Title |
Publisher |
Price |
Escape from Phlan
Three important citizens of Phlan, who stand against the tyrannical dragon that rules, seek to escape and find refuge across the Moonsea. Can you extricate those that are vital to the factions before it’s too late?
An adventure for 5th-10th level characters.
DDEX1-14 5E ... [click here for more] |
Wizards of the Coast |
FREE
|
NOW A GOLD SELLER! Thank you all so much for he downloads and I hope my hard work is giving you all some good laughs and gaming moments.
The Underling's Awakening is a small campaign (25 pages) meant for more than one sitting. It features a vivid story based campaign featuring 2 dungeons and a chase accross an open moorland. Please feel free to download the maps and dungeons seperately (required if... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
First Among Equals is the first title in the campaign spanning 20 modules -one for each level. All are designed for zero DM preparation time!
In First Among Equals, the adventurers begin their tale in the typically peaceful village of Uluvin in the Delimbiyr Vale on the Iron Road between the High Forest and the Forlorn Hills. Here they... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
NOW A GOLD SELLER! Thank you all for the continued support and I hope you all a happy gaming session(s) from this module.
The long awaited 3rd installment of the Underling Revival series is here! Over 37,000 of you have tried Rise of the Necromancer and I urge you all to get the next two in the series to follow up the events and start this campaign.
This final chapter takes place in Faerun and... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This creation named New Neverwinter is a mix between the Wizard of the Coast’s creation as well as plenty of homebrew made by me, Philip Johansson. I have tried to incorporate all the information that Wizards have produced about the city and I have then filled the gaps where needed. For transparency I have put this symbol “*” next to titles to show that it has made by me. If you wish to remove... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Basic Information and Purpose
This is an Excel template for single-column monster stat-blocks. I began this project for myself, but figured that I might as well also make it easier for other people to generate their own stat-blocks.
Fonts and IP
This template uses the Tex-Gyer-Bonum (TGB) free font mentioned in the official Adventure Template ( /product/170830/DMs-Guild-Creator-Resource--Adventure-Template?src=newest&filters=0_0_45476_0_0_0... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
An Urgent Rescue is a classic, low level adventure designed for a group of 3 to 4 2nd level players. It should take about 2 to 3 hours to play through.
This is the third adventure in the miniseries. The first adventure of the miniseries is A Chance Encounter. The final adventure in the miniseries is A Dark Veil Falls.
In addition to the adventure, there are a few of maps of the adventure area... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
You can support my work by signing up to my mailing list - bit.ly/mtblacksignup
Every important D&D rule on a single page! Includes -
Weapon & Equipment restrictions
Movement
Combat actions
Spell Mechanics
Conditions
Skills
General Gameplay
Download these great value collections -
Download these bestselling and highly rated adventures and supplements -
... [click here for more] |
Dungeon Masters Guild |
FREE
|
The Iron Road is the second title in the campaign spanning 20 modules -one for each level. All are designed for zero DM preparation time!
In The Iron Road, the adventurers continue their tale in the typically peaceful village of Uluvin in the Delimbiyr Vale on the Iron Road between the High Forest and the Forlorn Hills. Now increasingly... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A Dark Veil Falls is a classic, low level adventure designed for a group of 3 to 4 3rd level players. It should take about 3 to 6 hours to play through.
This is the fourth and final adventure in the miniseries. The first adventure of the miniseries is A Chance Encounter.
In addition to the adventure, there are a few of maps of the adventure area as separate jpeg files. There is also a printerfriendly... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
5e Racial Handbook
In the world of the Forgotten Realms, there are a great number of races, of all shapes, sizes, and walks of life. Presented in the official Player's Handbook are but a few of the possibilities of race which a character might have. This supplement exists to help increase the number of options for player character creation, for stories and games involving... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
'Great read. So many good ideas that envoke the spirit of Ravenloft. Loved all the ideas on the second page especially "An Ill Omen."' - Gruntle33
'This is brilliant! A+ work, my friend.' - GreyTheHunter
'These encounters will definitely give you ideas for ways to add in some more creepiness. I'll definitely have this at the table when I run CoS.' - ja k.
Encounters in the Mists is a suppliment... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Deep in the jungles of Chult lies an ancient temple dedicated to Lady Luck herself. Stories about the Temple of Tymora are whispered by adventurers and bards, each tale more mysterious than the last. It is said that wealth and rare prizes await those who are courageous enough to test their luck within its walls.
Temple of Tymora is a one-shot D&D 5e adventure designed for 4-6 level... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Due to Popular Demand!
I've gone back and reaccomplished and rescanned the maps used in the Season 2 Expeditions adventures! If you run online, like to print your maps, or just want to have something nice to frame and hang over your fireplace to impress your friends, then give these a shot. Included are two zip files—each containing 32 maps in both .jpg (reasonably-sized for online play) and .pdf... [click here for more] |
Dungeon Masters Guild |
FREE
|
This adventure was written by former Wizards of the Coast Dungeons & Dragons staff member Greg Bilsland, producer on the fifth edition core rulebooks. The adventure was designed for use in D&D's 24-hour 2016 Extra Life game.
The adventure is for characters levels 6 - 8 and integrates with the story of Storm King's Thunder.
Description: Two tendays ago, cloud giants... [click here for more] |
Dungeon Masters Guild |
FREE
|
"A Masquerade, an assassination plot, and a poetry contest.
All of this before cocktails are served.
Your party has been hired by a mysterious benefactor to crash the party of the year at the Cassalanter Winter Estate. Your objective is simple: infiltrate the ball and locate Lord Cassalanter's private office, abscond with the files in his safe, and return them to your employer without anyone discovering... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The deepest depths of the ruins of the Tempest Mage's tower have not seen a living soul for centuries. In the silent dark, death waits for you. Will you rush to meet him? A four-hour adventure for 5th-10th level characters, brought to you by Cold Iron Conventions and Draxtar Games. ... [click here for more] |
Dungeon Masters Guild |
FREE
|
 This is a photoshop drawn map of a city in Forgotten realms. The map has a high resolution which you can zoom in quite a bit and if you want you can without problem scale it up.
I HOPE YOU ENJOY THE MAP.
Included versions:
City map day
City map night
These maps include a commercial license, as such, you can add them to your DM's Guild products. You may not use this image as a selling... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
In A Ship in the Mist, the players are hired to recover a lost skyship known as the Sky Scythe and retrieve an experimental artifact called the Veil of Aramis. The Sky Scythe disappeared decades ago under mysterious circumstances, only to resurface in a desolate region. As the players investigate the ship, they uncover its eerie connection to a plane... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
From award-winning screenwriter Dale Zawada
The Toymaker and the Bag of Gifting is a 2-4 hour Christmas-themed one shot adventure for five 8th-12th level characters. This is a light-hearted adventure with a Christmas spin appropriate for all player levels. Tweak the encounter difficulty if your party is not yet levels 8-12. The narration in this adventure is written in rhyme... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Handouts I'm using for my Ghosts of Saltmarsh campaign. Someone else may find them useful. I have made these purposely crude as they were in the original module.
Attention Saltmarsh Adventurers!
If you are running Ghosts of Saltmarsh as a campaign, you may be interested in Tendrils of Saltmarsh, These modules are designed to help fill the gaps in the published material.
Tendrils... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
In the bustling city of Waterdeep, a shadowy underworld criminal known as Valerius Nightshade seeks the ultimate prize: the Heart of Ice, a priceless blue diamond. To secure this coveted gem, he assembles a team of skilled individuals, each with their own unique talents and secrets. Together, this team of rogues and misfits must overcome personal conflicts and trust issues to accomplish their... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
You sneak into a museum filled with all sorts of strange displays, from fierce weaponry and intricate jewelry through to demonic statues and a strange obsidian monolith. You begin to take a couple of steps towards the monolith when darkness swirls around you as the museum's protections jump to life...
This is a one-shot heist adventure in which the players must infiltrate a high society... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Deine Sinne kehren langsam zurück und mit einem schweren Keuchen richtest du dich auf. Du bist nicht sicher, was geschehen ist, doch auf einmal bist du genau hier, an diesem trostlosen Ort. Nur vereinzelt siehst du noch andere Bewohner*innen der Burg, die gleichermaßen verwirrt scheinen. Deine Erinnerungen sind verblasst.
Du wischt dir über die Augen und versuchst etwas Klarheit... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Inside this supplement you will find some campaign setting information regarding the status of the City of Danger since the Devastation occurred. The Devastation - the aftermath of the original few runnings of DDEP Mulmaster Undone - is widespread and the city must now not only discover their identity in these uncertain times but also how best they can begin to rebuild.
WE DO NOT EXPECT YOU TO PAY... [click here for more] |
D&D Adventurers League |
Pay What You Want
|
Food & Drink in Faerûn
Wines, Ales, Spirits, Breads, Cheeses, and Exotic Specialties
Adapted from various sources
Includes intoxication rules
Document is "Pay What You Want", but you can get it for free; any contribution goes for the compilation and editing work
Please take a moment to rate or review or work! Improvements based on feedback will be made available. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Queen Raedra Obarskyr of Cormyr summons a group of heroes from various realms to combat an evil Red Dragon. Among those who answer the call are two knights, a priest, and a wizard. However, not all of these so-called "heroes" have pure intentions.
"The Surrounded" is a captivating one-shot adventure that promises to immerse your players in intrigue and devious schemes, keeping them on edge throughout... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Chasing the Green is a 2 - 3 hour adventure for three to four 1st level characters, but can easily be adjusted for 2nd level characters by adding to the encounters.
This adventure is the second of the Mud Creek trilogy. A set of adventures for low level characters which takes them from 1st level to 3rd level and sets them on a path to glory or infamy. In this adventure the players meet for the first... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"When a stranger comes to your house at night and knocks, there is a peculiar muffled sound about the knocking by which you can tell that the visitor is a kitsune - if you have experienced ears. For a kitsune knocks at doors with its tail. If you open, then you will see a man, or perhaps a beautiful girl, who will talk to you only in fragments of words, but nevertheless in such a way that you can... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A brand new adventure written specifically for D&D 2024!
He stands beyond the glowing altar, only he looks quite different than before. He is larger, 10 foot tall, and sword-like spines have burst through his robes up his arms and back. Horns protrude from his forehead and, as he smiles at you, you see rows of sharp pointed teeth...
This is a one-shot adventure in which... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
From award-winning screenwriter Dale Zawada
Berdusk Till Dawn is a 4-6 hour spooky one-shot adventure for four to five 8th-10th level characters. The city of Berdusk is haunted and the party must save the trade city! Ghosts, werewolves, zombies, and vampires make up the meat of this adventure which is perfect for the Halloween season. There is magical loot, jump scares, and more!
Adventure... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Thay, the land of the Red Wizards, is a well-settled land with a multitude of towns and villages. Adventurers making their way across these lands will need a detailed map indicating the locations and names of these villages and the roads and paths that connect them. In addition, obstacles such as forests, mountains, cliffs, rivers, and swamps are clearly indicated, reducing the chance of getting lost... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Magic items mean more when they come with a great story.
This supplement details four unique magic items – complete with names, histories, unique properties and plot hooks for further adventures – that await discovery in the High Forest of the Savage Frontier or other enchanted woodlands.
This supplement works seamlessly with Lost in the High Forest: A Five-Page Module, also available... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
When a group of adventurers become lost in a heavy snowstorm which appears unexpectedly out of nowhere, they are glad to take refuge at Grymm House. However, everything is not as it seems and the situation rapidly proceeds from unsettling to terrifying!
Grymm House is a spooky horror one-shot D&D 5e adventure for 4-6 level 3 players.
Unleash the adventure: 6+... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a list, with description and reference, of every feature/trait from creatures. Books I referenced from are the Players Handbook, the Monster Manual, the Dungeon Master's Guide, the Elemental Evil Players Companion, the Sword Coast Adventurer's Guide, the Hoard of the Dragon Queen, the Rise of Tiamat, the Princes of the Apocalypse, Out of the Abyss, Curse of Strahd and Storm King's Thunder.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This adventure can be played as a side quest to your Waterdeep: Dragon Heist or used a oneshot session.
Based on Trolltide at Waterdeep, you can embrace your player to feel one of waterdeep holiday~ ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This supplement explores brewing practices and select beers of the Forgotten Realms. It is divided into four parts. The first section explores methods exercised by the finest brewers of the realms, with guidelines for increasing lifestyle levels during downtime. Next is a spotlight of unique ales favored in various corners of Faerun to add life to new taverns and towns that are explored.
The... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Tired of watching your children have the time of their lives hunting for magic eggs while your inner dragonborn barbarian stews and simmers on the sidelines?
Well, thanks to An Easter Egghunter's Guide to Adventure they no longer have to!
This adventure supplement is much more than a full length adventure! It is a source of inspiration and template for how you can incorporate an egg hunt into... [click here for more] |
Dungeon Masters Guild |
FREE
|
An evil creature, spoken of in whispers only as the Womford Bat, is terrorizing a tiny village along the Dessarin River. Meanwhile, a young femme fatale plans her meteoric rise up the ranks of the Zhentarim, while a crime lord schemes in his luxurioius private quarters across the river in Bargewright Inn.
This four-page adventure module for 6th-level characters expands on the Womford and Bargewright... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"Survive until the sun rises and all that you owe is wiped from the ledger. Fall during the night and consider your debt paid with blood." - Huntmaster Snake
Wild Hunt: Waterdeep is an urban survival crawl for 3rd level adventurers. Designed to be run as a one-shot or fit into an existing Waterdeep campaign, this 3-4 hour adventure pits a group of indebted... [click here for more] |
Dungeon Masters Guild |
FREE
|
Deadly music box is a 2-4 hour investigation one-shot for any level and number of players. Nevertheless, the adventure was developed with smaller parties in mind and is especially suitable for one player and one DM (DnD duet). The story revolves around a murder in a secluded gnomish community of crafters and creators. Players need to interview community members, uncover their secrets and discover... [click here for more] |
Dungeon Masters Guild |
FREE
|
Basic Information: This PDF-file contains the sixth pre-generated character sheet you need to run the Lost Mine of Phandelver Starter Set adventure with up to six players (available both in Letter & A4 format). The sheet uses the same style and includes the same information as the five other character sheets already included in the Starter Set. This allows any DM to play the Starter... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
For the player:
Eye on Cormyr #2: Nobles of Cormyr expands your character creation options by providing information about Cormyr's many noble families so that you can create your own noble of the Forest Kingdom.
This article is loosely organized around the questions posed to you in the Noble background description found in the Player’s Handbook, which you and your Dungeon Master... [click here for more] |
Dungeon Masters Guild |
FREE
|
I developed this side quest for my campaign of Dragon of Icespire Peak for level 3. My intention was to introduce the party to the Cult of the Dragon as I am intending on running a modified version of Hoard of the Dragon Queen and then Rise of Tiamat.
Any feedback would be appreciated! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A short dream sequence to introduce or reinforce the Sewn Sisters from the Tomb of the Nine Gods. Your players will experience a waking nightmare that foreshadows the hags and their plots. The nightmare ends by having the players inadvertently set up one of the final puzzles in the Tomb of the Nine Gods.
This module is a 3 to 4 hour adcenture intended for use by PCs at levels 5 to 8, and is intended... [click here for more] |
Dungeon Masters Guild |
FREE
|
"Rare is the individual—dark elf or not—who appreciates that Eilistraee is forging her own path, one that welcomes beings of all races who revel in life and the free form of expression of all that entails." ~Excerpt from the Book of Demihuman Deities.
Eilistraee the Dark Maiden is a goddess of moonlight, song, and swordwork and the daughter of Corellon Larethian and Lolth.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This document establishes the small settlement known as Seldom Spring, including the inn of the same name. It is intended to provide a resting place between adventures and a source of future quests. It is located in the Forgotten Realms.
Update (Jan21): This is a cosmetic update to improve presentation. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
These are made-from-scratch digital maps rendered in HD Jpegs 4000x4000 pixels using professional grade cartography software. I used the Suits of the Mists and the map sketches in them as a guide. These maps are perfect for virtual table tops or to be printed for use as battle maps. Pay what you want but please leave a review if you liked them or not.
Original Designer Shawn Merwin, Artist... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
An adventure where every play through can have its own twist and there is more to explore than meets the eye!
The Old Church was built long ago. Under the vision of a priest whose name has been lost to the ages. Those that fell into his beliefs believed that when the world was near its end and the sun would set for the last time, they would be’ the chosen ones’ and would take shelter within the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
An entire island to explore. Fantastical beasts to save. There's no time to lose in this race against time.
Strange beasts have been spotted stalking the land. A mysterious Drow offers a high price for their safe return. Poachers, bandits and mercenaries are closing in. Can you rescue them before an untimely demise?
"Aye, thought you could keep this a secret from us, eh? Well,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|