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Encounters on the Savage Seas II

Encounters on the Savage Seas II


Limited-time introductory price of just $6.95! Take the characters adventuring on the savage seas! Encounters on the Savage Seas II contains 16 mini-adventures and includes NPCs, locations, new creatures, and magic items to add to your nautical adventures. We’ve even included scaling suggestions so they can be used with different party levels....   [click here for more]
Dungeon Masters Guild  $6.95

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Villains & Lairs II

Villains & Lairs II


Tired of heroes demolishing your dreadlords? Bored of barbarians brushing aside your BBEG? Sick of those meddling kids ruining your zoning plans? Revolutionize your game with this collection of 28 villainous NPCs, from small fry to world-ender, eight of which include maps and details of their lairs. Sinister side-quests, terrifying overlords, bounties, one-shots and more...   [click here for more]
Dungeon Masters Guild  $9.95

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Encounters on the Savage Seas

Encounters on the Savage Seas


Encounters on the Savage Seas is a 100-page supplement containing mini-adventures, NPCs, new ships, locations, and magic items. In all, the writers have produced 19 unique encounters, NPCs, and locations for you to add to any nautical campaign. We’ve even included scaling suggestions so they can be used with different party levels. Visit the township of Badu - the...   [click here for more]
Dungeon Masters Guild  $9.95 $6.97

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Encounters in the Savage Frontier

Encounters in the Savage Frontier


"Incredibly useful encounters...", "Very useful book!" What could happen while traveling the vast Savage Frontier? Just about anything! This 72-page supplement contains encounters written by Seven Best-Selling Dungeon Masters Guild writers and two new writers! *This is the PDF version. Looking for the Fantasy Grounds version? Click HERE!*...   [click here for more]
Dungeon Masters Guild  $9.95 $8.46

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Tome of Adventures

Tome of Adventures


M.T. Black, Tony Petrecca, Patrick E. Pullen and Jeff C. Stevens present The Tome of Adventures, a fantastic collection of twelve critically acclaimed 5th Edition Dungeons and Dragons modules. Within these 296 pages your heroes will fight the legendary Killer Kobolds, save Neverwinter from a plummeting wizard's tower, uncover the mysteries of Dragon's Breath Tavern, confront a powerful undead beholder...   [click here for more]
Dungeon Masters Guild  $14.95 $12.71

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Encounters in the Savage Jungles

Encounters in the Savage Jungles


This 80-page supplement contains 38 encounters written by many of the Dungeon Masters Guild’s best-selling writers. Encounters in the Savage Jungles includes 23 encounters / mini-adventures of various difficulty that can be used while the adventuring party braves the uncharted and savage jungles. It also includes 15 Quick Encounters,...   [click here for more]
Dungeon Masters Guild  $9.95 $8.46

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The Lair of Glaucous

The Lair of Glaucous


The Lair of Glaucous -because every first adventure should include a dragon-   Includes a Multiplayer version and a Dungeon Master + 1 Player version for characters of 1st - 5th level.   A village on the outskirts of the Glimmerwood hires a brave adventurer(s) to destroy the eggs of a green dragon who has taken root in the...   [click here for more]
Dungeon Masters Guild  $4.95 $4.21

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Encounters in the Savage Wilderness

Encounters in the Savage Wilderness


What will your adventurers find in the Savage Wilderness? This supplement gives you a few ideas: a pet ochre jelly, a strange hotel, ritualistic trolls, a dying hippogriff, and many more. Most are written for a generic location and should fit well in any campaign setting. We've even included suggestions for Eberron! This 116-page supplement contains 19...   [click here for more]
Dungeon Masters Guild  $9.95 $8.46

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Otterfolk

Otterfolk


Cute, Cuddly, and Dangerous Otterfolk are petite, high-energy creatures who exude kindness. Since their nature is to build strong family bonds, it’s rare to see an Otterfolk adventurer. Those who do venture outside of their villages and families often do so as a result of being wronged by others, or from being shunned by their family or village for breaking the bonds of trust....   [click here for more]
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CCC-TRI-15 The Dark of the Hive (Part Four of the Yulash Series)

CCC-TRI-15 The Dark of the Hive (Part Four of the Yulash Series)


Strange events are occurring near the town of Yûlash—ground tremors originating from an old mind flayer hive. Our heroes are asked to investigate the old hive and determine the cause of the seismic activity, but another pressing matter is revealed to them, too. This is a Tier 3 (APL 13) Adventurers League legal adventure set in a small town near Yûlash. This module first premiered...   [click here for more]
Dungeon Masters Guild  $4.99 $4.24

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CCC-TRI-19 Dead Men's Tales (Part One of the Dead Men Series)

CCC-TRI-19 Dead Men's Tales (Part One of the Dead Men Series)


A call for help is received from Abigail’s Cove: a fishing village located just south of Hulburg. Recently, two moss-covered skeletons walked out of the Moonsea and attacked the village. The villagers were able to defend themselves, but they fear something worse may be coming as a thick and ominous fog slowly rolls in from the Moonsea. This is a Tier 1 (APL 3) Adventurers League legal adventure...   [click here for more]
Dungeon Masters Guild  $4.99 $4.24

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18 Cursed Magic Items

18 Cursed Magic Items


Mentioned on The Tome Show podcast, on The Kind DM blog and Tom & Drew's Magic Item Review! A Fantasy Grounds .mod file is now available at checkout. This work includes descriptions of eighteen cursed items ranging from trinkets to magical weapons and armor. Some are just fun little additions to your campaign, while others could...   [click here for more]
Dungeon Masters Guild  $1.00 $0.85

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CCC-TRI-25 Dead Men's Treasure (Part Two of the Dead Men Series)

CCC-TRI-25 Dead Men's Treasure (Part Two of the Dead Men Series)


A map with an “X marking the spot” has been found in a recently uncovered tomb located in the small fishing village of Abigail’s Cove. The village’s mayor has sent out a secret call to trusted adventurers; offering a split of whatever treasure they can recover. Success means fortune for Abigail’s Cove, its villagers, and the adventurers. This is a Tier 2 (APL 8) Adventurers...   [click here for more]
Dungeon Masters Guild  $4.99 $4.24

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The House of the Midnight Violet - Fantasy Grounds

The House of the Midnight Violet - Fantasy Grounds


*This version requires the use of the Fantasy Grounds VTT. Click HERE for the PDF version.* The party is recruited by an innkeeper to recover a flower from a nearby mansion. He is an alchemist and he is running short on his supply of the Midnight Violet. Town rumors warn the party to stay away. But, that's unlikely given that your heros are mighty and brave. While...   [click here for more]
Dungeon Masters Guild  $1.95 $1.66

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So, a Cleric and a Vampire Walk into a Tavern

So, a Cleric and a Vampire Walk into a Tavern


A series of short encounters and story hooks that may cause your party to question the safety of their local tavern… Designed for characters of all levels If you enjoy this FREE product, please consider supporting these content creators by checking out their other works! The authors: Alan Tucker is...   [click here for more]
Dungeon Masters Guild   FREE 

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So, a Wizard's Apprentice and a Demon Walk Into a Magic Shop…

So, a Wizard's Apprentice and a Demon Walk Into a Magic Shop…


A baker's dozen of short encounters and story hooks that may cause your party to question their desire to go shopping… Designed for characters of all levels If you enjoy this FREE product, please consider supporting these content creators by checking out their other works! The authors: Alan Tucker Alan...   [click here for more]
Dungeon Masters Guild   FREE 

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