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Blood war: Witches of Pikemaster

Blood war: Witches of Pikemaster


The town of Pikemaster needs help. Despite the frequent witch burnings, the problem only seems to get worse: bandits, dragons, goblins, inquisitors, and witches. A lot of witches. Add an aging baron of dubious sanity and his lovely daughter, leaving it up to you to unravel the many threads that will take you far beyond Pikemaster. This campaign of exploration, investigation, and planar travel will...   [click here for more]
Dungeon Masters Guild  $10.00

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Champions of the Outer Planes Warlock Patron the Bornless One

Champions of the Outer Planes Warlock Patron the Bornless One


Bring the Outer Planes to your table with this new Warlock Patron. In this new supplement for Outer Planes adventures, you are introduced to the Warlock Patron the Bornless One, who is a combination of psychic and eldritch magic with a dash wise sage thrown in. In Warlock Patron the Bornless One, you meet a Warlock who is a skilled spellcaster and seeker of the mysteries of the multiverse. Tasked...   [click here for more]
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Codex of the Infinite Planes

Codex of the Infinite Planes


Codex of the Infinite Planes Multiverse of Wonder and Adventure! Fully bookmarked 369 page PDF! Color interior art! Crack open the Codex of the Infinite Planes and unlock a multiverse of wonder and adventure! Your world is about to get much bigger. Infinitely bigger, specifically! Codex of the Infinite Planes is a Dungeons & Dragons supplement expanding upon the planes of...   [click here for more]
Dungeon Masters Guild  $19.95

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Compendium of Blades Vol.2 Blades of Avernus

Compendium of Blades Vol.2 Blades of Avernus


The Compendium of Blades is an ongoing series that covers magical bladed weapons. Future volumes will include daggers, axes, polearms, eastern swords, exotic bladed weapons, and western swords not covered in the original volume. This volume covers 20 magical blades drawn the 1st layer of the Nine Hells Avernus. Magic Weapons are a staple of any fantasy setting, and any good Dungeon Master could always...   [click here for more]
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Demonic Force I: The Blighted

Demonic Force I: The Blighted


The armies of the Abyss are formed of demonic humanoids, like the Blighted. Five new monsters to ravage and destroy the Prime Material plane and the planes beyond. These monsters are ideal for any Out of the Abyss/Rage of Demons or Descent into Avernus campaign. The Blighted are low-level creatures made to follow the command of bigger demons. ...   [click here for more]
Dungeon Masters Guild  $2.00

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Demonic Force II: Graz'zt's Entourage

Demonic Force II: Graz'zt's Entourage


The armies of the Abyss are formed of demonic humanoids, like the blighted. Three new demons to ravage and destroy the Prime Material plane and the planes beyond. The Caprazau, brutal demonic warriors The Dark Cherubs, vile monstrous children The sensual and fast Lantazu. …and three named demons to lead them for the glory of the Dark Prince. The...   [click here for more]
Dungeon Masters Guild  $3.00

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Drow of the Demonweb

Drow of the Demonweb


The Demonweb is home to a wide variety of horrors. This product contains a menagerie of drow and demonic servants of Lolth, from the basic demon spider to named horrors like Arachneus, the assassin Narizata, or the devious Nelver. Nine new monsters, including unique characters, new demons, and demonic spiders Eight new magic items, with their own history Eleven...   [click here for more]
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Encounters in the Infinite Planes Vol 01 Plane of Fire

Encounters in the Infinite Planes Vol 01 Plane of Fire


Encounters in the Infinite Planes Volume 1: Plane of Fire Adventure and excitement across the scorching Plane of Fire! The Encounters in the Infinite Planes seeks to add flavor and excitement to the planes of existence by providing short scenarios that can be dropped into the key planar locations. The encounters are designed for specific tiers but can easily be adjusted up or down based on the capabilities...   [click here for more]
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Encounters in the Infinite Planes Vol 02 Plane of Water

Encounters in the Infinite Planes Vol 02 Plane of Water


Encounters in the Infinite Planes Volume 2: Plane of Water Adventure and excitement across the limitless depths of the Plane of Water! The Encounters in the Infinite Planes seeks to add flavor and excitement to the planes of existence by providing short scenarios that can be dropped into the key planar locations. The encounters are designed for specific tiers but can easily be adjusted up or down...   [click here for more]
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Encounters in the Infinite Planes Vol 03 Plane of Earth

Encounters in the Infinite Planes Vol 03 Plane of Earth


Encounters in the Infinite Planes Volume 3: Plane of Earth Adventure and excitement within the stony depths of the Plane of Earth! The Encounters in the Infinite Planes seeks to add flavor and excitement to the planes of existence by providing short scenarios that can be dropped into the key planar locations. The encounters are designed for specific tiers but can easily be adjusted up or down based...   [click here for more]
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Heroes of the Infinite Planes

Heroes of the Infinite Planes


Heroes of the Infinite Planes Character Options from Across the Multiverse! Fully bookmarked 130 page PDF with 45 new subclasses, 30 backgrounds, 34 new spells, and cultural overviews! The planes hold an abundance of wonders, treasure, and excitement, enough to fill any campaign with untold sights, riches beyond compare, and horrendous monsters never before seen. These aspects are...   [click here for more]
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Illithids: A Playable Mind Flayer Species

Illithids: A Playable Mind Flayer Species


Alien Beings from Beyond the Stars… Mind flayers are one of the most recognizable beings from the entire history of D&D, but they have long been relegated to the “always villainous” category. If you wanted to play one, you were out of luck, because they were just too powerful—and just too evil. But in a multiverse of possibilities, surely some illithids have escaped the elder brain of...   [click here for more]
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Magic of the Blood War

Magic of the Blood War


You can find the Fantasy Grounds version here When Demons and Devil clash in the eternal conflict of the Blood war, the magic that they use is unlike any seen in the mortal realms. The fiends prefer spells that cause not only destruction but are horrific in their effect. Why cast a magic missile when you can cast feast of maggots and cause your, ancient enemy, to drown in a writhing...   [click here for more]
Dungeon Masters Guild  $5.95

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Monsters of the Infinite Planes

Monsters of the Infinite Planes


Monsters of the Infinite Planes Multiverse of Monsters and Adversaries Fully bookmarked PDF! Color interior art! Crack open the Monsters of the Infinite Planes and unlock a multiverse of monsters and adversaries! Fantasy Grounds version now available! Beyond the Material Plane, the multiverse stretches out in infinite directions with infinite possibilities....   [click here for more]
Dungeon Masters Guild  $14.95

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Monsters of the Infinite Planes Fantasy Grounds

Monsters of the Infinite Planes Fantasy Grounds


Monsters of the Infinite Planes for Fantasy Grounds Multiverse of Monsters and Adversaries Please note this is the Fantasy Grounds version of the product only. You can find the PDF version here Beyond the Material Plane, the multiverse stretches out in infinite directions with infinite possibilities. It would be foolish to think life didn’t exist in this vast landscape, though that life is most...   [click here for more]
Dungeon Masters Guild  $19.99

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Monsters: The Ethergaunt Compendium

Monsters: The Ethergaunt Compendium


Unravel the alien horrors from a distant age and their artifacts in this supplement for the world's greatest roleplaying game! Hidden in the wastes of the Deep Ethereal are the khen-zai, known as the ethergaunts. Concealed inside great pyramids of stone, they plan their return to the Prime Material after more than 10.000 years of exile. They will have no mercy. In this book you will find: 6 alien...   [click here for more]
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Planar Encounter Tables - Random Encounters

Planar Encounter Tables - Random Encounters


      Planar Encounter Tables for Creatures and Locations Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Encounters for adventures and campaigns for a planar jaunt, a journey through the inner or outer planes or something entirely in the Great Wheel cosmology. Includes d8+d12 tables for ... Feywild Encounters...   [click here for more]
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Races of Avernus: The Bearded Devil

Races of Avernus: The Bearded Devil


In this new supplement for the Baldurs Gate: Descent into Avernus you have introduced a new playable race the Bearded Devil.  The Bearded Devils are the shocked troop of the Nine Hells in their war with the Demons. Mean spirited and ill-tempered the Bearded Devil is quick to offence and quicker to violence. Some bearded devils defy racial stereotypes and are more neutral in character,...   [click here for more]
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Races of the Blood War: The Imp

Races of the Blood War: The Imp


In this new supplement for the Blood wars, you have introduced to the Imp   The Imps are lowest on the power structure of the Nine Hells just above the mindless lemures. What Imps don’t make up for in power they do with an enthusiastic desire to serve a great master or evil. Imps are traditionally encountered serving evil wizards or warlocks as their familiars biding their...   [click here for more]
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Races of the Planes: Githzerai

Races of the Planes: Githzerai


Born in endless conflict, the githzerai now make their homes in Limbo. They are much more than monks. This product allows you to play these psionic creatures in your own games in a way that is balanced, and fun.  Includes everything you need to create a Githzerai character in your campaign.  ...   [click here for more]
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Races of the Planes: Rogue Modron

Races of the Planes: Rogue Modron


When a modron faces something that challenges its view of the world, its mind shatters and opens to a broader reality. With such revelations, they become rogue modrons. For the rest of their lives, rogue modrons travel the multiverse seeking the meaning of life through a long string of adventures. This book allows you to create a rogue modron for your games. Includes a new race and a new feat for...   [click here for more]
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Rogue Modrons: A Playable Planar Species (Planescape)

Rogue Modrons: A Playable Planar Species (Planescape)


Everybody Loves Modrons! They’re synonymous with one of the most awe-inspiring events in the multiverse—The Great Modron March. In between times, these tireless constructs keep the machinery of the Great Wheel turning like the clockwork it is. But what happens when one of these adorable minions of order goes rogue? Well, you get to play one, of course! Pick a quirk for your personality or roll...   [click here for more]
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Tales of the Infinite Planes

Tales of the Infinite Planes


Tales of the Infinite Planes Explore the World Serpent Inn and the Multiverse with 8 Adventures! Adventures previously released have been collected into one convenient package! The magic of Dungeons & Dragons and other roleplaying games is the unfolding story that happens at the game table, whether it’s a virtual or real table. The Dungeon Master sets the stage and...   [click here for more]
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Tasha's Supernatural Travelogue

Tasha's Supernatural Travelogue


From the lead designer of the Honkonomicon Tasha's Supernatural Travelogue guides you through the wonders and thrills of magical exploration with 40+ pages of content for DM and players. In this book you will find: 11 exciting supernatural regions built around common fantasy tropes like fiendish corruption, necromantic power and draconic influence, that...   [click here for more]
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The Hoddlewock - Fey Friend or Foe

The Hoddlewock - Fey Friend or Foe


The Hoddlewock is a new fey creature that DMs can add to their arsenal.  With dozens of limbs and a colorful persona (and body), it offers intriguing possibilities for both roleplay and combat.  Perfect for Feywild and Planescape adventures, but suitable elsewhere too. Included in this product are: A Creature Page, Monster-Manual-style Sample Hoddlewock Names 6 Sample General/Feywild Encounter...   [click here for more]
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The Planar Character

The Planar Character


So you want to run in a Planar Adventure? It’s okay, I understand how that is, you saw a portal, wanted to jump in without any thought to how it would affect your connection to the powers that be, we’ve all been there. I mean, we haven’t all been there, but I have, and now you have so that’s 2 for 2, we don’t need to poll other people, I have it on good authority other people can be...   [click here for more]
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The Planehopper's Pocket Spell Compendium

The Planehopper's Pocket Spell Compendium


Where you headed, traveller? Passing through the planes of the multiverse is a dangerous job – and surviving in one of them even more so. It comes with challenges you just don’t see on the Prime worlds: alien environments; unfamiliar enemies; and then there’s all the business with portals. Adventurers looking to survive their planar jaunt had better pack the Planehopper’s Pocket Spell Compendium....   [click here for more]
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Treasures of Avernus

Treasures of Avernus


Newly updated to version 1.3 The great war between the demons of the Abyss and the devil of the Nine Hells rages on with no signs of stopping. The battlefields of the Blood war are littered with magic items forgotten in the destruction. The vast treasure hordes and armories of Avernus are full of arcane wonders and weapons of terrible power…and it takes is a team of brave adventurers to go and claim...   [click here for more]
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Untold Lineages - Demicubus - Incubus Succubus Cambion

Untold Lineages - Demicubus - Incubus Succubus Cambion


What do I get? Playable Lineage Rules For Cambions, Incubi and Succubi  12 infernally thematic Feats and 6 Flaws in a structured feat selection tree 1 Cambion Sorcerer NPC statblock Sure, you’re a nice DM. You want to give your players what they want. But when what they want is to play “Something from the Monster Manual”, then that’s just not practical. Or is it?  More infernal than a tiefling,...   [click here for more]
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Untold Lineages - Slaad (Gormeel)

Untold Lineages - Slaad (Gormeel)


What do I get? Playable Lineage Rules For Slaadi and Gormeel characters or playing characters suffering Slaad Tadpole Infestation 5 Slaadi themed Flaws and 23 Feats in a structured feat selection tree 2 Creature Statblocks:Chaos Phage Gray Render and Gormeel Vengance Paladin Sure, you’re a nice DM. You want to give your players what they want. But when what they want is to play “Something from...   [click here for more]
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Warlocks of Avernus

Warlocks of Avernus


Bring the Blood Wars to your table with these new fiendish warlock patrons In this latest supplement for the Blood Wars, you are introduced to 5 new warlock patrons. Ranging from the fallen angel Zariel the dark lady of Avernus to Pale Night, the very mother of demons.   Each of these warlocks plays a role in the Blood war, some like the followers of Zariel are on the frontlines of...   [click here for more]
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A Guide to the Astral Plane (2e)

A Guide to the Astral Plane (2e)


"So - why do they call it the silver void? Must mean there's nothin' there? Right?"      - Some clueless sod   Most berks think the Astral Plane's an empty place, serving as nothing but a cosmic highway connecting all the other places in the multiverse. Canny planewalkers know differently, though. Here are just a few of the "Secrets" of the Silver Void that this book explains:...   [click here for more]
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A Players Primer to the Outlands (2e)

A Players Primer to the Outlands (2e)


You've never seen a skull like this one, cutter - it's made of a silvery metal, with rainbow hues cascading over its shiny surface. Local bashers call it a mimir. Toss it into the air, and ask it questions: What is Ecstasy? Do fiends patrol the Outlands? The floating skull slicks softly, scouring its enchanted vaults for the answers. Then its bone-box opens, drivens by ancient pistons, and it begins...   [click here for more]
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Doors to the Unknown (2e)

Doors to the Unknown (2e)


Four doors of mystery appear in the Cage. They lead to four adventures, if a basher has the dark of them. "These aren't doors in the traditional sense, cutter, but they're portals just the same. They appear for a short time every 500 years, popping up in different parts of Sigil. Each hides a mystery that's waiting to be solved, and together they just might hold the key to a secret of the multiverse....   [click here for more]
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Faction War (2e)

Faction War (2e)


SIGIL'S BEEN AT PEACE FOR OVER 600 YEARS. ALL GOOD THINGS COME TO AN END. Six centuries ago, events surrounding the Great Upheaval imposed an uneasy peace in the City of Doors. Since that time, the 15 factions have quietly conducted their philosophical battle for the hearts and minds of all Cagers - and always stopped short of all-out war. But now tensions are flaring, tempers...   [click here for more]
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Harbinger House (2e)

Harbinger House (2e)


A succubus with an unquenchable lust for power is turning the Cage into a ripping madhouse. And the Lady of Pain ain't pleased. . . . Something's foul in Sigil, berk. A mad slasher prowls the streets, leaving a trail of bloody clues in his wake. Leatherheads boldly court the Lady of Pain, longing for the sharp touch of her shadow. Even the silent dabus're acting barmy, a sure sign that...   [click here for more]
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In the Abyss (2e)

In the Abyss (2e)


Looking for a little extra jink and maybe some excitement? It seems the Doomguard lost track of their coveted ship of chaos. It's flying about the abyss, driving the local tanar'ri even more barmy than they already are. Several factions want to get their hands on the Doomguard's stake, so there's bound to be a few job offers for bloods looking for a little action. Every sod's got a tale to tell about...   [click here for more]
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Planar Handbook (3.5)

Planar Handbook (3.5)


Explore Never-Ending Realms of Adventure Only the most exceptional characters dare tread the infinite paths of the planes. From Sigil, the City of Doors, to the Blinding Tower at the heart of the Plane of Shadow, to the Elemental Plane of Fire’s storied City of Brass, countless perilous locations in the multiverse await bold heroes armed with remarkable talents and abilities, more than a little courage,...   [click here for more]
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Something Wild (2e)

Something Wild (2e)


Every Berk in Sigil Struggles to keep his savage sid at bay. But now the bars of the cage are breaking down. . . . Don't go to sleep, cutter-that's where the shadows slink, gnawing at the frail cord of sanity. The dream-touched sods of Sigil are snapping one by one, turning on each other like wildcats in the streets. And as people become animals, animals become monsters, rending friend and foe alike...   [click here for more]
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The Deva Spark (2e)

The Deva Spark (2e)


A bar room brawl? No big deal. Except when it starts on the Abyss—and the brawlers are a deva and a bebilith! The deva: A celestial champion who serves the cause of ultimate Good. The bebilith: A nightmarish monster whose every deed reeks of ultimate Evil. Two eternal enemies locked in a bizarre struggle for the ultimate prize. What terrible secret connects these two beings? And what does it all...   [click here for more]
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The Eternal Boundary (2e)

The Eternal Boundary (2e)


Welcome to the Cage, friend. You'll want to watch your back in Sigil - it seems every cutter here's got a way to peel a clueless basher, and you're no exception. Besides, there's something happening down in the Hive that's got the factions in an uproar, and word is you're the cutter to look into it. Barmies and bubbers have been waking up in the Dead Book, but they haven't been staying there. They've...   [click here for more]
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