Title |
Publisher |
Price |
New Combat Actions for the Creatures in the Monster Manual
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into the... [click here for more] |
Dungeon Masters Guild |
$7.95
|
I want to loot Auril the Frostmaiden!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Icewind Dale: Rime of the Frostmaiden, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Assault from the Astral
After crash-landing onto the Material Plane, a strange, otherworldly ship brings with it an unexpected wave of piracy, hideous creatures from the bottom of the Trackless Sea, and a notorious foe who has been awakened from the deep, intent on destroying the world as you know it.
The adventurers must set sail along the Sword Coast, fending off the pirate attacks... [click here for more] |
Dungeon Masters Guild |
$39.95
|
There's nothing quite like the lich.
Wielding powerful spells, imbued with undead energy, and virtually indestructible – the lich does it all. It is not without reason that the lich has risen to become one of Dungeons & Dragons players’ most feared adversaries, and a favourite among Dungeon Masters.
In this 36-page document, every facet of the lich’s undead existence is examined and... [click here for more] |
Dungeon Masters Guild |
$7.95
|
As you walk the twisted tunnels of Shadow Pass, the light of your lantern illuminating the fog heavy in the air around you, a silhouette ahead catches your eye. A skull. It floats toward you, grinning. A voice, eerie and creaking like a rusted door hinge, issues forth from its empty, clacking mouth.
"This be safe haven to all traders and customers. Keep your weapons... [click here for more] |
Dungeon Masters Guild |
$9.95
|
The fey are not just twinkly little sprites living under flowers. The fey are spirits of nature and dreams, and those dreams can easily turn into nightmares. This supplement details the numerous fey that lurk in the darkness, consort with the dead, and hunger for blood: a total of 65 unique statblocks for original fey and fey adjacent monsters with Challenge Ratings ranging from 1/4 to 15. This includes... [click here for more] |
Dungeon Masters Guild |
$10.00
|
Enhanced Devils — An Eventyr Games Compendium
Devils. The name itself carries the promise of dark seduction, unfathomable evil, and exciting encounters. Ranging from the lowly lemure to the towering pit fiend, the Nine Hells has no shortage of infernal foes you can use in your campaign. Most of the devils presented to us in the Monster Manual share an issue, however, they aren’t... [click here for more] |
Dungeon Masters Guild |
$1.49
|
Enhanced Demons — An Eventyr Games Compendium
Demons. Destruction incarnate. Chaos and slaughter manifest. From the pitiful mane to the mighty Balor, the abyss spawns a host of fearsome enemies to throw at your party. Many of these creatures offer interesting action choices and tactical puzzles, although some seem to specialize only in mindless slaughter.
Enhanced Demons is a... [click here for more] |
Dungeon Masters Guild |
$1.49
|
Book of Shadows
The Book of Shadows contain player options wrought in darkness, shadowy creatures and magical items of light and dark. The Book of Shadows contain:
1 New Racial Option. No longer relegated to being an elven subrace, this version of the shadar-kai has its own unique flavor and powerful abilities.
4 New Archetypes. Perform in the shadows... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Haunting new creatures have been unearthed in this tome of nightmares!
This sourcebook contains over 150 pages of new creatures with balanced statblocks and art, ready to invade your haunting campaigns and oneshot adventures. The main aim of this product is to provide more interesting options for undead, beasts, and monstrosities then those presented in the Monster Manual. It... [click here for more] |
Dungeon Masters Guild |
$14.95
|
This supplement contains a wide variety of elementals that are ideal for both DM's and players. With CR's ranging from 1/4 all the way to 30, this supplement has monsters compatible with every level of play, and the majority of the elementals are compatible with the conjure minor elementals and conjure elementals spells, presenting players with a wide variety of new options for summoning.... [click here for more] |
Dungeon Masters Guild |
$6.00
|
Experience Lost Mine of Phandelver like you never have before, from another plane!
Now an ELECTRUM bestseller!
This alternate starter campaign takes you to all the familiar locations of the Lost Mine of Phandelver adventure from the other side of the veil. Some places look the same, some very different.... [click here for more] |
Dungeon Masters Guild |
$7.95
|
A haunted house, a missing person, and a hint of wild fey magic. This is a 8-12 hour adventure balanced for character levels 7-9.
CW: witches, ghosts, rats, mild body horror, death
In the kingdom of Norland in the Moonshae Isles, King Keethan rules by the will of Torm the True, though in Glen Dourn folk still hold true to the old ways—a dense and... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Welcome To Dunwood - A land filled with Demons, Druids, and Danger!
This Forgotten Realms sourcebook provides nine new adventures and plenty of background lore to start adventuring in and around the forest once known as Rawlinswood.
Even if you're not interested in the Forgotten Realms, the adventure's contained within can easily be dropped into most campaign settings.
This book details the ancient... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Scientific Secrets of Avernus
This bestiary was created by a talented team of scientists, researchers, & environmentalists who were inspired by scientific literature to create original monsters that can dropped right into your Baldur's Gate: Descent into Avernus campaign or any other infernal adventure. Each monster is inspired by a fusion of folklore & science and will bring a fresh... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Scientific Secrets of Saltmarsh
This bestiary was created by a talented team of scientists, researchers, & environmentalists who were inspired by scientific literature to create original monsters that can dropped right into your Ghosts of Saltmarsh campaign or any other aquatic adventure. Each monster is inspired by a fusion of folklore & science and will bring a fresh & engaging... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Hellish new creatures have been unleashed from the layers of the Abyss and the Nine Hells in this tome of fiends!
This sourcebook contains over 80 statblocks for new creatures with balanced stats, art, tokens, and lore ready to invade your devilish campaigns and oneshot adventures. The main aim of this product is to provide more interesting options for demons,... [click here for more] |
Dungeon Masters Guild |
$19.95
|
“…On the fringe of Menzoberranyr territory, Valas Hune could sense the genuine wilderness beyond. He could feel its vast and labyrinthine spaces and hear its pregnant silences. He could smell and taste its variations of rock and imagined himself simply slipping away into that limitless world…” – Dissolution, War of the Spider Queen.
Valas Hune’s Underdark Bestiary... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Scientific Secrets of Icewind Dale
This bestiary was created by a talented team of scientists, researchers, & environmentalists who were inspired by scientific literature to create original monsters that can dropped right into your Rime of the Frostmaiden or Storm King's Thunder campaign or any other arctic adventure. Each monster will bring a fresh & engaging new encounter... [click here for more] |
Dungeon Masters Guild |
$6.95
|
What is Icewind Dale: Chronicles of Ten Towns?
This is a supplement companion book made with the Icewind Dale: Rime of the Frostmaiden in mind, to be used along with the official D&D 5th Edition rules. It includes a lot of setting-related options for Players and Dungeon Masters alike to further enhance their experiences along the campaign and its adventures.... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Amidst the dismal, rain-drenched realm of Storm’s Path lies the sprawling laboratory and fortress of Aldinach, the Lady of Change.
Each day, Aldinach labors at her craft with single-minded determination, using foul magic and manipulation to transform the bodies and minds of her victims into terrifying new forms. The truly pure and virtuous are her favorite prey, and she frequently sends her servants... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
Welcome To Dunwood - A land filled with Demons, Druids, and Danger!
This Forgotten Realms for Fantasy Grounds supplement provides nine new adventures and plenty of background lore to start adventuring in and around the forest once known as Rawlinswood.
Even if you're not interested in the Forgotten Realms, the adventures contained... [click here for more] |
Dungeon Masters Guild |
$17.95
|
Now for Fantasy Grounds!
Scientific Secrets of Avernus
This bestiary was created by a talented team of scientists, researchers, & environmentalists who were inspired by scientific literature to create original monsters that can dropped right into your Baldur's Gate: Descent into Avernus campaign or any other infernal adventure. Each monster is inspired by a fusion of folklore... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Feel that prickle on your skin? The buzz of wings in your ear? That itch scuttling across your foot? What if you were the master of that feeling? What if you were the ruler of the hive, and had the power to send a cloud of loyal insects to overwhelm your enemies?
There exist a conclave of rangers - Beastmasters, technically, but ones who have claimed dominion over a separate animal kingdom - who... [click here for more] |
Dungeon Masters Guild |
$1.00
|

Warlords of Avernus
Now available for Fantasy Grounds Unity!
Four new warlords for your Avernus campaign!
Warlords of Avernus includes four new warlords for you to plug in your Baldur's Gate: Descent into Avernus campaign! The warlords are:
Algoran – the Flesh Hunter – is a tulgar, a rare breed of extraplanar humanoids. From a disbanded band of mercenaries, Algoran created... [click here for more] |
Dungeon Masters Guild |
$2.95
|
 Bards tell of an elven bladesinger who could annihilate anything instantly with her enchanted sword. But her blade never slew anything at all. Everything she ever fought vanished, only to reappear in a village of adorable mushroom creatures. The bladesinger calls on a band of adventurers to save the myconids from her undone foes... and suspects that her long-defeated nemesis still draws breath, weaving... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Copies Goal!
I will deliver a 3-tiers "Lady In White" ghost once this title reaches 100 copies! Share to your friends & social media to help!
There is no life after death, only silence.
Welcome, Dungeon Masters, to a journey on the other side. This book will help you create eerie and otherworldly encounters... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Within the arctic lands of Icewind Dale, a vampire lives in an ancient tower made from ice and the bones of giants, dragons, and mammoths. Tired of the incessant howling of the cold wind as her only visitor, she subdued a small family of yetis to become her companions, promising them full bellies.
This short adventure introduces several new creatures and two new magic items:
Yeti Vampire Spawn
Yeti... [click here for more] |
Dungeon Masters Guild |
$2.95
|
They're BAA-aaack!
Virtually all of the monsters that appeared in TSR's 1993 AD&D product line, plus many of those that appeared in the 1993 issues of Dragon, Dungeon, and Polyhedron magazines, are brought together in this first release in an annual series of Monstrous Compendium supplements. This book is crawling with more than 100 denizens of the land, sky, sea, and underdark,... [click here for more] |
Wizards of the Coast |
$9.99 $5.99
|
STRZEŻ SIĘ BESTII Z KARA-TUR
Daleko na wschodzie opowiada się historie o kobietach, które potrafią oddzielić głowę od reszty ciała i – ciągnąc za sobą wnętrzności – odlecieć w mrok, w poszukiwaniu ludzkich ofiar. Zabijają najczęściej słabych, starców, ciężarne dziewczyny oraz dzieci, ale potrafią z łatwością zamordować silnych wojowników.... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 Car'rara's Diary of the Lower Planes is a compendium focused on the Lower Planes setting and thematic that expands the options for players and dungeon masters presented in the D&D core rulebooks and supplements.
This sourcebook provides a plethora of new player options, including subclasses for every class, backgrounds, magic items, races, feats, and monsters!
Inside this massive... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Running a monster and looking for some inspiration? The LAIRS series is the place for you! Each PDF offers an in depth look at an individual monster and acts as a perfect supplement to you what you will find in the official WotC material. LAIRS: Meenlock dives into these dark fey and what exactly one might find in their maze-like tunnels. This product includes:
Lair Descriptions... [click here for more] |
Dungeon Masters Guild |
$1.00
|
All seemed well in Icewind Dale after the defeat of the Frostmaiden, but two powerful creatures vie for control over a forest near the Spine of the World. The feud between them has already caused some trouble, and more trouble will come if no one intervenes. Are you brave enough to step in?
This short adventure is designed for characters 11th-13th level. It acts as a follow-up to the events occuring... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Does CR 25 just not cut it? Are you diving into the Abyss instead of escaping out of it? Do you want your demon lords so powerful even balors quake in their boots?
Amped Up Demon Lords powers the Abyss' most infamous residents up to their most deadly extremes. This first installment features a CR 25 version of Baphomet, as well as a lethal CR 30 incarnation of Orcus!
Money... [click here for more] |
Dungeon Masters Guild |
$1.50
|
 Sometimes you have an itch to add a bit more magic into your world. The MAGIC monthly series helps scratch that itch in a way that assists in making the individual creatures inside your world feel unique one from another. No two creatures of separate origins should act identically in battle, nor should the magical items and rituals associated with one race be of twin nature to those... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 It's Greengrass, a time of celebration, but in the shadows of the festival a secret society and a cult are plotting. Whispers of a terrible illness are spread through the kingdom. Something foul is about to befall Cormyr.
A starter adventure for characters level 1-4
Features Full Color Maps
A Forgotten Realms Adventure ... [click here for more] |
Dungeon Masters Guild |
$6.00
|
 Running a monster and looking for some inspiration? The LAIRS series is the place for you! Each PDF offers an in depth look at an individual monster and acts as a perfect supplement to you what you will find in the official WotC material. LAIRS: Xvart dives into the clones of a self-created demi-god and investigates what makes them tic. This product includes:
Lair Descriptions... [click here for more] |
Dungeon Masters Guild |
$1.00
|

The Old Host -- Now for Fantasy Grounds Unity!
The Hunt is on, but are you the hunter or the prey?
The Old Host is an adventure in the Feywild for 3rd-5th level characters. It is part III of the bestselling The Grove of Cernunnos series, but can easily be run as a standalone adventure.
Conversion based on original product containing:
A wonderfully... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Bring Doom Upon Your Players This collection contains 4 undead monsters, along with unique abilities and creation origins, each of them filled with pain and sorrow. The monsters are, an undead spellcaster who hates love and affection (CR 6), an undead warrior that knows no peace and respite (CR 8), a haunting spirit that is hard to get rid of (CR 8) and an advanced version of that... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 This booklet contains information on a secret and exiled member of the Seldarine introduced in the Extreme Drowess actual play, set in the aftermath of Out of the Abyss.
Elion the Exiled contains:
A CR 21 antagonist with ties to the Seldarine and the Far Realm
A new sentient legendary magic item: Wildblade
Alternate Forgotten Realms lore from the Extreme... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 Ever found it annoying that you want to have vampires in your adventure, but gotten stuck at the fact that the default vampires are all human and it is a bother to tweak them to fit some other humanoid race? Well, here's a solution for you, all for the low-low price of pay what you want!
It doesn't matter if you want a dwarf, dragonborn, githyanki or grimlock vampire spawn... this codex has it all!... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 There are whispers of a land deep underground, a world below where even the bravest adventurers dare not travel: The terrible realm of the Underdark. A subterreanen world of darkness filled with otherworldly monsters, cruel and insane races, and terrible powers that plot to seize control of the world above. In the darkest corners of such a land, powerful individuals rise, armed with skills, magics,... [click here for more] |
Dungeon Masters Guild |
$1.25
|

Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
Strange accidents keep happening in the Singing Brass Dragon Opera of Waterdeep. Curtains fall during rehearsals, dancers stumble into the Orchestra pit, a flying glowing skull terrorizes the sceneshifters, and threatening letters arrive each day. Recently, a chandelier fell and killed a new employee. Now, a group of adventurers... [click here for more] |
Dungeon Masters Guild |
$5.95
|
 The inhabitants of Gullykin, a small halfling village, harbour a dark secret; for generations they have worshipped the Undying God, an elven deity summoned and killed by power-hungry sorcerers in age bygone. The lingering consciousness of the god however still haunt the ruin of the elven city of Firewine Bridge, on which Gullykin was built. The villagers each year sacrifice the Spring King to the... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 !!!!! THIS BOOK IS AN EXTRACT OF CHAPTERS 10 of The Great Dale Campaign Guide. !!!!!!!!
Do not purchase if you already own the Great Dale Campaign Guide.
Welcome to the Great Dale - Creature Codex!
This book provides a collection of new NPC's and Creatures for creating adventures in the Great Dale.
The Great Dale is a land in the Forgotten Realms found within the Unapproachable East, a long... [click here for more] |
Dungeon Masters Guild |
$6.95
|
 Get lost in the decaying kingdom of Lady Sepa, goddess of the harvest...
For as long as the good people of Chult can remember Lady Sepa has visted them on the night of the final harvest. For the good she brings a tasty sweet, but for the wicked... She is decidely less kind. This year she has chosen the mayor of Mistvale, a small fishing villiage on the western coast of Chult, as her sacrifice,... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Dungeon delving is the bread and butter, nay, the lifeblood of an adventuring soul. More often than not, there is a wizard, they are doing some wizarding things, the local town has some concerns about the goblins eating all of their snowberry bushes...and, well, their children, and someone goes and hires some adventurers to look into the issue. Most of the time, these dungeons, ancient towers, ruins... [click here for more] |
Dungeon Masters Guild |
$2.95
|