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Character Crucible: Giff (A Race for 5E)

Character Crucible: Giff (A Race for 5E)


Thick-skinned, big boned, and hippopotami-headed, giff are humanoids who stand almost nine feet tall, with powerfully built frames. They have stocky, flat, cylindrical legs. Their chests are broad and their heads have a natural helmet of flexible, chitinous plates. This product features your favorite mercenaries of Realmspace and introduces them to the Fifth Edition of Dungeons & Dragons....   [click here for more]
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Character Crucible: The Celestial (A Warlock Otherworldly Patron For 5E)

Character Crucible: The Celestial (A Warlock Otherworldly Patron For 5E)


Do you want more Otherworldly Patrons for the  Warlock class? Inside you will find full details on the Celestial, an angelic Otherworldly Patron, who wishes to give you the power to achieve it’s enigmatic and primeval goals. ...   [click here for more]
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Character Crucible: The Wyrm (A Warlock Otherworldy Patron for 5E)

Character Crucible: The Wyrm (A Warlock Otherworldy Patron for 5E)


Do you want more otherworldly patrons for the  warlock class? Inside you will find full details on the wyrm, an draconic otherworldly patron, who wishes to give you the power to facilitate its unusual needs. ...   [click here for more]
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Chultan Hexcrawl

Chultan Hexcrawl


The hexcrawl is a Dungeons and Dragons classic. The Tomb of Annihilation adventure book comes with a gorgeous foldout map of Chult with empty hexes ready to be filled in by the adventuring party. This guide aims to streamline and expand the rules found in Tomb of Annihilation by passing a majority of the dice rolling to the players as they decide what they want to do each day while...   [click here for more]
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Circle of the Spirits - Druid Subclass

Circle of the Spirits - Druid Subclass


A druid subclass to be used in your D&D 5e games. This powerful druid gains a spirit companion who buffs and guides him. ...   [click here for more]
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City Encounters

City Encounters


So, your characters are in a city...what now? City Encounters details ten short encounters that you can throw at your party.  The encounters provide a mix of combat, skill and social challenges.  Most can be easily modified for almost any character levels. Encounters include: The Spectator: A porter trips, unleashing a nasty surprise The Garbage Monster: Oops, a deadly wrong turn… Tomino’s...   [click here for more]
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Classic Modules Today: A0 Danger at Darkshelf Quarry

Classic Modules Today: A0 Danger at Darkshelf Quarry


A0 Danger at Darkshelf Quarry was first published by Wizards of the Coast LLC in 2013 as part of a compilation of the classic “Against the Slave Lords” adventure modules. Alongside the classic A1-A4 series, the new A0 module was included as an introduction to the storyline. “Danger at Darkshelf Quarry,” written by Skip Williams in 2013, was developed to “create a campaign-friendly introductory...   [click here for more]
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Classic Modules Today: B1 In Search of the Unknown

Classic Modules Today: B1 In Search of the Unknown


**USE OF THIS CONVERSION GUIDE REQUIRES A COPY OF THE ORIGINAL MODULE If you do not have the original module, it can be found here. Introduction: In 1979, TSR packaged this module with the boxed Dungeons and Dragons Basic Set. The module was written by Mike Carr with illustrations by David C. Sutherland III and David A. Trampier. It was marked as a “Special Instructional Module”...   [click here for more]
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Classic Modules Today: B8 Journey to the Rock (5e)

Classic Modules Today: B8 Journey to the Rock (5e)


In 1984, TSR published the module named “Journey to the Rock” with the module code “B8”. It was written by Michael Malone, and illustrated by Larry Elmore and Doug Watson.  It consisted of one 32 page booklet and a cover folder with wilderness and dungeon maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters....   [click here for more]
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Classic Modules Today: UK1 Beyond the Crystal Cave (5e)

Classic Modules Today: UK1 Beyond the Crystal Cave (5e)


In 1983, TSR published the module named “Beyond the Crystal Cave” with the module code “UK1”. It was written by Dave J. Browne, Tom Kirby, and Graeme Morris, and illustrated by Dave De Leuw and Timothy Truman. It consisted of a 32 page booklet and folding cover with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference...   [click here for more]
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Classic Modules Today: UK5 Eye of the Serpent (5e)

Classic Modules Today: UK5 Eye of the Serpent (5e)


In 1984, TSR published the module named “Eye of the Serpent” with the module code “UK5”. It was written by Graeme Morris, and illustrated by Tim Sell. It consisted of a 32 page booklet and folding cover with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. It is intended for 4-5 characters of level 1, or...   [click here for more]
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Commanding Magic - New 5e Spells!

Commanding Magic - New 5e Spells!


Commanding magic introduces 9 new complex spells, giving casters incredible versatility with their spellcasting. These spells are commands for each of the schools of magic (and one bonus command). They tend to resemble command spells from a different Wizard's of the Coast property, but are by no means the same or copies. Made for use in any campaign setting, with no alterations needed by the...   [click here for more]
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Companion Guide to Neverwinter

Companion Guide to Neverwinter


Neverwinter Aptly named the Jewel of the North, this city has finally recovered from a number of cataclysmic calamities. This guide covers important and factual locations, current history, lore & typical encounters. Also included within this document are different shops, temples, factions and points of interest, players and DM's may want to use or explore.  If you enjoyed this guide, please...   [click here for more]
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Complete Children As Characters

Complete Children As Characters


This is a complete set of optional rules breaking down character creation for children of all the available races found in the 5e PHB. Subraces are included along with a special section for Dragonborn Characters.  -Child Creation templates and adjusted stat/ability tables for Young Child and Adolescent characters of every PHB race -New Point Buy Amounts and suggested leveling path...   [click here for more]
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Cormyr In The Year Of The Ageless One

Cormyr In The Year Of The Ageless One


Cormyr In the Year of the Ageless One provides DMs and Players with useful information about the Forest Kingdom during one tumultuous year in Cormyr's long history: 1479 DR, Year of the Ageless One. ...   [click here for more]
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Creature Harvest Index - Beasts

Creature Harvest Index - Beasts


**NOW OUT: Vol 2, ELEMENTALS! Thank you all for the support!!** https://www.dmsguild.com/product/274292/Creature-Harvest-Index--Elementals "In my culture, we harvest what we kill. The meat feeds us. The furs warm us. We adorn ourselves with their feathers and bones with pride- not in the kill, but in gratitude of the spirit that chose us to wear it." - Aki T'chana, shaman of the...   [click here for more]
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Creature Harvest Index - Monstrosities

Creature Harvest Index - Monstrosities


VOLUME IV: ELEMENTALS NOW OUT AND ALREADY A COPPER BEST SELLER! https://www.dmsguild.com/product/274292/Creature-Harvest-Index--Elementals "Magic has long been used to create. It is no surprise that beings with the ability to do so have used their powers to breathe life into strange creatures that don't seem naturally possible. I mean, come on- an owlbear?" - Magus Darion Forgana...   [click here for more]
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Curse of the Sea Witch - Adventure

Curse of the Sea Witch - Adventure


AN AQUATIC ADVENTURE, WITH A PLANAR TWIST! The characters are welcomed into a planar castle as guests of a powerful water genie whose skin is broken and scarred by painful looking barnacles. The genie has been afflicted by a dreadful curse and is willing to bestow a small fortune upon anyone brave enough to aid him. To save the genie the characters will need to dive into the ocean...   [click here for more]
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D&D 5th Edition Monster Supplement

D&D 5th Edition Monster Supplement


This book is a combination of over 120 monsters from the 3.5 MMI, MMII, MMIII and FF, upgraded for use in 5th edition.  Also included is 15 monster templates.  Also, see the following link for the hanging DM screen stat cards for all these monsters 5th Edition Monster Supplement Cards 03/23/16 Update - I updated the file to change HD to match size.  I also updated CON stats for undead and constructs...   [click here for more]
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D&D 5th Edition Monster Supplement II

D&D 5th Edition Monster Supplement II


Here are another 90+ monster to enjoy. These are mainly from Fiend Folio, MM IV, MM V and the Miniatures Handbook. Enjoy ...   [click here for more]
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D&D Player's Handbook

D&D Player's Handbook


It's a Player's Handbook written by a talented 5-and-1/2-year old with words transcribed by her father. It has two races, a class, three backgrounds, magic and mundane items, as well as some beautiful illustrations of spells. ...   [click here for more]
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DAM1-1 Fire in the Treehouse

DAM1-1 Fire in the Treehouse


Set in the cold and harsh lands of Damara, Fire in the Treehouse is the first adventure in the Mysteries of Damara, a series of small adventures loosely connected by an overarching plot. They are meant to be played as standalone adventures, or incorporated in existing campaigns as side treks, forming a mini distraction for when the characters wish to take a step away from...   [click here for more]
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Dark Redemption

Dark Redemption


An unexpected encounter leads the PCs to make a choice between less than reputable adversaries, and a possible short sojourn through the Underdark. This side trek is written with Out of the Abyss in mind but can be dropped into any campaign. A 2-hour side trek for 5th-6th level characters. Check out my Gold best selling DM's Guide to the Dragon of Icespire Keep! My silver best selling adventure The...   [click here for more]
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Death on the Water

Death on the Water


A priestess of Umberlee plans to sacrifice the characters, the crew, and the innocent passengers aboard the Wave Reaver. They must survive her and the storm that follows. Death on the Water makes an adventure out of any trip over water, from Port Nyanzaru to the Snout of Omgar, or anywhere in between. ...   [click here for more]
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Deities and Domains 2: Specialty Priests of the Faerünian Pantheon (11 Feats for 5E)

Deities and Domains 2: Specialty Priests of the Faerünian Pantheon (11 Feats for 5E)


Deities and Domains 2 provides feats for 11 deities found in the Sword Coast’s Adventurers Guide and completes the Faerünian Pantheon for the Forgotten Realms setting. Here is an example deity and their Specialty Priest feat: THE RED KNIGHT HOLY STRATEGIST Prerequisite: Cleric with the War Divine Domain   You are pledged to the goddess of strategy....   [click here for more]
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Deities and Domains 3: Specialty Priests of the Drow and Elven Pantheon (19 Feats for 5E)

Deities and Domains 3: Specialty Priests of the Drow and Elven Pantheon (19 Feats for 5E)


Do you fondly remember the Specialty Priests of AD&D Second Edition Within these pages you will find 19 feats for 17 deities of the drow and elven pantheon featured in the sword coast adventurer’s guide. ...   [click here for more]
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Delirium

Delirium


The stronghold of Caer Callidyr, overlooking the bay south of the Fairheight Mountains, was cloaked in mist. But the druid ­ standing on the citadel’s wall, clad in his dark, green cloak ­ could see the treetops of the Dernall Forest, like green teeth sprouting from the mist. The forest was home to the notorious Fernmouth Estate ­ an asylum for those deemed insane. The...   [click here for more]
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Depths of Dread

Depths of Dread


Add some Dread to your Domain! This supplement contains an optional ruleset for the Curse of Strahd campaign.  Inside you will find: Specific Terrors and Weaknesses and rules for how to trigger them that can be used against the Player Characters by the Vampire Lord or other foes. Rules for the accumulation of Dread, a way to track the corrupting influence the land...   [click here for more]
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Dervish Class

Dervish Class


Wherever you go, you turn heads, and wherever you dance, you draw crowds.  Your skill with your blades and mastery over your body are unmatched, drawing opportunity and danger to you in equal measure.  The controlling movements of the Steel Gale, the mesmerizing motions of the Enchanting Zephyr, and the fearsome techniques of the Raging Tempest bring a unique blend of martial prowess and performance...   [click here for more]
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DM's Reference Guide to Monster Hide Armors

DM's Reference Guide to Monster Hide Armors


Welcome to the DM's Reference Guide to Monster Hide Armors. No Dragonscale here.This book contains specifications on 29 monster derived hide armors for your Dungeons and Dragons 5e game. If your players have ever skinned a winter wolf or fashioned a breastplate from an umber hulk carapace, then this is the guide for your table.  ...   [click here for more]
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Dome of Necromancy

Dome of Necromancy


Dome of Necromancy is a D&D 5th Edition adventure set in the Jungles of Chult of the Forgotten Realms campaign setting as described in Tomb of Annihilation. Dome of Necromancy gives the players surrogate characters with lost memories because of their deaths. They start with blank...   [click here for more]
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DotMM Companion 1: Enter the Depths

DotMM Companion 1: Enter the Depths


Welcome to the Dungeon of the Mad Mage, Halaster Blackcloak himself. Fortune and glory awaits like spinach in the yellow teeth of Undermountain, a place rife with danger and senseless peril. This supplement is designed to help the Dungeon Master in running Chapter 1, the first level of the dungeon. In this document you'll find: DM Notes. Notes including but not limited to...   [click here for more]
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DotMM Companion: Skullport

DotMM Companion: Skullport


Welcome to another installment of the Dungeon of the Mad Mage Companion. This time we tackle Skullport, an optional and flesh-and-bones area of Undermountain. Unfortunately, it seems that Skullport was an after thought or a mark on a checklist for DotMM because it's downright skeletal. No quests are provided, and its recent desolation seems to be intentional so that less time...   [click here for more]
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DoTMM Descriptive Text

DoTMM Descriptive Text


Hello! I've created descriptive "boxed text" for the first twenty or so rooms of DoTMM's first level. If this product does well and feeback demands it, I'll write descriptive text for the rest of level 1 and add it to this document free of charge. ...   [click here for more]
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Dragon on the Mount - Tier 1 Adventure

Dragon on the Mount - Tier 1 Adventure


A group of adventurers must stop an evil Red Dragon and a group of Kobolds from destroying a small farming village. A 5th Edition One-Shot! Includes monsters from the Monster Manual and Volo's Guide to Monsters. This Adventure is best played with a group of 4-5 characters of level 3-4. ...   [click here for more]
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Dungeon Module J1 The Children of Somerset

Dungeon Module J1 The Children of Somerset


This is a very short adventure. Children from the village of Somerset have been taken by the green hag. You as adventurers must save the children and slay the hag. This adventure is designed to be quick and simple.   This module contains slight background information, referee’s notes, and a complete map. THE CHILDREN OF SOMERSET is from the Just Because(”J”) series; like...   [click here for more]
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Elminster Takes Initiative

Elminster Takes Initiative


DMs, are you tired of the bookkeeping that goes into determining initiative order? Players, are you tired of your DM screwing up initiative order? Are you looking for new and exciting ways to spice up your combat order? Elminster has heard your cries and taken the initiative. In this supplement, you'll find five new ways to approach initiative.  From the streamlined (Convention Initiative, Monster...   [click here for more]
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Elminster's Guide to Solo Adventuring

Elminster's Guide to Solo Adventuring


Elminsters Guide to Solo Adventuring.  Well met adventurer. So you're itching to loot the nearest dungeon or visit a far-flung city but your party totals just one, you and there's not a Dungeon Master this side of Waterdeep willing to guide you. Fear not, The Continent of Faerun is still open for you to explore but watch your step adventuring alone is no less perilous, you have...   [click here for more]
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Elmwood Map - High Resolution

Elmwood Map - High Resolution


This is a high resolution map of the town of Elmwood. Elmwood is in the Forgotten Realms, on the southeast side of the Moonsea, between Mulmaster and Hillsfar. It is a 11x17 PDF, with 100 ft grid squares. This map is used in popular D&D Adventures such as: ELMW1-1 The Sage of Cormanthor ELMW1-2 The Lost Sanctum ELMW1-3 The Battle of Elmwood ...   [click here for more]
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Elysian Race - 5e

Elysian Race - 5e


This isn't just a port of a previous edition's race into 5e; this is a brand new race. An Elysian is a celestial spirit put into a mortal race's body to achieve some Purpose. This spirit lies dormant in the body until it has its Awakening, discovering its purpose in life. Once this happens, the celestial spirit is awakened and begins to alter the mortal body and its capabilities. Their soul occupies...   [click here for more]
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Exotic Traditions: Energosophy & Toxinology

Exotic Traditions: Energosophy & Toxinology


In the pages of this small supplement you’ll find the description of two arcane traditions different from the ones included in the PHB, and also very less common than those ones. ‘Standard’ fantasy worlds have very few wizards specialized in Energosophy or Toxinology, and the access to the related lore is often difficult, prohibited, or both. ENERGOSOPHY Wizards specialized in...   [click here for more]
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Expedition to Chult: Trouble in Greyharbor

Expedition to Chult: Trouble in Greyharbor


The Porpoise is a supply ship that makes the run between Baldur's Gate and Fort Beluarian. It wasn't due back for nearly two weeks, but this morning rumors began circulating about it being shipwrecked on the rocks west of Greyharbor. Unable to spare the men to investigate, the Flaming Fist has decided to recurit a group of adventurers to take the risk, and gain whatever possible reward awaits. ...   [click here for more]
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Faction Folio: Waterdeep - Dungeon Master's City Guide

Faction Folio: Waterdeep - Dungeon Master's City Guide


Waterdeep, City of Splendors and Crown of the North! This iconic city is perhaps the most influential in all of Faerun. It has been a rough century, but she is quickly regaining her former glory.  What better place for your characters to call home?  Faction Folio: Waterdeep – Dungeon Master’s City Guide is a resource to help you bring this magnificent city to life. This guide...   [click here for more]
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Feats of Faerun

Feats of Faerun


This supplement includes ten feats for your Forgotten Realms character, all based on official WoTC fifth edition contents. Empower your Dragon Purple Knight, Order of Samular paladin or agile Tabaxi! Inside this title you'll find the following feats: Beloved Cultist Captain of the Holy Order Cat Lord Bless Celestial...   [click here for more]
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Feats of Heroism: 36 New Feats for 5th Edition

Feats of Heroism: 36 New Feats for 5th Edition


Containing 36 feats along with 2 new fighting styles (Gladiator and Unarmed) a brand-new metamagic option (Arcane Admixture), and an optional rule for adding feats to the standard character progression, this supplement is the absolute best value around for anyone looking to expand the horizons of character customization in 5th Edition. Eight of the feats are reprinted from Clerics of...   [click here for more]
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Feldor's Guide to Elturgard - a region gazetteer

Feldor's Guide to Elturgard - a region gazetteer


Feldor's Guide to Elturgard – A region gazetteer Looking for a place to set your up coming adventure? Look no further! Elturgard is a peaceful, god-fearing nation, ruled without incident for nearly 50 years. Rumors that the pot is ready to boil over are greatly exaggerated Written before his death, Feldor Brewbarrel spent his years travelling through Elturgard, documenting the places he visited....   [click here for more]
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Fey Folk: Leprechauns, Hybsil, and More

Fey Folk: Leprechauns, Hybsil, and More


This supplement contains a variety of fey, with CR's ranging from 0 to 25, each with unique features and traits to give them a special flavor. Bacchanals: Embodiments of reverly and debauchery, the bacchanals come in two varieties Maenads: (CR 3) Nymphs of the frenzy, whose debauchery spreads to all they meet Bacchae: (0 & 8) Mortals who've been enraptured by the bacchanalia....   [click here for more]
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Forgotten Rangers: Two Ranger Archetypes for Fifth Edition

Forgotten Rangers: Two Ranger Archetypes for Fifth Edition


While many rangers wander the land, few remember the ancient ways of wanderers long past, and even fewer practice them today. The Land Master and Primal Mage archetypes are two such practices. The land master is a skilled explorer and a powerful combatant, combining steady feet with weapons that draw power from the land itself. The primal mage is attuned to the magical forces of nature, and is far...   [click here for more]
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Forgotten Realms Intricate City Map and Key - Halarahh

Forgotten Realms Intricate City Map and Key - Halarahh


This is a detailed overlay of the Halarahh city map ported from the Forgotten Realms Campaign book, The Shining South. This city is a perfect represetation of any high-magic city and can be repurposed to that end. I've added a magic academy to the city, (a wizarding school, if you will) which increases value and diversity to the original city without changing the feel. I've included all...   [click here for more]
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Forgotten Realms Starter Set

Forgotten Realms Starter Set


Start your new Forgotten Realms campaign in the Trielta Hills! This small sourcebook expands the material found in the Sword Coast Adventurer's Guide and in the Volo's Guide to Monsters providing 20 adventure ideas useful to start a new campaign in the Western Heartlands. Random Encounters table included! ...   [click here for more]
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