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This free guide uses a similar framework to the one presented in the 2024 Dungeon Master's Guide but more closely resembles the original incarnation of the World of Greyhawk whilst also taking into account many developments in that setting that took place since the publication of the 1980 World of Greyhawk Folio.... [click here for more] |
Dungeon Masters Guild |
FREE
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Seçebileceğiniz ırkların özellikleri ve sunduğu yetenekler tamamen Türkçe dilinde! ... [click here for more] |
Dungeon Masters Guild |
FREE
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An Introductory 4th Edition D&D Adventure for Characters of Levels 1st-3rd.
The town of Winterhaven stands watch over a ruined keep that was once a bastion of good in the realm. This keep overlooks the Shadow Rift, a dark scar in the world that was once a gateway to the Shadowfell but has been dormant for many years. Now, an evil cleric of Orcus, Demon Lord of the Undead, seeks to re-open... [click here for more] |
Wizards of the Coast |
FREE
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The Ghosts of Saltmarsh hardcover is missing the Pirate ship, Salted Glade entry under AZURE SEA RANDOM ENCOUNTERS.
I came up with this for our campaign to fill that gap. I thought it may be useful for others, until such a time as they update the book.
Attention Saltmarsh Adventurers!
If you are running Ghosts of Saltmarsh as a campaign, you may be interested... [click here for more] |
Dungeon Masters Guild |
FREE
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Handouts I'm using for my Ghosts of Saltmarsh campaign. Someone else may find them useful. I have made these purposely crude as they were in the original module.
Attention Saltmarsh Adventurers!
If you are running Ghosts of Saltmarsh as a campaign, you may be interested in Tendrils of Saltmarsh, These modules are designed to help fill the gaps in the published material.
Tendrils... [click here for more] |
Dungeon Masters Guild |
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 Battle Map for encounters on the Ooze flooded streets within the Lost City of Daoine Gloine in The Lost Library of Kwalish Part 3: The Ooze-Flooded City. I was unable to find a publicly available VTT map to run an encounter, so I made one using Canvas of Kings.
150x105 ft
1326x940 px ... [click here for more] |
Dungeon Masters Guild |
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 This was inspired by one of my favorite video games. The Demon Hunter, a Ranger Subclass is specifically focused on fighting Fiends (Demons/Devils) and Undead creatures. As several Features are specifically focused on this, in the proper setting I'd classify this Subclass as an "A+". If your setting isn't Fiend or Undead based, then this subclass drops down to probably a mid "B" range. With... [click here for more] |
Dungeon Masters Guild |
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 The Stone Hand is a dungeon optimized for 4th-level characters, written using D&D 2024 ruleset. The place background is tied to the Greyhawk campaign setting, but it can be easily used as a weird place to explore in other fantasy campaign settings as well.
The Stone Hand is a dungeon literally built inside a huge stone hand. The default hook for the characters is to be sent... [click here for more] |
Dungeon Masters Guild |
$0.50
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 The Fool’s Aqueduct is a dungeon optimized for 5th-level characters, written using D&D 2024 ruleset. The place background is tied to the Greyhawk campaign setting, but it can be easily used as a creepy villain’s hideout in other fantasy campaign settings as well.
The dungeon is a small portion of Greyhawk City’s aqueduct, in particular the area in which the main fresh drinking... [click here for more] |
Dungeon Masters Guild |
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 The Spider’s Nest is a dungeon optimized for 5th-level characters, written using D&D 2024 ruleset. The place background is tied to the Greyhawk campaign setting, but it can be easily used as a creepy villain’s hideout in other fantasy campaign settings as well.
The dungeon is a ruined fort on a hill just outside the City of Greyhawk. The ruins are currently inhabited by a wicked... [click here for more] |
Dungeon Masters Guild |
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 The Damned Swamp is a short expedition optimized for 2nd-level characters, written using the 2024 D&D ruleset. It is set in the Greyhawk campaign setting, but it can be easily adapted to other fantasy worlds, being it essentially a simple clear-the-hex scenario.
In western Nyrond, between the Celadon Forest and the Gnatmarsh, a small group of human druids and elvish farmers founded... [click here for more] |
Dungeon Masters Guild |
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 The Cursed Bridge is a short expedition optimized for 3rd-level characters, written using the 2024 D&D ruleset. It is set in the Greyhawk campaign setting, but it can be easily adapted to other fantasy worlds, being it essentially a simple hunt-for-villain scenario.
In western Nyrond, between the Celadon Forest and the Gnatmarsh, a small group of human druids and elvish farmers founded... [click here for more] |
Dungeon Masters Guild |
$0.50
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 The Restless Mounds is a short expedition optimized for 3rd-level characters, written using the 2024 D&D ruleset. It is set in the Greyhawk campaign setting, but it can be easily adapted to other fantasy worlds, being it essentially a simple clear-the-hex scenario.
In northwestern Perrenland, near the city of Exag, a group of grim mounds can be found. Once only an unsettling feature... [click here for more] |
Dungeon Masters Guild |
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 The Gelid Valley is a short expedition optimized for 5th-level characters, written using the 2024 D&D ruleset. It is set in the Greyhawk campaign setting, but it can be easily adapted to other fantasy worlds, being it essentially a simple hunt-for-villain scenario.
In Sterich, a violent hill giant kidnapped innocent farmers! Istivin Town Guard was not able to stop the monster come... [click here for more] |
Dungeon Masters Guild |
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 I have been lucky enough to both DM for and Play in sea based campaigns. A few years ago I collected terminology references, sayings, and other water craft related information. The collection was a bit hap-hazard and so it is here. I added a few pictures and maps, but they are for visual reference and aren't necessarily to scale. Please enjoy.
(Document includes Lookout and Weather tables,... [click here for more] |
Dungeon Masters Guild |
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Ghosts of Saltmarsh has created new gaming mechanics for sailing ships and with the Saltmarsh Ship Battle Maps and Sheet, you can bring them to your local gaming table. The Saltmarsh Ship Sheet contains all the information needed to keep track and maintain all of all the statistics in a fillable PDF. Also, there are Battle maps of three different ships in full color and black & white which... [click here for more] |
Dungeon Masters Guild |
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PRINT ON DEMAND AVAILABLE NOW!!!
This Gazetteer is provided to assist DMs using the DMG 2024 looking to explore the Greyhawk setting given as a campaign setting example in that book. It seeks to provide a deeper and more detailed examination of the setting making use of the more than 40 years of published lore available, to pick and choose as DMs want.
The DMG 2024 provides basic... [click here for more] |
Dungeon Masters Guild |
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Saltmarsh and the surrounding areas are ripe for extended exploration, adventure, and storytelling. Why stop at the Ghosts of Saltmarsh when you can spin up new adventures filled with peril, mystery, and treasure! You can roll three d20s on this table to quickly spin up an idea for a new adventure, whether a rumour heard at the docks or pub, or assigned to the adventurers from an NPC.
What's so enjoyable... [click here for more] |
Dungeon Masters Guild |
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 A full-color map of the city of Wintershiven, capital of the Theocracy of the Pale, provided as a 300dpi as an 8.5x11 page.
Designed using references from the “Fate of Istus” supplement published in 1989.
Feel free to use this map in your DMsGuild products, but please credit the artist. ... [click here for more] |
Dungeon Masters Guild |
$0.95
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"Enough time for one more story. One more story, before dawn, just to keep us warm."
Fog Over Saltmarsh is a ghostly adventure for Saltmarsh inspired by John Carpenter's classic nautical horror film, The Fog. The adventure is designed for three tiers of challenge covering PCs of level 1-6, to be played in 1-2 sessions.
Can your PCs save the people of Saltmarsh... [click here for more] |
Dungeon Masters Guild |
$0.99
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Included in this issue:
SPECIAL: Interview with E. Gary Gygax Part 1 of this interview, and the beginning of a series
The Fastest Guns That Never Lived A BOOT HILLTM Article by Brian Blume et al
The FIGHT IN THE SKIESTM Game A synopsis by Mike Carr
An Open Letter ... TOP SECRETTM notes from Merle Rasmussen
Gen Con® South Report
GAMMA WORLDTM Science Fantasy Some ideas from Jim Ward
Dispel Confusion... [click here for more] |
Wizards of the Coast |
$0.99
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Included in this issue:
Fighter Coming Around A Corner — Willingham art
The Polyhedron — The NEW Newsletter:
Convention Update — The latest news from the East Coast
NAME CONTEST Finishes!
GRENADIER — Reprinted from the Grenadier Bulletin
INTERVIEW with "Jake " Jaquet — Starting a 3-part series
Spelling Bee: Evocations — Continuing our AD&D™ series
BASICally Speaking — A... [click here for more] |
Wizards of the Coast |
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The Ghosts of Saltmarsh book does not provide a stat block for the Sea Ghost. I have attempted to do my best guess on its stats based on the other ships included, the description in chapter 2 and some research on sailing vessels.
I've decided to add other ships in the book that also do not have stat blocks. I will add them as I encounter them.
So far this contains:
* Sea Ghost... [click here for more] |
Dungeon Masters Guild |
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Strange things have been happening at the king's court, and one of the courtiers is worried. Some of the king's other advisors have been making unusual recommendations of late, and the king has been taking their advice. Courtiers disappear without a trace or die under mysterious circumstances, those in power change their minds without apparent reason, and courtiers with unpopular opinions encounter... [click here for more] |
Wizards of the Coast |
$0.99
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Get ready for some classic adventuring in the Tomb of Horrors by downloading this v.3.5 revision of the classic Tomb of Horrors adventure by Gary Gygax, and see how well your PCs survive!
The legend of the tomb is an old story with many parts, some of which may be lost or obscured. Characters attempting to glean special information by consulting sages or through legend... [click here for more] |
Wizards of the Coast |
$0.99
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White Plume Mountain, the new revised adventure by Andy Collins, Gwendolyn F.M. Kestrel, and James Wyatt, recasts the three famous weapons Blackrazor, Wave, and Whelm as legacy weapons and presents Lawrence Schick's entire dungeon fully revised and updated for D&D V.3.5.
So if you've been looking for a classic adventure that you can use with the newest rules,... [click here for more] |
Wizards of the Coast |
$0.99
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 Not all golems were created to 'just guard my stuff'. Please meet the Wood Golem: Riding Horse variant. The story goes something like this: A Magician, to lazy to want to walk everywhere, but too cheap to want to buy a horse, then build a stable, then hire a stable master, decides to make a long term magical mount. Becoming obsessed with this idea, he spends way to much gold and developes a construct... [click here for more] |
Dungeon Masters Guild |
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From the pages of The Lonely Scroll Adventure Contest: Saltmarsh, a one-page adventure for low-level characters.
What sort of threat lurks in the dark silver mine? Manistrad Copperlocks, leader of the newly established dwarven mining operation in Saltmarsh, hires the adventurers to check on a survey team that has failed to check in with their findings on another potential... [click here for more] |
Dungeon Masters Guild |
$1.00
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A list of 100 things to find on the beaches of Saltmarsh. It can also be applied to other coastal locations. All cursed items are canon entries from the core books. The additional treasures and trash are common beach finds.
3 NPCs have been included as additional merchants. ... [click here for more] |
Dungeon Masters Guild |
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 A list of 80+ 5E monster conversions usable with the Shadowdark RPG.
These monsters are part of a conversion of Into the Borderlands by Goodman Games, a deluxe reprint and expansion of the classic B1: In Search of the Unknown and B2: The Keep on the Borderlands for Dungeons & Dragons.
The first document, Borderlands Monsters for Shadowdark RPG, includes 80+... [click here for more] |
Dungeon Masters Guild |
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This supplement contains six ready to run encounters in Saltmarsh to give DMs a quick side trek to fill a night when needed. It also helps create ties to later adventures in the series.
Featuring 6 encounters, three battle maps, and one new monster!
Check out my Gold best selling DM's Guide to the Dragon of Icespire Keep!
My silver best selling adventure The Mystery at Dreary's Well
My copper... [click here for more] |
Dungeon Masters Guild |
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Don't Be Salty!
Look at some sweet nautical choices to make your enemies sweat! These items are sure to make foes scrub the deck. Eight magical items of power renown are yours for the taking to enhance any sea-based or underwater campaign.
Featured
Eight magical items "rolled forward" from previous editions
A taste for more cowbell
Bonus... [click here for more] |
Dungeon Masters Guild |
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In the adventure, Ghosts of Saltmarsh, new mechanics for ships have been introduced. This sheet makes it easy for your players to keep track of all their ships stats. Designed on a piece of driftwood, this immersive sheet is just the thing your players need to maintain their crew and ship. Designed to be used with the mechanics in Ghosts of Saltmarsh. ... [click here for more] |
Dungeon Masters Guild |
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 The World of Greyhawk is a grim & gritty world, where player characters are often heroes not by choice, but by necessity. They are not always suited to a life of adventure, but their tenacity and bravery helps them survive against the odds. And when the odds are against them, they die.
This product is a 5 page document with a 2-page primer on using the 2024 edition of... [click here for more] |
Dungeon Masters Guild |
$1.00
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The elves of the Koroko Dynasty have ruled over their island empire for centuries, but all of this power and tradition is built on a lie. After a disgruntled noble reveals the Koroko's secret, factions in the capital fight for the upper hand and violence could erupt at any moment. The Koroko elves are not elves at all... they are githyanki raiders from another world.
The... [click here for more] |
Dungeon Masters Guild |
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The Witches of Lonelywood is a short adventure designed for 5th-6th level characters. This side quest can easily fit into your Icewind Dale: Rime of the Frostmaiden campaign or be used on its own as a wintery one-shot.
People are going missing in Lonelywood, and the normally friendly townsfolk are turning on each other. After a teenage boy is blamed for the latest disappearance,... [click here for more] |
Dungeon Masters Guild |
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 Trinkets of Greyhawk: Village of Hommlet
This supplement introduces 100 New Trinkets you can find in the Village of Hommlet
The trinkets presented in this supplement are inspired by the 1st addition adventure Village of Hommlet and the Temple of Elemental Evil series of adventure modules. The trinkets in this supplement will bring... [click here for more] |
Dungeon Masters Guild |
$1.00
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 Trinkets of Saltmarsh
This supplement introduces 100 new trinkets that you may find exploring the port town of Saltmarsh
The trinkets presented in this supplement are inspirited by the local of Saltmarsh a fishing and trading port in Lower Keoland. The trinkets in this supplement will bring an additional layer of depth to anyone running the Ghosts of Saltmarsh... [click here for more] |
Dungeon Masters Guild |
$1.00
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 The great wizard Typhonidius spent decades collecting knowledge and after all that hard work, he built his lair (as any self-respecting archmage would). However, Typhonidius had enemies, and he felt it would be prudent to be cautious. So, to confuse any would-be assassins, he cast a spell over his lair to make all the inhabitants look like him. Then one day Typhonidius left and never returned. Some... [click here for more] |
Dungeon Masters Guild |
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 Ahoy! A storm be brew'n over the horizon, and I pray to all gods of the sea this message finds ye in time! Any landlubber bang’n around Saltmarsh would be headknocked to set out to the treacherous seas unarmed o’ these secrets. Ye here have found a bounty of subclasses, feats, and spells to keep yer voyage from goin’ keel-up 'fore it begins! If ye be a fighter seeking glory on the... [click here for more] |
Dungeon Masters Guild |
$1.25
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This map pack includes the following maps fully colored, fully furnished, a dm version with references, a player version which hides references, and a grid and gridless version of both the DM and Player Maps.
The Emperor of the Waves (4 floors)
Each map is large enough to be printed and is fully compatible with digital mapping software. Perfect as a handout or as a colored reference for the DM.... [click here for more] |
Dungeon Masters Guild |
$1.50
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 Trinkets of Greyhawk: Keep on the Borderlands
This supplement introduces 100 New Trinkets you can find in the Keep on the Borderlands
The trinkets presented in this supplement are inspired by the early D&D adventure Keep on the Borderlands. The trinkets in this supplement will bring an additional layer of depth to any Greyhawk-based... [click here for more] |
Dungeon Masters Guild |
$1.50
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 Trinkets of Greyhawk: The Bandit Kingdoms
This supplement introduces 100 New Trinkets you can find in the Bandit Kingdoms
The Bandit Kingdoms inspire the trinkets presented in this supplement in the Greyhawk setting. The trinkets in this supplement will bring an additional layer of depth to any Greyhawk-based campaign. Many of these... [click here for more] |
Dungeon Masters Guild |
$1.50
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 Trinkets of Greyhawk: White Plume Mountain
This supplement introduces 100 New Trinkets you can find in White Plume Mountain
The trinkets presented in this supplement are inspired by the early D&D adventure White Plume Mountain. The trinkets in this supplement will bring an additional layer of depth to any Greyhawk-based campaign.... [click here for more] |
Dungeon Masters Guild |
$1.50
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Sea Ghost (Day)
Map 2.3 of Ghosts of Saltmarsh
Contents: A multi-deck 20x30 battlemap depicting the Sea Ghost, a ship belonging to a group of smugglers. This depicts the ship during the day, useful if the party are able to take control of the ship and sail it wherever they want.
Included:
A 300 dpi pdf ready for A4 printing
A... [click here for more] |
Dungeon Masters Guild |
$4.50 $1.80
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Sea Ghost (Night)
Map 2.3 of Ghosts of Saltmarsh
Contents: A multi-deck 20x30 battlemap depicting the Sea Ghost, a ship belonging to a group of smugglers. This depicts the ship during the night, ready for the party to sneak aboard!
Included:
A 300 dpi pdf ready for A4 printing
A set of 300dpi full size jpeg files,... [click here for more] |
Dungeon Masters Guild |
$4.50 $1.80
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The land lies under a curse. Fruit drops to the ground, its pulp black and rotten. Leaves curl and wither on the branches. Animals flee the parched vale, or starve. Long ago, the Downs prospered under the care of Druids, but the priests of nature have retreated deep into the woods and rarely show themselves. One old man claims that the Druids have the power to save the valley, if only... [click here for more] |
Dungeon Masters Guild |
$1.95
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From time out of mind, the standing stones known as the Circle of Cahervaniel have stood lonely vigil on a grassy hilltop. Sheepherders once moved their flocks over the hill and through the circle, sometimes resting in the cool shadows cast by the ancient stones. Everything changed when a stone finger fell, revealing a fissure in the earth.
Now, dark shadows caress the circle after the sun sets. Creatures... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1981, TSR published the module named “The Sinister Secret of Saltmarsh” with the module code “U1”. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Harry Quinn, and Stephen D. Sullivan. It consisted of a 32 page booklet and tri-fold cover with maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1982, TSR published the module named “Danger at Dunwater” with the module code “U2”. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Jim Holloway, Harry Quinn, and Tim Truman. It consisted of a 30 page booklet and cover folder with maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for... [click here for more] |
Dungeon Masters Guild |
$1.95
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