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Legends of Luck and Lore

Legends of Luck and Lore


Many legendary adventurers rely on luck, lore, and secrets to carry them to their destinies. Bards that focus on the art of their performance above all else. Clerics that draw their power from luck and fortune. Paladins that swear allegiance to gods of stealth and secrets. Within these pages are three new character options for the 5th Edition Dungeons and Dragons game: the School of Performance, the...   [click here for more]
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We Are All in the Same Boat

We Are All in the Same Boat


Wanting the travel and see the new world of Tarmalune, the voyage becomes more exciting than everyone wants. The crew and adventurers find out how harse the sea can really be.  ...   [click here for more]
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Bane's Tyranny

Bane's Tyranny


Bane's followers are up to something on a remote uncharted island. They have gathered men and materials and rumor has it they are going to turn the island into a city state where the clerics of Bane rule supreme. But there are many dangers on the island including pre-existing settlements of pirates and southern barbarians anda jungle full of a host of creatures..Ragnak watches over it all, taking...   [click here for more]
Dungeon Masters Guild  $2.34 $1.88

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Crypts, Tombs and Haunted Houses Vol. 1

Crypts, Tombs and Haunted Houses Vol. 1


4 adventure areas fully stocked and dedicated to the undead. Suitable for tier 1 play. Each area can be dropped into any existing setting whenever a random dungeon is required or you want to liven up a long journey with a little random action. Everything from Zombies to shadows, flameskulls, even a Poltergeist. Hey! What small town, village, or city doesn't have a haunted house? All the undead...   [click here for more]
Dungeon Masters Guild  $2.15 $1.72

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The Badlands Book 2 - Gillean's Role

The Badlands Book 2 - Gillean's Role


Welcome to the Badlands, the second chapter. In the first book we dealt with a renegade band of Duergar and cashed in a couple of nice bounties in the process. Now Gillean, a necromancer with a overwhlming interest in the goings on in and around the badlands, has set a bounty on Adventurers, scouts and just about anyone else who might want to go wandering about the badlands. Dark bounty hunters...   [click here for more]
Dungeon Masters Guild  $5.47 $4.38

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DC-PoA ROBIN 01-1 The Taming of the Chwinga

DC-PoA ROBIN 01-1 The Taming of the Chwinga


A merchant from a prominent family needs your help getting rid of his bad luck, and the cursed artifact that has caused it. Will you undo the curse in time for him to avoid his demise, and for you to catch a rare performance at the local theater? A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ...   [click here for more]
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FOR1 Draconomicon (2e)

FOR1 Draconomicon (2e)


The creatures of lore and legend-of myth and mystery - only the dragons know the answers to the secrets and ciphers that surround them. But brave adventuring souls who have gone before have left behind clues and epistles with valuable information for anyone in pursuit of dragons. This tome is a compilation of the lifetime efforts of numerous dragon-hunting adventurers, presented to those who crave...   [click here for more]
Wizards of the Coast  $9.99

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LC3 Night Watch in the Living City (2e)

LC3 Night Watch in the Living City (2e)


Situated where the Fire River flows into the Sea of Fallen Stars, Ravens Bluff is a bustling port and trade center. Residents and frequent visitors to Ravens Bluff often boast that the city is the brightest spot on the Dragon Reach, but even the proudest citizen thinks twice about taking to the streets when the Veil, a thick, cold fog, rolls in. The veil turns the city's vigorous docks into a gloomy...   [click here for more]
Wizards of the Coast  $4.99

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Ed Greenwood Presents Elminster's Forgotten Realms

Ed Greenwood Presents Elminster's Forgotten Realms


The Forgotten Realms is the most successful and widely known Dungeons & Dragons campaign setting ever created, and it owes its existence to creator Ed Greenwood. This 160-page book describes the campaign setting as it lives and breathes in the imagination of its creator. Through the alter ego of Elminster, Archmage of Shadowdale, Ed Greenwood presents the Realms as a setting where companies of...   [click here for more]
Wizards of the Coast  $14.99

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New Background: Rustic Adventurer

New Background: Rustic Adventurer


A new Background option, created as a counterpoint to the Folk Hero. Less genre savvy, but also represents a land focused farmer more than the skills of a rancher or herdsman. Mix and match between the two; using the mechanics of one with the Characteristics and Defining Event of the other will give your gaming table a broader range of characters for this very common archetype. If you enjoyed...   [click here for more]
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Effects for Downtime Lifestyle

Effects for Downtime Lifestyle


While players, and characters, are free to choose any level of lifestyle they wish (and can afford), there are ups and downs to the various choices. These optional rules helps to give some life to a setting through consequences and benefits of those choices. To be clear; this is not intended as an event or encounter generation table. Events included are entirely designed to add flavor; not drive...   [click here for more]
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Class Lines: Monk

Class Lines: Monk


When your players decide to raid a monastery or, worse, rescue a bunch of monks before attacking the boss monster that captured them and rally them to battle, what is a Dungeon Master to do? Well, if the DM is insane, he could sit down and stat up monks of four different tiers for each of the five published monastic orders, then create his own order and stat those up as well. Or, if the DM is...   [click here for more]
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Recruiting Followers

Recruiting Followers


From finding apprentices and acolytes to raising armies, the greatest heroes often become leaders and teachers as well. While some of the most rewarding followers are those found through happenstance and roleplay, sometimes it's necessarry to go looking to find the right person. This content is included in Doldrums and Delays: Downtime Options If you enjoyed this title, please consider leaving...   [click here for more]
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New Background: Seer

New Background: Seer


This background provides for a broad range of concepts from arcane diviners to divine prophets and oracles, fortunetellers, and cursed souls. Even without supernatural power, this background can represent the preternatural awareness of individuals with intense observational powers and a startlingly keen mind. This background is included in A History of Magic If you enjoy this title, please consider...   [click here for more]
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New Arcane Tradition: Craftsmage

New Arcane Tradition: Craftsmage


Modern craftsmages are sometimes scoffed at as practitioners of a dying art. Arcanists pursuing a path which has been supplanted by the artificer. However, the tradition persists; marrying raw spellcraft with the ability to temporarilly infuse items with the power of enchantment. This arcane tradition is included in A History of Magic. For a more in depth look at crafting based magic take a look...   [click here for more]
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Fiddlebender's Guide to Airships

Fiddlebender's Guide to Airships


Finally Oswald reveals his secrets. Now your party can take to the sky as well. Oswalt Fiddlebender is nothing if not courageous. Despite the dangers that fill the skies of Toril, he keeps returning to the vast blue and white firmament in his experimental airships. Throughout the long years if his career as a wizard and one of Faerun’s finest engineers Oswald has gathered an impressive...   [click here for more]
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The Badlands Book1- The Duergar Keep

The Badlands Book1- The Duergar Keep


Welcome to the Badlands! The region gets it’s name because it has become a haven for some of Faerûn’s most notorious criminals as well as displaced tribes of dark origin, driven from their original lands on the losing end of some distant campaign. Tribes like the Duergar Deepblight Clan, driven from their homes because of betrayals they committed. For years the unwanted have...   [click here for more]
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DHM1 - Murder at The Rampant Rooster

DHM1 - Murder at The Rampant Rooster


A merchant hires the party to escort him from Waterdeep to Neverwinter, but the secrets he knows gets him killed and the party finds itself investigating the murder of their employer to prevent an innocent woman from being framed. ...   [click here for more]
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DHM2 - The Sea Witch's Price

DHM2 - The Sea Witch's Price


While travelling along the Sword Coast, the party comes across the crabbing town named Crab Pot and learns that it is on the bad end of a deal with a Sea Hag. ...   [click here for more]
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Crypts, Tombs and Haunted Houses Vol. 2

Crypts, Tombs and Haunted Houses Vol. 2


Welcome to volume 2 of Crypts, Tombs and Haunted Houses. In volume 2 there are 4 playable areas each with multiple levels all suitable for tier 2 play. A haunted cemetery complete with crypts, a haunted mansion filled with undead, the mere thought gives you chills. Or how about a encounter in the woods with a werewolf and his rat like girlfriend? Of course, just as likely to run into a covenant...   [click here for more]
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DDAL10-00 Ice Road Trackers

DDAL10-00 Ice Road Trackers


A trek toward Icewind Dale turns deadly when an avalanche blocks the heroes’ passage through the Spine of the World. Rescued by a menagerie of strange creatures, the heroes are asked to return the favor in exchange for answers about what’s happening in the cold and frozen North. An introductory adventure comprising four 1-hour episodes. ...   [click here for more]
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DDEP10-00 The Great Knucklehead Rally

DDEP10-00 The Great Knucklehead Rally


To fight the despair brought on by the Everlasting Rime, an eccentric dwarf sponsors a fishing tournament she calls the “Great Knucklehead Rally.” The event draws the curious, the hopeful, and the cynical alike. And it also draws unexpected guests who’ll test the attendees’ mettle. A Three-Hour Epic Adventure Optimized for 2nd-Level Characters Single Table Play Guidance...   [click here for more]
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Monsters of Zakhara - An Al-Qadim and Forgotten Realms Supplement

Monsters of Zakhara - An Al-Qadim and Forgotten Realms Supplement


IMPORTANT!! The conents of this product are identical to those in Chapter 4 of Campaign Guide: Zakhara - Adventures in the Land of Fate! This book is for people who ONLY want the monsters! Ahlan and well met, my friend! This book is a collection of creatures and NPCs hailing from the great peninsula of Zakhara, the Land of Fate! Within you will find genies, giants, ghuls, and more, all ready...   [click here for more]
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Cry of Fia

Cry of Fia


What could a little girl and an old ruin have in common? Maybe it is a traumatic past... While investigating reports of strange goings-on in a nearby forest, the party stumbles across a little girl crying in the woods. She's lost her mother to an unknown creature, and can point the way to a nearby ruin to get her back. But maybe not all is as it seems... A one-shot...   [click here for more]
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