaos! Are your chaotic slaad too predictable? Do players take advantage of your modrons’ axiomatic nature? These playtested templates will offer something new without breaking the bank, or your challenge ratings! Regulator modrons use clockwork tools to level the playing field against crafty opponents. Phrenetic...   [click here for more]
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The Hoddlewock - Fey Friend or Foe

The Hoddlewock - Fey Friend or Foe


The Hoddlewock is a new fey creature that DMs can add to their arsenal.  With dozens of limbs and a colorful persona (and body), it offers intriguing possibilities for both roleplay and combat.  Perfect for Feywild and Planescape adventures, but suitable elsewhere too. Included in this product are: A Creature Page, Monster-Manual-style Sample Hoddlewock Names 6 Sample General/Feywild Encounter...   [click here for more]
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The Saboteur

The Saboteur


Magic items are cause for great celebration among adventurers. They go to great lengths to attain rare equipment of great power. Unfortunately, not every item is benevolent. More than one adventurer has fallen prey to a cursed magic item. Because of this, most cursed items go unused. And rightly so! Or is it? Only the bravest or maddest adventurers could dream of using cursed magic items. Fortunately,...   [click here for more]
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Chill Vibes [BUNDLE]

Chill Vibes [BUNDLE]


This special bundle product contains the following titles. Hearth and Home Regular price: $0.59 Bundle price: $0.30 Format: PDF Take time out of your hectic Feywild adventures to enjoy the hospitality of a friendly fey couple. Magic hot chocolates, whimsical potions, and a cosy evening by the fire await! ... Teatime in Sigil Regular price: $0.59...   [click here for more]
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PSM3 Modron Outliers

PSM3 Modron Outliers


Modrons of a Unique Nature If one were to consider the slaad lords such as Ygorl or Ssendam or the demon lords such as Orcus, Graz'zt, Juiblex or countless others, you might believe that only the agents of chaos had their powerful paragons. Yet those who know of the Celestial Hebdomad and of course the devilish dukes and princes understand that it is not chaos that is the common...   [click here for more]
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Abishai Kobolds [BUNDLE]

Abishai Kobolds [BUNDLE]


This special bundle product contains the following titles. Frostscale Abishai Kobold (One Page Monster) Regular price: $0.50 Bundle price: $0.20 Format: PDF The Frostscale Abishai Kobolds are descended from Kobolds who swore fealty to Tiamat, the Queen of Chromatic Dragons. In return for their loyalty, she bestowed upon them the blood of her chromatic Abishai spawn....   [click here for more]
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Compendium of Blades Vol.2 Blades of Avernus

Compendium of Blades Vol.2 Blades of Avernus


The Compendium of Blades is an ongoing series that covers magical bladed weapons. Future volumes will include daggers, axes, polearms, eastern swords, exotic bladed weapons, and western swords not covered in the original volume. This volume covers 20 magical blades drawn the 1st layer of the Nine Hells Avernus. Magic Weapons are a staple of any fantasy setting, and any good Dungeon Master could always...   [click here for more]
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