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PRINT ON DEMAND COMING SOON!!!
Once POD is active the price will update from PWYW to a cost of $0.00 and you will pay just the cost of printing.
This FREE (Pay What You Want) Gazetteer is provided to assist DMs using the DMG 2024 looking to explore the Greyhawk setting given as a campaign setting example in that book. It seeks to provide a deeper and more detailed examination of... [click here for more] |
Dungeon Masters Guild |
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The Fiend-Sage of Rel Astra
A Greyhawk Journal
The Fiend-Sage of Rel Astra is an enigmatic figure. On one hand, it is a cultured and learned scholar, erudite in manner and eloquent in speech; on the other, it is a 12-foot-tall molydeus tanar'ri capable of tearing a man to pieces with its claws. In service to the Prince of Rel Astra, Drax, it provides knowledge of the lower planes,... [click here for more] |
Dungeon Masters Guild |
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In the adventure, Ghosts of Saltmarsh, new mechanics for ships have been introduced. This sheet makes it easy for your players to keep track of all their ships stats. Designed on a piece of driftwood, this immersive sheet is just the thing your players need to maintain their crew and ship. Designed to be used with the mechanics in Ghosts of Saltmarsh. ... [click here for more] |
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The Ghosts of Saltmarsh book does not provide a stat block for the Sea Ghost. I have attempted to do my best guess on its stats based on the other ships included, the description in chapter 2 and some research on sailing vessels.
I've decided to add other ships in the book that also do not have stat blocks. I will add them as I encounter them.
So far this contains:
* Sea Ghost... [click here for more] |
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In this map supplement you will receive four detailed maps useful for the Ghosts of Saltmarsh Campaign placed in Greyhawk. Each map has multiple versions to offer flexibility to the DM. The book contains the following:
The Sheldomar Valley
The Kingdom of Keoland and its neighbors.
The default map, but with no labels.
The default map, except Gradsul is replaced with Waterdeep.
The Dreadwood
The Dreadwood,... [click here for more] |
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The Witches of Lonelywood is a short adventure designed for 5th-6th level characters. This side quest can easily fit into your Icewind Dale: Rime of the Frostmaiden campaign or be used on its own as a wintery one-shot.
People are going missing in Lonelywood, and the normally friendly townsfolk are turning on each other. After a teenage boy is blamed for the latest disappearance,... [click here for more] |
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Handouts I'm using for my Ghosts of Saltmarsh campaign. Someone else may find them useful. I have made these purposely crude as they were in the original module.
Attention Saltmarsh Adventurers!
If you are running Ghosts of Saltmarsh as a campaign, you may be interested in Tendrils of Saltmarsh, These modules are designed to help fill the gaps in the published material.
Tendrils... [click here for more] |
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This supplement contains six ready to run encounters in Saltmarsh to give DMs a quick side trek to fill a night when needed. It also helps create ties to later adventures in the series.
Featuring 6 encounters, three battle maps, and one new monster!
Check out my Gold best selling DM's Guide to the Dragon of Icespire Keep!
My silver best selling adventure The Mystery at Dreary's Well
My copper... [click here for more] |
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A list of 100 things to find on the beaches of Saltmarsh. It can also be applied to other coastal locations. All cursed items are canon entries from the core books. The additional treasures and trash are common beach finds.
3 NPCs have been included as additional merchants. ... [click here for more] |
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Bring the Hope of Peace to a Founding Civilization of the Radiant Citadel inspired on Colombia
Esmeralda is a beautiful archipelago whose peoples do their best to help those in need despite the hardships they endure. A handful have resorted to violent methods in order to further their political or economic agendas, embroiling the civilization in internal conflicts after it gained its independence.... [click here for more] |
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Don't Be Salty!
Look at some sweet nautical choices to make your enemies sweat! These items are sure to make foes scrub the deck. Eight magical items of power renown are yours for the taking to enhance any sea-based or underwater campaign.
Featured
Eight magical items "rolled forward" from previous editions
A taste for more cowbell
Bonus... [click here for more] |
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A shadowy figure that calls themselves “Mr. Porter” always has a job for characters ready for some quick and dirty work. Your characters clearly have the skills needed for some skullduggery; or, at least Mr. Porter believes they’re desperate enough to try. Once you’re in, there’s no going back, but the reward is worth it…isn’t it?
Plunge your characters into an underworld of corruption,... [click here for more] |
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Saltmarsh and the surrounding areas are ripe for extended exploration, adventure, and storytelling. Why stop at the Ghosts of Saltmarsh when you can spin up new adventures filled with peril, mystery, and treasure! You can roll three d20s on this table to quickly spin up an idea for a new adventure, whether a rumour heard at the docks or pub, or assigned to the adventurers from an NPC.
What's so enjoyable... [click here for more] |
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