This supplement contains the class features, weapons, and monsters you need to bring these subclasses into 5th edition alongside the Bladesinger subclass for wizard. It updates the prestige classes originally presented in the 3rd edition supplement Sword and Fist: A Guidebook to Fighters and Monks, and expands on material in the Sword Coast Adventurer’s Guide
Three martial... [click here for more]
A conclave of rangers returned from beyond death to exact vengeance
For some rangers, death is not an ending but a beginning. Whether through a thirst for revenge, compassion for the living, or the patronage of a powerful ghost, these rangers have returned from the Shadow Fringe at the edge of the Ethereal plane with ghostly powers from beyond the grave.
Criminals are a cowardly and superstitious... [click here for more]
Forgotten Realms Archetypes II: Champions of Mystery presents eleven new subclasses with complete rules and roleplaying guidance for characters with links to very essence of magic in the Realms or dire secrets they must protect. It also includes detailed descriptions of several related factions, along with new feats, spells, setting lore, and more for the Tales... [click here for more]
Print your own miniatures in minutes
Contains a printable miniature for every creature used in the DM's Guild adventure "The Barber of Silverymoon," An adventure for characters of 4th to 6th level, originally appearing in Dragon+ and now on the DM's Guild.
Creatures in this product include:
Abjurer
Annis hag
Banderhobb
Darkling
Grung
Korred
Mimic
Redcap
Roper
Xvart
Xvart warlock of Raxivo
Version... [click here for more]
Control the battlefield with reach weapons and tactics made from the chains of captivity
The Master of Chains uses the symbols of oppression and captivity to break free and control their own destiny, turning their shackles on those that try to control them. Some are revolutionaries or vengeful prisoners, while others fight with chains for the right of those wrongfully suppressed by them.
Masters... [click here for more]
Let your rage polymorph you into an ancient and terrible dinosaur know as the Thunderbeast
Barbarians of the Thunderbeast tribe share an ancestral connection to the Shepherds of the great behemoths that roamed the world before the fall of Netherim and are now found only in the jungles of Chult. Chosen heralds of these shepherds channel the power of their totem beast to transform their physical bodies... [click here for more]
A player race option for when the books hit back - perfect for Candlekeep Mysteries!
Possessed tomes are the vessels of otherworldly spirits anchored to the Material Plane.
The spirit of a possessed tome may be a bodiless lingering soul, a magical construct given sentience, or a messenger sent from one of the celestial planes. These spirits are anchored to the world by enchanted books – much like... [click here for more]
Now any character can have lycanthropy as a class feature!
Lycanthropy as feats instead uses a familiar, established game mechanic, and makes the transformation a path to power rather than a diversion or a setback.
Not every werewolf story is about a curse.
In mythology from all over time and all over the world, transforming into a wolf was a deliberate and often beneficial power. History is... [click here for more]