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Greyhawk Player's Guide

Greyhawk Player's Guide


Behold, Greyhawk! A land of magic, mystery, and mayhem, where ancient dungeons contain vast treasures and infinite dangers, where great armies march across the land, and where bands of adventurers seek to maintain the balance, or help the innocent, but are never above making a quick profit. This book gives players a fully fleshed-out set of options in the World of Greyhawk, including: Geography A...   [click here for more]
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Greyhawk Campaign Guide

Greyhawk Campaign Guide


Behold, Greyhawk! A land of magic, mystery, and mayhem, where ancient dungeons contain vast treasures and infinite dangers, where great armies march across the land, and where bands of adventurers seek to maintain the balance, or help the innocent, but are never above making a quick profit. This book gives the dungeon master a wealth of information to run a campaign in this venerable fantasy...   [click here for more]
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Treasures from Oerth

Treasures from Oerth


Find iconic magic items of the Greyhawk setting lore lurking within Treasures from Oerth! Through this supplement, you can expand and enrich your Greyhawk campaign or even your homebrew Dungeons & Dragons world. Through a carfeul research, this volume updates to the current edition of the game a lot of magic items appeared in Greyhawk's sourcebooks of previous editions. In Treasures from...   [click here for more]
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Greyhawk Adventures - The Cursed Abbey of Boccob

Greyhawk Adventures - The Cursed Abbey of Boccob


Your heroes are summoned to the Abbey of Boccob, a forsaken sanctuary nestled within the crumbling remains of Greyhawk Castle, mere minutes from the Free City of Greyhawk. Their task is simple: delve into the abbey's unparalleled library and unearth a piece of obscure lore lost to time. Yet, what should be a refuge for quiet reflection and study holds dark secrets that twist like shadows in the corners...   [click here for more]
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Greyhawk Adventures: The Revenant Deck of Many Things (7th-9th level)

Greyhawk Adventures: The Revenant Deck of Many Things (7th-9th level)


In the lore of Dungeons and Dragons, the Deck of Many Things is notorious for its reputation as a campaign-ending magical item. While a Dungeon Master may be tempted to introduce such a powerful artifact into their game, the wise ones tread carefully. Now, whispers circulate of a deck that possesses a chilling ability: it regenerates its cards with each new moon—but there’s a sinister catch. All...   [click here for more]
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Magic of Greyhawk

Magic of Greyhawk


Magic of Greyhawk! In these pages you'll find dozens of spells from the most famous archmages in Oerth! Each has been carefully adapted for D&D 2024 from the 1st Edition AD&D book Greyhawk Adventures, by James M Ward. A few embellishments, such as the quotes from other famous mages, have been added for your entertainment. Check the FULL PREVIEW for more! About the...   [click here for more]
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Greyhawk Adventures: Malice Cove (3rd level)

Greyhawk Adventures: Malice Cove (3rd level)


Greyhawk, ocean adventure, and an undead beholder pirate—what more could you ask for in one epic quest? Adventure Background . . .  In the cursed waters of Woolly Bay, the Black Harrow sails under the malevolent command of Zalthar the Unblinking, a cunning beholder risen from the dead. Now an undead horror devoted to Vecna, the Lord of Secrets, Zalthar and his grotesque crew of cultists...   [click here for more]
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Tessa Presents 56 Maps for Vecna: Eve of Ruin

Tessa Presents 56 Maps for Vecna: Eve of Ruin


56 maps for Vecna: Eve of Ruin available in multiple formats. Printable PDF 8.5x11 Letter sized Printable PDF 11x17 Tabloid sized Printable PDF A3 sized 100ppi JPG images with grid 100ppi JPG images without grid 100ppi dd2vtt files without grid dungeondraft_map and asset files Includes a 300ppi token for the Venatrix in Chapter 8. I have tried to make maps that are: Complete....   [click here for more]
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Warlocks of Greyhawk

Warlocks of Greyhawk


The Warlocks of Greyhawk is a collection of warlock patrons and the unique abilities they bestow upon their warlocks. The following 24 patrons are specific to the Greyhawk setting but can be used in any setting with minimum effort. Azor'alq: Hero-deity patron of Light and Virtue. Daern: Hero-deity patron of Fortresses, Defense and order.                                                                               ...   [click here for more]
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Salvage Operation – a Ghosts of Saltmarsh DM's Resources

Salvage Operation – a Ghosts of Saltmarsh DM's Resources


Salvage Operation is the third adventure of seven in the Ghosts of Saltmarsh campaign book. It has the party seeking out a derelict ship lost at sea to retrieve a vast treasure, pitting them against fearsome arachnids, foul demons, decayed undead, an evil cultist – and finally has them racing for their lives to escape the clutches of a malevolent...   [click here for more]
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Greyhawk Adventurer's Guide

Greyhawk Adventurer's Guide


Greyhawk Adventurer's Guide A Comprehensive Sourcebook for Exploring the Flanaess! Discover the rich and storied world of Greyhawk like never before! The Greyhawk Adventurer's Guide is your definitive resource for exploring the lands of Oerth, filled with magic, intrigue, and endless opportunities for adventure. What’s Inside: Detailed...   [click here for more]
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Knights of Doom - A Greyhawk Journal

Knights of Doom - A Greyhawk Journal


Knights of Doom A Greyhawk Journal Learn of the diabolical knights that serve as the elite soldiers and enforcers for the Overking of the Great Kingdom. These warriors, augmented by demonic magics are stripped of all individuality and humanity to become the perfect instruments of tyranny — soulless, relentless, and bound to the will of their Overking. This now...   [click here for more]
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Danger at Dunwater – a Ghosts of Saltmarsh DM's Resource

Danger at Dunwater – a Ghosts of Saltmarsh DM's Resource


Danger at Dunwater is the second adventure of seven in the Ghosts of Saltmarsh campaign book. It has the party venturing into a lizardfolk lair to learn why the scaly humanoids are preparing for war – eventually making the characters responsible for establishing an alliance with the savage and distrustful lizardfolk. In this document, we seek...   [click here for more]
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Isle of the Abbey – a Ghosts of Saltmarsh DM's Resource

Isle of the Abbey – a Ghosts of Saltmarsh DM's Resource


Isle of the Abbey is the fourth adventure of seven in the Ghosts of Saltmarsh campaign book. In this throwback to 2nd edition, brave adventurers are sent to investigate a ruined abbey on an undead-infested isle, pitting them against desperate cultists, devious traps and unliving guardians, as they must delve deep to find the abbey's hidden treasures....   [click here for more]
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3orcs Side Quests Supplement for T1 Village of Hommlet

3orcs Side Quests Supplement for T1 Village of Hommlet


The 3orcs DM Supplement  Side Quests for T1 Village of Hommlet is an invaluable tool for Dungeon Masters running the legendary T1 Village of Hommlet module originally written by Gary Gygax. This supplement spans over 34 pages, packed with detailed side quests that enrich the experience for both new and veteran DMs alike. It brings to life the iconic non-player characters (NPCs)...   [click here for more]
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Undead Dragons

Undead Dragons


Undead Dragons A monster supplement for use in the Forgotten Realms. Everyone in the Realms has heard the stories of the feared Dracolich, and how an evil dragon transforms itself into an undead creature of pure evil. Fewer still have heard the tales about other dragons transformed into undead creatures. From dragon wraiths to zombie dragons, ghost dragons to dragon vampires, the...   [click here for more]
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Heroes of Saltmarsh I - martial archetypes for 5th Edition

Heroes of Saltmarsh I - martial archetypes for 5th Edition


Heroes of Saltmarsh I is the first installment in a series of player compendiums tailor-made for groups playing through Ghosts of Saltmarsh. Here you'll find six archetypes, all of which are heavily inspired by classic tales of the seas and ships, and the fantastical characters who inhabit these stories: from Jack Sparrow and Ahab to Odysseus and the feared...   [click here for more]
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Tales from the Yawning Portal: Tomb of Horrors Battlemap

Tales from the Yawning Portal: Tomb of Horrors Battlemap


Tomb of Horrors Battlemap Includes battlemap for: Tomb of Horrors (70x90) (plus full map cut into sections, and trap/hidden overlays). Includes A pdf with 300dpi images ready for A4 printing A set of 300dpi full size jpeg files, for poster printing A set of 72dpi (140x140px) jpeg for Roll20 & other VTTs n.b. The pdf includes an...   [click here for more]
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Tammeraut's Fate – a Ghosts of Saltmarsh DM's Resource

Tammeraut's Fate – a Ghosts of Saltmarsh DM's Resource


Tammeraut's Fate is the sixth adventure of seven in the Ghosts of Saltmarsh campaign book. In this terrifying adventure the party must travel to a mysterious island, as they investigate mysteries, fight to survive an epic horrific zombie survival battle, and dive to the bottom of the ocean to fight evil at its source! In this document, we seek to make running Tammeraut's Fate easier for the DM to...   [click here for more]
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The Fiend-Sage of Rel Astra - A Greyhawk Journal

The Fiend-Sage of Rel Astra - A Greyhawk Journal


The Fiend-Sage of Rel Astra A Greyhawk Journal The Fiend-Sage of Rel Astra is an enigmatic figure. On one hand, it is a cultured and learned scholar, erudite in manner and eloquent in speech; on the other, it is a 12-foot-tall molydeus tanar'ri capable of tearing a man to pieces with its claws. In service to the Prince of Rel Astra, Drax, it provides knowledge of the lower planes,...   [click here for more]
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N1 Against the Cult of the Reptile God (1e)

N1 Against the Cult of the Reptile God (1e)


Terror by night! The village of Orlane is dying. Once a small and thriving community, Orlane has become a maze of locked doors and frightened faces. Strangers are shunned, trade has withered. Rumors flourish, growing wilder with each retelling. Terrified peasants flee their homes, abandoning their farms with no explanation. Others simply disappear. . . No one seems to know the cause...   [click here for more]
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Monster Loot – Ghosts of Saltmarsh

Monster Loot – Ghosts of Saltmarsh


I want to loot Thousand Teeth! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Ghosts of Saltmarsh, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.  With this supplement, these brave adventurers...   [click here for more]
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Saltmarsh Encounters

Saltmarsh Encounters


Bring your campaign to life with this companion supplement for Ghosts of Saltmarsh! Saltmarsh Encounters presents 60 short encounters for the town, coast, and sea. Over 150 variations are included, making the encounters highly replayable and allowing you to customise them to fit YOUR game. The supplement is great for Ghosts of Saltmarsh or any coastal or high seas campaign!...   [click here for more]
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50 Magic Items - Treasures of Saltmarsh

50 Magic Items - Treasures of Saltmarsh


Treasures of Saltmarsh contains 50 magic items for use in your nautical campaigns Above and below the violent seas off the coast of Saltmarsh adventurers seek to find fame and fortune, whilst the native races live a life of hardships beneath the powerful currents. This supplement contains 50 unique magic items inspired by the area around this sleepy village and the azure seas beyond. From...   [click here for more]
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The Ruined Tower of Zenopus

The Ruined Tower of Zenopus


Now with an illustration by CHRIS HOLMES and a PRINTER-FRIENDLY DUNGEON MAP! THE RUINED TOWER OF ZENOPUS is a fifth edition (5E) conversion of the ground-breaking introductory adventure for Dungeons & Dragons that served as a DM aid in the first D&D Basic Set, released by TSR in 1977. This set included a 48-page rulebook covering the first...   [click here for more]
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Tessa Presents 56 Maps for Vecna: Eve of Ruin (Roll20)

Tessa Presents 56 Maps for Vecna: Eve of Ruin (Roll20)


Full‑size Preview Roll20 version ONLY.   A Roll20 Game Addon with 56 maps for your Vecna: Eve of Ruin campaign. Includes maps for all encounters in all chapters, and a 300ppi token for the Venatrix in Chapter 8. The light layer is built in for applicable maps. This is 118MB of 140ppi maps that wont use up your Roll20 quota.   Chapters 1 to 12     Venatrix...   [click here for more]
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Bad Luck Brews at the Mist Fort Inn - A Greyhawk D&D 5e Adventure

Bad Luck Brews at the Mist Fort Inn - A Greyhawk D&D 5e Adventure


Bad Luck Brews at The Mist Fort Inn by Joe De Bari   A Greyhawk D&D 5e Adventure set in Sterich. Near the village of Poignard within the March of Sterich, on the border of the Crystalmist Mountains to the west, a murderer rests and recovers. At the Mist Fort Inn, bad luck brews.   A social urban adventure...   [click here for more]
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Saltmarsh: People, Places, and Shops

Saltmarsh: People, Places, and Shops


Within these pages you will find many unique shops, shipwrecks, and other places of interest for your adventures along the Azure Sea. 19 unique entries! Shipwrecks, Sea Captains, Shops, Shrines, and even a Halfling village! Fill Saltmarsh and the surrounding area with life! Every entry includes descriptive box text. Never worry about your players asking "so what do we see around us?"...   [click here for more]
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T1 The Village of Hommlet (1e)

T1 The Village of Hommlet (1e)


This is the second printing of T1. The cover changed between print runs, but the content remained the same. The Village of Hommlet has grown up around a crossroads in a woodland. Once far from any important activity, it became embroiled in the struggle between gods and demons when the Temple of Elemental Evil arose but a few leagues away. Luckily of its inhabitants, the Temple and its...   [click here for more]
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Evernight. Expanding Vecna: Eve of Ruin

Evernight. Expanding Vecna: Eve of Ruin


This product is crafted to enhance and expand upon the content found in the first chapter of the official adventure, Vecna: Eve of Ruin. While it is ideal to have a copy of this adventure, don't worry if you don't—this material provides Dungeon Masters with a wealth of locations, NPCs, and encounters to build your own story. The material is divided into three sections: Foreshadowing...   [click here for more]
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Saltmarsh's Notice Boards | 30 Quest Seeds for Nautical Campaigns

Saltmarsh's Notice Boards | 30 Quest Seeds for Nautical Campaigns


"To all available sellswords and adventurers: The town desperately needs sentries, if only for a day. The council promises a generous reward in gold and perks. Visit the Administrator in the town hall at your earliest convenience. Pastries and tea will be offered." - Administrator Mandy Otter This is a collection of 30 quest seeds to be used in Ghosts of Saltmarsh or any other campaign...   [click here for more]
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Vecna Eve of Ruin | Ch 7 Tomb of Wayward Souls Map Supplement

Vecna Eve of Ruin | Ch 7 Tomb of Wayward Souls Map Supplement


Detailed Battle Maps for Tomb of Wayward Souls in Chapter 7 of Vecna: Eve of Ruin! Maps and Layers: Main Floor  (44x54) GM Layer  (labels) Multiple map variants, including mixtures of: Grid | Gridless Light | Dark Assets: Throne of the Lich - Move to reveal hidden doorway (Can be used in other maps!) Water Illusion with Shark Grassy Plain Illusion Darkness -...   [click here for more]
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T1-4 Temple of Elemental Evil (1e)

T1-4 Temple of Elemental Evil (1e)


DISCLAIMER: The Print on Demand product contains typos and other errors that were contained in the original product. Until we find a copy available without those errors they will be reflected in any purchase of the  Print on Demand version of this title. A sinister force, long thought destroyed, stirs from the black hole that spawned it. Like an ebony darkness...   [click here for more]
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S1 Tomb of Horrors (1e)

S1 Tomb of Horrors (1e)


In the far reaches of the world, under a lost and lonely hill, lies the sinister Tomb of Horrors. This labyrinthine crypt is filled with terrible traps, strange and ferocious monsters, rich and magical treasures, and somewhere within rests the evil Demi-Lich. This adventure was originally used for the Official Advanced Dungeons & Dragons tournament at the FIRST Origins Convention. Included herein...   [click here for more]
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The Curious Case of The Calm Delilah: A Saltmarsh Horror Mini-Campaign

The Curious Case of The Calm Delilah: A Saltmarsh Horror Mini-Campaign


A Horror Mystery on the High Seas Set sail with the crew of the Persistent Imperial to uncover the mysteries of The Calm Delilah: a merchant ship that was  last seen leaving Saltmarsh on a secretive expedition many months ago... Using the waterlogged remains of an old logbook belonging to the Delilah's captain, can the adventurers...   [click here for more]
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Vecna: Ruins of Valashu. Book One: Under the Dome

Vecna: Ruins of Valashu. Book One: Under the Dome


This adventure was inspired by my children, who nagged me endlessly to watch Stranger Things and write a story about a bad guy named Vecna. I gave in, and so, here it is. The adventure takes heroes from 1st to at least 6th level, and as a firm believer that the best Dungeons & Dragons experiences happen in the lower tiers, I’ve packed it with meaningful content. The journey isn’t...   [click here for more]
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A0-A4: Against the Slave Lords (1e)

A0-A4: Against the Slave Lords (1e)


Against the Slave Lords is a collection of four classic Advanced Dungeons & Dragons adventure modules that form a series -- A1: Slave Pits of the Undercity, A2: Secret of the Slavers Stockade, A3: Assault on the Aerie of the Slave Lords, and A4: In the Dungeons of the Slave Lords -- complete with original black-and-white interior art. Added to the collection is an all-new fifth adventure -- A0:...   [click here for more]
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Greyhawk: The Adventure Begins

Greyhawk: The Adventure Begins


REDISCOVER THE BIRTHPLACE OF ADVENTURE! The year is 591 CY. The World of GREYHAWK has changed a lot, as nations topple and leaders plot. Whole realms are "lost"; others have crumbled; still others have advanced, becoming new powers in the Flanaess. So where are you going to find all the news? And more to the point, where in the City of Greyhawk can you find some iinteresting...   [click here for more]
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Saltmarsh Ship Stats Sheet

Saltmarsh Ship Stats Sheet


In the adventure, Ghosts of Saltmarsh, new mechanics for ships have been introduced. This sheet makes it easy for your players to keep track of all their ships stats. Designed on a piece of driftwood, this immersive sheet is just the thing your players need to maintain their crew and ship. Designed to be used with the mechanics in Ghosts of Saltmarsh. ...   [click here for more]
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Vecna Eve of Ruin | Ch 7 Tomb of Wayward Souls Map Supplement (Roll20)

Vecna Eve of Ruin | Ch 7 Tomb of Wayward Souls Map Supplement (Roll20)


**THIS VERSION IS FOR ROLL20 VIRTUAL TABLETOP** **Roll20 maps preconfigured with walls and lighting for ease of use** **This product is a Game Add-On within Roll20.  Once you add it to a game from the Game Add-On dropdown menu, the map pages and folders will show up when you launch that game.** ------------------------------------------------------------------------------------------------...   [click here for more]
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G1-3 Against the Giants (1e)

G1-3 Against the Giants (1e)


Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. A party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. This material was originally published as three separate...   [click here for more]
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S2 White Plume Mountain (1e)

S2 White Plume Mountain (1e)


White Plume Mountain has always been a subject of superstitious awe to the neighboring villagers. People still travel many miles to gaze upon this natural wonder, though few will approach it closely, as it is reputed to be the haunt of various demons and devils. This adventure contains background information, referee's notes, player aids, a complete map level, and a cutaway view of the mountain...   [click here for more]
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D3 Vault of the Drow (1e)

D3 Vault of the Drow (1e)


As a member of a bold party of adventurers, you and your associates have trekked far into what seems to be a whole underworld of subterranean tunnels -- arteries connecting endless caves and caverns which honeycomb the foundations of the lands beneath the sun. Your expedition has dogged the heels of the Dark Elves who caused great woe and then fled underground. This adventure provides a...   [click here for more]
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D1-2 Descent into the Depths of the Earth (1e)

D1-2 Descent into the Depths of the Earth (1e)


NOTE: This is a scanned PDF. Some text and images might be slightly blurry as a result. The final confrontation with the giant, King Snurre, and the entry of mighty adventurers into the cavers under his stronghold discovered that Dark Elves, the Drow, had instigated the giant alliance and its warfare upon mankind and its allied races. This material was originally published as two separate...   [click here for more]
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Q1 Queen of the Demonweb Pits (1e)

Q1 Queen of the Demonweb Pits (1e)


How different things seem now from when you undertook the crushing of a few rebellious hill giants! What seemed a simple adventure has turned into a major expedition. Much time has passed since you discovered the conspiracy that led you to the frost giants, fire giants, and eventually to the long-forgotten Drow. Through your encounter with the dark elves, you have found the true source of the evil...   [click here for more]
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S4: The Lost Caverns of Tsojcanth (1e)

S4: The Lost Caverns of Tsojcanth (1e)


In the Yatil Mountains south of Perrenland there is rumored to be a magical hoard of unsurpassed value, a treasure of such fame that scores f adventurers have perished in search of it. Find the perilous Lost Caverns of Tsojcanth and you may gain the hidden wealth of the long-dead arch-mage -- if you live! This adventure contains background information, referee's notes, maps of the wilderness and...   [click here for more]
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Citizens of Saltmarsh

Citizens of Saltmarsh


Explore Saltmarsh like it's 1981 all over again! The original U series of adventures were legendary, so much so that Wizards of the Coast has brought it back with the new Ghosts of Saltmarsh hardcover. Return to where it all began with these 20 pregenerated characters straight out of the original module! Each one has been carefully updated for 5th edition as a playable character using the same rules...   [click here for more]
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Encounters in Saltmarsh

Encounters in Saltmarsh


Written by Jack Duncan, Encounters in Saltmatsh is a 5e supplement that provides a series of encounters and events that will enrich the experience of your players when playing Ghosts of Saltmarsh. Some of the encounters are alternate versions of events presented in the official module, accompanying revamped, official maps in color for a better VTT experience....   [click here for more]
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The Adventurer's Guide to Cocktails from the Dark Side

The Adventurer's Guide to Cocktails from the Dark Side


Have your characters ever asked "What did Acererak drink while making the Tomb of Horrors?" Well, now you will have an answer. Hidden in these pages from the Dark Side are the cocktails of classic dark visionaries or just plain evil beings. Enjoy a taste of evil. Some are surprisingly sweet! ...   [click here for more]
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The Beckoning

The Beckoning


This document provides a short (one shot) adventure in a very Halloween themed setting for character levels 4-7.  This plot can put the party is a very dangerous position where they will have to rescue themselves.  This adventure is intended to instill fear in your players. The events take place in any medieval fantasy setting in hilly forest terrain in a temperate climate, so it can be dropped...   [click here for more]
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