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Haunting of Owlbear Lodge - Adventure

Haunting of Owlbear Lodge - Adventure


An adventure by Jeff C. Stevens — Product Details — ♦ 2- to 4-hour adventure for three to five characters ♦ Scalable for 1st-6th level ♦ High-quality map of the Owlbear Lodge ♦ New undead owlbear and porcupine statblocks ♦ Set in Forgotten Realms, but easily adapted to other settings — Beware the Druid's Curse... — Once a popular hunting lodge...   [click here for more]
Dungeon Masters Guild  $4.95

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Encounters on the Savage Seas

Encounters on the Savage Seas


Encounters on the Savage Seas is a 100-page supplement containing mini-adventures, NPCs, new ships, locations, and magic items. In all, the writers have produced 19 unique encounters, NPCs, and locations for you to add to any nautical campaign. We’ve even included scaling suggestions so they can be used with different party levels. Visit the township of Badu - the village...   [click here for more]
Dungeon Masters Guild  $14.95

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Villains & Lairs II

Villains & Lairs II


Tired of heroes demolishing your dreadlords? Bored of barbarians brushing aside your BBEG? Sick of those meddling kids ruining your zoning plans? Revolutionize your game with this collection of 28 villainous NPCs, from small fry to world-ender, eight of which include maps and details of their lairs. Sinister side-quests, terrifying overlords, bounties, one-shots and more...   [click here for more]
Dungeon Masters Guild  $9.95

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Encounters in the Savage Underdark

Encounters in the Savage Underdark


Other Savage Encounters products:         Encounters in the Savage Underdark is a 150-page supplement containing mini-adventures, NPCs, locations, and magic items. In all, the writers have produced 24 unique encounters, NPCs, and locations for you to add to any subterranean campaign. We’ve even included scaling suggestions so they can be used with...   [click here for more]
Dungeon Masters Guild  $19.95

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Encounters in the Savage Frontier

Encounters in the Savage Frontier


"Incredibly useful encounters...", "Very useful book!" What could happen while traveling the vast Savage Frontier?  Just about anything! This 72-page supplement contains encounters written by Seven Best-Selling Dungeon Masters Guild writers and two new writers! *This is the PDF version.  Looking for the Fantasy Grounds version?  Click HERE!*...   [click here for more]
Dungeon Masters Guild  $14.95

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The Mines of Chult

The Mines of Chult


Presenting The Mines of Chult! This Savage Encounters adventure supplement features nine mini adventures from three best-selling DMs Guild authors. Featuring adventures for character levels 1 through 16, your PCs will challenge several new monsters, discover fascinating new magic items, and interact with some wickedly fun NPCs. Though designed with Tomb of Annihilation...   [click here for more]
Dungeon Masters Guild  $12.95

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Way of the Owlbear

Way of the Owlbear


Monks of the Way of the Owlbear revere the mighty beast, practicing ancient traditions which slowly transform them, giving them physical aspects of the owlbear. The traditions are passed from generation to generation, as the bonds of family are strong with owlbears.   While many practitioners of this tradition study it in their natural racial form, some choose to follow the teachings...   [click here for more]
Dungeon Masters Guild  $1.50

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Encounters in the Savage Jungles

Encounters in the Savage Jungles


This 80-page supplement contains 38 encounters written by many of the Dungeon Masters Guild’s best-selling writers. Encounters in the Savage Jungles includes 23 encounters / mini-adventures of various difficulty that can be used while the adventuring party braves the uncharted and savage jungles. It also includes 15 Quick Encounters,...   [click here for more]
Dungeon Masters Guild  $14.95

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Tome of Adventures

Tome of Adventures


M.T. Black, Tony Petrecca, Patrick E. Pullen and Jeff C. Stevens present The Tome of Adventures, a fantastic collection of twelve critically acclaimed 5th Edition Dungeons and Dragons modules. Within these 296 pages your heroes will fight the legendary Killer Kobolds, save Neverwinter from a plummeting wizard's tower, uncover the mysteries of Dragon's Breath Tavern, confront a powerful undead beholder...   [click here for more]
Dungeon Masters Guild  $14.95

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Encounters on the Savage Seas II

Encounters on the Savage Seas II


Take the characters adventuring on the savage seas! Encounters on the Savage Seas II contains 16 mini-adventures and includes NPCs, locations, new creatures, and magic items to add to your nautical adventures. We’ve even included scaling suggestions so they can be used with different party levels. Encounter a Living Storm Race in the Aqua500 Search...   [click here for more]
Dungeon Masters Guild  $14.95

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Encounters in the Savage Wilderness

Encounters in the Savage Wilderness


What will your adventurers find in the Savage Wilderness? This supplement gives you a few ideas: a pet ochre jelly, a strange hotel, ritualistic trolls, a dying hippogriff, and many more. Most are written for a generic location and should fit well in any campaign setting. We've even included suggestions for Eberron! This 116-page supplement contains 19...   [click here for more]
Dungeon Masters Guild  $14.95

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Scourge of the Nightingale: Part 1 A Song of Love

Scourge of the Nightingale: Part 1 A Song of Love


Scourge of the Nightingale Part One: A Song of Love   Get your inner-bard on with this adventure! A masked menace terrifies the region, raiding villages to fund her devious plan. Unknowingly, the adventurers stumble into her most recent evil scheme: the kidnapping of a famous performer known as Devon Artis. Their mission is to deliver a ransom and collect...   [click here for more]
Dungeon Masters Guild  $5.95

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The Lair of Glaucous

The Lair of Glaucous


The Lair of Glaucous  -because every first adventure should include a dragon-   Includes a Multiplayer version and a Dungeon Master + 1 Player version for characters of 1st - 5th level.     A village on the outskirts of the Glimmerwood hires a brave adventurer(s) to destroy the eggs of a green dragon who has taken root in the forest....   [click here for more]
Dungeon Masters Guild  $4.95

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Encounters on the Savage Seas III FREE

Encounters on the Savage Seas III FREE


Encounters on the Savage Seas III FREE When you purchase this product, 25% of your donation goes to the RPG Creators Relief Fund - a charitable organization founded to provide financial assistance to tabletop roleplaying game creators suffering hardship due to medical emergencies, natural disasters, and other catastrophic situations. Expand your library of nautical and coastal encounters...   [click here for more]
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Scourge of the Nightingale: Part 2 A Song of Revenge

Scourge of the Nightingale: Part 2 A Song of Revenge


Scourge of the Nightingale Part Two: A Song of Revenge   The events that transpired during A Song of Love implicate Hobart Taggart, a tavern owner in Hillsfar, with dealing with the strange, masked menace who kidnapped the performer known as Devon Artis. The adventurers are tasked with finding Hobart Taggart and gathering information about this unique villain. However, the...   [click here for more]
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Scourge of the Nightingale: Part 3 A Song of War

Scourge of the Nightingale: Part 3 A Song of War


Scourge of the Nightingale Part Three: A Song of War Nightingale continues to build her army, and she only has one more ally to secure. Once she does, she plans to invade Hillsfar, destroying the hopes and dreams of all who live there. The First Lord of Hillsfar tasks the adventurers with thwarting Nightingale’s meeting with the Clan of Broken Bones – a large goblinoid host whose...   [click here for more]
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The Rage Within - Adventure

The Rage Within - Adventure


The Rage Within An Iron Arbiters Adventure   Administrator Skull of the Iron Arbiters has a mission for the adventurers—investigate a strange occurrence in the hamlet of Hipswitch. Four friends entered the forest, yet only one, who can’t recall the events of the night, returned. Two bodies were found without their hearts, and another of the group is missing. The Iron Arbiter...   [click here for more]
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18 Cursed Magic Items

18 Cursed Magic Items


Mentioned on The Tome Show podcast, on The Kind DM blog and Tom & Drew's Magic Item Review! A Fantasy Grounds .mod file is now available at checkout. This work includes descriptions of eighteen cursed items ranging from trinkets to magical weapons and armor. Some are just fun little additions to your campaign, while others could...   [click here for more]
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CCC-TRI-19 Dead Men's Tales (Part One of the Dead Men Series)

CCC-TRI-19 Dead Men's Tales (Part One of the Dead Men Series)


A call for help is received from Abigail’s Cove: a fishing village located just south of Hulburg. Recently, two moss-covered skeletons walked out of the Moonsea and attacked the village. The villagers were able to defend themselves, but they fear something worse may be coming as a thick and ominous fog slowly rolls in from the Moonsea. This is a Tier 1 (APL 3) Adventurers League legal adventure...   [click here for more]
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CCC-TRI-34 Rise of the Sea Dragon (Part Three of the Dead Men Series)

CCC-TRI-34 Rise of the Sea Dragon (Part Three of the Dead Men Series)


Old pirates tell an aged tale of a black dragon attacking merchant ships sailing the Moonsea. The beast was slain, or so they thought. Recently, merchant ships have been attacked, and they say the culprit was a black dragon. The beast may fly away with a few victims, but it leaves the rest to fend for themselves in the Moonsea. Could this be the same creature from before? Can the adventurers slay the...   [click here for more]
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CCC-TRI-15 The Dark of the Hive (Part Four of the Yulash Series)

CCC-TRI-15 The Dark of the Hive (Part Four of the Yulash Series)


Strange events are occurring near the town of Yûlash—ground tremors originating from an old mind flayer hive. Our heroes are asked to investigate the old hive and determine the cause of the seismic activity, but another pressing matter is revealed to them, too. This is a Tier 3 (APL 13) Adventurers League legal adventure set in a small town near Yûlash. This module first premiered...   [click here for more]
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Otterfolk

Otterfolk


Cute, Cuddly, and Dangerous Otterfolk are petite, high-energy creatures who exude kindness. Since their nature is to build strong family bonds, it’s rare to see an Otterfolk adventurer. Those who do venture outside of their villages and families often do so as a result of being wronged by others, or from being shunned by their family or village for breaking the bonds of trust....   [click here for more]
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CCC-TRI-25 Dead Men's Treasure (Part Two of the Dead Men Series)

CCC-TRI-25 Dead Men's Treasure (Part Two of the Dead Men Series)


A map with an “X marking the spot” has been found in a recently uncovered tomb located in the small fishing village of Abigail’s Cove. The village’s mayor has sent out a secret call to trusted adventurers; offering a split of whatever treasure they can recover. Success means fortune for Abigail’s Cove, its villagers, and the adventurers. This is a Tier 2 (APL 8) Adventurers...   [click here for more]
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Terror Beneath The Frozen Gate

Terror Beneath The Frozen Gate


Terror Beneath the Frozen Gate Welcome to the village of Joarl: an unassuming motte-and-bailey farming community where a mysterious enchantment has entrapped its inhabitants beneath a layer of ice. The story begins as the adventurers arrive at Joarl’s icy gates. Investigating the frozen community uncovers strange creatures and dangerous secrets hidden within. This is a Tier 1...   [click here for more]
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CCC-MWGF-01 The Constellation (Part Four of the Dead Men Series)

CCC-MWGF-01 The Constellation (Part Four of the Dead Men Series)


Recently, residents of the Moonsea have been accosted by undead rising from the depths of the waters. Not only lost pirates, but sea creatures, too. An old fisherman's recurring dream could lead to an ancient oracle and an explanation. This is, if the party survives the journey. A 2- to 4-hour adventure for Tier 2 characters. Optimized of APL 8. This adventure premiered at MidWest GameFest 2019. The...   [click here for more]
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The House of the Midnight Violet - Fantasy Grounds

The House of the Midnight Violet - Fantasy Grounds


*This version requires the use of the Fantasy Grounds VTT. Click HERE for the PDF version.* The party is recruited by an innkeeper to recover a flower from a nearby mansion. He is an alchemist and he is running short on his supply of the Midnight Violet. Town rumors warn the party to stay away. But, that's unlikely given that your heros are mighty and brave. While...   [click here for more]
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So, a Cleric and a Vampire Walk into a Tavern

So, a Cleric and a Vampire Walk into a Tavern


A series of short encounters and story hooks that may cause your party to question the safety of their local tavern… Designed for characters of all levels If you enjoy this FREE product, please consider supporting these content creators by checking out their other works! The authors: Alan Tucker is...   [click here for more]
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So, a Wizard's Apprentice and a Demon Walk Into a Magic Shop…

So, a Wizard's Apprentice and a Demon Walk Into a Magic Shop…


A baker's dozen of short encounters and story hooks that may cause your party to question their desire to go shopping… Designed for characters of all levels If you enjoy this FREE product, please consider supporting these content creators by checking out their other works! The authors: Alan Tucker Alan...   [click here for more]
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