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From creators behind The Draconomicon, Tasha's Crucible of Everything Else, Planescape: Metropolis, The Honkonomicon, Planewalker.com, Mimir.net, and more comes...
Manual of the Planes
An invaluable, definitive work on the most fascinating aspect of the World's Greatest Roleplaying Game
A vital sourcebook for players... [click here for more] |
Dungeon Masters Guild |
$29.99
|
This Companion for Vecna: Eve of Ruin, aims to improve the adventure offering a new and consistent plot for the events detailed in the official product.
It also offers new ideas and plots involving the Dungeons & Dragons campaign settings presented in the adventure, as a way to better incorporate the lore of those settings.
Changes will be suggested, chapter by chapter, offering new possibilities,... [click here for more] |
Dungeon Masters Guild |
$3.99
|
82 maps for Planescape: Turn of Fortune's Wheel available in multiple formats.
Printable PDF 8.5x11 Letter sized
Printable PDF 11x17 Tabloid sized
Printable PDF A3 sized
100ppi JPG images with grid
100ppi JPG images without grid
100ppi dd2vtt files without grid
dungeondraft_map and asset files
I have tried to make maps that are:
Complete. Every location in the campaign that... [click here for more] |
Dungeon Masters Guild |
$8.99
|
Codex of the Infinite Planes
Multiverse of Wonder and Adventure!
Fully bookmarked 369 page PDF! Color interior art! Crack open the Codex of the Infinite Planes and unlock a multiverse of wonder and adventure!
Your world is about to get much bigger. Infinitely bigger, specifically!
Codex of the Infinite Planes is a Dungeons & Dragons supplement expanding upon the planes of... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Think you know the City of Doors? You're climbing the Spire, berk!
Encounters Enhanced: Sigil enhances your Planescape adventures with over one hundred unique encounters to throw at your planeswalkers, everything from barmy factotums to friendly yugoloth and more.
This volume of Encounters Enhanced includes:
116 new encounters for games set in Sigil, the City... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The Archive Has Been Opened
Scribes have been hard at work, toiling with the assistance of mimirs to create this supplement with information necessary to survive planar travel. Ownership of this tome does not guarantee surviving planar travel, but it does substantially increase one's chances.
This supplement includes wide-ranging player options and DM material to help craft Planescape adventures on... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Monsters of the Infinite Planes
Multiverse of Monsters and Adversaries
Fully bookmarked PDF! Color interior art! Crack open the Monsters of the Infinite Planes and unlock a multiverse of monsters and adversaries!
Fantasy Grounds version now available!
Beyond the Material Plane, the multiverse stretches out in infinite directions with infinite possibilities.... [click here for more] |
Dungeon Masters Guild |
$14.95
|
What is this Book?
Sigil's Secret Menu is a magic item collection and companion book to Planescape: Adventures in the Multiverse. This book expands upon the content provided in Sigil and the Outlands with the addition of "the Secret Menu", a union of street food vendors and exclusive magic item store set within Sigil's Hive Ward.
This book... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Glory? Majesty? You don't know the dark of it! Discover the multiverse! Enter infinite universes of infinite variety, worlds beyond the prime-material settings of the AD&D game. Explore Sigil, the City of Doors, filled with portals to every layer of every plane. All you need is the right key, including. . .
A Player's Guide to the Planes: A 32-page primer that introduces DMs... [click here for more] |
Wizards of the Coast |
$14.99
|
From the minds who brought you the best-selling Factions of Phandalin comes a new set of factions in a whole new setting...
We get it. Factions are an integral part of D&D, but it's not always clear how to use them in your campaigns. Luckily, Factions of Sigil has you covered for each of the twelve main factions found across Sigil and the Outlands!
This supplement goes over the... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Tier 4 [4-Hour Planescape Dungeoncraft]
Vecna's army has launched a relentless assault on the Fortress of Memories in the Shadowfell. The endless army of the undead is fueled by concentrated magic of unprecedented power. Can you save the multiverse from Vecna?
Soul and Shadow is a four-hour adventure for characters of levels 17-20.
Inside you’ll find:
An adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Circle of Heaven is a sanctified order of druids who draw their power from the celestial realm, the divine home of celestial beings. These druids devote themselves to preserving the sanctity of both the natural world and the heavenly domain. They seek to maintain a harmonious resonance between the mortal plane and the celestial realm, aspiring to one day return to the celestial realm, where they... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The evil lich Vecna is rising. Powerful beings are not who they seem. The very existence of the multiverse is at stake.......
But what about the loot? Half of the fun in playing D&D is getting fun loot!
This guide contains individual loot tables for each monster introduced in the Vecna: Eve of Ruin module, along with a simple method of determining what loot is received. Some enemies give usable... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Ancient grudges wake anew…
Strange creatures have been popping up around the Great Wheel. Knots have been uncovered in the fabric of the planes. Ancient ruins are pulsing with new energy. And Shemeshka the Marauder, King of the Crosstrade, has gone missing. All signs point to a scientist from the Fraternity of Order, but she herself is a pawn.
From the authors of Bard-Core Brawlers,... [click here for more] |
Dungeon Masters Guild |
$19.99
|
Full‑size Preview
Roll20 version ONLY.
A Roll20 Game Addon with 82 maps for your Planescape: Turn of Fortune's Wheel campaign.
Includes maps for Sigil, Outland, Automata, Curst, Excelsior, Faunel, Glorium, Rigus, Sylvania, Dendradis, and the Spire. No official maps are reproduced in this package except for variations of the Walking Castle.
The light layer is built in for applicable maps. ... [click here for more] |
Dungeon Masters Guild |
$8.99
|
Heroes of the Infinite Planes
Character Options from Across the Multiverse!
Fully bookmarked 130 page PDF with 45 new subclasses, 30 backgrounds, 34 new spells, and cultural overviews!
The planes hold an abundance of wonders, treasure, and excitement, enough to fill any campaign with untold sights, riches beyond compare, and horrendous monsters never before seen. These aspects are... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Newly updated to version 1.3
The great war between the demons of the Abyss and the devil of the Nine Hells rages on with no signs of stopping. The battlefields of the Blood war are littered with magic items forgotten in the destruction. The vast treasure hordes and armories of Avernus are full of arcane wonders and weapons of terrible power…and it takes is a team of brave adventurers to go and claim... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This product is available as a PDF, Roll20 supplement, and Print-on-Demand book.
Click here to view the Roll20 VTT Product
Click here to view the PDF + Roll20 VTT Product Bundle
From the producer of Manual of the Planes, The Draconomicon, and Tasha's Crucible of Everything Else comes...
This short adventure is intended as a 4-8 hour side... [click here for more] |
Dungeon Masters Guild |
$12.99
|
A mighty paladin adventurer has been missing for the past six months. Her family asks for assistance in tracking her down. Easier said than done.
A 4 hour Tier 4 Adventure for the PC-DC-NOS series, optimized for APL 18
CONTENT WARNINGS: Sacrifice, Loss, Regret
This is a standalone adventure and does not require playing prior SJ or PS-DC-NOS adventures. ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This product serves as a DM guide to running Turn of Fortune's Wheel from the 5e Planescape Campaign Setting. It provides a session 0 handout for the campaign, an outlined walkthrough of chapters 1 and 3, and additional scenes for chapter 2 in Sigil. It also provides advice for improving the adventure.
My guide to part 2 is available here!
Check out my Gold best-selling DM's Guide to the Dragon... [click here for more] |
Dungeon Masters Guild |
$3.00
|
The Outlands is bigger than you think, cutter: let's do this in order.
Encounters Enhanced: The Outlands enhances your Planescape adventures with over one hundred unique encounters to throw at your planeswalkers, everything from barmy factotums to friendly yugoloth and more. In this first volume of four, the gate-towns from Ribcage to Excelsior and locales from the Hidden Realms to Thebestys... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Welcome to the Cage!
That's Sigil, City of Doors, realm of the Lady of Pain, gateway to all planes and possibilities. It's the most coveted burg in the multiverse, and this tome is the key to unlocking its secrets. Now DMs and cutters alike can discover:
Little-known facts about Sigil's sites and personalities
A guide to major portals
Maps of famous locales, fiendish and divine
Evocative... [click here for more] |
Wizards of the Coast |
$12.99
|
More in the Random Events series:
Character Focused Random Events for Towns.
Random Events for Countryside Travel
Character Focused Random Events for the City is a collection of 410 Random Events for players in any Dungeons & Dragons Fifth Edition campaign which features a large city.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This Includes 2 4 Hour Tier 4 Adventures
PS-DC-PKL-17A All's Hell
PS-DC-PKL-17B That Ends Hell
PS-DC-PKL-17A
All’s Hell
Part 13a of Into the Pickleverse
Something is Amiss in Torch and adventurers are urgently needed to figure out what is going on and find out what in the Gehenna is going on.
A Four-Hour Adventure for Tier 4 Characters.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This Includes 2 4 Hour Tier 4 Adventures
PS-DC-PKL-18A The Power
PS-DC-PKL-18B The Glory
PS-DC-PKL-18a
The Power
Part 14a of Into the Pickleverse
A plain, generic, human male asks for your help as there are continued plots by Despayr that strike at the very root of the worlds. Follow... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The enemy has gotten through the gate. The Seven Heavens of Mount Celestia are falling one-by-one against a horde of fiends and terrible foes. The mightiest of heroes are called to preserve light and life in the heavens! A Four-Hour Adventure for Tier 4 Characters. Optimized for APL 18. Content Warning: Bodily Destruction, Falling This product includes:
Adventure PDF
Handouts... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Outlands is bigger than you think, cutter: let's get good.
Encounters Enhanced: The Outlands enhances your Planescape adventures with over one hundred unique encounters to throw at your planeswalkers, everything from barmy factotums to friendly yugoloth and more. In this second volume of four, the gate-towns from Tradegate to Faunel and locales from the Wonderhome to The Realm of the... [click here for more] |
Dungeon Masters Guild |
$3.99
|
In The Crimson Caper of the Wizards Three, the party is volunteered to unite the legendary Bloodstones of Kas, which are said to open a portal to the last known location of the Sword of Kas. Their first target: the Bloodstone of Betrayal, located deep within Undersigil, where it is about to go up for auction. To succeed, the PCs must navigate the chaotic streets of Sigil, outwit cunning adversaries,... [click here for more] |
Dungeon Masters Guild |
$3.50
|
Trinkets of Avernus
This supplement introduces one hundred new trinkets that you may find on the 1st layer of Hell Avernus.
The layer of Avernus was once a place of dark beauty a malign paradise in the lower planes, but the Blood war between the Demons and Devils changed all that. Avernus become ground zero for the Blood War, and soon the once beautiful plane of... [click here for more] |
Dungeon Masters Guild |
$0.75
|
Have ye ever heard the legend of Blackjammer's Cutlass? The famed artifact was thought lost in the Flow, but has resurfaced- passin' twixt pirate captains' hands 'cross the astral sea.
What's more is Captain Blackjammer himself, long thought vanquished, has returned- sailing the fiendish Banshee Queen's Revenge from the Depths of the Abyss to reclaim his cutlass and terrorize the living... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Did you want an epic adventure that spans the Multiverse, showcasing all your favorite elements from places like Faerun, Greyhawk, Eberron, Dragonlance, Spelljammer, Planescape and Mystara? Were you disappointed to find the latest book was a bit bland and, formulaic and relied to much on call backs to recent modules? Why not try Mr. Welch's Vecna Eve of Ruin Fix! It relies on classic lore, various... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This Includes 2 4 Hour Tier 4 Adventures
PS-DC-PKL-20a Jawbreakers
PS-DC-PKL-20b Jailbreakers
PS-DC-PKL-20a
Jawbreakers
Part 16a of Into the Pickleverse
An unlikely contact in the gate town of Curst has called for adventurers to journey... [click here for more] |
Dungeon Masters Guild |
$4.99
|
PS-DC-PKL-12
The Beaten Drum
Part 8 of Into the Pickleverse
A rare invitation to a tournament of champions brings the characters to Rigus and further into Acheron.
A Four -Hour Adventure for Tier 3 Characters. Optimized for APL 13
CONTENT WARNING: Themes of War
This is a... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The Outlands is bigger than you think, cutter: let's get chaotic.
Encounters Enhanced: The Outlands enhances your Planescape adventures with over one hundred unique encounters to throw at your planeswalkers, everything from barmy factotums to friendly yugoloth and more. In this third volume of four, the gate-towns from Sylvania to Bedlam and locales from the Mausoleum of Chronepsis to... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Planar Encounter Tables for Creatures and Locations
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes.
Encounters for adventures and campaigns for a planar jaunt, a journey through the inner or outer planes or something entirely in the Great Wheel cosmology.
Includes d8+d12 tables for ...
Feywild Encounters... [click here for more] |
Dungeon Masters Guild |
$5.00
|
This Includes 2 4 Hour Tier 4 Adventures
PS-DC-PKL-19b Kingdom Come
PS-DC-PKL-19b Come Undone
PS-DC-PKL-19a
Kingdom Come
Part 15a of Into the Pickleverse
A small creature has some dire warnings with implications about Excelsior and Mt.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Paup Quizzem returns for the greatest gameshow in the multiverse!
The archmage Paup Quizzem has been bringing his games and trivia challenges to adventurers across the planes since he first made his debut in the ENNIE Award-winning "Where Can She Be?" Each quiz and question has been leading up to this: his ultimate gameshow, offering the ultimate prize.
The only question remaining is: who will win... [click here for more] |
Dungeon Masters Guild |
$4.99
|
PS-DC-PKL-14
The Split
Part 10 of Into the Pickleverse
The ruined wreckage of Faunel sparks a journey into the Beastlands; an area where nothing quite meets expectations.
A Four -Hour Adventure for Tier 3 Characters. Optimized for APL 13
CONTENT WARNING: Character Type Change... [click here for more] |
Dungeon Masters Guild |
$2.99
|
PS-DC-PKL-15
Shadows in My Veins
Part 11 of Into the Pickleverse
From the devilish greed of Ribcage into the Nine Hells of Baator. Nothing is ever what it appears to be for places that are supposedly lawful.
A Four -Hour Adventure for Tier 3 Characters. Optimized for APL 13... [click here for more] |
Dungeon Masters Guild |
$2.99
|
PS-DC-PKL-16
Some Like it Lukewarm
Part 12 of Into the Pickleverse
Murder! Mystery! Intrigue! Tales of suspense are waiting to delight you just beyond the gate town known as Tradegate. Can you solve the infamous tale of “Murder in Paradise”?
A Four -Hour Adventure for Tier... [click here for more] |
Dungeon Masters Guild |
$2.99
|
PS-DC-PKL-13
The Endless Story
Part 9 of Into the Pickleverse
The continued concern of Despayr calls now to Ecstasy; the gate-town of Elysium. What plans can someone called Despayr have for a location known for its happiness?
A Four -Hour Adventure for Tier 3 Characters. Optimized... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The Eternal Boundary
The Caged Conversion
Requires the AD&D Planescape
Adventure The Eternal Boundary, to play
by Igor Comunale
Welcome to the Cage, friend.
You'll want to watch your back in Sigil - it seems every cutter here's got a way to peel a clueless basher, and you're no exception. Besides, there's something happening... [click here for more] |
Dungeon Masters Guild |
$3.99
|
PS-DC-PKL-11
Short Metal Circuits
Part 7 of Into the Pickleverse
A cryptic cypher calls for adventurers to come to Automata and help is required beyond the gate town into Mechanus and beyond.
A Four -Hour Adventure for Tier 3 Characters. Optimized for APL 13
CONTENT WARNING:... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This is the "Vecna: Eve of Ruin" + "Phandelver and Below: The Shattered Obelisk" crossover you didn't know you've been waiting for. As dusk settles over the village of Phandalin, a palpable sense of unease grips the villagers. Rumors spread that a hilltop keep has inexplicably materialized on the outskirts of town, and worse yet, the sun fails to rise come morning. Unbeknownst to the townsfolk,... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Love loss, sensory stones, and rock 'n' roll paint a portrait that sets the stage for rebellion in the City of Doors. This module can be used as a 1st-level one-shot or as a prelude to “Turn of Fortune's Wheel,” found within the 5e Planescape: Adventures in the Multiverse box set.
Includes amazing maps from the esteemed Tessa Presents Maps and Dyson f'n Logos. Also loaded with all the custom... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This is a collection of character sheets designed to be used while running your Spelljammer campaign. Keep track of everything you need, including the stats for your ship, its weapon attacks, and the crew members who keep it running.
Know your ship's AC, speed, HP, damage threshhold, and air envelope quality.
Each sheet details the weapons for that ship. Track the number of actions to fire,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Sword of Kas: Cult of the Chaotic Spore is a 13th-level side quest and the second episode in the search for the blade once thought lost to Vecna: Eve of Ruin. The quest unfolds within the enigmatic cityscape of Sigil, the City of Doors. Players must navigate the unpredictable, citywide phenomenon of the sky cracks to recover the Bloodstone of Chaos from a Slaadi cult lost in Limbo, ensnared... [click here for more] |
Dungeon Masters Guild |
$5.00
|
This PDF is filled with shops, inns, and taverns, but mostly NPCs. We searched thru every 2e and 4e product we had access to looking for Planescape places and names. We didn't use ALL of them, but quite a few.
There is no art, other than the cover, because art is expensive and I won’t use AI art in products going forward, now that I understand the issues. There is A LOT of art available to you online,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
From the lead designer of the Honkonomicon
Tasha's Supernatural Travelogue guides you through the wonders and thrills of magical exploration with 40+ pages of content for DM and players.
In this book you will find:
11 exciting supernatural regions built around common fantasy tropes like fiendish corruption, necromantic power and draconic influence, that... [click here for more] |
Dungeon Masters Guild |
$9.95
|
This product serves as a DM guide to running Turn of Fortune's Wheel from the 5e Planescape Campaign Setting. It is a continuation to my silver best selling guide to running part 1.The Guide covers Part 2 of the adventure: chapters 4-13. I have dettails for each of the gate towns, and puts the context from Sigil and the Outlands together with the gate-towns. I've also included some details from the... [click here for more] |
Dungeon Masters Guild |
$5.00
|