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Field of the Fallen is a solo adventure for a 5th level character where you act as both player and Dungeon Master using Fifth Edition D&D rules. This adventure is based near Longsaddle, north of Waterdeep, where you take part in avoiding a Gith catastrophe. This adventure plays out by reading the entries, making decisions and rolls, resolving combat, and moving on to the next entry noted. Your... [click here for more] |
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Founded on the edges of the shadowy town of Skullport, the Artist’s Commune leads its life under the watchful gaze of Xanathar. Drawn together by various misfortunes and circumstances, these outsider artists have found a place to call home. A strange, but comforting location, where a modron musician, a halfling earth-shaper and an illithid painter can all gather... [click here for more] |
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Use this tool to generate travel conditions for the jungle navigation segment of Tomb of Annihilation's second chapter or any other adventures in the savage wilderness of Chult!
## [0.1.0] - 2017-12-30 ### Added - Initial build of HTML file and associated scripts
## [0.2.0] - 2018-01-01 ### Added - CSS styling of HTML ### Fixed - Error with encounter variables returning as "undefined"
##... [click here for more] |
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Phandalin: Search for Aurilsbane is the 7th adventure in the Phandalin series that begain with Phandalin: The Missing Miners. It is the 2nd module in the new arc dealing with the winter goddess Auril and uses information in the other Phandalin adventures that uses the modified town after the original boxed set.
In this adventure, the PCs take the map... [click here for more] |
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Chult is a mystical and wild place, full of exotic creatures and dangers around every tree! This adventure pits a single player against the strange and wonderful wildlife described in the Tomb of Annihilation. The plot follows a madcap chase for a forest spirit's stolen acorn, led by a wily rabbit...
This one-off adventure is intended for a solo run by a player of around 8th level, with an eye towards... [click here for more] |
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Seers of Zakhara provides everything you need to create seers and oracles, suitable for Faerûnian or Zakharan characters. This includes:
Two sorcerous origins: the hakima and the ghul lord
One arcane tradition: astrology
Five backgrounds well suited for these archetypes or any other: cursed visionary, devoted, matrud, unseen, and vizier
Thirteen spells suited for for these character options: analyse... [click here for more] |
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This supplement explores brewing practices and select beers of the Forgotten Realms. It is divided into four parts. The first section explores methods exercised by the finest brewers of the realms, with guidelines for increasing lifestyle levels during downtime. Next is a spotlight of unique ales favored in various corners of Faerun to add life to new taverns and towns that are explored.
The... [click here for more] |
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The Great Trial: Christmas is a one-page adventure for four 2nd-level characters. It consists of a short hexcrawl designed specifically to challenge novice adventures. It features all pillars of D&D.
The Great Trial
I released the first module back in February and in September, I released its sequel: The Great Trial Frostbite. ... [click here for more] |
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A magic item that grants it's wearer a potent protection from radiant energy, the Pauldron of Radiance is a perfect accent piece to a character or NPC with a connection to the sun. The pauldron is considered a wonderous item, so characters that cannot wear armor still gain it's benifits. ... [click here for more] |
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This edition of the Book of Beasts centers on a number of creatures that come from the Underdark or could easily be encountered there.
Each of these monsters was chosen because it can easily be dropped into adventures in the Underdark, be used as an interesting one-off encounter, or employed by NPCs (or other monsters) as a guardian. They should be particularly useful to DMs running Out... [click here for more] |
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A fun activity in my games is shopping, but I also need to balance the shopping with the players that hate shopping in mind. This means that I need a curated set of lists to guide players toward the items that they will need, or that they might find useful and fun.
On the second page is a list that I generated for players entering a snowy area. I used these items by handing out a print of the page... [click here for more] |
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"Vorn... once was a wizard's bodyguard..."
Tomb of Annihilation gives us little more than an unknonwn character death to the backstory of the mysterious shield guardian in the north of Chult. This supplement fills in the gaps of Vorn's history and details the life and death of its ward, the wizard Chituandu.
If you've ever wanted an explorer's journal to turn up in the jungle but had no... [click here for more] |
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In the city of Waterdeep, the guildhall of the Financial Guild is known as one of the most secure places to keep money. Their fabled vault is one of the most secure ever made, nigh indestructible and requiring the assistance of the on-duty teller and both on-duty guards to open. These guards are hired from among the toughest heroes the Adventurer's Guild can provide, and are professionally trained... [click here for more] |
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A Prince's Death is a D&D 5th Edition adventure designed as a side adventure for Elemental Evil or any other Forgotten Realms campaigns. It can also be run as part of the Elemental War campaign.
A Prince's Death takes the players into the High Forest to investigate the death of an elven prince. Their search pits them... [click here for more] |
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What stories will unfold while exploring the forgotten ruins?
A one-shot adventure for characters at 1st or 2nd level.
A Mythical Romance
A local legend speaks of a hidden ruin beneath a shrine to Selune, just outside the city of Waterdeep. What starts as a standard archeological dig becomes a rescue mission when you encounter a distraught half-elf and her partner searching for a loved one in... [click here for more] |
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This map is provided as a free resource to virtual tabletop players/GMs, though donations are welcome.
The Crypts of Kelemvor adventure module can be downloaded for free from the Wizards of the Coast website. It is found in Dragon+ Issue 18.
As a virtual tabletop GM, I found that the maps included in the PDF were unusually shaped and didn't line up with my grids. If I manipulated the image... [click here for more] |
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Magic items are cause for great celebration among adventurers. They go to great lengths to attain rare equipment of great power. Unfortunately, not every item is benevolent. More than one adventurer has fallen prey to a cursed magic item. Because of this, most cursed items go unused. And rightly so! Or is it? Only the bravest or maddest adventurers could dream of using cursed magic items. Fortunately,... [click here for more] |
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Years ago the Spellplague raged across the Forgotten Realms. Lives were lost, continents shattered, and magic was forever changed. In its distructive path were the people and creatures that did survive, only to come out brandishing what is known as a Spellscar.
Years later the Spellplague is a distant memory, but those in knowledgeable circles have heard whispers of its remains. Embers and tiny flames... [click here for more] |
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The Fortress of Conclusion is a chapter in the module Return to the Tomb of Horrors, a 2e adventure that pits the players against the wrath of Acererak. You can find the adventure for 2e on DriveThruRPG. This is one last dungeon crawl that the players must complete before once and for all destroying Acererak's phylactery.
I have gone through this part of the adventure and converted it to fifth edition... [click here for more] |
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Essential Phandalin 006: Third Quests continues the adventure in the box set Dragon of Icespire Peak- which is required to play successfully. This module expands and details the quests Dragon Barrow and Axeholm. The adventure takes the box set encounters and provides complete stat blocks, and provides several new encounters and items to play.
This module... [click here for more] |
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Nestled amongst the dwarven settlements of the North is a young town founded by an industrious dwarf to service traders traveling between Sundabar, Silverymoon, and the dwarven citadels of the area. Filled with personalities and mysteries, it is a great place to begin your own Forgotten Realms campaign set in the North.
The town is fully detailed with many NPCs, plot hooks, and random encounters to... [click here for more] |
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The night started with a simple mission to entertain nobles at their mansion, but now you find yourself on a zeppelin with no memory of how you got there. As you piece together your memories, you realize that danger lurks around every corner. Can you solve the mystery before it's too late?
This D&D 5e adventure takes you on a thrilling ride through a world of intrigue and deception. Use gumshoe... [click here for more] |
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Essential Phandalin: Icespire Hold is the final adventure in the Essentials line. This adventure takes the PCs from Phandlain to the final encounter with the white dragon. Along the way is a side quest dealing with an old necromance tower and a chance to find aid in dealing with the dragon. The adventure adds to the encounters found in the Essentials Box set and requires that adventure... [click here for more] |
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Haunted by the spirit of a long dead bride, Veil of Woe came to the Avowed's attention while cataloguing old writings of the chambers beneath Candlekeep proper. Not being able to find any documentation of its arrival or its donor, it was collected, listed and placed among other books detailing occult fiction.
The book has since been causing unrest among the avowed, many of them starting to suspect... [click here for more] |
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When a storm-ravaged merchant vessel is grounded violently on a rocky shore, the death of its crew and the sad state of its strange cargo tell of a bad plan gone badly awry.
Explore the wreck of this ill-fated vessel and discover the hidden dangers and secrets it holds. Players will encounter riddles, traps, monsters and mysteries in this 3-5 hour module designed for a party of 3-6 level 1... [click here for more] |
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A barbarian whose rage is empowered by the heat of the sun, the Path of the Sun Titan barbarian subclass is the perfect choice for a player looking to play a barbarian that wants to invoke flame with their attacks. With searing light that blinds your opponents, this subclass provides a player with empowered attacks and powerful debuffs that can change the course of a battle. ... [click here for more] |
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In the peaceful Silver Marches, a dangerous evil grows in the shadows beneath the trees of Moonwood. The last descendent of an ancient order would like to vanquish that evil before it spreads, but, betrayed by his age, he’ll need the help of noble adventurers to fulfill his ancient thirst for vengeance.
A 4-hour adventure for 5th-10th level characters
Codex Venator - The Last Hunter... [click here for more] |
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This is a collection of feats that I use for my homebrew campaign that I talk so much about. Some of them are really generic, and some are very specific. Some are a little OP for those min/max’ers out there. Some are very roleplaying orientated for those RP’ers out there. The key thing is that all prior feats from the PHB have been rewritten to be useful and a great way to change how a class is... [click here for more] |
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A person who sets a goal to achieve at any cost is capable of absolutely anything...
Earthbury is a small, modest and fairly primitive village with a small population and just over a dozen buildings. Though involvement of the settlers is high, Earthbury often needs outside help netherless, mostly due to lack of food, which the village lord has to import. This time, however, the matter... [click here for more] |
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Update: SALE! For a limited time, this product has been changed to "Pay what you want." Don't miss out on this exclusive deal!
This product provides a massive amount of new player options for those adventuring in the Plane of Shadow in general, or in the land of Barovia in particular. Inside, you will find a wealth of new Horror-themed content, including:
- Four new Player Races,... [click here for more] |
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Red Larch: Summit Hall follows the adventure Red Larch: Knight of Samular, which is a split-off from the Princes of the Apocalypse adventure path by Wizards of the Coast. In this adventure, the PCs bring the body of the deceased knight to its final resting place within the Hall. While interacting with the knights and the people of the small town that has sprung up around the keep,... [click here for more] |
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Gregorio is a traveling merchant, with a "magnificent" menagerie and a dark secret. Gregorio's Traveling Emporium and Menagerie is a short encounter (hopefully no more than 30-45 minutes) for second level characters set in Ravenloft, Forgotten Realms or your homebrew campaign.
Hello! We really like writing (and drawing) D&D stuff, but a lot of success on this site depends... [click here for more] |
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This adventure is the 8th in the series that started with Phandalin: The Missing Miners and expanded on the updated town of Phandalin, found in the adventure, Return to Phandalin. This adventure is the 3rd in the Cult of Auril arc which follows the follows the first 5 modules that dealt with a snakefolk threat.
In this module, the PCs have found the magical sword Aurilsbane and have returned to... [click here for more] |
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Chronicles of Lost Tomes presents the newest addition to the Dual Origin catalogue! This week we are exploring the dwarves of the Underdark, featuring the reprinted Dwarf primary race paired with the Duergar subrace. Rebuild a kingdom within the stones and reforge a civilization of deep-dwelling dwarves. ... [click here for more] |
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Curse of the Lideskin Tomb is a horror dungeon crawl one-shot I wrote for my group's Halloween session in Waterdeep: Dragon Heist. As such, it can be easily fit into your Waterdeep campaign, even as a faction mission, or any other campaign. This document contains:
a complete adventure for one or two sessions on 10 pages, fit for players of levels 2-4,
4 plot hooks... [click here for more] |
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An evil creature, spoken of in whispers only as the Womford Bat, is terrorizing a tiny village along the Dessarin River. Meanwhile, a young femme fatale plans her meteoric rise up the ranks of the Zhentarim, while a crime lord schemes in his luxurioius private quarters across the river in Bargewright Inn.
This four-page adventure module for 6th-level characters expands on the Womford and Bargewright... [click here for more] |
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Welcome, one and all, to the grandest event of the year! Join residents of the Rock of Bral and beyond in ushering in the new year with a festive celebration in the stars.
A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8 ... [click here for more] |
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UPDATE (9/25/16): Now available for PWYW, this updated version has enhanced artwork, recalculated statistics, streamlined formatting (in the style of volume 2), and fixes for a number of mathematical and typographical errors. Some dragons have also been tweaked or even totally redesigned to bring them more in line with their classical incarnations.
Dragons are as much a staple... [click here for more] |
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The Miller's Stone is the thrid supplement in the Leilon series, first started with Leilon: City of Adventure. The town of Leilon is set along the Sword Coast north of Waterdeep in the Forgotten Realms system. It is the first adventure that begins to deal with the ruined tower section of the town and the threats that ley below the ruins. The PCs are asked to... [click here for more] |
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The icy tundra of Icewind Dale is home to many threats, from deadly blizzards to territorial White Dragons. However, hidden deep in their cave atop a small range of snow-covered mountains off the Spine of the World known as the Yeti Peaks a daunting, giant Yeti began to rise above others, conquering many Yeti clans and lone hunters, growing his herd to the largest the Yeti Peaks has seen.
The Alpha... [click here for more] |
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Cities! Towns! Metropolises! Whether it’s the melting pot of commerce and culture, a vicious hive of intrigue, or the heart of an evil empire, there’s always something special about cities. Most of us live in one, so it’s not too hard to imagine what adventurers might find there. A variety of goods and services, a chance of leisure, a bit of danger for those unwary and plenty of opportunity for... [click here for more] |
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Two rival hill giants are hunting food for Chief Guh. They have decided that ships on the Dessarin River are a great source. The giants are setup on opposite shorelines, hurling rocks in hopes of sinking more passing ships on their side of the river than their rival. Joining each giant are ogres hucking goblins to secure the payloads. At either end of the gauntlet, ogres pull taught a net to block... [click here for more] |
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OATH OF FAME: PALADIN SUBCLASS (5E)
Paladins who take the Oath of Fame are driven by a deep desire to spread not only the word of their deity but also their personal stories and achievements. They believe that fame is not just a path to personal glory but also a way to inspire others and promote the ideals they hold dear. Their actions are tailored to be memorable, their presence... [click here for more] |
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In 1967, the Right Honourable Harold Holt surveyed his dread domain. It was a land rich in mineral wealth, but overrun by deadly beasts. Holt knew if his people were to thrive, he would need to banish many of these horrors to another plane. Holt laboured in his hidden coastal laboratory to construct an unstable portal. When his blood rites reached fruition, Holt opened a gate to Toril, drew the beasts... [click here for more] |
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Assorted Dungeon Maps you can use in your Dungeon Masters Guild projects.
You may also enjoy:
The Gates of Madness: A Hardbuckler Story
Aged paper Texture
Aged Paper Colour Pack
Dungeon Maps (PWYW)
Dungeon Maps 2 (PWYW)
Dungeon Maps 3 (PWYW)
River Bank Maps (PWYW)
... [click here for more] |
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Against the prevailing whiteness of snow, a trail of crimson cuts through the hamlet of Shiverrun, nestled against the mountainside south of the Spine of the World. Blood streaks the ground like a road drawn lazily upon a map, passing by stone igloos carved from the mountain itself. These dwellings were previously occupied by the unfortunate souls that settled in the fierce cold of northern... [click here for more] |
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The Honeymage adds valuable support options to those of the traditional wizard, built around the theme of controlling bees. Ideal for characters of wild or rustic origins, it provides a party of adventurers with additional available healing and the caster with abilities to command and even potentially become a swarm of insects.
Warning: Chatting with a large number of bees has been known to creep... [click here for more] |
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Items for Social Encounters (5e)
Combat, exploration and social interaction are the three pillars of adventure, but have not always been equally represented in magic item tables. This supplement contains 51 listings of items for social encounters to redress the balance.
Reasons to take a look inside:
Have you ever spoken a little too soon and instantly regretted your choice of words? Get... [click here for more] |
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If you are looking for a weapon that controls the ebb and flow of wind, then the "Windcleaver" is just the weapon for you! A scimitar imbued with magic from the elemental plane of air, this item is perfect for campagins that involve the elemental planes. By conjuring slashing winds, extending the scimitar's range, or even summoning a powerful whirlwind, the "Windcleaver" adds the perfect flavor for... [click here for more] |
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One of fire and one of ice, sister phoenixes require your help in a grand adventure that will take you from massive super volcanoes to the elemental planes, then into the farthest reaches of the unknown north of Toril and back again.
You will face creatures and abominations of vast power, but you will have powerful allies as well. Slaad lords, mutated mephits, evil caribou and the child of a god... [click here for more] |
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