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Adventurers of Kara-Tur

Adventurers of Kara-Tur


Introducing the heroes of Kara-Tur! Included in this product are 5e versions of the following: Subclasses, including: * Bushi (warrior who uses chi to empower his combat ability) * Samurai (the most honorable of warriors, leaders of the battlefield and masters of their sacred weapons) * Sohei (warrior monks who are as hard as stone. Literally) * Kensai (the master with her bonded weapon,...   [click here for more]
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Adventures & Maps for Waterdeep: Dragon Heist

Adventures & Maps for Waterdeep: Dragon Heist


ALTERNATIVE WATERDEEP: DRAGON HEIST ONE-SHOTS New adventure hooks for use with Dragon Heist maps. Brand new adventure hooks for use with the maps included in this bundle. 10 total hooks will give you new and interesting ways to use the maps, or to include as alternate plot hooks in a Dragon Heist campaign! MAPS FOR YOUR VIRTUAL TABLETOP OR HOME GAME! This...   [click here for more]
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Adventures by FishPirate - Character Option I: Monk, Way of Death

Adventures by FishPirate - Character Option I: Monk, Way of Death


The Players Handbook lists three monastery traditions a monk can choose to follow at third level. This publication adds a fourth, the Way of Death. Through the study of human anatomy and biology, this order of monks has obtained the full understanding of how the human body works and, as such, have perfected ways to make it stop working. As long as the price is paid, a life will be taken. The price...   [click here for more]
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Adventures by FishPirate - Supplement I: People of Phandalin

Adventures by FishPirate - Supplement I: People of Phandalin


Phandalin is a great location from which PCs can adventure. The information in this supplemet can be used in conjunction with Lost Mine of Phandelver, After Lost Mine, other adventures set in and around Phandalin, or used to add more flavor to any town. Nine of the NPCs featured in this supplement can be found in Lost Mine of Phandalin and ten others were introduced in After Lost Mine, but each has...   [click here for more]
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Adventures by FishPirate - Supplement II: Creatures and Adventures Near Phandalin

Adventures by FishPirate - Supplement II: Creatures and Adventures Near Phandalin


Phandalin is a great location from which PCs can adventure. The information in this supplement can be used in conjunction with Lost Mine of Phandelver, After Lost Mine, other adventures set in and around Phandalin, or used to add more flavor to any town. This supplement has information specific to the local varieties of the creatures that inhabit the plains and hills in the area of Phandalin and...   [click here for more]
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Adventures by FishPirate - Supplement III:  The Undervoid

Adventures by FishPirate - Supplement III: The Undervoid


Mentioned in the pages of After Lost Mine IV, the Undervoid is now fully described with stats. ...   [click here for more]
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Adventures by FishPirate: Gemstones I

Adventures by FishPirate: Gemstones I


All gemstones have a bit of magic in them, but it is the very rare stone that has enough magic to manifest actual power. This publication contains descriptions and mechanics for eight types of very rare gemstones with such power. ...   [click here for more]
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Adventures By FishPirate: Mud of Rygar I & II

Adventures By FishPirate: Mud of Rygar I & II


The PCs are hired to escort a merchant boat to Rygar, a new settlement that has sprung up on the banks of a tributary of the Neverwinter River deep in the Neverwinter Woods. The mud of Rygar is much desired by potters for its physical attributes, but it is also desired for a mating ritual by a tribe of lizardfolk. What happens when the lizardfolk show up to roll in the mud? This product now...   [click here for more]
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Adventuring Guild / Company Contract - Trollskull Manor Waterdeep

Adventuring Guild / Company Contract - Trollskull Manor Waterdeep


A free to use and modify contract for forming an adventuring company! In one of my games of Waterdeep: Dragon Heist, the adventurers started in the Yawning Portal marveling over the adventurers being lowered down into Undermountain. They asked about joining an adventuring company... and the Volo in this game thinks that's a way better idea than just handing over a large piece of property as a reward!...   [click here for more]
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Adventuring Party Origins

Adventuring Party Origins


Having trouble rationalizing why your group of adventurers are working together as your first campaign game begins? Are you in need of a good reason to have the adventurers accept a new player's character into their group when they are midway through a dungeon (and likely wouldn't want to trust a random stranger)? Would you like to consider ways to utilize Background and Personality Traits from the...   [click here for more]
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Adversaries & Allies

Adversaries & Allies


Foes, Friends, Followers Expanding on the 5th Edition Monster Manual, here are over 50 new non-player characters to populate the world of your 5E game! In the pages of Adversaries & Allies, you'll find: New spellcasters to advise and oppose your party, from the Enchanter, Skald, and Loremaster to the strange...   [click here for more]
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Adversaries and Allies in Baldur's Gate

Adversaries and Allies in Baldur's Gate


"This is easily one of the best-looking products I've seen on DMs Guild. ... I highly recommend it." Chris Bissette, loottheroom.uk Adversaries and Allies in Baldur’s Gate A dashing swashbuckler. An ambitious wizard. A scheming lich. This set of named NPCs include descriptions of their personality and motivations, items in their possession, and suggestions on how they can be used either as...   [click here for more]
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Affliction in Altmere

Affliction in Altmere


A few days off the Triboar Trail, there exists a town whose inhabitants are oddly productive at their chosen professions, and where common disease and injury are relics of the recent past. What causes the woodcutter to be able to lift entire trees with a single arm? Why can the blacksmith laugh off the bite of a death dog? Does Altmere’s gilded surface hide a rotten core? Every town holds...   [click here for more]
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After Lost Mine Bundle

After Lost Mine Bundle


Get the first four parts of the bestselling adventure path After Lost Mine plus Supplements I and III for a special combo price. Part I Orcs to Phandalin: The Ghost Tribe of Orcs have been driven from their home under the Sword Mountains by some terrible evil and they now see Phandalin as their best option for a new home. The heroes, who are on their way to Phandalin for a much...   [click here for more]
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After Lost Mine I: Orcs to Phandalin

After Lost Mine I: Orcs to Phandalin


The Ghost Tribe of Orcs have been driven from their home under the Sword Mountains by some terrible evil and they now see Phandalin as their best option for a new home. The heroes, who are on their way to Phandalin for a much needed rest after their adventures in the Lost Mine, must make it to town in time to warn the inhabitants and help prepare for the orc attack. Orcs to Phandalin is the first...   [click here for more]
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After Lost Mine II:  Orcs Invade Phandalin

After Lost Mine II: Orcs Invade Phandalin


The Ghost Tribe of Orcs have been driven from their home under Wyvern Tor by some terrible evil and have traveled to the top of the hill overlooking Phandalin where they camped last night. Their chief, driven mad by unknown horrors, prepares to attack the city and claim it as his new home. The heroes, who raced to the town ahead of the orc tribe, spend the night helping to prepare defenses and rest...   [click here for more]
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After Lost Mine III: Journey to Beneath Wyvern Tor

After Lost Mine III: Journey to Beneath Wyvern Tor


The Ghost Tribe of Orcs were driven from their home under Wyvern Tor by some terrible evil. They marched to Phandalin and attacked, only to be defeated. Now the heroes will go beneath Wyvern Tor to discover the terror that chased out the orcs and perhaps find the source of the orc’ssardonyx. Journey to Beneath Wyvern Tor is the third of four parts in the After Lost Mine series. It will...   [click here for more]
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After Lost Mine IV: Into the Dark

After Lost Mine IV: Into the Dark


The Ghost Tribe of Orcs were driven from their home under Wyvern Tor by some terrible evil. They marched to Phandalin and attacked only to be defeated. Then, the heroes journeyed to the orc’s former settlement beneath Wyvern Tor and found the source of the orc’s sardonyx and the umber hulk that drove the orcs out. Now, the party has to go deeper to deal with the terror from the Underdark...   [click here for more]
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After Lost Mine V: Giant Troubles

After Lost Mine V: Giant Troubles


The Ghost Tribe of Orcs marched to Phandalin and attacked the town only to be defeated by the heroes, who then journeyed to the orc’s former settlement beneath Wyvern Tor to find the terror from the Underdark that had caused all the excitement. Now, the PCs are asked to deal with giants that are troubling Phandalin in response to strange whispers from beyond. These giants are having issues with...   [click here for more]
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Airs of Ages Past

Airs of Ages Past


Nine magical harps from the Forgotten Realms From an article originally appearing in Dragon Magazine #115, by Ed Greenwood, updated to 5th Edition rules. Please check out my other titles! By Magic Masked, Nine magical masks from the Forgotten Realms Baraar of the Bizarre: Archer’s Best Friend, 10 magical bows and ammunition. Bazaar of the Bizarre: Rings that Do Weird Things, Twenty-one...   [click here for more]
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Al-Qadim Archetypes: Scimitars Against the Dark

Al-Qadim Archetypes: Scimitars Against the Dark


Al-Qadim Archetypes: Scimitars Against the Dark presents six new subclasses as well as new spells, new monsters, a new variant race, and more for Dungeons & Dragons 5th Edition! With an emphasis on exploring the seas and deserts of Al-Qadim, this PDF contains everything you need to take on the evil that threaten the Land of Fate, but also includes easy guidelines for using these options...   [click here for more]
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Al-Qadim: Classes and Backgrounds (5e)

Al-Qadim: Classes and Backgrounds (5e)


Al-Qadim: Classes and Backgrounds (5e) Forgotten Realms: Abeir-Toril\Faerun\Zakhara Introduction: Al-Qadim campaign setting is themed after the Arabian Nights stories. Zakhara, also known as the Land of Fate, was a giant peninsula of the same super-continent that hosted Faerûn and Kara-Tur on the planet Abeir-Toril. (Forgotten Realms Campaign Setting 3rd edition, 2001) The majority of...   [click here for more]
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AlanVenic Tome of the Barbarian

AlanVenic Tome of the Barbarian


This supplemental rulebook bring ten new primal paths for the barbarian. Path of the Bear Warrior Path of the Destroyer Path of the Elemental Rager Path of the Eye of Gruumsh Path of the Forsaker Path of the Furious Whirlwind Path of the Immortal Rager Path of the Impetuous Colossus Path of the Runescarred Berserker Path of the Tribal Protector ...   [click here for more]
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AlanVenic Tome of the Bard

AlanVenic Tome of the Bard


At this supplemental rulebook are presented ten new bard colleges you can choose instead of the bard colleges presented in the Player’s Handbook. The College of Artistry The College of Dread The College of Comedy The College of Fortune The College of Glory The College of Imagination The College of Song Seek The College of Still The College of Virtuosity The Fochlucan College ...   [click here for more]
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AlanVenic Tome of the Cleric

AlanVenic Tome of the Cleric


At this supplemental rulebook are presented ten new divine domains you can choose instead of the divine domain presented in the Player’s Hanbook. Air Domain Creation Domain Darkness Domain Earth Domain Fire Domain Mind Domain Prophecy Domain Time Domain Travel Domain Water Domain ...   [click here for more]
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AlanVenic Tome of the Fighter

AlanVenic Tome of the Fighter


At this supplemental rulebook are presented tem new martial archetypes you can choose instead of the martial archetypes presented in the Player’s Handbook. The Chain Master The Champion of Corellon The Commander The Dedicated Defender The Dervish The Gladiator The Implacable Rider The Kensai The Marksman The Master Thrower ...   [click here for more]
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AlanVenic Tome of the Monk

AlanVenic Tome of the Monk


At this supplemental rulebook are presented ten new monastic traditions you can choose instead of the monastic traditions presented in the Player’s Handbook. The Way of the Devoted Monk The Way of the Drunken Master The Way of Lotus, the Way of Ninjutsu The Way of Retaliation The Way of the Sacred Fist The Way of the Sadhaka The Way of Steel The Way of the Tattooed Monk The...   [click here for more]
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AlanVenic Tome of the Paladin

AlanVenic Tome of the Paladin


At this supplemental rulebook are presented ten new sacred oaths you can choose instead of the sacred oaths presented in the Player’s Handbook. The Oath of Balance The Oath of Brotherhood The Oath of Conflict The Oath of Damnation The Oath of Freedom The Oath of Mercy The Oath of Ordination The Oath of Purity The Oath of Reason The Oath of the Hammer ...   [click here for more]
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AlanVenic Tome of the Ranger

AlanVenic Tome of the Ranger


At this supplemental rulebook are presented ten new ranger archetypes you can choose instead of the ranger archetype presented in the Player’s Handbook. The Beast Master The Deepwood Sniper The Enemy Killer The Peregrine Runner The Ruathar The Scout The Sky Lord The Trophy Hunter The Urban Tracker The Wild Guardian ...   [click here for more]
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Alanvenic Tome of the Rogue

Alanvenic Tome of the Rogue


At this supplemental rulebook are presented ten new roguish archetypes you can choose instead of the roguish archetypes presented in the Player’s Handbook. The Ghost Face The Invisible Blade The Little Bravo The Mimetic The Mountebank The Shadow Dancer The Soul Stealer The Streetfighter The Tactical Trapsmith The Treasure Hunter ...   [click here for more]
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AlanVenic Tome of the Sorcerer

AlanVenic Tome of the Sorcerer


At this supplemental rulebook are presented ten new sorcerous origins you can choose instead of the sorcerous origins presented in the Player’s Handbook. The Aberrant Bloodline The Abyssal Bloodline The Blood Sorcery The Elemental Bloodline The Faery Bloodline The Ghostly Origin The Mutable Origin The Spellfire Origin The Sword Sorcery The Ultimate Bloodline ...   [click here for more]
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AlanVenic Tome of the Warlock

AlanVenic Tome of the Warlock


At this supplemental rulebook are presented ten new otherworldly patrons you can choose instead of the otherworldly patrons presented in the Player’s Handbook. The Avenger Archangel The Death The Fallen Titan The Great Wyrm The Heroic Spirit The Moon The Prime The Revered Phaerimm The Supragenie The Void ...   [click here for more]
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AlanVenic Tome of the Wizard

AlanVenic Tome of the Wizard


At this supplemental rulebook are presented ten new arcane traditions you can choose instead of the arcane traditions presented in the Player’s Handbook. The Alchemical Mastery The Arcane Archery The Arcane Ritualism The Automaton Mastery The Demonology The Gnomish Artifice The Mystical Theurgy The Planeswalking The Shadow Weave Wizardry The Thayan Wizardry ...   [click here for more]
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AlanVenic Tomo do Bárbaro

AlanVenic Tomo do Bárbaro


Neste suplemento serão apresentados dez novos caminhos primitivos possíveis em adição dos existentes no Livro do Jogador. O Caminho do Bárbaro das Cicatrizes Rúnicas O Caminho do Colosso Impetuoso O Caminho do Desistente O Caminho do Destruidor O Caminho do Furioso Imortal O Caminho do Guerreiro Urso O Caminho do Olho de Gruumsh O Caminho do Protetor...   [click here for more]
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AlanVenic Tomo do Bardo

AlanVenic Tomo do Bardo


Neste suplemento serão apresentados dez novos colégios de bardo possíveis em adição dos existentes no Livro do Jogador. O Colégio da Arte O Colégio da Busca da Canção O Colégio da Comédia O Colégio da Fortuna O Colégio da Glória O Colégio da Imaginação O Colégio...   [click here for more]
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AlanVenic Tomo do Bruxo

AlanVenic Tomo do Bruxo


Neste suplemento serão apresentados dez novos patronos transcendentais possíveis em adição das existentes no Livro do Jogador. A Lua A Morte O Arcanjo Vingador O Espírito Heroico O Grande Ancião O Phaerimm Venerável O Primeiro Construtor O Supragênio O Titã Caído O Vazio ...   [click here for more]
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AlanVenic Tomo do Clérigo

AlanVenic Tomo do Clérigo


Neste suplemento serão apresentados dez novos domínios divinos possíveis em adição dos existentes no Livro do Jogador. Domínio da Água Domínio da Criação Domínio da Escuridão Domínio da Mente Domínio da Profecia Domínio da Terra Domínio da Viagem Domínio do Ar Domínio...   [click here for more]
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AlanVenic Tomo do Druida

AlanVenic Tomo do Druida


Neste suplemento serão apresentados dez novos círculos druídicos possíveis em adição dos existentes no Livro do Jogador. O Círculo da Infestação O Círculo da Vida O Círculo das Fadas O Círculo das Feras O Círculo do Arcanismo O Círculo dos Elementos O Círculo dos Guardiões O...   [click here for more]
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AlanVenic Tomo do Feiticeiro

AlanVenic Tomo do Feiticeiro


Neste suplemento serão apresentados dez novas origens de feitiçaria possíveis em adição das existentes no Livro do Jogador. A Feitiçaria da Espada A Feitiçaria do Sangue A Linhagem Aberrante A Linhagem Abissal A Linhagem Elemental A Linhagem Feérica A Linhagem Suprema A Origem Fantasmagórica A Origem Mutável A...   [click here for more]
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AlanVenic Tomo do Guerreiro

AlanVenic Tomo do Guerreiro


Neste suplemento serão apresentados dez novos arquétipos marciais possíveis em adição dos existentes no Livro do Jogador. O Atirador Inigualável O Campeão de Corellon O Cavaleiro Implacável O Comandante O Defensor Dedicado O Dervixe O Gladiador O Kensai O Mestre das Correntes O Mestre do Arremesso ...   [click here for more]
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AlanVenic Tomo do Ladino

AlanVenic Tomo do Ladino


Neste suplemento serão apresentados dez novos arquétipos de ladino possíveis em adição dos existentes no Livro do Jogador. O Armadilheiro Tático O Caçador de Tesouros O Dançarino das Sombras A Face Fantasma A Lâmina Invisível O Larápio de Almas O Lutador de Rua O Mimético O Pequeno Bravo O Saltimbanco ...   [click here for more]
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AlanVenic Tomo do Mago

AlanVenic Tomo do Mago


Neste suplemento serão apresentados dez novas tradições arcanas possíveis em adição dos existentes no Livro do Jogador. Arquearia Arcana Artesanato Gnômico Demonologia Maestria Alquímica Maestria dos Autômatos Magia das Sombras Magia Thayana Navegação Planar Ritualismo Arcano Teurgia Mística. ...   [click here for more]
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AlanVenic Tomo do Monge

AlanVenic Tomo do Monge


Neste suplemento serão apresentados dez novas tradições monásticas possíveis em adição dos existentes no Livro do Jogador. O Caminho da Lótus O Caminho da Retaliação O Caminho do Aço O Caminho do Arqueiro Zen O Caminho do Mestre Bêbado O Caminho do Monge Devotado O Caminho do Monge Tatuado O Caminho...   [click here for more]
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AlanVenic Tomo do Paladino

AlanVenic Tomo do Paladino


Neste suplemento serão apresentados dez novos juramentos sagrados possíveis em adição dos existentes no Livro do Jogador. O Juramento de Conflito O Juramento de Danação O Juramento de Equilíbrio O Juramento de Fraternidade O Juramento de Liberdade O Juramento de Misericórdia O Juramento de Ordenação O Juramento...   [click here for more]
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AlanVenic Tomo do Patrulheiro

AlanVenic Tomo do Patrulheiro


Neste suplemento serão apresentados dez novos arquétipos de patrulheiro possíveis em adição dos existentes no Livro do Jogador. O Arqueiro da Floresta Alta O Batedor O Caçador de Troféus O Flagelo dos Inimigos O Guardião Selvagem O Mestre das Bestas O Peregrino Mensageiro O Rastreador Urbano O Ruathar O Senhor dos Céus ...   [click here for more]
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Alator's Tomb

Alator's Tomb


A generic tomb usable anytime you need a quick distraction Sometimes a DM needs a fill-in adventure for when their PC’s go off script. This is a single location low role play adventure that can be inserted anywhere needed. A 1-2 hour adventure for three to six 3rd-5th level characters. ...   [click here for more]
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Alchemical Archetypes: Created & Creators

Alchemical Archetypes: Created & Creators


Alchemical Archetypes: Created & Creators provides new character options and DM tools for campaigns featuring player alchemists, constructs, and creators of artificial life, as well as new construct monster types and more for any D&D setting, including Ravenloft and the Forgotten Realms. This product also includes several new class archetypes, new spells, and new races, including the...   [click here for more]
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Alchemy: Defined, Refined, and Usable

Alchemy: Defined, Refined, and Usable


Alchemy is the most arcane of traditions, from the study of the fire to the creation of gold it all begins in the labs of the alchemist.The creation of elixirs is only beginning when a character starts down the path of alchemy. Alchemists can create unheard of materials stronger than steel, oils that alter the fabric of reality, and mundane items with quasi magical properties. With 46 new alchemical...   [click here for more]
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Aldinach: The Lady of Change

Aldinach: The Lady of Change


Amidst the dismal, rain-drenched realm of Storm’s Path lies the sprawling laboratory and fortress of Aldinach, the Lady of Change. Each day, Aldinach labors at her craft with single-minded determination, using foul magic and manipulation to transform the bodies and minds of her victims into terrifying new forms. The truly pure and virtuous are her favorite prey, and she frequently sends her...   [click here for more]
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Alkavian's Repository of Feats and Armaments

Alkavian's Repository of Feats and Armaments


This pamphlet includes new feats and weapons for 5e. - 21 new feats - 9 new martial weapons - Option for "Masterwork" property on weapons. As always, feedback is welcome and appreciated. Happy gaming! v1.1 - Did some typo fixes. Corrected wording on the "Fleet of Foot" feat. ...   [click here for more]
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