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Pacts & Patrons (and eldritch invocations!), new class options for the warlock - now with kittens

Pacts & Patrons (and eldritch invocations!), new class options for the warlock - now with kittens


And here comes the greatest of major updates, for Pacts & Patrons just hit its 250th sale! With new art, minor tweaks, the addition of my previous Familiar Faces work, and many new contents, Pacts & Patrons is now an ultimate collection of all the class option you could ask for your warlock character, and ever those you didn't know...   [click here for more]
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Dhampirs, the half-vampire race

Dhampirs, the half-vampire race


“The childe who's born from life and death alike, He bears the mark of grave within his soul. His kiss of blood the sweetest death, his gift The curse he feels within, unquenched thirst.” Dhampirs are the fruit of the union between a human and a vampire, and they offer...   [click here for more]
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Feyblood, the half-fairy race

Feyblood, the half-fairy race


Half-fairies and changelings are prominent characters in many mythologies and legends, all tales and stories that strongly influenced the worlds of D&D. The feyblood race aims to make such characters playable in 5th edition. In this work you will find the rules to play a wide variety of half-fairies characters, as well as a whole set of tables to choose or determine their features, ranging...   [click here for more]
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Dark Druids: The Circle of Apostasy

Dark Druids: The Circle of Apostasy


The following subclass, along with its options, was designed to offer a new way to play an evil druid or a druid anti-hero, one whose powers come from the most perverted aspects of the natural world, if not from utterly unnatural forces that aim to overtake Nature itself. The Circle of Apostasy is the dark and corrupted face of the Circle of the Land, a congregation of druids whose heretical...   [click here for more]
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The Inquisitor, a new background

The Inquisitor, a new background


NOTE: a new version of the Inquisitor is available, along with three more backgrounds, in my newest work, Backstories, right at this link. The Inquisitor will hence remain as a pay what you want preview, and as a reminder of my first work ever on the Guild. When horrors rise from the depths of hell, even the heroes have to cast their piety aside; for an inquisitor will...   [click here for more]
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Monk traditions pack: Way of Mercy, Way of Enlightenment, Way of Madness

Monk traditions pack: Way of Mercy, Way of Enlightenment, Way of Madness


This pack contains three brand new monastic traditions, meant to introduce in 5th edition some interesting monk archetypes. The Way of Mercy focuses on the art of pressure points and the channeling of inner ki in order to influence the bodies of allies and enemies alike. A follower of this monastic tradition becomes a decent healer and supporter, while not renouncing to the original feeling...   [click here for more]
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Divine Domains, seven new domains for clerics, along with the contemplative class variant

Divine Domains, seven new domains for clerics, along with the contemplative class variant


The cleric is, among the classes in the Player's Handook, one of the most versatile ones. Still, as D&D worlds span for decades of stories and chronicles, and as the rules of the games try to catch the legends and myths of countless real world religions, the domains provided so far tend to be sometimes inadequate to the endeavor. This works aims to provide seven new...   [click here for more]
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Barbarians of the Path of Madness

Barbarians of the Path of Madness


NOTE: If you really like the barbarian class, you can find three more pacts (along with the Path of Madness) at this LINK. The Paths of Legends await you! Meanwhile, the Path of Madness will remain as a pay what you want preview of the whole bundle. Do you want to play a barbarian that goes beyond simple frenzied rage to embrace utter madness and unlimited insanity? Do you want...   [click here for more]
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Farspawn, a new race of quasi-aberrations for PCs touched by the Far Realm

Farspawn, a new race of quasi-aberrations for PCs touched by the Far Realm


Heritage, legacy, lineage... all those are empty words when addressing the voluptuous abyss of madness and alien geometries of ever-changing flesh known as the Far Realm. And yet to understand how farspawns are born the mind of mortals must indulge in such concepts, trying its best to trace back the origin of the unlucky event that bounds an unborn human with the very essence of that distant...   [click here for more]
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The Plague Doctor, a dark fantasy background

The Plague Doctor, a dark fantasy background


NOTE: a new version of the Plague Doctor is available, along with three more backgrounds, in my newest work, Backstories, right at this link. The Plague Doctor will remain as a pwyw preview of the Backstories bundle. When there are no available clerics, in those lonely and forgotten vales where the passing of a miracle-maker is a tale for generations, and...   [click here for more]
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Familiar Faces, 7 new warlock familiars - or low-leveled monsters!

Familiar Faces, 7 new warlock familiars - or low-leveled monsters!


The objective of this work is to provide 5th edition players with new, interesting familiars for their spellcaster characters. The following creatures are animals and strange beasts, ranging from the cute to the creepy. I had special care in creating adequate familiars for every warlock patron released in the handbooks so far. Some of the provided creatures may work even with the common usage of...   [click here for more]
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Elven subraces, 5 new ways to play an elf

Elven subraces, 5 new ways to play an elf


NOTE: WHILE OT OF DATE, THIS WORK WILL REMAIN IN THE GUILD AS A PAY WHAT YOU WANT. IF YOU LIKE IT, CHECK OUT THE UPDATED VERSION, MY NEW SUBRACE COMPENDIUM. Those subraces were meant to explore – and make playable in 5th edition – five unusual concepts of “elf”.   Two of them – the sea and winged elf – are highly traditional,...   [click here for more]
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