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WE'RE ALL IN THIS TOGETHER
A Dreams of the Red Wizards: Obscure Devotion Adventure
A dozen eccentrics depart on a merchant caravan, but not one is guaranteed to reach Eltabbar alive; three Zhentarim spies, determined to forge an alliance with the Red Wizards, hide among them, and they will do terrible things to escape discovery. Part Five of the... [click here for more] |
D&D Adventurers League |
$9.99
|
WE'RE ALL IN THIS TOGETHER
A Dreams of the Red Wizards: Obscure Devotion Adventure
A dozen eccentrics depart on a merchant caravan, but not one is guaranteed to reach Eltabbar alive; three Zhentarim spies, determined to forge an alliance with the Red Wizards, hide among them, and they will do terrible things to escape discovery. Part Five of the... [click here for more] |
D&D Adventurers League |
$7.99
|
Now We've Done It
A Dreams of the Red Wizards: Obscure Devotion Adventure
Treachery reigns in Eltabbar, where the characters cross paths with an old friend and new foes. Learning of a vast and labyrinthine manor house where the Zulkir of Illusion’s secrets lie, they hatch a plan for a good old-fashioned heist.
Part Six of the Obscure Devotions series of adventures.... [click here for more] |
D&D Adventurers League |
$9.99
|
We Almost Had It All
A Dreams of the Red Wizards: Obscure Devotion Adventure
An invasion of Aglarond is forthcoming, but only the Red Wizards know all the details. Fortunately, an upcoming gala promises to provide answers for those with the subterfuge to extract them.
Part Seven of the Obscure Devotions series of adventures.
A Four-Hour Adventure for 11th-... [click here for more] |
D&D Adventurers League |
$9.99
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The Subtletly of Subterfuge
A Dreams of the Red Wizards: Obscure Devotion Adventure
The Zhentarim factions are at odds. The Black Network, working for one calling themself “Manshoon,” seeks information about an imprisoned entity that could hinder the Harpers. The Harpers seek heroes to investigate. Will you rally to their cause?
Part Nine of the Obscure Devotions... [click here for more] |
D&D Adventurers League |
$8.99
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The Burning of Aglarond
A Dreams of the Red Wizards: Obscure Devotion Adventure
The gaze of Thay falls on Aglarond and you are called upon to interfere. But this may lead you into the Yuirwood, one of the few places that hasn’t fully shaken the influence of the Spellplague. Expect the unexpected.
Part Eight of the Obscure Devotions series of adventures.
A Four-Hour... [click here for more] |
D&D Adventurers League |
$12.99
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Lair of Deceit
A Moonshae Isles: Malefic Delusions Adventure
Amnian ships have been spotted sailing far from the isle of Snowdown. The High King of the Ffolk is using this rare opportunity to assemble a small team of his finest Callidyrr dragoons, together with the bravest adventurers, to infiltrate Snowdown and rescue his abducted son from the Viceroy of Westphal,... [click here for more] |
D&D Adventurers League |
$9.99
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Fleeing Snowdown
A Moonshae Isles: Malefic Delusions Adventure
The true nature of the Caer Westphal’s viceroy has been unveiled and High King Derid Kendrick must know about it as soon as possible. However, those who survived the castle’s horrors must first escape the isle of Snowdown.
Part Two of the Fangs of Snowdown Trilogy.
A Four-Hour Adventure for 5th- through... [click here for more] |
D&D Adventurers League |
$9.99
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Death Sailing
A Moonshae Isles: Malefic Delusions Adventure
The group tasked with saving Price Owaren Kendrick has finally escaped Snowdown aboard an ally’s ship. The next goal is to reach Caer Callidyrr on the isle of Alaron. However, Lady Erliza Daressin has made plans to ensure their journey won’t be an easy one.
Part 3 of the Fangs of Snowdown Trilogy
A... [click here for more] |
D&D Adventurers League |
$8.99
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Cauldron of Doom
A Moonshae Isles: Malefic Delusions Adventure
On the isle of Gwynneth, the forces of Amn have taken Caer Corwell. Lady Erliza Daressin, the Viceroy of Westphal, has shuttered the castle with her ward, Prince Owaren Kendrick, locked inside. On the battlefields, the invasion left hundreds of dead on land and sea but the bodies of the slain have disappeared... [click here for more] |
D&D Adventurers League |
$8.99
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Down the Rabbit Hole
A Moonshae Isles: Malefic Delusions Adventure
A magical rabbit hole leading to a secret Unseelie Fey market hidden in the wide tunnels of the Deepshaes has been found! Time to explore and find the answers you seek about the missing battlefield corpses—or perhaps you can just buy them. Part 2 of the Urphania’s Undying Support Trilogy
A... [click here for more] |
D&D Adventurers League |
$8.99
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The Prince's Fairy Godmother
A Moonshae Isles: Malefic Delusions Adventure
Brush up on your table manners because a special banquet at the gardens of Citadel Umbra is currently taking place. Attended by influential nobles, fiendish lords, liches, and a few ancient Unseelie Fey from the Moonshae Isles and beyond—all to celebrate a very special occasion. Part 3... [click here for more] |
D&D Adventurers League |
$8.99
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Echoes of the Fallen
A Moonshae Isles: Malefic Delusions Adventure
The search for a coffin leads to a perilous quest deep within the Fens of the Fallen, where a treacherous game of infiltration awaits. Do you have what it takes to outwit cunning traps, deadly monsters, and even the tricks of your own mind to uncover the secret before it is too late? Part 1 of the... [click here for more] |
D&D Adventurers League |
$8.99
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The Curse of Pacts and Passion
A Moonshae Isles: Malefic Delusions Adventure
The fate of Sarifal hangs in the balance as great forces move to protect it by altering the Sentient Mythal of Karador. To accomplish this mission, heroes are called upon to navigate the intricacies of the Feywild. Are you up to the task?
Part 2 of the Echoes of Truth Trilogy
A Four-Hour... [click here for more] |
D&D Adventurers League |
$8.99
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The Occupation of Caer Caldwell
A Moonshae Isles: Malefic Delusions Adventure
The isle of Gwynneth is under attack! An armada of Amnian ships has been spotted west of the isle while a legion of Amnian soldiers and mercenaries has made landfall on its east coast. The trajectories of these two forces seem to converge at Caer Corwell. What is the Viceroy of Westphal,... [click here for more] |
D&D Adventurers League |
$11.99
|
Inside this supplement you will find some campaign setting information regarding the status of the City of Danger since the Devastation occurred. The Devastation - the aftermath of the original few runnings of DDEP Mulmaster Undone - is widespread and the city must now not only discover their identity in these uncertain times but also how best they can begin to rebuild.
WE DO NOT EXPECT YOU TO PAY... [click here for more] |
D&D Adventurers League |
Pay What You Want
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An invitation to the storm giant court of King Hekaton becomes a continent-spanning mystery that could change the face of Faerûn.
Part One of the Storm King’s Descent series of adventures.
A six-hour adventure for Tier 3 characters. ... [click here for more] |
D&D Adventurers League |
$4.99
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In search of King Hekaton, you must enter the dread land of Thay—but getting in will prove less difficult than getting out.
Part Two of the Storm King’s Descent series of adventures.
A six-hour adventure for Tier 3 characters. ... [click here for more] |
D&D Adventurers League |
$4.99
|
The chase is on to recover the stolen Wyrmskull Throne. Getting ahead of the Cult of the Dragon will require secret lore, favors from new friends—and an excursion to a site of forgotten horrors.
Part Three of the Storm King’s Descent series of adventures.
A six-hour adventure for Tier 3 characters. ... [click here for more] |
D&D Adventurers League |
$4.99
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Armed with a ritual that will let them track the Wyrmskull Throne, the characters travel to distant mountain, magical desert, and the Outer Planes--but all their success might yet be undone by a vengeful enemy. Part Four of the Storm King’s Descent series of adventures.
A six-hour adventure for Tier 3 characters. ... [click here for more] |
D&D Adventurers League |
$4.99
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King Hekaton’s soul is trapped in the Nine Hells—and the characters must brave trials on Avernus, Acheron, and in the mind of the storm giant king to win it back from the Lord of Lies.
Part Six of the Storm King’s Descent series of adventures.
An Eight-Hour Adventure for Tier 4 Characters. Optimized For: APL 18
This adventure takes place after the events of DDAL-DRWEP-02... [click here for more] |
D&D Adventurers League |
$4.99
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A Dreams of the Red Wizards: Terminal Ambitions Adventure DDAL- DRW-09 VILE BOUNTY Ships have gone missing in the Sea of Swords and Queen Serissa wants to know why. Part One of the Shadow Games series of adventures.
A Four-Hour Adventure for 5th through 10th-Level Characters. Optimized for: APL 8
CONTENT WARNINGS: abduction, enslavement (forced labor, combat), imprisonment, natural disasters (earthquake,... [click here for more] |
D&D Adventurers League |
$7.99
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DDAL-DRW-10 UNSAFE HARBORAGE Thayan agents plague Waterdeep’s Dock Ward and you’re tasked with discovering who’s pulling their strings, but you aren’t the only ones interested in the Red Wizards. Part Two of the Shadow Games series of adventures.
A four hour adventure for 5th through 10th level characcters.
Optomized for: APL 8
CONTENT WARNINGS: human trafficking, slavery, physical illness,... [click here for more] |
D&D Adventurers League |
$7.99
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A Dreams of the Red Wizards: Terminal Ambitions Adventure DDAL- DRW-11 Shadows in the Stacks
Hoping to put names to the location descriptions you uncovered in Waterdeep, you head to Candlekeep. You are not alone. Some want what you know, others don’t want you to learn more.
A Four-Hour Adventure for 5th through 10th-Level Characters. Optimized for: APL 8
CONTENT WARNINGS: illness (fictional,... [click here for more] |
D&D Adventurers League |
$7.99
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DDAL-DRW-12 To Walk the Cold Dark
In search of the Tenebrous Creed’s lair, you head to the Thunder Peaks— and the prison of an ancient evil bound there by the elves of Myth Drannor. Part Four of the Shadow Games series of adventures
A four hour adventure for 5th through 10th level characcters.
Optomized for: APL 8
CONTENT WARNINGS: death (murder by consuming flesh), “madness,” abduction, imprisonment,... [click here for more] |
D&D Adventurers League |
$7.99
|
DDAL-DRW-13 Night Thieves
Intelligence en route to a secret Thayan base is passing through the embassy in Mulmaster. You have just two days to plan and execute a heist or lose your shot at the information forever. Part Five of the Shadow Games series of adventures.
A four hour adventure for 5th through 10th level characcters.
Optomized for: APL 8
CONTENT WARNINGS: oppressive government, grave... [click here for more] |
D&D Adventurers League |
$7.99
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DDAL-DRW-14 The City That Should Not Be
Agents of the Red Wizards have come north in force and are excavating the buried city of Xorvintroth. You’re tasked with getting inside the city and finding a safe place from which the Harpers and their allies can spy on the Thayan operations. Part One of the The Cold Dark series of adventures.
A four hour adventure for 11th through 16th level characcters.... [click here for more] |
D&D Adventurers League |
$7.99
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DDAL-DRW-15 Frozen Whispers
Something in Xorvintroth is harming your allies at the Harper safe house. If you can’t find and stop it, your mission will be over before you ever take the fight to the Red Wizards. Part Two of the The Cold Dark series of adventures.
A four hour adventure for 11th through 16th level characcters.
Optimized for: APL 13
CONTENT WARNINGS: substance (alcohol, mention),... [click here for more] |
D&D Adventurers League |
$7.99
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DDAL-DRW-16 Uprising
The Thayans are fortifying buildings in the center of Xorvintroth. It’s time to figure out why they’re here.
Part Three of the The Cold Dark series of adventures.
A four hour adventure for 11th through 16th level characters.
Optimized for: APL 13
Content Warnings: oppression (slavery, child slavery, racism, tyranny), mental health (Far Realm effects, anxiety, delusions,... [click here for more] |
D&D Adventurers League |
$7.99
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DDAL-DRW-17 Expedition to the Supreme Forge
Allies reveal the location of the Supreme Forge: the origin of Xorvintroth’s unique blend of artifice and magic. The answers to controlling the city’s dangerous artifacts lie within for those brave enough to recover them.
Part Four of the The Cold Dark series of adventures. A Dreams of the Red Wizards: Terminal Ambitions Adventure.
A four hour... [click here for more] |
D&D Adventurers League |
$7.99
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DDAL-DRW-18 Against the Machine
Aware that someone in Xorvintroth opposes them, the Thayans have heavily reinforced the defenses around the Far Realm battery factory. A covert team must infiltrate and sabotage the facility before the Red Wizards can make more batteries.
Part Five of the The Cold Dark series of adventures. A Dreams of the Red Wizards: Terminal Ambitions Adventure.
A four... [click here for more] |
D&D Adventurers League |
$7.99
|
DDAL-DRW-19 Fall the Cold Night
In trying to undo the characters’ sabotage, the Red Wizards have ripped wide the portal to the Far Realm. Father Llymic’s brood swarms forth and the Elder Evil hears their call.
Part One of the Frozen Worlds series of adventures.
A four hour adventure for 17th through 20th level characters.
Optimized for: APL 18
Content Warnings: Far Realm effects, body... [click here for more] |
D&D Adventurers League |
$7.99
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DDAL-DRW-The Death of Szass Tam
Szass Tam arrives in Xorvintroth! Just as you were about to secure victory, the Regent of Thay is poised to turn things back in his favor. However, if Szass Tam is there to set things right, that means he’s out in the open, and the rebel Zulkir Dar’lon Ma has a plan! Part Two of the Frozen Worlds series of adventures.
A four hour adventure for 17th through 20th... [click here for more] |
D&D Adventurers League |
$7.99
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DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep
Darkness has fallen on Candlekeep. Just as the Great Library is about to shed light on the last pieces of Szass Tam’s plan, another enemy seeks to prevent kindling that knowledge.
A four hour adventure for 5th through 16th level characcters.
Optimized for: APL 8 (Tier 2) and APL 13 (Tier 3)
CONTENT WARNINGS: mental health... [click here for more] |
D&D Adventurers League |
$9.99
|
DDAL-DRW-EP-04 Tears Among the Stars
A gith ally has tracked the Anomaly to the heavily fortified neogi stronghold of Journey’s Legg. The Sha’sal Khou is mustering an assault against the slavers’ asteroid base and offers to let you use the assault to slip inside to recover what you need to finally defeat the Thayans.
A four hour Epic adventure for 11th through 16th level characters... [click here for more] |
D&D Adventurers League |
$9.99
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DDAL-DRW-INT-01 Big Problems
The town of Daggerford is in over its head, and needs heroes to solve a really big problem. Things will get worse before they get better.
Part One of the Red Seeds series of adventures.
A Two-Hour Adventure for 1st through 4th-Level Characters. Optimized For: APL 3
CONTENT WARNINGS: fantasy racism, manipulation, animal death,... [click here for more] |
D&D Adventurers League |
$7.99
|
DDAL-DRW-INT-02 Watchers of the Trollclaws
Caravan merchants traveling the Winding Water speak of a ruin that has risen from the muck of the Trollclaws. Its walls are covered with carved eyes that glow in the moonlight and weep an unnatural fog during the day. What treasures await you within?
Part Two of the Red Seeds series of adventures.
A Two-Hour Adventure for 1st through 4th-Level Characters.... [click here for more] |
D&D Adventurers League |
$7.99
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DDAL-DRW-INT-03 A Red Day for Elventree
The village of Elventree has long been a Harper outpost in the Moonsea and was home to the allied Five Factions, which struck the first blow of the Red War. Now, Thay strikes back.
Part Three of the Red Seeds series of adventures.
A Two-Hour Adventure for 1st through 4th-Level Characters. Optimized For: APL 3
CONTENT WARNINGS: tyranny,... [click here for more] |
D&D Adventurers League |
$7.99
|
DDAL-DRW-INT-04 Tales of Fang and Claw
A reclusive patron of Candlekeep has passed away and the Avowed have asked you to travel to his mansion in the Wood of Sharp Teeth, where his servants wait to hand over his collection.
Part Four of the Red Seeds series of adventures.
A Two-Hour Adventure for 1st through 4th-Level Characters. Optimized For: APL 3
CONTENT WARNINGS: slavery,... [click here for more] |
D&D Adventurers League |
$7.99
|
The search for a missing young woman kicks off a treacherous journey on the Sea of Fallen Stars. A Four to Six-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
A Dreams of the Red Wizards story - a season-agnostic series that exists outside the confines of the seasonal and hardcover adventures. This can be played alongside the Ghosts of Saltmarsh book. ... [click here for more] |
D&D Adventurers League |
$4.99
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An exploration to the underwater city of Myth Nantar leads to a conspiracy, a mystery, and a heist. A Four-to-Six Hour Adventure for Tier 2 Characters. Optimized for APL 8.
This adventure can be played with the Ghosts of Saltmarsh hardcover. ... [click here for more] |
D&D Adventurers League |
$4.99
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Powerful elements collide in the wake of the attack on Myth Nantar. The conclusion to the haunting sea-faring tale on the Sea of Fallen Stars. A Four-to-Six Hour Adventure for Tier 3 Characters. Optimized for APL 13.
This adventure can be played with the Ghosts of Saltmarsh hardcover.
This purchase includes both print-friendly and full layout versions of the adventure. ... [click here for more] |
D&D Adventurers League |
$4.99
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A Dreams of the Red Wizards Epic
The treachery and master plan of Thay are at last revealed—and heroes are needed for a final assault to prevent the return of one of Faerûn’s greatest evils!
Part Five of the Storm King’s Descent series of adventures.
A Four-Hour Epic for 11th- through 16th-Level Characters and 17th- through 20th-Level Characters. Optimized For: APL 13 and 18
This... [click here for more] |
D&D Adventurers League |
$8.99
|
Minsc and his faithful ally Boo have seen much of the Forgotten Realms, and have been inspired by Volo to produce a guidebook detailing some of the more incredible things that they've experienced!
From the magic-infused cuisine of the Lantan Isles to the designers of massive urban frescos (well, they call them frescos but everyone else recognizes graffiti when they see it) to the divinely apathetic... [click here for more] |
D&D Adventurers League |
$5.99
|
Pipyap’s Guide is intended to be a companion to Baldur’s Gate Descent Into Avernus that you can use to flesh out that campaign or make your own games, all while being useful for your D&D Adventurers League characters. Do you want to see the Blood War from a lemure's point of view? Or face down a conjoined twin pit fiend? How about drink other-worldly wines in the most decadent of locales?... [click here for more] |
D&D Adventurers League |
$22.99
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Because of the incredible response to the newly-launched Curse of Strahd season for the D&D Adventurers League, and DDAL04-02 The Beast in particular, the AL administrators banded together to provide some additional insight into the construction of the setting surrounding this season. Specifically, we will be exploring the tiny mountain village of Orasnou and the ominous Svalich Woods in Barovia,... [click here for more] |
D&D Adventurers League |
Pay What You Want
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An old elf has wandered into the city from the jungle--prattling on about his long-lost daughter to anyone whose ear he can bend. Though most in Port Nyanzaru dismiss him as mad, he speaks the truth.
Can you find and save his daughter?
A 4-Hour Adventure for 11th-16th Level Characters ... [click here for more] |
D&D Adventurers League |
$3.99
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The yuan-ti have a long, storied past in the history of Chult.
So, if they are to be defeated, we must look back into history. Within the jungles, a number of cities fell into ruin during the Year of Blue Fire.
Both the merchant princes and factions believe that if discovered, they likely contain knowledge that’ll prove invaluable in the battles to come. Get looking!
A Four-Hour Adventure for... [click here for more] |
D&D Adventurers League |
$3.99
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The Soulmonger is shattered and its pieces scattered across the peninsula of Chult. Dire forces seek those shards for their own nefarious purposes, and the Red Wizards are rumored to have found a number of them already.
Can you wrest those necromantic artifacts from the hands of the dread mages?
Part One of the Broken Chains Series.
A Four-Hour Adventure for 17th-20th Level Characters ... [click here for more] |
D&D Adventurers League |
$3.99
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The Land of Ash and Smoke. Once a hellish landscape of volcanic activity, now a nightmare region that hosts one of the scattered Soulmonger fragments. The fragment’s burgeoning power attracted the attention of the Red Wizards of Thay and, thankfully, adventurers who are willing to risk life and limb to keep the fragment from these vile arcanists. Can you reach the fragment before the Red Wizards... [click here for more] |
D&D Adventurers League |
$3.99
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