Title |
Publisher |
Price |
"One hell of an adventure!"
"A very fun adventure... very satisfying... Well done!"
"The group had a great time!"
"...very versatile for longer play as well as a fun one-shot"
"We loved it. This is a very strong adventure module and it can be used as a perfect starting point in a long campaign."
Lord Blackmoor's son has been kidnapped, and is being held in the crypts beneath an ancient fortress.... [click here for more] |
Dungeon Masters Guild |
$2.95
|
THE FIRST ADVENTURE IN THE TENETS OF BANE SERIES
A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must travel into the rocky, broken lands of Thar and unravel the protective magic left behind by the archmage who originally hid the disc.
A 2-hour adventure for 1st-4th level characters ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
THE SECOND ADVENTURE IN THE TENETS OF BANE SERIES
A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must sail the Moonsea, journey to its depths, and unravel the protective magic left behind by the archmage who originally hid the disc.
A 2-hour adventure for 1st-4th level characters ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
THE THIRD ADVENTURE IN THE TENETS OF BANE SERIES
A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must delve an abandoned dwarven mine and unravel the protective magic left behind by the archmage who originally hid the disc.
A 2-hour adventure for 1st-4th level characters
Each adventure... [click here for more] |
Dungeon Masters Guild |
$2.99
|
THE FOURTH ADVENTURE IN THE TENETS OF BANE SERIES
A priestess of Torm needs adventurers to travel to Thentia with three platinum discs that once belonged to a trio of Banite fanatics. From there, the items are bound for Elturgard, where they can finally be destroyed. It seems like a simple task, but followers of Bane also seek the discs. Can you see your cargo safely to its destination and... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Night falls on the Border Kingdoms, a land rife with conflicts and schemes, where lords, counts, dukes, kings, and emperors rise, proclaim themselves, and are swept away with the speed and regularity of waves crashing upon a shore. As you settle in for the evening at a quaint little roadhouse by the name of Harker’s Cleaver, all seems quiet. Were the stories of this turbulent region just that, or... [click here for more] |
Dungeon Masters Guild |
$2.99
|
For over a year you heard the horns in the mountains, but they were too distant and faint to be of great concern. There was war amongst the humanoids who lived there, but that was not rare. Sure, there were raiding parties from time to time. A missing cow here or a burned outlying farm there, but they seldom came near the village walls—until today.
Flight from Fallston is a 2-hour Forgotten... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Featured product of the Jilted Quill - a fair Dungeon Master's Guild review subsection of ENWorld.
The goblins of the Nanraak tribe are disappearing. Can you learn the reason behind their mysterious departure?
Hand of the Wychlaran is a 6-hour Forgotten Realms™ adventure for characters of 3rd level. The adventure takes place in the High Country of Rashemen located in northeastern... [click here for more] |
Dungeon Masters Guild |
$3.99
|
"Recent goblin attacks near the outskirts of Hulburg prompted Lord Eorl Hulmaster to send a band of mercenaries into the foothills of the Galena Mountains to thin out their numbers. It was supposed to be an easy task, but it ended in disaster. The band's leader remains trapped in goblin territory with their chieftan as his prisoner. Lord Hulmaster now needs skilled adventurers to retrieve... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Have you always wanted to try your hand at being a Dungeon Master? Do you have some friends who are interested in Dungeons & Dragons but have never played? Are you looking to take a break from your current campaign for a few sessions? If so, this bundle is for you!
The Hoarfrost Journeys includes the following adventurers:
Journey to the Buried Vale 4.8 stars!
Journey... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A Tier 1 Border Kingdoms Adventure:
The ruins of Rith Keep lie a short distance from the small Border Kingdoms thorp of Largrin. In times past, the keep was home to the self-appointed River Lord of Largrin, a warrior of great skill who protected the surrounding lands. It is now little more than a stone shell, which rumors say is haunted. Are these tales simply the fanciful stories of local beet farmers,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A recent avalanche in the Spine of the World has revealed a mountainside entrance of worked stone. Halena Ironstone believes it could be the tomb of her ancestor, Daglund the Banished, and she needs brave adventurers to investigate.
TOMB OF THE BANISHED THANE is a 4-hour Adventurers League Plague of Ancients adventure set in the Icewind Dale region of the Forgotten Realms.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
*This product is the Fantasy Grounds version of the best "silver" selling adventure bundle, The Hoarfrost Journeys.
Have you always wanted to try your hand at being a Dungeon Master with Fantasy Grounds? If so, this bundle is for you. Each of the included adventures plays in about two hours, making the Hoarfrost Journeys a great place to start your Fantasy Grounds DMing career!
The... [click here for more] |
Dungeon Masters Guild |
$5.99
|
With the snows of winter receding, the scouts of Citadel Hoarfrost have spotted an unexplored cave nearby in the Buried Vale. As their first assignment, a group of young dwarven adventurers has been selected to journey to the vale and delve the recent discovery. But is their assignment all that it seems, and what dangers await them in the Buried Vale?
Journey to the Buried Vale is a 2-hour... [click here for more] |
Dungeon Masters Guild |
$2.99
|
An injured scout comes to you after her companions are captured near the Moonsea’s eastern coast. Can you save her friends before they disappear forever, or will you find yourself captives instead?
A 2-hour standalone adventure for 1st-4th level characters
This adventure also includes:
Battle maps in JPG format for use with virtual tabletop software
Fantasy Grounds module file
Note. This... [click here for more] |
Dungeon Masters Guild |
$2.99
|
You have worked at The Welcoming Wizard in the Border Kingdoms hamlet of Waernd for almost three seasons, but with the last days of fall fast approaching and traffic along the coastal trade-road declining, you will soon be out of work. How will you survive once winter arrives?
SEASONS OF CHANGE is a 2-hour adventure for 0-level characters. The adventure is set in the Border Kingdoms,... [click here for more] |
Dungeon Masters Guild |
$2.99
|
*This product is the Fantasy Grounds version of the best selling adventure, Hand of the Wychlaran.
The goblins of the Nanraak tribe are disappearing. Can you learn the reason behind their mysterious departure?
Hand of the Wychlaran is a 5 to 6-hour Fantasy Grounds adventure for characters of 3rd level. The adventure takes place in the High Country of Rashemen located in northeastern... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The cool days of spring have given way to the warmth of summer, bringing the dwarves of Citadel Hoarfrost forth from their mountain home to buy and sell goods throughout the surrounding lands. On the Cold Road, one such party of young dwarves makes their way toward the summer city of Bildoobaris with a wagon of glacial mead for trade. It is a simple enough task, but sometimes it's the simple tasks... [click here for more] |
Dungeon Masters Guild |
$2.99
|
With winter fast approaching, the dwarves of Citadel Hoarfrost make their way back to their mountain home, ending their trading season. On the Long Road, one such party of young dwarves makes the return journey from Damara through the Giantspire Mountains, but the late season weather threatens to grind their progress to a halt. Will they reach Citadel Hoarfrost before the winter snow flies, or... [click here for more] |
Dungeon Masters Guild |
$2.99
|