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DDEX1-08 Tales Trees Tell (5e)

DDEX1-08 Tales Trees Tell (5e)


Tales Trees Tell Despite the shaky alliance that exists with the elves of the Quivering Forest, they do not suffer trespass in their realm lightly, especially from common folk from nearby Phlan. A woodworker's recent blunder into the forest might set off a diplomatic incident. Can you help find him and mollify the aggravated elves? An adventure for 1st-4th level characters. DDEX1-8...   [click here for more]
Wizards of the Coast  $2.99 $2.54

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Kraken's Gamble - a Storm King's Thunder Adventure

Kraken's Gamble - a Storm King's Thunder Adventure


Kraken's Gamble This adventure is designed for the Storm King’s Thunder campaign, and is meant to enhance your party’s connection to important events and NPCs. It is intended for use during Chapter 3 and 4, where your party is roaming the Savage Frontier, and has material enough for 1-2 full sessions. It brings your party in contact with the mysterious Kraken Society, and introduce...   [click here for more]
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Giermek Rycerza Smierci

Giermek Rycerza Smierci


Ponad 2500 sprzedanych kopii wersji angielskiej! 5e Solo Gamebooks prezentuje Giermka Rycerza Śmierci, osadzoną w Zapomnianych Krainach jednoosobową przygodę do piątej edycji Dungeons and Dragons. Zabawę zaprojektowano dla jednej osoby i nie wymaga mistrza podziemi. To idealny sposób, by pobawić się w D&D pomiędzy zwykłymi sesjami, a dla wiecznych MP szansa na pogranie....   [click here for more]
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DDEX1-07 Drums in the Marsh (5e)

DDEX1-07 Drums in the Marsh (5e)


Drums in the Marsh For the past several nights, drums have been heard on the wind, coming from the Twilight Marsh. Each morning, more turn up missing from the nearby farms, leaving only muddy, clawed foot prints heading towards the marsh. Can you help find the lost and bring justice to the abductors? An adventure for 1st-4th level characters. DDEX1-7 5E Also...   [click here for more]
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DDAL07-08 Putting the Dead to Rest (5e)

DDAL07-08 Putting the Dead to Rest (5e)


The jungle has opened up and revealed her secrets—now is the time to act upon them. All signs point to a long-abandoned city as the source of the undead contagion, and so you have been called upon to venture within and put an end to it once and for all. Are you up to the task? Part Three of The Rot from Within Trilogy. ...   [click here for more]
Wizards of the Coast  $2.99 $2.54

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Solo Adventure Bundle 1

Solo Adventure Bundle 1


5e Solo Gamebooks presents Solo Adventure Bundle 1, a collection of the first four of our solo (DM-less) adventures. The adventures included in this bundle are: The Death Knight's Squire (Mithral Bestseller)   Tyrant of Zhentil Keep (Platinum Bestseller)   Citadel of the Raven (Gold Bestseller)   The Tortured Land (Copper Bestseller...   [click here for more]
Dungeon Masters Guild  $34.00 $28.90

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A Most Potent Brew - A Basic Rules Adventure

A Most Potent Brew - A Basic Rules Adventure


"Fantastic starter game for young and old players alike" "This was a wonderful first adventure" "All I can say is thank you for the fun our group had last night with this!" Enter the world of Dungeons & Dragons without spending a penny! This first-level adventure is designed to work with the free basic rules offered by Wizards of the...   [click here for more]
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DDEX1-05 The Courting of Fire (5e)

DDEX1-05 The Courting of Fire (5e)


The Courting of Fire An exiled cultist and his kobold minions are spotted searching for long-forgotten ruins in the Dragonspire Mountains. Rumors say he looks for a precious gift to give a fearsome dragon that dwells there. What he hopes to attain wiht his gift is unknowen, but can't be good for the citizens of Phlan. An introductory adventure for 1st-4th level characters. DDEX1-5...   [click here for more]
Wizards of the Coast  $2.99 $2.54

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Treasures and Trinkets: Waterdeep Dragon Heist

Treasures and Trinkets: Waterdeep Dragon Heist


TREASURES & TRINKETS: WATERDEEP DRAGON HEIST This installment in the Treasures & Trinkets series, which provides ready-made treasure parcels to plug into any session, focuses on Waterdeep. Treasure tables Includes a matrix that provides the amount of treasure carried by an NPC in their purse or pocket according to their status as defined by their Living Expenses...   [click here for more]
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DDAL05-11 Forgotten Traditions (5e)

DDAL05-11 Forgotten Traditions (5e)


The origin of runes has long been lost to the majority of sages and wizards, save those with giant blood. However, with the shattering of the Ordning, the magic of runes has once again emerged into the Realms. Adventurers must delve into a ruined complex beneath the Spine of the World, suspected by SEER to be the birthplace of that arcane tradition. A Four-Hour Adventure for 5th-10th Level Characters...   [click here for more]
Wizards of the Coast  $3.99 $3.39

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D&D Solo Adventure: Tyrant of Zhentil Keep

D&D Solo Adventure: Tyrant of Zhentil Keep


This is the pdf version. For the Fantasy Grounds module, click here. 5e Solo Gamebooks presents Tyrant of Zhentil Keep by Paul Bimler, a 160+ page solo adventure for Dungeons and Dragons Fifth Edition. This adventure is designed for one 3rd-level PC of any race or class, without a DM. Tyrant of Zhentil Keep continues the narrative of The Death Knight’s Squire (the...   [click here for more]
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DDEX1-10 Tyranny in Phlan (5e)

DDEX1-10 Tyranny in Phlan (5e)


Tyranny in Phlan The Maimed Virulence has come. The future of the Cinnabar Throne and the lives of the denizens of Phlan are in jeopardy. The Cult of the Dragon rejoices, and the Black Fist is powerless to stop them. How will the factions of the city respond to this threat? Can Phlan be saved this time? Part One of Under Emerald Claws. An introductory adventure for 5th-10th level...   [click here for more]
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DDAL05-05 A Dish Best Served Cold (5e)

DDAL05-05 A Dish Best Served Cold (5e)


Stagwick’s long-standing peace with giant-kind is threatened as a patrol of Blood Riders spark a feud with a local tribe of giants. With word of strange activity coming from the Ice Spires, Good King Hartwick can’t be too careful. Can you quench the giants’ thirst for revenge? A Two-Hour Adventure for 5th-10th Level Characters Also included in the purchase of this...   [click here for more]
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The Priest, the Witch, and the Lost Temple: An Adventure

The Priest, the Witch, and the Lost Temple: An Adventure


"The story really captures your imagination and the layout is beautiful." - Neal S. "Wow!...I am super impressed, it is laid out beautifully, with detailed explanations and history." - Si. M "[I]t looks amazing! The art and format looks great and looks as professional as an official campaign book." - Steven E. "The writing is both captivating and near perfect,...   [click here for more]
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Triboar - a Storm King's Thunder DM's resource

Triboar - a Storm King's Thunder DM's resource


Triboar - a Storm King's Thunder DM's Resource This product is created to enhance the town of Triboar when you run it during the Storm King's Thunder adventure, as well as significantly reduce the preparation time needed to run Triboar in an entertaining way. The download includes: Introductions - a guide to introducing Triboar and its NPCs to your players in an immersive and entertaining...   [click here for more]
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DDEX1-13 Pool of Radiance Resurgent (5e)

DDEX1-13 Pool of Radiance Resurgent (5e)


Pool of Radiance Resurgent Vorgansharax rules Phlan, using the Cult of the Dragon to extend his noxious gaze. But the green dragon seeks far more than control of the beleaguered town – ultimate power is nearly within reach. Will he reactivate the Pool of Radiance and ascend to greater prominence amongst his kind? A sequel to DDEX1-10 Tyranny in Phlan and Part Two of Under...   [click here for more]
Wizards of the Coast  $2.99 $2.54

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DDEX1-14 Escape from Phlan (5e)

DDEX1-14 Escape from Phlan (5e)


Escape from Phlan Three important citizens of Phlan, who stand against the tyrannical dragon that rules, seek to escape and find refuge across the Moonsea. Can you extricate those that are vital to the factions before it’s too late? An adventure for 5th-10th level characters. DDEX1-14 5E ...   [click here for more]
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DotMM Companion 3: The Sargauth Level

DotMM Companion 3: The Sargauth Level


Bundle 1 of the Companion has been released, which includes this product! See here to buy it in bulk at a discount! The third installment of the Dungeon of the Mad Mage Companion is back with a vengeance. Within this guide you will find: DM Notes. Notes on maximizing the central conflict of this chapter: the war between the Legion of Azrok and House Auvryndar. The...   [click here for more]
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50 New Magic Items - World Builder Blog Presents

50 New Magic Items - World Builder Blog Presents


More magic power! This document provides 50 new magic items plus 100 new common rarity weapon properties, 100 new common rarity wondrous items, and 100 new cursed item properties. Many of the magic weapons and armor in this document are meant to fill-in the gaps and provide a magic item where their previously was none (e.g. magic whips, nets, and hide armor). Included in the PDF... Armor...   [click here for more]
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D&D Solo Adventure: Citadel of the Raven

D&D Solo Adventure: Citadel of the Raven


5e Solo Gamebooks presents Citadel of the Raven, the third in our series of solo adventures. Citadel of the Raven is the sequel to Tyrant of Zhentil Keep, but is also playable as a standalone solo adventure. The first solo adventure in this series is titled The Death Knight’s Squire. This is the gamebook/pdf. For the Fantasy Grounds version, click here. This...   [click here for more]
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Cutter's Last Voyage

Cutter's Last Voyage


A sunken ship...a lost relic...a race against evil! A seafaring adventure for charactes level 5-7! Years ago, the Salt of the Wavemother terrorized the seas, captained by the fearsome Cutter Blighe. Overnight it vanished along with all souls aboard. Now cultists are seeking Tarsik Bilgebreach, rumored to be the only surviving crew member. It's up to you to accompany Tarsik...   [click here for more]
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CCC-BMG MOON 2-1 Defenders of Caer Moray

CCC-BMG MOON 2-1 Defenders of Caer Moray


Return to Where the Forgotten Realms Began! The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger! MOON 2-1 Defenders of Caer Moray is our first full length adventure...   [click here for more]
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DDAL08-15 Forge of Fangs

DDAL08-15 Forge of Fangs


The Forge of Fangs has been located in Vanrakdoom. While many innocents have been saved from an undying fate, the forge remains. Artor Morlin would like to see it torn to the ground and the threat ended forever. Part Three of the Undying Threat trilogy. A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. ...   [click here for more]
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The Vigilante Class (Updated 01/01/2019)

The Vigilante Class (Updated 01/01/2019)


The Vigilante Class (Updated 01/01/2019) Design by Mark Hulmes, Art by Joma Cueto, Editing by Erica Heathrow ----------------------- Inspired by character archetypes like Batman, the Punisher, Zorro, John Wick, Kill Bill's The Bride, Black Canary, Elektra, and many more, the Vigilante is a martial character who focuses on taking down the targets of their Mark of Vengeance and using crippling...   [click here for more]
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D&D Solo Adventure: The Tortured Land

D&D Solo Adventure: The Tortured Land


5e Solo Gamebooks presents The Tortured Land, the fourth in our series of solo adventures set in the Forgotten Realms. With this adventure, we take off the gloves and throw your PC into the thick of some serious danger in the frigid north of Faerun. Only the most hardened adventurers will make it through this adventure in one piece, and with several different paths available, replayability...   [click here for more]
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DDAL05-04 In Dire Need (5e)

DDAL05-04 In Dire Need (5e)


An expedition of dwarf warriors from Citadel Adbar finds itself isolated and besieged by Ice Spire ogres and their allies. They require immediate relief or they risk being destroyed to a dwarf. SEER has directed you to their location in the hopes that you can rescue the dwarves and save their precious cargo, a tablet bearing secrets of ancient rune magic. A Two-Hour Adventure for 5th-10th Level...   [click here for more]
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DDAL05-16 Parnast Under Siege (5e)

DDAL05-16 Parnast Under Siege (5e)


Despite the adventurers’ best efforts, more creatures joined under Bad Fruul’s banner. No longer content to simply attack caravans or isolated homesteads, the hill giant warlord descends upon Parnast at the head of a great force of humanoids. SEER warns the adventurers (directly now) in time to rally the town and prepare defenses, but a heroic effort is required to break the siege....   [click here for more]
Wizards of the Coast  $3.99 $3.39

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Waterdeep: A Tail of Two Fishies

Waterdeep: A Tail of Two Fishies


This is the PDF version. The Fantasy Grounds version is here. This product has been updated to version 1.2 with some fixes and additions (see full changelog below). Waterdeep: A Tail of Two Fishies is a comedic heist adventure to steal the Xanathar's goldfish Sylgar from right under the beholder's eyes. This is a five-hour adventure for 1st to 4th level characters....   [click here for more]
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40 Magic Items - Treasures of the Underdark

40 Magic Items - Treasures of the Underdark


You are viewing the PDF copy. If you are looking for the module for the Fantasy Grounds VTT - Please CLICK HERE If you’re running a campaign or string of sessions in the underdark, this supplement is probably a “must have”. ...   [click here for more]
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Waterdeep Dragon Heist: Xanathar Guild Hideout Map 1.2

Waterdeep Dragon Heist: Xanathar Guild Hideout Map 1.2


Xanathar Guild Hideout Map 1.2 of Waterdeep:Dragon Heist Contents: A 20x30 battlemap depicting the Xanathar Guild Hideout in the sewers. Sewer tunnels, guard rooms, sleeping quarters, secret routes, the hall of the half-orc, and the Xanathar portal room. Included: A pdf with 300dpi gridded tiles ready for A4 printing A set of...   [click here for more]
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DDAL08-14 Rescue from Vanrakdoom

DDAL08-14 Rescue from Vanrakdoom


Vampires in service to Shar, the Mistress of Night, are somewhere in Vanrakdoom. You must locate them without drawing attention to the other residents of this dangerous place. Part Two of the Undying Threat trilogy. A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. ...   [click here for more]
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A Guide to Out of the Abyss

A Guide to Out of the Abyss


This guide is designed to help dungeon masters prepare and understand the Out of the Abyss adventure. You will find stats, advice, explanations and summaries of everything you need to know. Your preparation time will be greatly reduced and difficult sections of the book are sorted out for you. This guide has grown out of the Power Score RPG blog and is in a print-friendly format. ...   [click here for more]
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Invasion from the Planet of Tarrasques

Invasion from the Planet of Tarrasques


Invasion from the Planet of Tarrasques is a single-session, over-the-top, gonzo action adventure meant for four to six level 20 characters. The adventure serves as a capstone for Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage, but can be modified for any setting. What’s more fun than one tarrasque? How about multiple tarrasques stomping across Waterdeep?...   [click here for more]
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DDAL08-13 The Vampire of Skullport

DDAL08-13 The Vampire of Skullport


Something is wrong in the endless gloom of Skullport, and the Baron of Blood has tasked you with setting things right. Part One of the Undying Threat trilogy. A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. ...   [click here for more]
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Goblin Trouble

Goblin Trouble


Social conflict and negotiations, combat, random encounters, treasure, and dungeon delving — all the elements of a classic D&D adventure in 4 hours. Don’t be put off by the 80+ pages! Half of it is maps and character sheets! Goblin Trouble is a short adventure for four 1st level characters. Written for the Dungeon Masters who are running their very first game, it is...   [click here for more]
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Create-An-Oath: A Paladin Oath Creation Guide

Create-An-Oath: A Paladin Oath Creation Guide


Love playing those holy warriors but tired of the same old Oaths? This sourcebook provides a clear guide to creating your very own paladin Oath compatible with 5e. My guide is based on research of the eight official paladin Oaths as well as other homebrew and community-created content. It offers clear guidance along with examples. Included are two new paladin Oaths that I created with this guide, shown...   [click here for more]
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DDAL05-12 Bad Business in Parnast (5e)

DDAL05-12 Bad Business in Parnast (5e)


Bad Fruul and his minions have been threatening to overtake the town of Parnast for some time, and intelligence provided by SEER (via HSING) confirms that an attack is imminent. Despite this, the town is at risk from within as internal politics threaten to tear it apart. It is up to the adventurers to resolve the infighting in Parnast and prepare the town for the hill giant's onslaught. A Two-Hour...   [click here for more]
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DDAL05-08 Durlag's Tower (5e)

DDAL05-08 Durlag's Tower (5e)


East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller. However, a powerful item in the ancient fight against the giants is...   [click here for more]
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Necromancer of Zhentil Keep

Necromancer of Zhentil Keep


Zhentil Keep has lain dormant for decades, the destruction wrought upon it enough to keep even the bravest and most foolhardy away. But rumors and plots are stirring up things better left alone in the skeleton of the city, and the dead may not lay still for much longer. East from the Keep, the city of Phlan celebrates Reclamation Day, honoring those lost in the fight to take back their...   [click here for more]
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The Magus Class

The Magus Class


Combining martial prowess and magical power, the magi are spell swords, arcane archers, mystic marauders, and sorcerous sentinels. Every magus pledges themself to an eldritch society that inducts them into the magic arts and trains them in war. This versatile training means that magi are versatile adventurers and unpredictable foes. Every magus is a member of an eldritch society. Eldritch Societies...   [click here for more]
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Encounters in the Savage Frontier

Encounters in the Savage Frontier


"Incredibly useful encounters...", "Very useful book!" What could happen while traveling the vast Savage Frontier? Just about anything! This 72-page supplement contains encounters written by Seven Best-Selling Dungeon Masters Guild writers and two new writers! *This is the PDF version. Looking for the Fantasy Grounds version? Click HERE!*...   [click here for more]
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Tower of the Mad Mage - Adventure

Tower of the Mad Mage - Adventure


"This module was just great" "An excellent adventure, full of interesting encounters!" "I loved running this. It was an absolute blast" "Everyone loved the adventure... It's a steal at the current price - I'd have easily paid at least $5" The door slams open so hard that the wall shakes and the hinges groan. To everyone’s astonishment, a goblin staggers in. He is badly wounded, with...   [click here for more]
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DotMM Companion 9: Dweomercore

DotMM Companion 9: Dweomercore


The DotMM Companion marches on! This chapter tackles Dweomercore, stuffing this wizard's academy of prima donnas with even more adventure! Inspired heavily by Harry Potter, this supplement includes: DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs. Relationship...   [click here for more]
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Undermountain: The Lost Chambers

Undermountain: The Lost Chambers


Undermountain: the Lost Chambers is a collection of 11 adventure locations designed to be dropped in to Dungeon of the Mad Mage or any other Undermountain/dungeon crawl experience. Crafted by 7 of the guild's best authors, the compilation features strange environments, bizzarre creatures, epic villains, ancient secrets, and the dreaded Undermountain Water Purification...   [click here for more]
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Out of the Abyss - DM Guide

Out of the Abyss - DM Guide


Elven Tower presents a compilation document of all the content for DMs running Out of the Abyss module. This guide has been very well received by the DMs community. I have gotten great response during the creation of this content. The guide is over 60 pages long and contains hoards of information, guides, suggestions, and general information for DMs running this module. It...   [click here for more]
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Abyssal Tieflings

Abyssal Tieflings


Not all Tieflings are of Infernal descent. Some are born of Bloodlines touched by some of the vilest Demon Princes of the multiverse. With these 8 new subraces for the Tiefling race, you can now play one of them! Charm your foes with the power of Graz'zt, control Orcus' power of undeath or gain the oozing abilities of Juiblex! All that and more, in this supplement for D&D 5e. Abyssal...   [click here for more]
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CCC-BMG MOON 2-2 Army of the Unseen

CCC-BMG MOON 2-2 Army of the Unseen


Return to Where the Forgotten Realms Began! The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger! MOON 2-2 Army of the Unseen is our second full length adventure in...   [click here for more]
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Skullduggery Comes to Saltmarsh

Skullduggery Comes to Saltmarsh


A shadowy figure that calls themselves “Mr. Porter” always has a job for characters ready for some quick and dirty work. Your characters clearly have the skills needed for some skullduggery; or, at least Mr. Porter believes they’re desperate enough to try. Once you’re in, there’s no going back, but the reward is worth it…isn’t it? Plunge your characters...   [click here for more]
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The Day the Sky Shattered

The Day the Sky Shattered


The Day the Sky Shattered A band of adventurers delves the depths of an ancient, crypt to find that which has been lost to time, legend, and good sense. The Day the Sky Shattered is a 4-hour adventure for a bold group of 4th-5th level heroes. Whilst performing a rather routine adventuring task, killing or otherwise dealing with a clan of unruly kobolds,...   [click here for more]
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Undersea Sourcebook: Mutants & Mariners

Undersea Sourcebook: Mutants & Mariners


The Undersea Sourcebook series provides players and Dungeon Masters with everything they need to explore the crashing waves and the vast ocean depths below. Mutants & Mariners includes a host of new options for your ocean and undersea campaigns: The infamous Pirate Class Privateer and Smuggler pirate archetypes College...   [click here for more]
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