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Cleric: Sword Domain

Cleric: Sword Domain


A new cleric domain for followers of the drow goddess Eilistraee in Dungeons & Dragons 5th Edition! Eilistraee is a goddess of moonlight, song, and swordwork, and one of the divine domains her worshippers have access to is the Sword Domain. For many, swords symbolize strength and honor, and legends abound of mighty swords wielded in defense of a people or kingdom. Clerics of the...   [click here for more]
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Clonns (Playable Clown Race)

Clonns (Playable Clown Race)


This is a free supplement! Any Proceeds go towards Red Nose Day and helping kids in poverty! "Clonns are the abnormal normal, often compared to humans as their exaggerated facsimile. But amongst both humans and the more seasoned races, they've yet to truly find their niche. Instead they have taken to learning anything and everything about the world, gaining a taste of competency...   [click here for more]
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Codex Gothica: Gothic Horror Cosmetic Spell Effects, Volume I

Codex Gothica: Gothic Horror Cosmetic Spell Effects, Volume I


Suggestions for cosmetic effects to apply to spells in a Gothic Horror campaign. Perfect for use in Curse of Strahd. Volume I contains spells in the Player's Handbook, from acid splash to eyebite. The updated and complete version is now available as Codex Umbra! ...   [click here for more]
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College of Grandiose Bards

College of Grandiose Bards


Bards of this College are the most narcisistic bards in the realm. But they can be the tough love some adventurers need to rise from the rest. If you like being the Shadiest creature in the room this is your subclass, your vicious mockery, is the most vicious from any Bard, and because you are a star, you can give some Performance Tips to your supportin... i mean, allies, to help them in this adventure!...   [click here for more]
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College of Spectacle - Clown Around As A Circus Bard !

College of Spectacle - Clown Around As A Circus Bard !


Join the Circus with the College of Spectacle Bard!  From the text:  Bards of the College of Spectacle seek to dazzle and amaze. They pick up tricks as they travel with circuses, carnivals, and other traveling shows, always trying to outdo the competition. These daredevil bards dress in striped, dotted, or feathered clothing as colorful and exaggerated as their personalities. ...   [click here for more]
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College of the Skald - Bard

College of the Skald - Bard


This is a bardic college option, the College of the Skald. This is a preview of the Storm King's Thunder Character Options submission. To obtain the full document go here: http://www.dmsguild.com/product/186332/Storm-Kings-Thunder-Character-Options?sorttest=true INCLUDES Barbarian Primal Path – Path of the Giant Slayer Sorcerous Origin – The Ordning Fighter Martial Archetype – Blood...   [click here for more]
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College of War (Bardic College 5e)

College of War (Bardic College 5e)


A new College for Bards. This archetype focuses on the Bard acting as combat support. The Bard is given more options for survival in combat and focuses on buffing the abilities of their party while interfering with their enemies. Made with the Homebrewery. Changelog Ver 1.2 Changed Song of battle feat, to add the following text: Additionally, the spells Heroism and Beacon of Hope can be cast...   [click here for more]
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Color Digital Map Pack: DDEX01-04 Dues for the Dead

Color Digital Map Pack: DDEX01-04 Dues for the Dead


Color Digital Maps for DDEX:01-04 Dues for the Dead.  These maps include The Catacombs and the Red Wizard's Lair.  Two variations of each map are included, one with the environmental pieces (rocks, doors, barrels, water, etc.), and one without (just the basic floor with steps). All maps include grid lines which are aligned to the edges of the map (for easy scaling). All file sized are under 5MB...   [click here for more]
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Commoners

Commoners


This supplement contains rules to allow a campaign to start at level 0, prior to any character’s adventuring knowledge or class skill. The starting point of these rules is a character with only a profession and a story. Upon completion of these rules, each player will have a level 1 character that can then utilise the standard D&D 5th Edition rules to continue adventuring. ...   [click here for more]
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Companion's Vault

Companion's Vault


10 rare relics to augment your animal companions! Are you a Beast Master ranger looking for a bit of pep for your animal companion? A DM lost for ideas to help improve your ranger's pet? Look no further! Inside, you will find 10 magic items that will help expand any animal companion's options. Looking for some superfly modules? Check these out: ...   [click here for more]
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Complete Combat Pack: Low-Level Encounters

Complete Combat Pack: Low-Level Encounters


Twenty encounters ready to go on easy-to-use combat sheets! Never get caught off-guard running a random encounter again! This is a pack of twenty pre-filled versionf of my Complete Combat Sheet, already available on DMsGuild. These sheets provide an easy way to track monster statistics, initiative, and the battle-relevant stats of your player characters. In this pack, these sheets...   [click here for more]
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Complete Spell Sheet 5e

Complete Spell Sheet 5e


This is a unique spell sheet made with a classic aesthetic and incorporating a number of unique features that veteran spellcasters will find incredibly useful. This was made both to stand alone as a reference for spell casting and as a visual companion to my complete character sheet 5e, also available on dmsguild. The download is a fillable pdf, with tooltips if your hover your mouse over text fields. ...   [click here for more]
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Conversations With... Faction Contacts in the Moonsea, vol. 1

Conversations With... Faction Contacts in the Moonsea, vol. 1


“Conversations With” is a regular column written by Delwyn Ilar of the Podal Prophet broadsheet of Phlan, bringing you Out-Of-Character knowledge of important NPCs in the Moonsea region from the Adventurers League campaign, so that you might better portray them and their organizations in your games. This volume contains updated and edited previously published interviews with Olisara...   [click here for more]
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Cormyr Region Maps: West-Central Cormyr

Cormyr Region Maps: West-Central Cormyr


This is a single hand-drawn map created for campaigns set in and around the Kingdom of Cormyr in the Forgotten Realms, which for those unaware of the Kingdom, it is just to the east of the Sword Coast. This map specifically covers the western part of central Cormyr, between Eveningstar and Suzail, and between Waymoot and Hilp. It's suitable for anyone campaigning in the Cormyr region, and is designed...   [click here for more]
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Coronation of Darkness, Chapter 1

Coronation of Darkness, Chapter 1


Welcome to Deephurst, a backwoods village at the base of the Orsraun Mountains where this deep delve into darkness begins. This story explores a necromancer's attempt to obtain immortality by sacrificing the souls of thousands of underdark residents. This chapter is for characters of 9th-11th level while the full adventure will continue to 20th level. This chapter explores four locations on...   [click here for more]
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Corruption Magic

Corruption Magic


Welcome to a journey of exploration into the shadowy realms of the arcane, where light gives way to darkness, and the line between good and evil blurs. This book delves into the lives and powers of characters marked by corruption, and those changed beyond recognition by forces beyond their control. Here's a glimpse of what you'll find: Character Background: Fleshwarped. Born of dark rituals and forbidden...   [click here for more]
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Cosmic Archetypes

Cosmic Archetypes


The night skies are an endless source of wonder and mystery. In the worlds of D&D, they are also a path to great power. Whether it’s from studying the movements of stars, making pacts with sentient voids, or discovering that the cosmos exists inside your soul, these archetypes provide new and flavorful ways to play characters with phenomenal, cosmic powers. "And God said, Let there be lights...   [click here for more]
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Cosmic Soul Sorcerer

Cosmic Soul Sorcerer


Despite constant technological advances, arcane research and divine guidance, mortals still know so painfully little of the space beyond their world, they might as well know nothing at all. Millions of astral bodies go by unnoticed: shooting stars, energy clouds, galaxies... and less benign objects. Whether through blind chance or their own alien will, these entities imbue a select few with their...   [click here for more]
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Council Of Waterdeep

Council Of Waterdeep


There is a lot of information floating around out there for Hoard of the Dragon Queen and Rise of Tiamat for the council, but not a nice clean pdf to hand to the players so that they can familiarize themselves a bit with the Council itself and its delegates.  This information is taken from the Adventurers League, the council description itself within the adventure modules and some other online sources....   [click here for more]
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Cragmaw Goblin (One Page Monster)

Cragmaw Goblin (One Page Monster)


The Cragmaw Goblin tribe, a menacing collection of Goblins, Hobgoblins, and formidable Bugbears, finds its dark home in the shadowy depths of the Neverwinter Wood. They derive their ominous name from the jagged, almost unnatural teeth that protrude from their mouths, resembling eerie white or yellow crags amidst the darkness of the forest. These ruthless marauders are notorious for their brazen assaults...   [click here for more]
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Creatures of Tiamat

Creatures of Tiamat


A collection of 21 creatures, inspired by the 3.5 D&D book 'Monster Manual IV', for use in your campaign and adventures Creature list available above (picture) These creatures were created with the Tyranny of Dragons storyline and its adventure books, 'Hoard of the Dragon Queen' and 'Rise of Tiamat' in mind, or as common creature encounters in the aftermath of Tiamat's (potential) victory. Looking...   [click here for more]
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Crew Member System

Crew Member System


In the course of their adventures, players may require non-player characters (NPCs) to staff a castle, man a ship, or otherwise be in the players’ employ over a lengthy period of time. These characters are not additional party members per se, but a crew of often specialized non-combatants. The dungeon master (DM) can simplify these NPCs down to statistical bookkeeping by counting them as skilled...   [click here for more]
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Crier Beware

Crier Beware


Adventurers know that nothing is always as it seems, but some don't take the lesson to heart. An unlikely meeting on a road could spell major trouble for your players, or they may gain a powerful ally. Featuring a tricky goblin rogue and her pet earth elemental, this encounter is designed to be dropped into a campaign in progress. If you've enjoyed this adventure, or have any criticisms or inquiries,...   [click here for more]
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Critical Miss Table

Critical Miss Table


Critical Miss table for melee/ranged/creature fumbles in 5E See more from XYMOK: https://www.dmsguild.com/browse.php?author=Mathieu%20Korning ...   [click here for more]
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Critical Misses Tables 5e DnD

Critical Misses Tables 5e DnD


What happens when you roll a natural 1 on an attack roll? According to the official rules not much! Many 5e D&D players would like to impose a 'fumble' of some kind to mirror the effect of a critical hit on a natural 20, however I have found no truly satisfactory solutions out there. And none at all that take into account that a critical miss on a melee attack would look very different to a critical...   [click here for more]
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Cry of Fia

Cry of Fia


What could a little girl and an old ruin have in common? Maybe it is a traumatic past... While investigating reports of strange goings-on in a nearby forest, the party stumbles across a little girl crying in the woods. She's lost her mother to an unknown creature, and can point the way to a nearby ruin to get her back. But maybe not all is as it seems... A one-shot...   [click here for more]
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Crypt of Kolos

Crypt of Kolos


Out of a sense of devotion and as a bid to gain more power, a tiefling named Kolos set about to create a shrine to the extraplanar source of their powers. However, before it could be completed the temple would become their tomb. With their last breaths Kolos erected defenses and summoned guardians to protect them and their secrets. Time has passed but those dangers remained to challenge our heroes...   [click here for more]
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Crypts of Kelemvor Color Map for VTTs

Crypts of Kelemvor Color Map for VTTs


This map is provided as a free resource to virtual tabletop players/GMs, though donations are welcome. The Crypts of Kelemvor adventure module can be downloaded for free from the Wizards of the Coast website. It is found in Dragon+ Issue 18. As a virtual tabletop GM, I found that the maps included in the PDF were unusually shaped and didn't line up with my grids. If I manipulated the image...   [click here for more]
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Crystal Enhancers

Crystal Enhancers


What is a Crystal Enhancer? A Crystal Enhancer is a magic item that allows a character that can cast prepared spells to add a skill bonus and some extra prepared spells along a theme. Like all good items, this can add versatility along with a minor boost. ...   [click here for more]
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Crystalwings - Shred Your Players In A Crystal Swarm

Crystalwings - Shred Your Players In A Crystal Swarm


Want a threat for your next cave adventure, want to liven up the underdark while somehow making it even more hostile, just like bugs? Well this is for you! Includes a bunch of lore, a CR 3 statblock and a built in reward for your players. Warlocks of Yule is still on it's way. ...   [click here for more]
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Cthulhu 5e Investigator Class

Cthulhu 5e Investigator Class


Utilizing the Dungeons and Dragons Fifth Edition ruleset, this class is for a campaign set in a Cthulhu modern horror setting.  Investigating the madness of the eldritch horrors requires the skills of a true investigator. ...   [click here for more]
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Cult of the Horned King

Cult of the Horned King


Cult of the Horned King A 4 player, 3rd to 5th level one/two-shot adventure for D&D 5e Introduction This adventure is written for the Dungeon Master. It contains a one shot adventure for players running D&D 5e, as well as references to monsters and items from the Player's Handbook (PHB), Monster Manual (MM), Dungeon Master's Guide (DMG), Volos Guide to Monsters (VGM), Mordenkainen’s...   [click here for more]
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Cultist Creature Pack

Cultist Creature Pack


Running a cult-focused campaign, but finding the lack of cultist diversity disappointing? Adding a cultist encounter but Cult Fanatics are too weak? Hate scaling up the same cultists for higher level parties? You're not alone! These seven creatures are custom-made monsters used in my current campaign, centered around a rogue gnome attempting to ascend to lichdom and the sycophants...   [click here for more]
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Cuppa Kobolds (One Page Location)

Cuppa Kobolds (One Page Location)


The exterior is adorned with an eclectic array of mismatched signage, with colorful, hand-painted boards that display a blend of Common, Draconic, and various other languages. The entrance, framed by a rustic, dragon-shaped arch, opens into a cozy, dimly lit space. Inside, the ceiling is festooned with countless hanging lanterns and knick-knacks collected from across the multiverse. The walls are covered...   [click here for more]
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Curious Archetypes

Curious Archetypes


This pamphlet includes a new archetype each for the Barbarian, Cleric, Monk and Sorcerer which change how each class is played for Dungeons and Dragons 5th Edition. If you enjoy the material, please don't forget to give a rating. If you have any questions or concerns, throw us a message in the comments. ...   [click here for more]
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Curse of Strahd adventure generator

Curse of Strahd adventure generator


Are you running Curse of Strahd? Have some curious players or looking for new ways of keeping things interesting yourself? Well, here’s a little adventure generator to help keep your exploration, adventure, and storytelling going strong! You can roll three d20s on this table to quickly spin up an idea for a new adventure, whether a rumour heard at the inn, assigned to the adventurers from an NPC,...   [click here for more]
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Curse of Strahd: French Handouts

Curse of Strahd: French Handouts


French handouts for Curse of Strahd English These are my personnal translation of the official handouts from Curse of Strahd. I struggled to find them in french and good quality so I made my own version. You will find the final PNG files but also PSD files if you want to edit them yourself. Consider leaving a tip to help me in my work and have fun playing Curse of Strahd ! Français Voici ma traduction...   [click here for more]
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Curse of Syllani

Curse of Syllani


In the quiet farmlands of Rivertown, a peaceful way of life will soon be threatened by a thirst of vengeance. Orcs, led by a fierce and merciless chief named Hackrat, are racing across the countryside in search of a medallion. They are minions of a mad Necromancer, whose family once ruled these lands. Decades ago, he murdered his own brother and his betroved, and buried them in a secret crypt. The...   [click here for more]
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Curse of the Lideskin Tomb | Dungeon Crawl One-Shot for Halloween

Curse of the Lideskin Tomb | Dungeon Crawl One-Shot for Halloween


Curse of the Lideskin Tomb is a horror dungeon crawl one-shot I wrote for my group's Halloween session in Waterdeep: Dragon Heist. As such, it can be easily fit into your Waterdeep campaign, even as a faction mission, or any other campaign. This document contains: a complete adventure for one or two sessions on 10 pages, fit for players of levels 2-4, 4 plot hooks...   [click here for more]
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Curseblood Goblins (One Page Species)

Curseblood Goblins (One Page Species)


The Curseblood Goblins, despite their goblin-like appearance, are not actually Goblins. They are the result of a man-made disease called Goblin Pox, created by the necromancer Karlt Corvell. Goblin Pox was specifically designed to infect Goblins and swiftly bring about their demise. And it was highly successful. Karlt wiped out over two hundred Goblins in less than a week, all members of the same tribe....   [click here for more]
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D&D 5e - Arcane Tradition: School of Dichotomy

D&D 5e - Arcane Tradition: School of Dichotomy


A new Arcane Tradition for the Wizard class that focuses on casting two spells, back-to-back, with less power. Let me know what you think. Updated:  Changed the initial ability to only give you an additional spell slot up until you gain access to 6th level spells. Updated:  Added some penalties pre-level 10 for Twin Mind.  Added some clarification on the other traits. ...   [click here for more]
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D&D 5e - Dragon Shaman Class

D&D 5e - Dragon Shaman Class


Description:  A reimagined version of the 3.5 edition class. The idea behind the class is a melee monster with limited aspects of the true dragons themselves that change based off of the subclass.  It is also a half-caster much like the Paladin. Updated:  Changed the functionality of Mark of the Dragon.  Updated the functionality of certain subclass abilities. ...   [click here for more]
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D&D 5e - Expanded Armory & Gear

D&D 5e - Expanded Armory & Gear


A plethora of exotic weapons updated for 5e.  Additionally, I have included 4 new equipment packs. Let me know what you think. Check out Volume 2:  /product/179621/DD-5e--Expanded-Armory--Gear-Vol-2 Final Update:  Increased the strength requirements and costs for the more powerful weapons ...   [click here for more]
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D&D 5e - Expanded Armory & Gear Vol. 2

D&D 5e - Expanded Armory & Gear Vol. 2


Even more weapons, some shields, and extra stuff for 5e. Enjoy! Check out Volume 1 here:  /product/174973/DD-5e--Expanded-Armory-and-Gear Updated:  Added monk weapon classification to the kunai.  Added Strength requirement of 15 and Stealth disadvantage to the Aspis. Updated:  Changed the wording to "attacking with" instead of "wielding" as it pertains to disarming/knocking prone attack.  Changed...   [click here for more]
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D&D 5e - Expanded Artifact:  The Crucible

D&D 5e - Expanded Artifact: The Crucible


Brand new artifact for 5e. Created with the upcoming release of a Ravenloft campaign kept in mind. Powerful weapon against undead and evil. ...   [click here for more]
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D&D 5e - Expanded Magic Items

D&D 5e - Expanded Magic Items


16 new magic items for 5e. Let me know what you think. Updated:  Added Printer Friendly version. ...   [click here for more]
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D&D 5e - Martial Archetype:  Samurai

D&D 5e - Martial Archetype: Samurai


A new Martial Archetype based on the 3.5 edition class. The general idea is to have a charisma-based Fighter with unique attack options.  The Iaijutsu and Surging Blade abilities work in tandem with one another and create a great synergy.  Is it strong?  Yes, but entirely situational.  (I.E. Enemies have to be on top of one another and you have to land the very first attack or else you don't get...   [click here for more]
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D&D 5e - Monastic Tradition:  Way of the Ki Master

D&D 5e - Monastic Tradition: Way of the Ki Master


A new Monastic Tradition for the Monk class. Focuses on further utilzing ki to perform interesting feats.  Draws inspiration from nearly every ki-user from fictional history. Let me know what you think. Updated:  Added two more techniques. Updated:  Added another technique and cleaned up the other two. Updated:  Comprehensive update on the functionaility of the entire Monastic Tradition....   [click here for more]
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D&D 5e - Monastic Tradition:  Way of the Shinobi

D&D 5e - Monastic Tradition: Way of the Shinobi


A new Monastic Tradition for the Monk class based on subterfuge and deception in combat. Let me know what you think. Updated:  Description for Shinobi Abilities. Updated:  Incorporated a new ability that give proficiency with a wide array of weaponry.  Also, included stats of aforementioned weapons. Updated:  Changed the wording on the special weapons to match the stuff from the Expanded Armory....   [click here for more]
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D&D 5e - Ranger Conclave:  Scout

D&D 5e - Ranger Conclave: Scout


A new Ranger Archetype for the Ranger class that focuses on high mobility and locating enemies. Adapted from the 3.5 class. Let me know what you think. Updated:  Adjusted the Skirmish ability to make it more aligned with 5e balancing.  Also, I included a risk that penalizes players for ending their movement in a threatened square. Updated:  Cleaned up the text in a couple of areas. Updated:...   [click here for more]
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