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The Proving Glade is a one-shot adventure meant for parties or duets.
Your characters arrive in a small settlement that has a big problem. The forest, its lifeblood, has seemingly withdrawn its bounty. Others have gone in, only to return hours later confused about how they got out.
Will your party have the wherewithal to navigate the treacherous forest, pass its surprising tests, and uncover what’s... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Fate of the Multiverse hangs in the balance, in this adventure by James Patrick.
Developed during the Ashley Warren RPG Writers Workshop - Summer 2019.
Somewhere in the infinite Astral Plane, a dead god is stirring. Only the most powerful heroes of myth and legend, gathered from across the multiverse, can stop its cataclysmic rebirth.
The heroes will need to use every trick they... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Mr. M is a mind flayer protecting a small village on a well-traveled road. Except... no visitors ever pass through and the villagers seem oddly forgetful and there's a warehouse no one's allowed to enter.
Wake up. Take your place in this village. You have always lived here. Those memories of past adventures and future goals are but dreams slipping from your grasp.
I Am Your World... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Descend into the Starpeaks in A Darkness from the Stars, a mystery adventure set in Eberron. This 3-5 hour one-shot, built for characters levels 4-6, is sprinkled with Eberron’s celestial lore, bringing you a mystical adventure for Dungeons & Dragons Fifth Edition. When the researchers of the Starpeaks Observatory are put in danger by a creature nesting under the mountains, the characters... [click here for more] |
Dungeon Masters Guild |
$2.99
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Who can the heroes trust in the verdant depths of the Feywild?
While resting in the wilds on the night of a full moon, the party are accidentally drawn into the Feywild, and must find their way back.
With a choice of routes to follow, the heroes may encounter either the naive but vengeful undine Dapple, or the urbane and callous fey lord Verian. Each holds the ability to send the... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Red Hollyphant cabaret needs your skills and talents. It is up to you to make opening night a success. However, things are not what they seem. Will you choose love, or will you sell out?
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This is a D&D Adventurers' League Dungeoncraft adventure set in a fey domain of the writer's design using The Wild... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Glittergold's Clockwork Combat
Extra Life receives 100% of the profits from the sale of this title. Thank you for helping heal sick kids!
2020 Party time! The PLAYER PACK is now available!
Now available on FANTASY GROUNDS!
"A mirthful celebration held by rock gnomes sounds like a perfect way to pass the time, including the Clockwork Combat Championships. What could possibly go wrong when... [click here for more] |
Dungeon Masters Guild |
$3.95
|
'Uncover the mystery afflicting Harrowmont, or succumb to old vengeance...'
Hush is a mystery-themed one-shot adventure set in the swamp village of Harrowmont and the surrounding marshland. It is suitable for a party of Level 8-9, and features mystery and horror elements.
Adventurers shall investigate the cause of the mysterious malady spreading through the village, leading... [click here for more] |
Dungeon Masters Guild |
$2.95
|
In ruins since the eruption of Mt. Hotenow, Thundertree is finally being rebuilt. The Lords’ Alliance is particularly interested in restarting a lucrative logging trade, but the bureaucratic wood-elf ambassador of Neverwinter Wood isn’t convinced. A mission to check on construction at New Thundertree and help with diplomacy quickly turns into an exciting dungeon delve as the entrance to an ancient... [click here for more] |
Dungeon Masters Guild |
$3.95
|
"In the final days, the stars wilted upon the black vines of night as even the dead sprung forth to deliver us from His gaze.
When the skies darkened, only then did we behold His face, and all our wailing could not drown out his silence." - Author unknown
Silence has fallen... [click here for more] |
Dungeon Masters Guild |
$2.99
|
After a long day of travel, you stop for a rest on the side of the road near a grove. Just as you set your pack down and take a seat on a rock, an unusually large fox darts out of the bushes, grabs your bag in its jaws, and sprints off into the trees. It's so fast you've no chance to react. Having only just sat down you've had little rest, but now you must give chase or lose your gear.
A... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Dice roll and cards fly at the Dove House of Luck in Waterdeep... but it's not all fun and games, as your party must stake out the casino and determine whether a crooked card dealer is stealing from the house, and what she's up to. Gamble and be merry... but even games of chance have a habit of leading back to the mysterious forces of quarrelsome Gods.
Lucky be Malady is a D&D... [click here for more] |
Dungeon Masters Guild |
$4.99
|
An Escape Room Adventure (plot twist: the room is a dragon)!
At the start of the adventure, the characters have just been swallowed by a dragon, along with a huge mouthful of gold, treasures, and potentially useful items from another dragon’s hoard. Oh, and an Egg.
This adventure combines an escape-room scenario with a cinematic finale where the characters can choose whether to participate... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A Festival Gone Wrong
It’s time for the annual ale festival in the south of Faerûn! Locals and travelers alike partake in food, fun, and, of course, ale. Strange events have been happening in the town, though. At first, it seemed like little bits of mischief: items would go missing, people would be out of sorts, and other relatively harmless oddities. But now, magic is clearly to blame. People... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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SUPERNATURAL TERROR AND TOMB-RAIDING THRILLS COLLIDE IN THIS ADVENTURE FOR D&D 5E.
An ancient crypt on a hillside necropolis. A powerful relic that’s fallen into sinister hands. A missing explorer who’s slowly losing her mind. And a race against time with the fate of an entire village hanging in the balance.
Treat your players to a cinematic, undead-infested dungeon... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A malignancy festers outside the sleepy logging town of Arklin. One month ago, star-gazers from every corner of the realms watched as a streak of molten slag fell from the sky into the Merwin Woods outside the town. What was once viewed as a cosmic oddity now has the markings of a truly ill omen. Druids and wild men warn of something that has changed in the woods and the people of Arklin, who have... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A powerful new narcotic is making its way through the Spine of the World. Behind it is a secret that could change everything! Explore a lost city and discover the secrets hidden by the gods themselves.
(TW: some drug use and the possibility for player characters to use drugs)
Purchase includes:
A Tier 2 (levels 5-10) adventure designed as a one-shot dungeon crawl
A new monster and complete stat... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Get Ready for an Adventure!
This 4 hour module takes the characters from a hidden cove near the Moonsea to hidden tunnels leading under the Glacier of the White Worm. What starts as a recovery mission leads to the uncovering of a much more sinister plot.
Optimized for a group of level 7's (APL 7), this adventure can be adjusted for any Tier 2 party.
Inside you'll find:
Three... [click here for more] |
Dungeon Masters Guild |
$2.79
|
Up in the frozen kingdom of Hartsvale, lies the city of Darkwell. Birthplace of the Midwinter Holiday. It is here where the Midwinter Cycle was created. A cycle which regulates the holiday cheer throughout all Faerûn. However, a red menace is terrorizing Darkwell and unbeknownst to the citizens, it threatens to break the Midwinter Cycle and bring darkness to all the land.
Everyone’s Been Naughty... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Centuries ago, an archfey known as the Queen of Air and Darkness attempted to enter the material plane. The inhabitants of a small village found themselves trapped in an everlasting night and sought help from Amaunator, god of the sun. In a desperate battle, Amaunator’s champion gave her life to drive back the fey and free the village from their plight.
Tessele Amblecrown, a young noble from the... [click here for more] |
Dungeon Masters Guild |
$0.99
|
ALIENS AND ROBOTS AND LASERS, OH MY!
It Fell From The Sky is a science-fantasy adventure for 7th-9th level characters in which the player characters investigate a meteor that turns out to actually be a crashed interplanar craft containing advanced technology and alien creatures.
A SCI-FI ADVENTURE THAT FITS IN YOUR FANTASY SETTING
An interplanar craft crash-lands... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The Black Sun rises is a one-shot adventure for 4-6 2nd level characters.
On this 18-page adventure you will find: - 3 original maps (each in versions with and without grid and labels), suitable for screens - 4 custom NPC statblocks - 1 custom ritual - Rules for a game of darts - 8 fully fleshed out NPCs - Adventure conclusion for all possible outcomes
As teens go missing in the mining village... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Your dinosaur companion leads you to a mossy hill. Atop the hill a giant tree, one of the tallest in the jungle, stretches more than 200 feet into the air. “Ancient one! I have brought travelers!” A huge mossy boulder sitting between the roots of the tree moves. No, not a boulder – an ankylosaurus! His craggy face looks weary as he lifts his head and opens his crusty eyes to focus on you.
In... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Bring a party of adventurers to a bustling city, where mysteries and dangers lurk around every turn. Just when you think you have the answers, a whole set of new questions arise. No matter which leads you follow, you will find yourselves...
At the Heart of Corruption
A one-shot murder mystery adventure designed for three to six level 2 characters.
... [click here for more] |
Dungeon Masters Guild |
$2.95
|
What elder evils lurk in the depths of the freezing mountain ruins? Find out in The Stoneheart Ruin!
The adventure features:
A 4-hour adventure for 2nd-4th level characters set in a desolate, wintry mountain landscape.
16 pages full of intrigue and mystery, containing full color maps, plus 2 unique monster stat blocks.
Provides a great introduction to Mind... [click here for more] |
Dungeon Masters Guild |
$2.95
|
It was all so simple, until she walked through the door...
In this noir inspired one shot adventure designed for 5th level characters, the players take the role of a team of private investigators in the city of Mirabar in the Forgotten Realms.
On a snowy day, a tiefling woman visits their business, asking for the characters' help finding her friend. But this innocent... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Great Druid of Gwynneth has vanished leaving her moonwell unattended. The party is asked to solve the mystery of her disappearance and rescue her if necessary. Doing so will take them into the depths of the Feydark where a Fomorian sorcerer is preparing a dark ritual. A ritual that will destroy the eladrin city of Karador — unless a team of experienced adventurers can stop him.
Designed for... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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"Survive until the sun rises and all that you owe is wiped from the ledger. Fall during the night and consider your debt paid with blood." - Huntmaster Snake
Wild Hunt: Waterdeep is an urban survival crawl for 3rd level adventurers. Designed to be run as a one-shot or fit into an existing Waterdeep campaign, this 3-4 hour adventure pits a group of indebted... [click here for more] |
Dungeon Masters Guild |
FREE
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"The perfect adventure for a group that delights in riddles and puzzles." - Sam H.
"This adventure is well-structured and well thought-out and makes for an engaging mystery." - Karl S.
Gather your wits and your arms, and face the forest!
A boy named Rael needs your help finding his mother. Travelling through the forest surrounding Ravenfair,... [click here for more] |
Dungeon Masters Guild |
$3.95
|
I wanted to take content created by all of the wonderful authors that I have followed since I began playing 5e and madly downloading everything I could from this site and use THEIR creations to forge an adventure. With this product, I present to you a module that is made with love and care for other's homebrew creations (set in Waterdeep in the Forgotten Realms)!
Travel the mean streets of Waterdeep... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Amphibious Offerings:
A whimsical underwater adventure for 2 or more players of level 4 or higher.
A young lord has been kidnapped by a mysterious frog-like beast, and the players have been tasked with rescuing him. They'll delve into the depths of a sunken temple and face a horde of watery creatures. Can they tell friend from foe, and tame mysterious gods, or will they be sleeping... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The village's blacksmith was accused of producing toxic fumes that killed many people. However, a persistent tavern owner was convinced it wasn't the blacksmith, but a group of fiendish creatures instead. The adventurers are here to straighten things up!
A 5-hour investigation adventure for 8th Level characters
In order to raise an army that is not bound to the Nine Hells, Asmodeus... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Blood Secrets is a one-shot mystery-based adventure for 1st-4th level characters.
Strange lights in the night herald the return of an ancient threat.
Can you discover the secret of Songsteel Manor before it’s too late? ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Once every year, Kringle sends the Fey Express to whisk individuals into the Feywild on a magical stagecoach ride of delights. Put on your pajamas, grab a magical cup of coco, and join in a game of bumper donuts!
Unfortunately, not everything will go sugar plum smooth this year. Grinchess, a scorned fey, has been hired by the Fey Courts to 'teach Kringle a lesson' for his unwillingness to pledge fealty... [click here for more] |
Dungeon Masters Guild |
$4.99
|
"That won't work on me. I don't have a heart for you to pierce."
The region surrounding Mournstead once suffered the predations of a singularly resilient vampire known as Lauden Orsovo. Conventional methods couldn't end his life, and so a group of heroes chose a different path. Imprisoned for years, the beast has returned and he's picking up exactly where he left off.
A horror... [click here for more] |
Dungeon Masters Guild |
$2.00
|
A Dungeons & Dragons (5e) adventure:
The Orb of Goodbyes is a magical item blessed with the power to extract and erase memories from a willing creature's mind.
When a Waterdeep lieutenant retires from military service, she seeks the Orb to forget a dangerous memory.
Those who help procure the Orb from an enchanted cave discover the secrets... [click here for more] |
Dungeon Masters Guild |
$1.95
|
A reptilian chicken whose bite turns flesh to stone? A monster with the heads of a lion, and a dragon, AND a goat? A deadly hybrid of bear and bird of prey?
That can’t be natural!
Surely these were a wizard’s doing.
Well… that’s only part of the story.
This 3-4 hour one-shot adventure is a fun opportunity for a group of up to 6 players to let loose and... [click here for more] |
Dungeon Masters Guild |
$3.49
|
Love, Cats, and Things That Are Just Too Sticky
A truly thoughtful and goofy adventure in all the best ways that shows the light in the Dark, appearances and motivations can be deceiving, and you better wish you don’t get yourself stuck together with sovereign glue.
-Sebrina Calkins (@SebrinaCalkins)
A 4th to 6th level goofy adventure featuring an open-world playground dungeon!
“Hey,... [click here for more] |
Dungeon Masters Guild |
$3.95
|
A renowned adventurer known for their misfortune finally seems to have luck on their side after drawing the Throne card from the fabled Deck of Many Things. But, sometimes serendipity may not be what it seems.
Learn why the darkness clings to forgotten places and people in this tale of ancient tragedy and bloody vengeance.
“Ravens over Hollowmoon” is a stand-alone adventure set in the Forgotten... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Evil lurks in the fringes of the Cormanthor Forest...
Over one hundred years ago, a band of Sembian refugees sought shelter from the Ordulin Shadowstorm on the fringes of the Cormanthor Forest in Battledale. They found sympathy in a kind dryad who allowed them respite in her woods if they agreed to respect the forest and its denziens.
Now finding themselves threatened by their once kind benefactor,... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Set in The Spine of The World, a party is blinded by a storm that appears as if out of nowhere. Pushing forward they stumble into a Goliath Barbarian village and told that the storm is plaguing this region and they desperately want help investigating the cause. Will your party answer the call? Can they find out what, or who, is causing terror over the mountains? ... [click here for more] |
Dungeon Masters Guild |
$5.99
|
A TRANSITION OF POWER 'The Curators Choice'. A 4-6 hour adventure for 4-6 Characters of level 4-6 (Best balanced for 4 Characters of level 6)
A mysterious summons brings you to the city of Nuldrinshire! Upon arrival, you are asked to steal a magic belt which is currently on exhibition at the local Museum. A coincidence, as the senders of the letter have a similar heist... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Find an ancient Tome in an ancient Temple.
This is a one-shot for 6th level players. It can be played as an extra mission in Storm King's Thunder, or any campaign in or around Silverymoon.
The adventurers are asked, by The Conclave of Silverymoon, to retrieve a Netheril Tome from an ancient Mystryl temple in Silverwood. Obviously, this won't be easy. They'll have to face monsters, puzzles, and traps.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
“They came in the night. The elves with skin like obsidian, their hair stark white. They were gone before a proper alarm could be raised, descending back into their darkness, but with them they carried much of what we held dear. And who we held dear."
- Cappernip Nackle
Venture into the Underdark on a rescue operation. Better move quickly, because your way out is... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Carella Brighthome, renowned mage, calls the adventurers to help her after a magical object summoned a unicorn into her home, who destroyed the place and bolted. Now the characters must help the find the poor thing! And did those worker kobolds seem kind of suspicious? A day of unicorn rescue for balanced for 4, 3rd level adventurers in and around the town of Westbridge.
This was created as part... [click here for more] |
Dungeon Masters Guild |
$1.99
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The Waterbraid family is missing, and religious leader, Sibling Schroeder suspects foul play.
The fates of 15-year old Farius and 9-year old Molly are in your hands as you search the family's home for clues to their disappearance.
This one-shot gothic adventure is designed for four 2nd level characters and can be played alone or used to introduce a longer campaign. ... [click here for more] |
Dungeon Masters Guild |
$3.00
|
An original one-shot adventure made for three to six 1st level adventurers!
Eladrin siblings whose magic has started to affect the nature around them... their Druid mother who hopes to teach the future protectors of a holy grove a lesson... and the Green Dragon Wyrmling whose arrival incited this entire conflict. This is what folks can hope to find in the Grove of Everlasting Watterfalls!... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The Soothsayer and the Storm is a 30-page adventure for characters of 8th-10th level and players who enjoy role-playing and exploration
In the Plane of Air, something has gone awry in the Obelisk Barony. What was once a thriving society ruled by fair genies is now a shell of its former self. Where are the traders hopping from mote to mote? Where are the revellers, the singers,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Tales of Dead Men is a one-shot adventure for characters of all levels in 5e. Tales focuses on Exploration and Social encounters, two under-utilized pillars in 5th edition. While there is opportunity for combat, this is not the focus, and can, in fact, be avoided entirely.
While the adventure can be run at any level, it works best for characters around 5th-7th level.... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Most people wouldn’t bat an eye at no one in the city of Shamveen having seen a rat or mouse in ten days, but Olivia Eriniur isn’t most people. A potent diviner, she’s seen the threads of fate weave themselves into a dangerous situation here and now, and has decided that it’s her job to do something about it. Her first step is getting a group of adventurers together to force the hand of... [click here for more] |
Dungeon Masters Guild |
$2.49
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