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We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end. |
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Hottest Community Forgotten Realms
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After a series of Undermountain encounters, we’ve decided to ascend to a different sort of depths – the treacherous waters of Saltmarsh. The Raven’s Rocks, our first Saltmarsh encounter, brings you to a reef filled with craggy cliffs, collections of shipwrecks and gardens of kelp. So, trade your pickaxe for a harpoon and bring along some sea shanties – the waters are filled... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The Undermountain is a dangerous, unforgiving place, with few chances for respite. The Fungus Garden offers one such opportunity– a cavern filled with a field of mushrooms and Myconids, patiently tended by a lone Drow druid.
The Fungus Garden is an encounter fashioned for travels in Undermountain or in the Underdark, although with minor changes it can be adapted... [click here for more] |
Dungeon Masters Guild |
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Curses! Greenbird is hosting a sale of magical items once more - glamorous, shiny, dangerous and, most of all, cursed! From spellbooks that steal your memories, to armchairs that are just a little bit too comfortable - we have it all. Or, at least, 30 more cursed items!
Inflict our cursed items upon your adventurers or use them on some poor NPC - they can be used as both mechanics and storytelling... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Oh, Midsummer! The time of singing, dancing, rejoicing and beer! The time of pagan rituals and druidic rites, the time where the summer reaches its peak, and borders between the realm of men and fey grow weaker...
Midsummer is a widely celebrated holiday in Northern Europe. People gather in the countryside, enjoying bonfires, dances, cultural and historic rituals,... [click here for more] |
Dungeon Masters Guild |
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It’s dark, damp and full of danger! Lolth’s Tear, our newest Underdark offering is an underground lake inhabited by many unusual outcasts. There’s a flamboyant Orc who has set up a trading post in a dead magic zone, an island where a powerful cleric lives out her solitary exile, and a group of bandits who have carved out a hiding spot in a giant stalactite! Oh, and for the lovers of classics,... [click here for more] |
Dungeon Masters Guild |
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A crack in the wall reveals a beautiful cavern full wonderous crystals, but danger lurks amongst those shiny seams. Will the adventurers be overcome by the hungry oozes, the flesh devouring bacteria or the trapped, insane mage?
A new, encounter for Undermountain, which can also be used as a dungeon in its own right. Guaranteed to create a memorable encounter for your PCs.
- dungeon... [click here for more] |
Dungeon Masters Guild |
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Founded on the edges of the shadowy town of Skullport, the Artist’s Commune leads its life under the watchful gaze of Xanathar. Drawn together by various misfortunes and circumstances, these outsider artists have found a place to call home. A strange, but comforting location, where a modron musician, a halfling earth-shaper and an illithid painter can all gather... [click here for more] |
Dungeon Masters Guild |
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Cities! Towns! Metropolises! Whether it’s the melting pot of commerce and culture, a vicious hive of intrigue, or the heart of an evil empire, there’s always something special about cities. Most of us live in one, so it’s not too hard to imagine what adventurers might find there. A variety of goods and services, a chance of leisure, a bit of danger for those unwary and plenty of opportunity for... [click here for more] |
Dungeon Masters Guild |
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Tiqill the Maven has been missing for a while now, so what has become of his secret research laboratory?
A new, three-room section for Undermountain, which can also be used as a dungeon in its own right. Guaranteed to create a memorable encounter for your PCs, as they guzzle 'potions' and unleash the worm.
- three-room dungeon map
- new... [click here for more] |
Dungeon Masters Guild |
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We invite you to start your 2020 adventures with a visit to a small doomed village near Saltmarsh, where a sea hag lairs and her nasty brood of underlings lurk!
The Tragedy of Portkrevin features a moody, downtrodden fishing village, desolate of common folk and infested with bandits, beasts and the machinations of Malise Umbra, an ambitious sea hag.
The sea hag has... [click here for more] |
Dungeon Masters Guild |
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Praised be the Green Lady, the ceaseless drifter of the endless void, the mother of all knowledge, and the rightful ruler of the seven spheres.
It is her infinite wisdom that allows us to bring you this tome, that of the “Warlock’s Wicked Weapons” (and other magical items), which includes thirty items for the warlock class. As per the wishes... [click here for more] |
Dungeon Masters Guild |
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Water! Earth! Fire! Air! Long ago, hundreds of spells were created. Some with the intent to help, some to control, and, it seems, the vast, vast majority, to turn your foes into battered, electrocuted piles of ash. Indeed, while it is known that around 50% of adventurer’s have witnessed their families perish in a tragic goblin attack, a less known survey suggests that around a third... [click here for more] |
Dungeon Masters Guild |
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Green Bird RPGS returns with the frozen adventure of Dûnan’s Forge, set in the icy lands around Icewind Dale. In this mystery you’re tasked with exploring the aftermath of a magical battle at Dûnan’s Forge, where a reclusive artisan was crafted his masterpiece.
Brave snow, shadowy mages, somewhat-sentient golems and even The Kraken Society... [click here for more] |
Dungeon Masters Guild |
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Some islands are exotic. Some islands are downright wonderful, filled with fruitful bounty and natural beauty alike. Some islands are home to fire-breathing lizards, man-eating sulphuric oozes and regular, groundbreaking earthquakes – surely, nothing of consequence for those interested in mostly honest work and almost assured profit. Welcome to the Tar Island!... [click here for more] |
Dungeon Masters Guild |
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A new creature and playable fey-race.
Moxxy Bramblefoot, our halfling naturalist, has discovered, obsessed over, and scientifically categorized a brand new creature!
Mystics, mages and scholars, Erineca are gatherers of all manner of knowledge, most of it useful and wholesome. They are a hedgehog-like fey race, predisposed towards learning, goodness... [click here for more] |
Dungeon Masters Guild |
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Blessings of the Goddess to you! It is with the fair and enterprising touch of Waukeen that we bring to you our fourth list of items. As in the previous deals, the Goddess has seen fit to provide thirty magical items for all manner of adventurers and miscreants, for every occasion in life.
We have relics, talismans and lucky coins for Cleric’s that wish to adhere to our usual calling of support... [click here for more] |
Dungeon Masters Guild |
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Behold – the wild Kakobear! A distant southern cousin of the famed owlbear, the Kakobear combines features from bears and kakapos - the rare and threatened birds, sometimes referred to as the owl-parrots.
Kakobear is a diverse creature that can be used in many adventures. They can be fought, tamed, used as mounts, hunted for food, feathers, and to provide access... [click here for more] |
Dungeon Masters Guild |
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